bugs
[carveJwlIkooP6JGAAIwe30JlM.git] / world_routes.h
1 /*
2 * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
3 */
4
5 #ifndef ROUTES_H
6 #define ROUTES_H
7
8 #include "world.h"
9 #include "world_info.h"
10 #include "world_gate.h"
11
12 #include "shaders/vblend.h"
13 #include "shaders/route.h"
14 #include "shaders/routeui.h"
15
16 enum route_special_type
17 {
18 k_route_special_type_gate = 1,
19 k_route_special_type_collector = 2
20 };
21
22 static void world_routes_interact(void)
23 {
24 world.routes.last_interaction = vg.time;
25 }
26
27 static void debug_sbpath( struct route_node *rna, struct route_node *rnb,
28 u32 colour, float xoffset )
29 {
30 v3f p0, h0, p1, h1, l, p;
31
32 v3_copy( rna->co, p0 );
33 v3_muladds( rna->co, rna->h, 1.0f, h0 );
34 v3_copy( rnb->co, p1 );
35 v3_muladds( rnb->co, rnb->h, -1.0f, h1 );
36
37 v3_muladds( p0, rna->right, xoffset, p0 );
38 v3_muladds( h0, rna->right, xoffset, h0 );
39 v3_muladds( p1, rnb->right, xoffset, p1 );
40 v3_muladds( h1, rnb->right, xoffset, h1 );
41
42 v3_copy( p0, l );
43
44 for( int i=0; i<5; i++ )
45 {
46 float t = (float)(i+1)/5.0f;
47 eval_bezier_time( p0, p1, h0, h1, t, p );
48 vg_line( p, l, colour );
49 v3_copy( p, l );
50 }
51 }
52
53 /*
54 * Get a list of node ids in stack, and return how many there is
55 */
56 static u32 world_routes_get_path( u32 starter, u32 stack[64] )
57 {
58 struct subworld_routes *r = &world.routes;
59 u32 stack_i[64];
60
61 stack[0] = starter;
62 stack_i[0] = 0;
63
64 u32 si = 1;
65 int loop_complete = 0;
66
67 while( si )
68 {
69 if( stack_i[si-1] == 2 )
70 {
71 si --;
72 continue;
73 }
74
75 struct route_node *rn = &r->nodes[stack[si-1]];
76 u32 nextid = rn->next[stack_i[si-1]];
77 stack_i[si-1] ++;
78
79 if( nextid != 0xffffffff )
80 {
81 if( nextid == stack[0] )
82 {
83 loop_complete = 1;
84 break;
85 }
86
87 int valid = 1;
88 for( int sj=0; sj<si; sj++ )
89 {
90 if( stack[sj] == nextid )
91 {
92 valid = 0;
93 break;
94 }
95 }
96
97 if( valid )
98 {
99 stack_i[si] = 0;
100 stack[si] = nextid;
101 si ++;
102 continue;
103 }
104 }
105 }
106
107 if( loop_complete )
108 return si;
109
110 return 0;
111 }
112
113 /*
114 * Free a segment from the UI bar to be reused later
115 */
116 static void world_routes_ui_popfirst( u32 route )
117 {
118 struct subworld_routes *r = &world.routes;
119 struct route *pr = &r->routes[route];
120
121 if( pr->ui.segment_count )
122 {
123 pr->ui.segment_start ++;
124
125 if( pr->ui.segment_start == 32 )
126 pr->ui.segment_start = 0;
127
128 pr->ui.segment_count --;
129 }
130 }
131
132 /*
133 * Reset ui bar completely
134 */
135 static void world_routes_ui_clear( u32 route )
136 {
137 struct subworld_routes *r = &world.routes;
138 struct route *pr = &r->routes[route];
139 pr->ui.segment_start = (pr->ui.segment_start + pr->ui.segment_count) %
140 k_max_ui_segments;
141 pr->ui.segment_count = 0;
142 }
143
144 /*
145 * Break a index range into two pieces over the edge of the maximum it can
146 * store. s1 is 0 always, so its a ring buffer.
