5 #include "world_info.h"
7 #include "shaders/vblend.h"
8 #include "shaders/route.h"
9 #include "shaders/routeui.h"
11 enum route_special_type
13 k_route_special_type_gate
= 1,
14 k_route_special_type_collector
= 2
17 static void debug_sbpath( struct route_node
*rna
, struct route_node
*rnb
,
18 u32 colour
, float xoffset
)
20 v3f p0
, h0
, p1
, h1
, l
, p
;
22 v3_copy( rna
->co
, p0
);
23 v3_muladds( rna
->co
, rna
->h
, 1.0f
, h0
);
24 v3_copy( rnb
->co
, p1
);
25 v3_muladds( rnb
->co
, rnb
->h
, -1.0f
, h1
);
27 v3_muladds( p0
, rna
->right
, xoffset
, p0
);
28 v3_muladds( h0
, rna
->right
, xoffset
, h0
);
29 v3_muladds( p1
, rnb
->right
, xoffset
, p1
);
30 v3_muladds( h1
, rnb
->right
, xoffset
, h1
);
34 for( int i
=0; i
<5; i
++ )
36 float t
= (float)(i
+1)/5.0f
;
37 eval_bezier_time( p0
, p1
, h0
, h1
, t
, p
);
38 vg_line( p
, l
, colour
);
44 * Get a list of node ids in stack, and return how many there is
46 static u32
world_routes_get_path( u32 starter
, u32 stack
[64] )
48 struct subworld_routes
*r
= &world
.routes
;
55 int loop_complete
= 0;
59 if( stack_i
[si
-1] == 2 )
65 struct route_node
*rn
= &r
->nodes
[stack
[si
-1]];
66 u32 nextid
= rn
->next
[stack_i
[si
-1]];
69 if( nextid
!= 0xffffffff )
71 if( nextid
== stack
[0] )
78 for( int sj
=0; sj
<si
; sj
++ )
80 if( stack
[sj
] == nextid
)
104 * Free a segment from the UI bar to be reused later
106 static void world_routes_ui_popfirst( u32 route
)
108 struct subworld_routes
*r
= &world
.routes
;
109 struct route
*pr
= &r
->routes
[route
];
111 if( pr
->ui
.segment_count
)
113 pr
->ui
.segment_start
++;
115 if( pr
->ui
.segment_start
== 32 )
116 pr
->ui
.segment_start
= 0;
118 pr
->ui
.segment_count
--;
123 * Reset ui bar completely
125 static void world_routes_ui_clear( u32 route
)
127 struct subworld_routes
*r
= &world
.routes
;
128 struct route
*pr
= &r
->routes
[route
];
129 pr
->ui
.segment_start
= (pr
->ui
.segment_start
+ pr
->ui
.segment_count
) %
131 pr
->ui
.segment_count
= 0;
135 * Break a index range into two pieces over the edge of the maximum it can
136 * store. s1 is 0 always, so its a ring buffer.
138 static void world_routes_ui_split_indices( u32 s0
, u32 count
, u32
*c0
, u32
*c1
)
140 *c0
= (VG_MIN( s0
+count
, k_route_ui_max_indices
)) - s0
;
145 * Place a set of indices into gpu array automatically splits
148 static void world_routes_ui_set_indices( struct route
*pr
,
149 u16
*indices
, u32 count
)
152 world_routes_ui_split_indices( pr
->ui
.indices_head
, count
, &c0
, &c1
);
154 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER
, pr
->ui
.ebo
);
158 glBufferSubData( GL_ELEMENT_ARRAY_BUFFER
, pr
->ui
.indices_head
*sizeof(u16
),
159 c0
*sizeof(u16
), indices
);
164 glBufferSubData( GL_ELEMENT_ARRAY_BUFFER
, 0, c1
*sizeof(u16
), indices
+c0
);
165 pr
->ui
.indices_head
= c1
;
168 pr
->ui
.indices_head
+= c0
;
172 * Place a set of vertices into gpu array
174 static u32
world_routes_ui_set_verts( struct route
*pr
, v2f
*verts
, u32 count
)
176 if( pr
->ui
.vertex_head
+ count
>= k_route_ui_max_verts
)
177 pr
->ui
.vertex_head
= 0;
179 u32 vert_start
= pr
->ui
.vertex_head
;
180 pr
->ui
.vertex_head
+= count
;
182 glBindBuffer( GL_ARRAY_BUFFER
, pr
->ui
.vbo
);
183 glBufferSubData( GL_ARRAY_BUFFER
, (GLintptr
)(vert_start
*sizeof(v2f
)),
184 sizeof(v2f
)*count
, verts
);
190 * Update the last (count) vertices positions, does not add any.
