- if( mat->info.shader == k_shader_water ){
- shader_scene_water_uShoreColour( mat->info.colour );
- shader_scene_water_uOceanColour( mat->info.colour1 );
+ if( mat->info.shader == k_shader_water )
+ {
+ shader_scene_water_uShoreColour( props->shore_colour );
+ shader_scene_water_uOceanColour( props->deep_colour );
+ shader_scene_water_uFresnel( props->fresnel );
+ shader_scene_water_uWaterScale( props->water_sale );
+ shader_scene_water_uWaveSpeed( props->wave_speed );