147 */
148 static void world_routes_ui_split_indices( u32 s0, u32 count, u32 *c0, u32 *c1 )
149 {
150 *c0 = (VG_MIN( s0+count, k_route_ui_max_indices )) - s0;
151 *c1 = count-(*c0);
152 }
153
154 /*
155 * Place a set of indices into gpu array automatically splits
156 * across bounds
157 */
158 static void world_routes_ui_set_indices( struct route *pr,
159 u16 *indices, u32 count )
160 {
161 u32 c0, c1;
162 world_routes_ui_split_indices( pr->ui.indices_head, count, &c0, &c1 );
163
164 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, pr->ui.ebo );
165
166 if( c0 )
167 {
168 glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, pr->ui.indices_head*sizeof(u16),
169 c0*sizeof(u16), indices );
170 }
171
172 if( c1 )
173 {
174 glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, 0, c1*sizeof(u16), indices+c0 );
175 pr->ui.indices_head = c1;
176 }
177 else
178 pr->ui.indices_head += c0;
179 }
180
181 /*
182 * Place a set of vertices into gpu array
183 */
184 static u32 world_routes_ui_set_verts( struct route *pr, v2f *verts, u32 count )
185 {
186 if( pr->ui.vertex_head + count >= k_route_ui_max_verts )
187 pr->ui.vertex_head = 0;
188
189 u32 vert_start = pr->ui.vertex_head;
190 pr->ui.vertex_head += count;
191
192 glBindBuffer( GL_ARRAY_BUFFER, pr->ui.vbo );
193 glBufferSubData( GL_ARRAY_BUFFER, (GLintptr)(vert_start*sizeof(v2f)),
194 sizeof(v2f)*count, verts );
195
196 return vert_start;
197 }
198
199 /*
200 * Update the last (count) vertices positions, does not add any.
201 * Data must already be written to, and not cross either array boundaries.
202 */
203 static u32 world_routes_ui_update_verts( struct route *pr,
204 v2f *verts, u32 count )
205 {
206 u32 vert_start = pr->ui.vertex_head-count;
207
208 glBindBuffer( GL_ARRAY_BUFFER, pr->ui.vbo );
209 glBufferSubData( GL_ARRAY_BUFFER, (GLintptr)(vert_start*sizeof(v2f)),
210 sizeof(v2f)*count, verts );
211
212 return vert_start;
213 }
214
215 /*
216 * Current/active segment of this UI bar
217 */
218 static struct route_ui_segment *world_routes_ui_curseg( struct route *pr )
219 {
220 u32 index = (pr->ui.segment_start+pr->ui.segment_count-1)%k_max_ui_segments;
221 return &pr->ui.segments[ index ];
222 }
223
224 /*
225 * Start a new segment in the UI bar, will create a split on the last one if
226 * there is one active currently. (api)
227 */
228 static void world_routes_ui_newseg( u32 route )
229 {
230 struct subworld_routes *r = &world.routes;
231 struct route *pr = &r->routes[route];
232
233 pr->ui.last_notch = 0.0;
234
235 glBindVertexArray( pr->ui.vao );
236 if( pr->ui.segment_count )
237 {
238 float const k_gap_width = 1.0f;
239
240 struct route_ui_segment *cseg = world_routes_ui_curseg(pr);
241
242 v2f verts[2];
243 verts[0][0] = cseg->length-k_gap_width;
244 verts[0][1] = 0.5f;
245 verts[1][0] = cseg->length-k_gap_width;
246 verts[1][1] = -0.5f;
247
248 world_routes_ui_update_verts( pr, verts, 2 );
249 }
250
251 pr->ui.segment_count ++;
252 struct route_ui_segment *segment = world_routes_ui_curseg(pr);
253
254 v2f verts[4];
255 verts[0][0] = 0.0f;
256 verts[0][1] = 0.5f;
257 verts[1][0] = 0.0f;
258 verts[1][1] = -0.5f;
259 verts[2][0] = 0.0f;
260 verts[2][1] = 0.5f;
261 verts[3][0] = 0.0f;
262 verts[3][1] = -0.5f;
263
264 u32 vert_start = world_routes_ui_set_verts( pr, verts, 4 );
265
266 u16 indices[6];
267 indices[0] = vert_start + 0;
268 indices[1] = vert_start + 1;
269 indices[2] = vert_start + 3;
270 indices[3] = vert_start + 0;
271 indices[4] = vert_start + 3;
272 indices[5] = vert_start + 2;
273
274 segment->vertex_start = vert_start;
275 segment->vertex_count = 4;
276 segment->index_start = pr->ui.indices_head;
277 segment->index_count = 6;
278 segment->notches = 0;
279
280 world_routes_ui_set_indices( pr, indices, 6 );
281 }
282
283 /*
284 * Extend the end of the bar
285 */
286 static void world_routes_ui_updatetime( u32 route, float time )
