-" vec2 world_coord = aCo.xz * 0.008;\n"
-" vec4 time_offsets = vec4( uTime ) * vec4( 0.008, 0.006, 0.003, 0.03 );\n"
+" //TODO: Material param (default: 0.008)\n"
+" vec2 world_coord = aCo.xz * 0.12;\n"
+" //TODO: Material param ( 0.008, 0.006, 0.003, 0.03 );\n"
+" vec4 time_offsets = vec4( uTime ) * vec4( 0.08, -0.08, -0.03, -0.01 );\n"