191 * Data must already be written to, and not cross either array boundaries.
193 static u32
world_routes_ui_update_verts( struct route
*pr
,
194 v2f
*verts
, u32 count
)
196 u32 vert_start
= pr
->ui
.vertex_head
-count
;
198 glBindBuffer( GL_ARRAY_BUFFER
, pr
->ui
.vbo
);
199 glBufferSubData( GL_ARRAY_BUFFER
, (GLintptr
)(vert_start
*sizeof(v2f
)),
200 sizeof(v2f
)*count
, verts
);
206 * Current/active segment of this UI bar
208 static struct route_ui_segment
*world_routes_ui_curseg( struct route
*pr
)
210 u32 index
= (pr
->ui
.segment_start
+pr
->ui
.segment_count
-1)%k_max_ui_segments
;
211 return &pr
->ui
.segments
[ index
];
215 * Start a new segment in the UI bar, will create a split on the last one if
216 * there is one active currently. (api)
218 static void world_routes_ui_newseg( u32 route
)
220 struct subworld_routes
*r
= &world
.routes
;
221 struct route
*pr
= &r
->routes
[route
];
223 pr
->ui
.last_notch
= 0.0;
225 glBindVertexArray( pr
->ui
.vao
);
226 if( pr
->ui
.segment_count
)
228 float const k_gap_width
= 1.0f
;
230 struct route_ui_segment
*cseg
= world_routes_ui_curseg(pr
);
233 verts
[0][0] = cseg
->length
-k_gap_width
;
235 verts
[1][0] = cseg
->length
-k_gap_width
;
238 world_routes_ui_update_verts( pr
, verts
, 2 );
241 pr
->ui
.segment_count
++;
242 struct route_ui_segment
*segment
= world_routes_ui_curseg(pr
);
254 u32 vert_start
= world_routes_ui_set_verts( pr
, verts
, 4 );
257 indices
[0] = vert_start
+ 0;
258 indices
[1] = vert_start
+ 1;
259 indices
[2] = vert_start
+ 3;
260 indices
[3] = vert_start
+ 0;
261 indices
[4] = vert_start
+ 3;
262 indices
[5] = vert_start
+ 2;
264 segment
->vertex_start
= vert_start
;
265 segment
->vertex_count
= 4;
266 segment
->index_start
= pr
->ui
.indices_head
;
267 segment
->index_count
= 6;
269 world_routes_ui_set_indices( pr
, indices
, 6 );
273 * Extend the end of the bar
275 static void world_routes_ui_updatetime( u32 route
, float time
)
277 struct subworld_routes
*r
= &world
.routes
;
278 struct route
*pr
= &r
->routes
[route
];
286 u32 vert_start
= pr
->ui
.vertex_head
-2;
288 glBindVertexArray( pr
->ui
.vao
);
289 world_routes_ui_update_verts( pr
, verts
, 2 );
291 struct route_ui_segment
*cseg
= world_routes_ui_curseg(pr
);
296 * Create a notch in the bar, used when a reset is triggered by the user
298 static void world_routes_ui_notch( u32 route
, float time
)
300 struct subworld_routes
*r
= &world
.routes
;
301 struct route
*pr
= &r
->routes
[route
];
303 if( (time
- pr
->ui
.last_notch
) > 1.0 )
307 float const k_notch_width
= 1.0f
;
309 float xa
= time
-k_notch_width
,
310 xb
= time
-k_notch_width
* 0.5f
,
321 verts
[3][1] = -0.25f
;
333 glBindVertexArray( pr
->ui
.vao
);
334 u32 vert_start_mod
= world_routes_ui_update_verts( pr
, verts
, 2 ),
335 vert_start_new
= world_routes_ui_set_verts( pr
, verts
+2, 6 );
338 indices
[ 0] = vert_start_mod
+1;
339 indices
[ 1] = vert_start_new
+0;
340 indices
[ 2] = vert_start_mod
+0;
341 indices
[ 3] = vert_start_mod
+1;
342 indices