287 {
288 struct subworld_routes *r = &world.routes;
289 struct route *pr = &r->routes[route];
290
291 v2f verts[2];
292 verts[0][0] = time;
293 verts[0][1] = 0.5f;
294 verts[1][0] = time;
295 verts[1][1] = -0.5f;
296
297 u32 vert_start = pr->ui.vertex_head-2;
298
299 glBindVertexArray( pr->ui.vao );
300 world_routes_ui_update_verts( pr, verts, 2 );
301
302 struct route_ui_segment *cseg = world_routes_ui_curseg(pr);
303 cseg->length = time;
304 }
305
306 /*
307 * Create a notch in the bar, used when a reset is triggered by the user
308 */
309 static void world_routes_ui_notch( u32 route, float time )
310 {
311 struct subworld_routes *r = &world.routes;
312 struct route *pr = &r->routes[route];
313
314 if( (time - pr->ui.last_notch) > 1.0 )
315 {
316 struct route_ui_segment *segment = world_routes_ui_curseg(pr);
317 if( segment->notches == k_max_ui_splits_per_segment )
318 return;
319
320 segment->notches ++;
321
322 v2f verts[8];
323
324 float const k_notch_width = 1.0f;
325
326 float xa = time-k_notch_width,
327 xb = time-k_notch_width * 0.5f,
328 xc = time;
329
330 verts[0][0] = xa;
331 verts[0][1] = 0.5f;
332 verts[1][0] = xa;
333 verts[1][1] = -0.5f;
334
335 verts[2][0] = xb;
336 verts[2][1] = 0.25f;
337 verts[3][0] = xb;
338 verts[3][1] = -0.25f;
339
340 verts[4][0] = xc;
341 verts[4][1] = 0.5f;
342 verts[5][0] = xc;
343 verts[5][1] = -0.5f;
344
345 verts[6][0] = xc;
346 verts[6][1] = 0.5f;
347 verts[7][0] = xc;
348 verts[7][1] = -0.5f;
349
350 glBindVertexArray( pr->ui.vao );
351 u32 vert_start_mod = world_routes_ui_update_verts( pr, verts, 2 ),
352 vert_start_new = world_routes_ui_set_verts( pr, verts+2, 6 );
353
354 u16 indices[18];
355 indices[ 0] = vert_start_mod+1;
356 indices[ 1] = vert_start_new+0;
357 indices[ 2] = vert_start_mod+0;
358 indices[ 3] = vert_start_mod+1;
359 indices[ 4] = vert_start_new+1;
360 indices[ 5] = vert_start_new+0;
361
362 indices[ 6] = vert_start_new+0;
363 indices[ 7] = vert_start_new+1;
364 indices[ 8] = vert_start_new+3;
365 indices[ 9] = vert_start_new+0;
366 indices[10] = vert_start_new+3;
367 indices[11] = vert_start_new+2;
368
369 indices[12] = vert_start_new+3;
370 indices[13] = vert_start_new+4;
371 indices[14] = vert_start_new+2;
372 indices[15] = vert_start_new+3;
373 indices[16] = vert_start_new+5;
374 indices[17] = vert_start_new+4;
375
376 world_routes_ui_set_indices( pr, indices, 18 );
377
378 pr->ui.last_notch = time;
379
380 segment->vertex_count += 6;
381 segment->index_count += 18;
382 }
383 }
384
385 static void world_routes_ui_draw_segment( struct route_ui_segment *segment )
386 {
387 u32 c0, c1;
388 world_routes_ui_split_indices( segment->index_start,
389 segment->index_count, &c0, &c1 );
390 if( c0 )
391 glDrawElements( GL_TRIANGLES, c0, GL_UNSIGNED_SHORT,
392 (void *)(segment->index_start*sizeof(u16)));
393 if( c1 )
394 glDrawElements( GL_TRIANGLES, c1, GL_UNSIGNED_SHORT, (void *)(0) );
395 }
396
397 /*
398 * Draws full bar at Y offset(offset).
399 */
400 static void world_routes_ui_draw( u32 route, v4f colour, float offset )
401 {
402 float const k_bar_height = 0.05f,
403 k_bar_scale_x = 0.005f;
404
405 struct subworld_routes *r = &world.routes;
406 struct route *pr = &r->routes[route];
407
408 float cx = pr->ui.xpos;
409
410 shader_routeui_use();
411 glBindVertexArray( pr->ui.vao );
412
413 float fade_amt = vg.time - pr->ui.fade_timer_start;
414 fade_amt = vg_clampf( fade_amt / 1.0f, 0.0f, 1.0f );
415
416 float fade_block_size = 0.0f,
417 main_block_size = 0.0f;
418
419 for( u32 i=0; i<pr->ui.fade_count; i++ )
420 {
421 u32 j = (pr->ui.fade_start + i) % k_max_ui_segments;
422 struct route_ui_segment *segment = &pr->ui.segments[j];
423
424 fade_block_size += segment->length;
425 }
426
427 cx -= fade_block_size * fade_amt;
428
429 v4f fade_colour;
430 v4_copy( colour, fade_colour );
431 fade_colour[3] *= 1.0f-fade_amt;
432
433 /* 1 minute timer */
