void skateshop_render_nonfocused( world_instance *world, vg_camera *cam );
void skateshop_autostart_loading(void);
void skateshop_world_preupdate( world_instance *world );
void skateshop_render_nonfocused( world_instance *world, vg_camera *cam );
void skateshop_autostart_loading(void);
void skateshop_world_preupdate( world_instance *world );