[ 4] = vert_start_new
+1;
343 indices
[ 5] = vert_start_new
+0;
345 indices
[ 6] = vert_start_new
+0;
346 indices
[ 7] = vert_start_new
+1;
347 indices
[ 8] = vert_start_new
+3;
348 indices
[ 9] = vert_start_new
+0;
349 indices
[10] = vert_start_new
+3;
350 indices
[11] = vert_start_new
+2;
352 indices
[12] = vert_start_new
+3;
353 indices
[13] = vert_start_new
+4;
354 indices
[14] = vert_start_new
+2;
355 indices
[15] = vert_start_new
+3;
356 indices
[16] = vert_start_new
+5;
357 indices
[17] = vert_start_new
+4;
359 world_routes_ui_set_indices( pr
, indices
, 18 );
361 pr
->ui
.last_notch
= time
;
363 struct route_ui_segment
*segment
= world_routes_ui_curseg(pr
);
364 segment
->vertex_count
+= 6;
365 segment
->index_count
+= 18;
369 static void world_routes_ui_draw_segment( struct route_ui_segment
*segment
)
372 world_routes_ui_split_indices( segment
->index_start
,
373 segment
->index_count
, &c0
, &c1
);
375 glDrawElements( GL_TRIANGLES
, c0
, GL_UNSIGNED_SHORT
,
376 (void *)(segment
->index_start
*sizeof(u16
)));
378 glDrawElements( GL_TRIANGLES
, c1
, GL_UNSIGNED_SHORT
, (void *)(0) );
382 * Draws full bar at Y offset(offset).
384 static void world_routes_ui_draw( u32 route
, v4f colour
, float offset
)
386 float const k_bar_height
= 0.05f
,
387 k_bar_scale_x
= 0.005f
;
389 struct subworld_routes
*r
= &world
.routes
;
390 struct route
*pr
= &r
->routes
[route
];
392 float cx
= pr
->ui
.xpos
;
394 shader_routeui_use();
395 glBindVertexArray( pr
->ui
.vao
);
397 float fade_amt
= vg_time
- pr
->ui
.fade_timer_start
;
398 fade_amt
= vg_clampf( fade_amt
/ 1.0f
, 0.0f
, 1.0f
);
400 float fade_block_size
= 0.0f
,
401 main_block_size
= 0.0f
;
403 for( u32 i
=0; i
<pr
->ui
.fade_count
; i
++ )
405 u32 j
= (pr
->ui
.fade_start
+ i
) % k_max_ui_segments
;
406 struct route_ui_segment
*segment
= &pr
->ui
.segments
[j
];
408 fade_block_size
+= segment
->length
;
411 cx
-= fade_block_size
* fade_amt
;
414 v4_copy( colour
, fade_colour
);
415 fade_colour
[3] *= 1.0f
-fade_amt
;
421 float height
= pr
->factive
*k_bar_height
,
422 base
= -1.0f
+ (offset
+0.5f
)*k_bar_height
;
424 shader_routeui_uColour( fade_colour
);
425 for( u32 i
=0; i
<pr
->ui
.fade_count
; i
++ )
427 u32 j
= (pr
->ui
.fade_start
+ i
) % k_max_ui_segments
;
428 struct route_ui_segment
*segment
= &pr
->ui
.segments
[j
];
430 shader_routeui_uOffset( (v4f
){ cx
*k_bar_scale_x
, base
,
431 k_bar_scale_x
, height
} );
433 world_routes_ui_draw_segment( segment
);
434 cx
+= segment
->length
;
440 shader_routeui_uColour( colour
);
441 for( u32 i
=0; i
<pr
->ui
.segment_count
; i
++ )
443 u32 j
= (pr
->ui
.segment_start
+ i
) % k_max_ui_segments
;
444 struct route_ui_segment
*segment
= &pr
->ui
.segments
[j
];
446 shader_routeui_uOffset( (v4f
){ cx
*k_bar_scale_x
, base
,
447 k_bar_scale_x
, height
} );
449 world_routes_ui_draw_segment( segment
);
450 cx
+= segment
->length
;
452 main_block_size
+= segment
->length
;
455 pr
->ui
.xpos
= vg_lerpf( pr
->ui
.xpos
, -main_block_size
* 0.5f
, 0.03f
);