434 float timer_delta = (vg.time - world.routes.last_interaction) * (1.0/60.0),
435 timer_scale = 1.0f - vg_minf( timer_delta, 1.0f );
436
437 /*
438 * Draw fadeout bar
439 */
440
441 float height = pr->factive*k_bar_height * timer_scale,
442 base = -1.0f + (offset+0.5f)*k_bar_height * timer_scale;
443
444 shader_routeui_uColour( fade_colour );
445 for( u32 i=0; i<pr->ui.fade_count; i++ )
446 {
447 u32 j = (pr->ui.fade_start + i) % k_max_ui_segments;
448 struct route_ui_segment *segment = &pr->ui.segments[j];
449
450 shader_routeui_uOffset( (v4f){ cx*k_bar_scale_x, base,
451 k_bar_scale_x, height } );
452
453 world_routes_ui_draw_segment( segment );
454 cx += segment->length;
455 }
456
457 /*
458 * Draw main bar
459 */
460 shader_routeui_uColour( colour );
461 for( u32 i=0; i<pr->ui.segment_count; i++ )
462 {
463 u32 j = (pr->ui.segment_start + i) % k_max_ui_segments;
464 struct route_ui_segment *segment = &pr->ui.segments[j];
465
466 shader_routeui_uOffset( (v4f){ cx*k_bar_scale_x, base,
467 k_bar_scale_x, height } );
468
469 world_routes_ui_draw_segment( segment );
470 cx += segment->length;
471
472 main_block_size += segment->length;
473 }
474
475 pr->ui.xpos = vg_lerpf( pr->ui.xpos, -main_block_size * 0.5f, 0.03f );
476 }
477
478 static void world_routes_local_set_record( u32 route, double lap_time )
479 {
480 vg_success( " NEW LAP TIME: %f\n", lap_time );
481
482 struct subworld_routes *r = &world.routes;
483 struct route *pr = &r->routes[route];
484
485 if( pr->track_id != 0xffffffff )
486 {
487 double time_centiseconds = lap_time * 100.0;
488 if( time_centiseconds > (float)0xfffe )
489 return;
490
491 highscore_record temp;
492 temp.trackid = pr->track_id;
493 temp.datetime = time(NULL);
494 temp.playerid = 0;
495 temp.points = 0;
496 temp.time = time_centiseconds;
497
498 highscores_push_record( &temp );
499 track_infos[ pr->track_id ].push = 1;
500 }
501 else
502 {
503 vg_warn( "There is no associated track for this record...\n" );
504 }
505 }
506
507 /*
508 * Will scan the whole run for two things;
509 * 1: we set a new record for the total, complete loop around the course
510 * 2: the time of each segment will be recorded into the data buffer
511 * (not implemented: TODO)
512 */
513 static void world_routes_verify_run( u32 route )
514 {
515 struct subworld_routes *r = &world.routes;
516 struct route *pr = &r->routes[route];
517
518 u32 stack[64];
519 u32 si = world_routes_get_path( r->routes[route].start, stack );
520
521 /*
522 * we only care about gates that ref gates, so shuffle down the array
523 */
524 struct route_timing *timings[64];
525 u32 sj = 0, maxv = 0, begin = 0;
526 for( u32 i=0; i<si; i++ )
527 {
528 if( r->nodes[stack[i]].special_type == k_route_special_type_collector )
529 timings[sj ++] = &r->collectors[r->nodes[stack[i]].special_id].timing;
530 else if( r->nodes[stack[i]].special_type == k_route_special_type_gate )
531 timings[sj ++] = &r->gates[r->nodes[stack[i]].special_id].timing;
532 }
533
534 for( u32 i=0; i<sj; i++ )
535 {
536 if( timings[i]->version > maxv )
537 {
538 maxv = timings[i]->version;
539 begin = i;
540 }
541 }
542
543 vg_info( "== begin verification (%u) ==\n", route );
544 vg_info( " current version: %u\n", r->current_run_version );
545
546 int verified = 0;
547 if( timings[begin]->version == r->current_run_version )
548 verified = 1;
549
550 int valid_segment_count = 0;
551
552 double lap_time = 0.0;
553
554 for( u32 i=0; i<sj; i++ )
555 {
556 u32 j = (sj+begin-i-1) % sj,
557 j1 = (j+1) % sj;
558
559 double diff = 0.0;
560
561 if( i<sj-1 )
562 {
563 /* j1v should equal jv+1 */
564 if( timings[j1]->version == timings[j]->version+1 )
565 {
566 diff = timings[j1]->time - timings[j]->time;
567 lap_time += diff;
568
569 if( verified && diff > 0.0 ) valid_segment_count ++;
570 }
571 else
572 verified = 0;
573 }
574
575 if( verified )
576 vg_success( " [ %u %f ] %f\n", timings[j1]->time,
