2 * Copyright (C) 2021-2023 Mt.ZERO Software, Harry Godden - All Rights Reserved
4 * World generation/population. Different to regular loading, since it needs to
5 * create geometry, apply procedural stuff and save that image to files etc.
11 void world_init_blank( world_instance
*world
);
12 void world_gen_load_surfaces( world_instance
*world
);
13 void world_gen_generate_meshes( world_instance
*world
);
14 void world_gen_compute_light_indices( world_instance
*world
);
15 void async_world_postprocess( void *payload
, u32 _size
);