458 static void world_routes_local_set_record( u32 route
, double lap_time
)
460 vg_success( " NEW LAP TIME: %f\n", lap_time
);
462 struct subworld_routes
*r
= &world
.routes
;
463 struct route
*pr
= &r
->routes
[route
];
465 if( pr
->track_id
!= 0xffffffff )
467 double time_centiseconds
= lap_time
* 100.0;
468 if( time_centiseconds
> (float)0xfffe )
471 highscore_record temp
;
472 temp
.trackid
= pr
->track_id
;
473 temp
.datetime
= time(NULL
);
476 temp
.time
= time_centiseconds
;
478 highscores_push_record( &temp
);
479 track_infos
[ pr
->track_id
].push
= 1;
483 vg_warn( "There is no associated track for this record...\n" );
488 * Will scan the whole run for two things;
489 * 1: we set a new record for the total, complete loop around the course
490 * 2: the time of each segment will be recorded into the data buffer
491 * (not implemented: TODO)
493 static void world_routes_verify_run( u32 route
)
495 struct subworld_routes
*r
= &world
.routes
;
496 struct route
*pr
= &r
->routes
[route
];
499 u32 si
= world_routes_get_path( r
->routes
[route
].start
, stack
);
502 * we only care about gates that ref gates, so shuffle down the array
504 struct route_timing
*timings
[64];
505 u32 sj
= 0, maxv
= 0, begin
= 0;
506 for( u32 i
=0; i
<si
; i
++ )
508 if( r
->nodes
[stack
[i
]].special_type
== k_route_special_type_collector
)
509 timings
[sj
++] = &r
->collectors
[r
->nodes
[stack
[i
]].special_id
].timing
;
510 else if( r
->nodes
[stack
[i
]].special_type
== k_route_special_type_gate
)
511 timings
[sj
++] = &r
->gates
[r
->nodes
[stack
[i
]].special_id
].timing
;
514 for( u32 i
=0; i
<sj
; i
++ )
516 if( timings
[i
]->version
> maxv
)
518 maxv
= timings
[i
]->version
;
523 vg_info( "== begin verification (%u) ==\n", route
);
524 vg_info( " current version: %u\n", r
->current_run_version
);
527 if( timings
[begin
]->version
== r
->current_run_version
)
530 int valid_segment_count
= 0;
532 double lap_time
= 0.0;
534 for( u32 i
=0; i
<sj
; i
++ )
536 u32 j
= (sj
+begin
-i
-1) % sj
,
543 /* j1v should equal jv+1 */
544 if( timings
[j1
]->version
== timings
[j
]->version
+1 )
546 diff
= timings
[j1
]->time
- timings
[j
]->time
;
549 if( verified
&& diff
> 0.0 ) valid_segment_count
++;
556 vg_success( " [ %u %f ] %f\n", timings
[j1
]->time
,
557 timings
[j1
]->version
, diff
);
559 vg_warn( " [ %u %f ]\n", timings
[j1
]->time
, timings
[j1
]->version
);
562 pr
->ui
.fade_start
= pr
->ui
.segment_start
;
563 pr
->ui
.fade_count
= 0;
564 pr
->ui
.fade_timer_start
= vg_time
;
566 int orig_seg_count
= pr
->ui
.segment_count
;
568 world_routes_ui_newseg( route
);
572 world_routes_local_set_record( route
, lap_time
);
573 world_routes_ui_popfirst(route
);
574 pr
->ui
.fade_count
++;
577 vg_info( " ctime: %f\n", lap_time
);
579 /* remove any excess we had from previous runs */
580 int to_remove
= orig_seg_count
-valid_segment_count
;
581 for( int i
=0; i
<to_remove
; i
++ )
583 world_routes_ui_popfirst(route
);
584 pr
->ui
.fade_count
++;
587 r
->routes
[route