577 timings[j1]->version, diff );
578 else
579 vg_warn( " [ %u %f ]\n", timings[j1]->time, timings[j1]->version );
580 }
581
582 pr->ui.fade_start = pr->ui.segment_start;
583 pr->ui.fade_count = 0;
584 pr->ui.fade_timer_start = vg.time;
585
586 int orig_seg_count = pr->ui.segment_count;
587
588 world_routes_ui_newseg( route );
589
590 if( verified )
591 {
592 world_routes_local_set_record( route, lap_time );
593 world_routes_ui_popfirst(route);
594 pr->ui.fade_count ++;
595 }
596 else
597 vg_info( " ctime: %f\n", lap_time );
598
599 /* remove any excess we had from previous runs */
600 int to_remove = orig_seg_count-valid_segment_count;
601 for( int i=0; i<to_remove; i++ )
602 {
603 world_routes_ui_popfirst(route);
604 pr->ui.fade_count ++;
605 }
606
607 r->routes[route].latest_pass = vg.time;
608 }
609
610 /*
611 * When going through a gate this is called for bookkeeping purposes
612 */
613 static void world_routes_activate_gate( u32 id )
614 {
615 world_routes_interact();
616
617 struct subworld_routes *r = &world.routes;
618 struct route_gate *rg = &r->gates[id];
619 struct route_node *pnode = &r->nodes[rg->node_id],
620 *pdest = &r->nodes[pnode->next[0]];
621
622 struct route_collector *rc = &r->collectors[ pdest->special_id ];
623
624 r->active_gate = id;
625 rg->timing.version = r->current_run_version;
626 rg->timing.time = vg.time;
627 for( u32 i=0; i<r->route_count; i++ )
628 {
629 struct route *route = &r->routes[i];
630
631 int was_active = route->active;
632
633 route->active = 0;
634 for( u32 j=0; j<pdest->ref_count; j++ )
635 {
636 if( pdest->route_ids[j] == i )
637 {
638 world_routes_verify_run( i );
639 route->active = 1;
640 break;
641 }
642 }
643
644 if( was_active && !route->active )
645 {
646 route->ui.fade_start = route->ui.segment_start;
647 route->ui.fade_count = route->ui.segment_count;
648 route->ui.fade_timer_start = vg.time;
649 world_routes_ui_clear(i);
650
651 vg_success( "CLEARING -> %u %u \n", route->ui.fade_start,
652 route->ui.fade_count );
653 }
654 }
655
656 r->current_run_version ++;
657
658 rc->timing.version = r->current_run_version;
659 rc->timing.time = vg.time;
660 r->current_run_version ++;
661 }
662
663 /*
664 * Notify the UI system that we've reset the player
665 */
666 static void world_routes_notify_reset(void)
667 {
668 struct subworld_routes *r = &world.routes;
669 world_routes_interact();
670
671 for( int i=0; i<r->route_count; i++ )
672 {
673 struct route *route = &r->routes[i];
674
675 if( route->active )
676 world_routes_ui_notch( i, vg.time - route->latest_pass );
677 }
678 }
679
680 static void world_routes_debug(void)
681 {
682 struct subworld_routes *r = &world.routes;
683
684 for( int i=0; i<r->node_count; i++ )
685 {
686 struct route_node *rn = &r->nodes[i];
687 vg_line_pt3( rn->co, 1.0f, rn->special_type? 0xffffff00: 0xff00b2ff );
688 }
689
690 for( int i=0; i<r->route_count; i++ )
691 {
692 struct route *route = &r->routes[i];
693
694 u32 stack[64];
695 u32 si = world_routes_get_path( route->start, stack );
696
697 u32 colours[] = { 0xfff58142, 0xff42cbf5, 0xff42f56c, 0xfff542b3,
698 0xff5442f5 };
699
700 u32 cc = colours[i%vg_list_size(colours)];
701
702 for( int sj=0; sj<si; sj++ )
703 {
704 int sk = (sj+1)%si;
705 debug_sbpath( &r->nodes[stack[sj]], &r->nodes[stack[sk]], cc,
706 (float)i );
707 }
708 }
709
710 for( int i=0; i<r->node_count; i++ )
711 {
712 struct route_node *ri = &r->nodes[i],
713 *rj = NULL;
714
715 for( int j=0; j<2; j++ )
716 {
717 if( ri->next[j] != 0xffffffff )
718 {
719 rj = &r->nodes[ri->next[j]];
720 vg_line( ri->co, rj->co, 0x20ffffff );
721 }
722 }
723 }
724 }
725
726 static void world_id_fixup( u32 *uid, mdl_header *mdl )
727 {
728 if( *uid )
729 *uid = mdl_node_from_id( mdl, *uid )->sub_uid;
730 else
731 *uid = 0xffffffff;
732 }
733
734 static void world_routes_create_mesh( u32 route_id )
735 {
