2 * Copyright (C) 2021-2023 Mt.ZERO Software, Harry Godden - All Rights Reserved
11 GLuint tex_water_surf
;
14 static void world_water_init(void);
16 static void water_set_surface( world_instance
*world
, float height
);
17 static void render_water_texture( world_instance
*world
, camera
*cam
,
19 static void render_water_surface( world_instance
*world
, camera
*cam
);