].latest_pass
= vg_time
;
591 * When going through a gate this is called for bookkeeping purposes
593 static void world_routes_activate_gate( u32 id
)
595 struct subworld_routes
*r
= &world
.routes
;
596 struct route_gate
*rg
= &r
->gates
[id
];
597 struct route_node
*pnode
= &r
->nodes
[rg
->node_id
],
598 *pdest
= &r
->nodes
[pnode
->next
[0]];
600 struct route_collector
*rc
= &r
->collectors
[ pdest
->special_id
];
603 rg
->timing
.version
= r
->current_run_version
;
604 rg
->timing
.time
= vg_time
;
605 for( u32 i
=0; i
<r
->route_count
; i
++ )
607 struct route
*route
= &r
->routes
[i
];
609 int was_active
= route
->active
;
612 for( u32 j
=0; j
<pdest
->ref_count
; j
++ )
614 if( pdest
->route_ids
[j
] == i
)
616 world_routes_verify_run( i
);
622 if( was_active
&& !route
->active
)
624 route
->ui
.fade_start
= route
->ui
.segment_start
;
625 route
->ui
.fade_count
= route
->ui
.segment_count
;
626 route
->ui
.fade_timer_start
= vg_time
;
627 world_routes_ui_clear(i
);
629 vg_success( "CLEARING -> %u %u \n", route
->ui
.fade_start
,
630 route
->ui
.fade_count
);
634 r
->current_run_version
++;
636 rc
->timing
.version
= r
->current_run_version
;
637 rc
->timing
.time
= vg_time
;
638 r
->current_run_version
++;
642 * Notify the UI system that we've reset the player
644 static void world_routes_notify_reset(void)
646 struct subworld_routes
*r
= &world
.routes
;
648 for( int i
=0; i
<r
->route_count
; i
++ )
650 struct route
*route
= &r
->routes
[i
];
653 world_routes_ui_notch( i
, vg_time
- route
->latest_pass
);
657 static void world_routes_debug(void)
659 struct subworld_routes
*r
= &world
.routes
;
661 for( int i
=0; i
<r
->node_count
; i
++ )
663 struct route_node
*rn
= &r
->nodes
[i
];
664 vg_line_pt3( rn
->co
, 1.0f
, rn
->special_type
? 0xffffff00: 0xff00b2ff );
667 for( int i
=0; i
<r
->route_count
; i
++ )
669 struct route
*route
= &r
->routes
[i
];
672 u32 si
= world_routes_get_path( route
->start
, stack
);
674 u32 colours
[] = { 0xfff58142, 0xff42cbf5, 0xff42f56c, 0xfff542b3,
677 u32 cc
= colours
[i
%vg_list_size(colours
)];
679 for( int sj
=0; sj
<si
; sj
++ )
682 debug_sbpath( &r
->nodes
[stack
[sj
]], &r
->nodes
[stack
[sk
]], cc
,
687 for( int i
=0; i
<r
->node_count
; i
++ )
689 struct route_node
*ri
= &r
->nodes
[i
],
692 for( int j
=0; j
<2; j
++ )
694 if( ri
->next
[j
] != 0xffffffff )
696 rj
= &r
->nodes
[ri
->next
[j
]];
697 vg_line( ri
->co
, rj
->co
, 0x20ffffff );
703 static void world_id_fixup( u32
*uid
, mdl_header
*mdl
)
706 *uid
= mdl_node_from_id( mdl
, *uid
)->sub_uid
;
712 * Create the strips of colour that run through the world along course paths
714 static void world_routes_gen_meshes(void)
716 struct subworld_routes
*r
= &world
.routes
;
717 scene_init( &r
->scene_lines
);
719 for( int i
=0; i
<r
->route_count
; i
++ )
721 struct route
*route
= &r
->routes
[i
];
724 u32 si
= world_routes_get_path( route
->start
, stack
);
728 for( int sj
=0; sj
<si
; sj
++ )
732 struct route_node
*rnj
= &r
->nodes
[ stack
[sj