736 struct subworld_routes *r = &world.routes;
737 struct route *route = &r->routes[ route_id ];
738
739 u32 stack[64];
740 u32 si = world_routes_get_path( route->start, stack );
741
742 u32 last_valid = 0;
743
744 for( int sj=0; sj<si; sj++ )
745 {
746 int sk=(sj+1)%si;
747
748 struct route_node *rnj = &r->nodes[ stack[sj] ],
749 *rnk = &r->nodes[ stack[sk] ],
750 *rnl;
751
752 if( rnj->special_type && rnk->special_type )
753 {
754 last_valid = 0;
755 continue;
756 }
757
758 float base_x0 = (float)rnj->ref_count*-0.5f + (float)rnj->current_refs,
759 base_x1 = (float)rnk->ref_count*-0.5f + (float)rnk->current_refs;
760
761 if( rnk->special_type )
762 {
763 rnl = &r->nodes[ rnk->next[0] ];
764 base_x1 = (float)rnl->ref_count*-0.5f + (float)rnl->current_refs;
765 }
766
767 if( sk == 0 )
768 {
769 base_x1 -= 1.0f;
770 }
771
772 v3f p0, h0, p1, h1, p, pd;
773
774 v3_copy( rnj->co, p0 );
775 v3_muladds( rnj->co, rnj->h, 1.0f, h0 );
776 v3_copy( rnk->co, p1 );
777 v3_muladds( rnk->co, rnk->h, -1.0f, h1 );
778
779 float t=0.0f;
780 int it = 0;
781
782 for( int it=0; it<256; it ++ )
783 {
784 float const k_sample_dist = 0.02f;
785 eval_bezier_time( p0,p1,h0,h1, t,p );
786 eval_bezier_time( p0,p1,h0,h1, t+k_sample_dist,pd );
787
788 float mod = k_sample_dist / v3_dist( p, pd );
789
790 v3f v0,up, right;
791 v3_muls( rnj->up, 1.0f-t, up );
792 v3_muladds( up, rnk->up, t, up );
793
794 v3_sub( pd,p,v0 );
795 v3_cross( up, v0, right );
796 v3_normalize( right );
797
798 float cur_x = (1.0f-t)*base_x0 + t*base_x1;
799
800 v3f sc, sa, sb, down;
801 v3_muladds( p, right, cur_x, sc );
802 v3_muladds( sc, up, 1.5f, sc );
803 v3_muladds( sc, right, 0.45f, sa );
804 v3_muladds( sc, right, -0.45f, sb );
805 v3_muls( up, -1.0f, down );
806
807 ray_hit ha, hb;
808 ha.dist = 8.0f;
809 hb.dist = 8.0f;
810 if( ray_world( sa, down, &ha ) &&
811 ray_world( sb, down, &hb ))
812 {
813 mdl_vert va, vb;
814
815 v3_muladds( ha.pos, up, 0.06f, va.co );
816 v3_muladds( hb.pos, up, 0.06f, vb.co );
817 v3_copy( up, va.norm );
818 v3_copy( up, vb.norm );
819 v2_zero( va.uv );
820 v2_zero( vb.uv );
821
822 scene_push_vert( &r->scene_lines, &va );
823 scene_push_vert( &r->scene_lines, &vb );
824
825 if( last_valid )
826 {
827 /* Connect them with triangles */
828 scene_push_tri( &r->scene_lines, (u32[3]){
829 last_valid+0-2, last_valid+1-2, last_valid+2-2} );
830 scene_push_tri( &r->scene_lines, (u32[3]){
831 last_valid+1-2, last_valid+3-2, last_valid+2-2} );
832 }
833
834 last_valid = r->scene_lines.vertex_count;
835 }
836 else
837 last_valid = 0;
838
839 t += 1.0f*mod;
840
841 if( t >= 1.0f )
842 {
843 /* TODO special case for end of loop, need to add triangles
844 * between first and last rungs */
845 break;
846 }
847 }
848
849 rnj->current_refs ++;
850 }
851
852 scene_copy_slice( &r->scene_lines, &route->sm );
853 }
854
855 /*
856 * Create the strips of colour that run through the world along course paths
857 */
858 static int world_routes_create_all_meshes(void)
859 {
860 vg_info( "Generating route meshes\n" );
861
862 struct subworld_routes *r = &world.routes;
863 scene_init( &r->scene_lines );
864
865 for( u32 i=0; i<r->route_count; i++ )
866 world_routes_create_mesh( i );
867
868 vg_acquire_thread_sync();
869 {
870 scene_upload( &r->scene_lines );
871
872 /* UI buffers */
873 for( int i=0; i<r->route_count; i++ )
874 {
875 /* OpenGL strips */
876 struct route *route = &r->routes[i];
877
878 glGenVertexArrays( 1, &route->ui.vao );
879 glGenBuffers( 1, &route->ui.vbo );
880 glGenBuffers( 1, &route->ui.ebo );
881 glBindVertexArray( route->ui.vao );
882
883 size_t stride = sizeof(v2f);
884
885 glBindBuffer( GL_ARRAY_BUFFER, route->ui.vbo );
886 glBufferData( GL_ARRAY_BUFFER, k_route_ui_max_verts*stride,
887 NULL, GL_DYNAMIC_DRAW );
888
889 glBindVertexArray( route->ui.vao );
890 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, route->ui.ebo );
