-static void player_look( v3f angles, float speed );
-static void player__cam_iterate(void);
-static struct player_board
- *player_get_player_board( struct player_instance *player );
-static struct player_model
- *player_get_player_model( struct player_instance *player );
-static f32 player_get_heading_yaw(void);
-
-#endif /* PLAYER_COMMON_H */
+void player_look( v3f angles, float speed );
+void player__cam_iterate(void);
+f32 player_get_heading_yaw(void);