] ],
733 *rnk
= &r
->nodes
[ stack
[sk
] ],
736 if( rnj
->special_type
&& rnk
->special_type
)
742 float base_x0
= (float)rnj
->ref_count
*-0.5f
+ (float)rnj
->current_refs
,
743 base_x1
= (float)rnk
->ref_count
*-0.5f
+ (float)rnk
->current_refs
;
745 if( rnk
->special_type
)
747 rnl
= &r
->nodes
[ rnk
->next
[0] ];
748 base_x1
= (float)rnl
->ref_count
*-0.5f
+ (float)rnl
->current_refs
;
756 v3f p0
, h0
, p1
, h1
, p
, pd
;
758 v3_copy( rnj
->co
, p0
);
759 v3_muladds( rnj
->co
, rnj
->h
, 1.0f
, h0
);
760 v3_copy( rnk
->co
, p1
);
761 v3_muladds( rnk
->co
, rnk
->h
, -1.0f
, h1
);
766 for( int it
=0; it
<256; it
++ )
768 float const k_sample_dist
= 0.02f
;
769 eval_bezier_time( p0
,p1
,h0
,h1
, t
,p
);
770 eval_bezier_time( p0
,p1
,h0
,h1
, t
+k_sample_dist
,pd
);
772 float mod
= k_sample_dist
/ v3_dist( p
, pd
);
775 v3_muls( rnj
->up
, 1.0f
-t
, up
);
776 v3_muladds( up
, rnk
->up
, t
, up
);
779 v3_cross( up
, v0
, right
);
780 v3_normalize( right
);
782 float cur_x
= (1.0f
-t
)*base_x0
+ t
*base_x1
;
784 v3f sc
, sa
, sb
, down
;
785 v3_muladds( p
, right
, cur_x
, sc
);
786 v3_muladds( sc
, up
, 1.5f
, sc
);
787 v3_muladds( sc
, right
, 0.45f
, sa
);
788 v3_muladds( sc
, right
, -0.45f
, sb
);
789 v3_muls( up
, -1.0f
, down
);
794 if(ray_world( sa
, down
, &ha
) &&
795 ray_world( sb
, down
, &hb
))
799 v3_muladds( ha
.pos
, up
, 0.06f
, va
.co
);
800 v3_muladds( hb
.pos
, up
, 0.06f
, vb
.co
);
801 v3_copy( up
, va
.norm
);
802 v3_copy( up
, vb
.norm
);
806 scene_push_vert( &r
->scene_lines
, &va
);
807 scene_push_vert( &r
->scene_lines
, &vb
);
811 /* Connect them with triangles */
812 scene_push_tri( &r
->scene_lines
, (u32
[3]){
813 last_valid
+0-2, last_valid
+1-2, last_valid
+2-2} );
814 scene_push_tri( &r
->scene_lines
, (u32
[3]){
815 last_valid
+1-2, last_valid
+3-2, last_valid
+2-2} );
818 last_valid
= r
->scene_lines
.vertex_count
;
827 /* TODO special case for end of loop, need to add triangles
828 * between first and last rungs */
833 rnj
->current_refs
++;
836 scene_copy_slice( &r
->scene_lines
, &route
->sm
);
839 scene_upload( &r
->scene_lines
);
840 scene_free_offline_buffers( &r
->scene_lines
);
844 static void world_routes_loadfrom( mdl_header
*mdl
)
846 struct subworld_routes
*r
= &world
.routes
;
857 for( int i
=0; i
<mdl
->node_count
; i
++ )
859 mdl_node
*pnode
= mdl_node_from_id(mdl
,i
);
862 if( pnode
->classtype
== k_classtype_route_node
||
863 pnode
->classtype
== k_classtype_gate
)
865 mdl_node_transform( pnode
, transform
);
866 pnode
->sub_uid
= r
->node_count
;
868 r
->nodes
= buffer_reserve( r
->nodes
, r
->node_count
, &r
->node_cap
, 1,
869 sizeof( struct route_node
) );
871 struct route_node
*rn
= &r
->nodes
[r
->node_count
];
873 v3_copy( transform
[0], rn
->right
);
874 v3_normalize( rn
->right
);
875 v3_copy( transform
[1], rn
->up
);
876 v3_normalize( rn
->up
);
877 v3_muls( transform
[2], -1.0f
, rn
->h
);
878 v3_copy( transform
[3], rn
->co
);
880 rn
->current_refs
= 0;
881 rn
->special_type
= 0;
