2 * Copyright (C) 2021-2023 Mt.ZERO Software, Harry Godden - All Rights Reserved
12 void world_water_init(void);
14 void water_set_surface( world_instance
*world
, f32 height
);
15 void render_water_texture( world_instance
*world
, vg_camera
*cam
);
16 void render_water_surface( world_instance
*world
, vg_camera
*cam
);
17 entity_call_result
ent_water_call( world_instance
*world
, ent_call
*call
);
18 bool world_water_player_safe( world_instance
*world
, f32 allowance
);