891 glBufferData( GL_ELEMENT_ARRAY_BUFFER,
892 k_route_ui_max_indices*sizeof(u16), NULL,
893 GL_DYNAMIC_DRAW );
894
895 glVertexAttribPointer( 0, 2, GL_FLOAT, GL_FALSE, stride, (void *)0 );
896 glEnableVertexAttribArray( 0 );
897 VG_CHECK_GL_ERR();
898 }
899 }
900 vg_release_thread_sync();
901
902 scene_free_offline_buffers( &r->scene_lines );
903 return 1;
904 }
905
906
907 static void world_routes_loadfrom( mdl_header *mdl )
908 {
909 vg_info( "Initializing routes\n" );
910
911 struct subworld_routes *r = &world.routes;
912 r->nodes = NULL;
913 r->node_count = 0; r->node_cap = 0; r->routes = NULL;
914 r->route_count = 0;
915 r->route_cap = 0;
916 r->gates = NULL;
917 r->gate_count = 0;
918 r->gate_cap = 0;
919
920 /* TODO Break this up */
921 for( int i=0; i<mdl->node_count; i++ )
922 {
923 mdl_node *pnode = mdl_node_from_id(mdl,i);
924 m4x3f transform;
925
926 if( pnode->classtype == k_classtype_route_node ||
927 pnode->classtype == k_classtype_gate )
928 {
929 mdl_node_transform( pnode, transform );
930 pnode->sub_uid = r->node_count;
931
932 r->nodes = buffer_reserve( r->nodes, r->node_count, &r->node_cap, 1,
933 sizeof( struct route_node ) );
934
935 struct route_node *rn = &r->nodes[r->node_count];
936
937 v3_copy( transform[0], rn->right );
938 v3_normalize( rn->right );
939 v3_copy( transform[1], rn->up );
940 v3_normalize( rn->up );
941 v3_muls( transform[2], -1.0f, rn->h );
942 v3_copy( transform[3], rn->co );
943 rn->ref_count = 0;
944 rn->current_refs = 0;
945 rn->special_type = 0;
946 rn->special_id = 0;
947
948 if( pnode->classtype == k_classtype_gate )
949 {
950 struct classtype_gate *inf = mdl_get_entdata( mdl, pnode );
951
952 /* H is later scaled based on link distance */
953 v3_normalize( rn->h );
954 rn->next[0] = inf->target;
955 rn->next[1] = 0;
956
957 /* TODO */
958 if( inf->target )
959 {
960 mdl_node *pother = mdl_node_from_id( mdl, inf->target );
961
962 if( pother->classtype == k_classtype_gate )
963 {
964 r->gates = buffer_reserve( r->gates, r->gate_count,
965 &r->gate_cap,
966 1, sizeof( struct route_gate ) );
967
968 struct route_gate *rg = &r->gates[r->gate_count];
969 rg->node_id = r->node_count;
970 rg->timing.time = 0.0;
971 rg->timing.version = 0;
972
973 v3_copy( pnode->co, rg->gate.co[0] );
974 v3_copy( pother->co, rg->gate.co[1] );
975 v4_copy( pnode->q, rg->gate.q[0] );
976 v4_copy( pother->q, rg->gate.q[1] );
977 v2_copy( inf->dims, rg->gate.dims );
978
979 gate_transform_update( &rg->gate );
980 rn->special_type = k_route_special_type_gate;
981 rn->special_id = r->gate_count;
982
983 r->gate_count ++;
984 }
985 }
986
987 if( rn->special_type == 0 )
988 {
989 r->collectors = buffer_reserve(
990 r->collectors, r->collector_count, &r->collector_cap,
991 1, sizeof( struct route_collector ));
992
993 struct route_collector *rc = &r->collectors[r->collector_count];
994 rc->timing.time = 0.0;
995 rc->timing.version = 0;
996
997 rn->special_type = k_route_special_type_collector;
998 rn->special_id = r->collector_count;
999
1000 r->collector_count ++;
1001 }
1002 }
1003 else
1004 {
1005 struct classtype_route_node *inf = mdl_get_entdata( mdl, pnode );
1006 rn->next[0] = inf->target;
1007 rn->next[1] = inf->target1;
1008 }
1009
1010 r->node_count ++;
1011 }
1012 else if( pnode->classtype == k_classtype_route )
1013 {
1014 struct classtype_route *inf = mdl_get_entdata( mdl, pnode );
1015 r->routes = buffer_reserve( r->routes, r->route_count, &r->route_cap,
1016 1, sizeof( struct route ) );
1017
1018 struct route *route = &r->routes[r->route_count];
1019 memset( route, 0, sizeof(struct route) );
1020
1021 v3_copy( inf->colour, route->colour );
1022 route->colour[3] = 1.0f;
1023
1024
1025 route->track_id = 0xffffffff;
1026 for( u32 j=0; j<vg_list_size(track_infos); j++ )
1027 {
1028 if( !strcmp( mdl_pstr(mdl,pnode->pstr_name), track_infos[j].name ))
1029 {
1030 route->track_id = j;