884 if( pnode
->classtype
== k_classtype_gate
)
886 struct classtype_gate
*inf
= mdl_get_entdata( mdl
, pnode
);
888 /* H is later scaled based on link distance */
889 v3_normalize( rn
->h
);
890 rn
->next
[0] = inf
->target
;
896 mdl_node
*pother
= mdl_node_from_id( mdl
, inf
->target
);
898 if( pother
->classtype
== k_classtype_gate
)
900 r
->gates
= buffer_reserve( r
->gates
, r
->gate_count
,
902 1, sizeof( struct route_gate
) );
904 struct route_gate
*rg
= &r
->gates
[r
->gate_count
];
905 rg
->node_id
= r
->node_count
;
906 rg
->timing
.time
= 0.0;
907 rg
->timing
.version
= 0;
909 v3_copy( pnode
->co
, rg
->gate
.co
[0] );
910 v3_copy( pother
->co
, rg
->gate
.co
[1] );
911 v4_copy( pnode
->q
, rg
->gate
.q
[0] );
912 v4_copy( pother
->q
, rg
->gate
.q
[1] );
913 v2_copy( inf
->dims
, rg
->gate
.dims
);
915 gate_transform_update( &rg
->gate
);
916 rn
->special_type
= k_route_special_type_gate
;
917 rn
->special_id
= r
->gate_count
;
923 if( rn
->special_type
== 0 )
925 r
->collectors
= buffer_reserve(
926 r
->collectors
, r
->collector_count
, &r
->collector_cap
,
927 1, sizeof( struct route_collector
));
929 struct route_collector
*rc
= &r
->collectors
[r
->collector_count
];
930 rc
->timing
.time
= 0.0;
931 rc
->timing
.version
= 0;
933 rn
->special_type
= k_route_special_type_collector
;
934 rn
->special_id
= r
->collector_count
;
936 r
->collector_count
++;
941 struct classtype_route_node
*inf
= mdl_get_entdata( mdl
, pnode
);
942 rn
->next
[0] = inf
->target
;
943 rn
->next
[1] = inf
->target1
;
948 else if( pnode
->classtype
== k_classtype_route
)
950 struct classtype_route
*inf
= mdl_get_entdata( mdl
, pnode
);
951 r
->routes
= buffer_reserve( r
->routes
, r
->route_count
, &r
->route_cap
,
952 1, sizeof( struct route
) );
954 struct route
*route
= &r
->routes
[r
->route_count
];
956 v3_copy( inf
->colour
, route
->colour
);
957 route
->colour
[3] = 1.0f
;
960 route
->track_id
= 0xffffffff;
961 for( u32 j
=0; j
<vg_list_size(track_infos
); j
++ )
963 if( !strcmp( mdl_pstr(mdl
,pnode
->pstr_name
), track_infos
[j
].name
))
970 route
->start
= inf
->id_start
;
972 route
->factive
= 0.0f
;
973 mdl_node_transform( pnode
, route
->scoreboard_transform
);
976 glGenVertexArrays( 1, &route
->ui
.vao
);
977 glGenBuffers( 1, &route
->ui
.vbo
);
978 glGenBuffers( 1, &route
->ui
.ebo
);
979 glBindVertexArray( route
->ui
.vao
);
981 size_t stride
= sizeof(v2f
);
983 glBindBuffer( GL_ARRAY_BUFFER
, route
->ui
.vbo
);
984 glBufferData( GL_ARRAY_BUFFER
, k_route_ui_max_verts
*stride
,
985 NULL
, GL_DYNAMIC_DRAW
);
986 glBindVertexArray( route
->ui
.vao
);
987 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER
, route
->ui
.ebo
);
988 glBufferData( GL_ELEMENT_ARRAY_BUFFER
,
989 k_route_ui_max_indices
*sizeof(u16
), NULL
,
992 glVertexAttribPointer( 0, 2, GL_FLOAT
, GL_FALSE
, stride
, (void *)0 );
993 glEnableVertexAttribArray( 0 );
996 route
->ui
.indices_head
= k_route_ui_max_indices
- 9;
997 route
->ui
.vertex_head
= k_route_ui_max_verts
- 200;