1031 break;
1032 }
1033 }
1034
1035 route->start = inf->id_start;
1036 route->active = 0;
1037 route->factive = 0.0f;
1038 mdl_node_transform( pnode, route->scoreboard_transform );
1039
1040 route->ui.indices_head = k_route_ui_max_indices - 9;
1041 route->ui.vertex_head = k_route_ui_max_verts - 200;
1042 route->ui.segment_start = 0;
1043 route->ui.segment_count = 0;
1044 route->ui.last_notch = 0.0;
1045 route->ui.fade_start = 0;
1046 route->ui.fade_count = 0;
1047 route->ui.fade_timer_start = 0.0;
1048
1049 r->route_count ++;
1050 }
1051 }
1052
1053 /*
1054 * Apply correct system-local ids
1055 */
1056 for( int i=0; i<r->node_count; i++ )
1057 {
1058 struct route_node *rn = &r->nodes[i];
1059
1060 for( int j=0; j<2; j++ )
1061 world_id_fixup( &rn->next[j], mdl );
1062 }
1063
1064 for( int i=0; i<r->route_count; i++ )
1065 {
1066 struct route *route = &r->routes[i];
1067 world_id_fixup( &route->start, mdl );
1068 }
1069
1070 /*
1071 * Gather references
1072 */
1073 for( int i=0; i<r->route_count; i++ )
1074 {
1075 struct route *route = &r->routes[i];
1076
1077 u32 stack[64];
1078 u32 si = world_routes_get_path( route->start, stack );
1079
1080 for( int sj=0; sj<si; sj++ )
1081 {
1082 struct route_node *rn = &r->nodes[ stack[sj] ];
1083 rn->route_ids[ rn->ref_count ++ ] = i;
1084
1085 if( rn->ref_count > 4 )
1086 vg_warn( "Too many references on route node %i\n", i );
1087 }
1088 }
1089
1090 world_routes_create_all_meshes();
1091 }
1092
1093 /*
1094 * -----------------------------------------------------------------------------
1095 * Events
1096 * -----------------------------------------------------------------------------
1097 */
1098
1099 static void world_routes_init(void)
1100 {
1101 struct subworld_routes *r = &world.routes;
1102 r->current_run_version = 2;
1103
1104 shader_route_register();
1105 shader_routeui_register();
1106 }
1107
1108 static void world_routes_free(void*_)
1109 {
1110 struct subworld_routes *r = &world.routes;
1111
1112 vg_free( r->nodes );
1113 vg_free( r->routes );
1114 vg_free( r->gates );
1115 }
1116
1117 static void world_routes_update(void)
1118 {
1119 struct subworld_routes *r = &world.routes;
1120
1121 for( int i=0; i<r->route_count; i++ )
1122 {
1123 struct route *route = &r->routes[i];
1124 route->factive = vg_lerpf( route->factive, route->active,
1125 0.6f*vg.time_delta );
1126
1127 if( route->active )
1128 {
1129 world_routes_ui_updatetime( i, vg.time - route->latest_pass );
1130 }
1131 }
1132 }
1133
1134 static void bind_terrain_textures(void);
1135 static void render_world_routes( m4x4f projection, v3f camera )
1136 {
1137 struct subworld_routes *r = &world.routes;
1138
1139 m4x3f identity_matrix;
1140 m4x3_identity( identity_matrix );
1141
1142 shader_route_use();
1143 shader_route_uTexGarbage(0);
1144 shader_link_standard_ub( _shader_route.id, 2 );
1145 bind_terrain_textures();
1146
1147 shader_route_uPv( projection );
1148 shader_route_uMdl( identity_matrix );
1149 shader_route_uCamera( camera );
1150
1151 scene_bind( &r->scene_lines );
1152
1153 for( int i=0; i<r->route_count; i++ )
1154 {
1155 struct route *route = &r->routes[i];
1156
1157 v4f colour;
1158 v3_lerp( (v3f){0.7f,0.7f,0.7f}, route->colour, route->factive, colour );
1159 colour[3] = 1.0f;
1160
1161 shader_route_uColour( colour );
1162 mdl_draw_submesh( &route->sm );
1163 }
1164 }
1165
1166 static void render_world_routes_ui(void)
1167 {
1168 glEnable(GL_BLEND);
1169 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1170 glBlendEquation(GL_FUNC_ADD);
1171
1172 struct subworld_routes *r = &world.routes;
1173
1174 float active_offset = 0.0f;
1175 for( int i=0; i<r->route_count; i++ )
1176 {
1177 struct route *route = &r->routes[i];
1178 world_routes_ui_draw( i, route->colour, active_offset );
1179 active_offset += route->factive;
1180 }
1181
1182 glDisable(GL_BLEND);
1183 }
1184
1185 #endif /* ROUTES_H */