998 route
->ui
.segment_start
= 0;
999 route
->ui
.segment_count
= 0;
1000 route
->ui
.last_notch
= 0.0;
1001 route
->ui
.fade_start
= 0;
1002 route
->ui
.fade_count
= 0;
1003 route
->ui
.fade_timer_start
= 0.0;
1010 * Apply correct system-local ids
1012 for( int i
=0; i
<r
->node_count
; i
++ )
1014 struct route_node
*rn
= &r
->nodes
[i
];
1016 for( int j
=0; j
<2; j
++ )
1017 world_id_fixup( &rn
->next
[j
], mdl
);
1020 for( int i
=0; i
<r
->route_count
; i
++ )
1022 struct route
*route
= &r
->routes
[i
];
1023 world_id_fixup( &route
->start
, mdl
);
1029 for( int i
=0; i
<r
->route_count
; i
++ )
1031 struct route
*route
= &r
->routes
[i
];
1034 u32 si
= world_routes_get_path( route
->start
, stack
);
1036 for( int sj
=0; sj
<si
; sj
++ )
1038 struct route_node
*rn
= &r
->nodes
[ stack
[sj
] ];
1039 rn
->route_ids
[ rn
->ref_count
++ ] = i
;
1041 if( rn
->ref_count
> 4 )
1042 vg_warn( "Too many references on route node %i\n", i
);
1046 world_routes_gen_meshes();
1050 * -----------------------------------------------------------------------------
1052 * -----------------------------------------------------------------------------
1055 static void world_routes_register(void)
1057 struct subworld_routes
*r
= &world
.routes
;
1058 r
->current_run_version
= 2;
1060 shader_route_register();
1061 shader_routeui_register();
1064 static void world_routes_free(void)
1066 struct subworld_routes
*r
= &world
.routes
;
1073 static void world_routes_update(void)
1075 struct subworld_routes
*r
= &world
.routes
;
1077 for( int i
=0; i
<r
->route_count
; i
++ )
1079 struct route
*route
= &r
->routes
[i
];
1080 route
->factive
= vg_lerpf( route
->factive
, route
->active
, 0.01f
);
1084 world_routes_ui_updatetime( i
, vg_time
- route
->latest_pass
);
1089 static void bind_terrain_textures(void);
1090 static void render_world_routes( m4x4f projection
, v3f camera
)
1092 struct subworld_routes
*r
= &world
.routes
;
1094 m4x3f identity_matrix
;
1095 m4x3_identity( identity_matrix
);
1098 shader_route_uTexGarbage(0);
1099 shader_link_standard_ub( _shader_route
.id
, 2 );
1100 bind_terrain_textures();
1102 shader_route_uPv( projection
);
1103 shader_route_uMdl( identity_matrix
);
1104 shader_route_uCamera( camera
);
1106 scene_bind( &r
->scene_lines
);
1108 for( int i
=0; i
<r
->route_count
; i
++ )
1110 struct route
*route
= &r
->routes
[i
];
1113 v3_lerp( (v3f
){0.7f
,0.7f
,0.7f
}, route
->colour
, route
->factive
, colour
);
1116 shader_route_uColour( colour
);
1117 mdl_draw_submesh( &route
->sm
);
1121 static void render_world_routes_ui(void)
1124 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
1125 glBlendEquation(GL_FUNC_ADD
);
1127 struct subworld_routes
*r
= &world
.routes
;
1129 float active_offset
= 0.0f
;
1130 for( int i
=0; i
<r
->route_count
; i
++ )
1132 struct route
*route
= &r
->routes
[i
];
1133 world_routes_ui_draw( i
, route
->colour
, active_offset
);
1134 active_offset
+= route
->factive
;
1137 glDisable(GL_BLEND
);
1140 #endif /* ROUTES_H */