2 * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
10 typedef struct world_instance world_instance
;
12 #include "vg/vg_loader.h"
15 #include "network_msg.h"
18 #include "rigidbody.h"
24 #include "shaders/scene_standard.h"
25 #include "shaders/scene_standard_alphatest.h"
26 #include "shaders/scene_vertex_blend.h"
27 #include "shaders/scene_terrain.h"
28 #include "shaders/scene_depth.h"
29 #include "shaders/scene_position.h"
31 #include "shaders/model_sky.h"
33 enum { k_max_ui_segments
= 8 };
35 enum { k_max_ui_elements
= k_max_ui_segments
};
36 enum { k_max_element_verts
= 10 };
37 enum { k_max_element_indices
= 20 };
39 enum { k_route_ui_max_verts
= k_max_ui_elements
*k_max_element_verts
};
40 enum { k_route_ui_max_indices
= k_max_ui_elements
*k_max_element_indices
};
44 k_logic_type_relay
= 1,
45 k_logic_type_chance
= 2,
46 k_logic_type_achievement
= 3
52 k_geo_type_nonsolid
= 1,
56 static const float k_light_cube_size
= 8.0f
;
58 struct world_instance
{
60 * -------------------------------------------------------
64 char world_name
[ 64 ];
77 struct ub_world_lighting
{
85 v4f g_nightsky_colour
;
97 float g_shadow_length
;
98 float g_shadow_spread
;
102 float g_sunset_phase
;
105 int g_shadow_samples
;
108 int g_debug_complexity
;
114 GLuint tbo_light_entities
,
118 float probabilities
[3];
122 struct framebuffer heightmap
;
125 * Dynamically allocated when world_load is called.
127 * the following arrays index somewhere into this linear
131 * --------------------------------------------------------------------------
142 struct world_surface
{
150 mdl_array_ptr ent_spawn
,
163 ent_gate
*rendering_gate
;
166 * ----------------------------------------------------
174 /* spacial mappings */
180 glmesh mesh_route_lines
;
190 * Allocated as system memory
191 * --------------------------------------------------------------------------
198 mdl_submesh sm_gate_surface
,
201 double sky_time
, sky_rate
, sky_target_rate
;
203 u32 current_run_version
;
204 double time
, rewind_from
, rewind_to
, last_use
;
206 /* water rendering */
208 struct framebuffer fbreflect
, fbdepth
;
212 /* split flap display */
214 glmesh mesh_base
, mesh_display
;
216 u32 active_route_board
;
226 int switching_to_new_world
;
228 world_instance worlds
[4];
242 u32 timer_text_count
;
244 struct text_particle
{
253 u32 text_particle_count
;
257 VG_STATIC world_instance
*get_active_world( void )
259 return &world_global
.worlds
[ world_global
.active_world
];
267 int ray_hit_is_ramp( world_instance
*world
, ray_hit
*hit
);
270 struct world_surface
*ray_hit_surface( world_instance
*world
, ray_hit
*hit
);
273 void ray_world_get_tri( world_instance
*world
, ray_hit
*hit
, v3f tri
[3] );
276 int ray_world( world_instance
*world
, v3f pos
, v3f dir
, ray_hit
*hit
);
279 ent_spawn
*world_find_closest_spawn( world_instance
*world
, v3f position
)
281 ent_spawn
*rp
= NULL
, *r
;
282 float min_dist
= INFINITY
;
284 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_spawn
); i
++ ){
285 r
= mdl_arritm( &world
->ent_spawn
, i
);
286 float d
= v3_dist2( r
->transform
.co
, position
);
295 if( mdl_arrcount(&world
->ent_spawn
) ){
296 vg_warn( "Invalid distances to spawns.. defaulting to first one.\n" );
297 return mdl_arritm( &world
->ent_spawn
, 0 );
300 vg_error( "There are no spawns in the level!\n" );
308 ent_spawn
*world_find_spawn_by_name( world_instance
*world
, const char *name
)
310 ent_spawn
*rp
= NULL
, *r
;
311 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_spawn
); i
++ ){
312 r
= mdl_arritm( &world
->ent_spawn
, i
);
313 if( !strcmp( mdl_pstr(&world
->meta
, r
->pstr_name
), name
) ){
320 vg_warn( "No spawn named '%s'\n", name
);
330 k_day_length
= 30.0f
; /* minutes */
332 VG_STATIC
int k_debug_light_indices
= 0,
333 k_debug_light_complexity
= 0,
336 #include "world_routes.h"
337 #include "world_sfd.h"
338 #include "world_render.h"
339 #include "world_water.h"
340 #include "world_volumes.h"
341 #include "world_gen.h"
342 #include "world_gate.h"
345 * -----------------------------------------------------------------------------
347 * -----------------------------------------------------------------------------
350 VG_STATIC
int world_stop_sound( int argc
, const char *argv
[] )
352 world_instance
*world
= get_active_world();
356 VG_STATIC
void world_init(void)
358 VG_VAR_F32( k_day_length
);
359 VG_VAR_I32( k_debug_light_indices
);
360 VG_VAR_I32( k_debug_light_complexity
);
361 VG_VAR_I32( k_light_preview
);
363 world_global
.sky_rate
= 1.0;
364 world_global
.sky_target_rate
= 1.0;
366 shader_scene_standard_register();
367 shader_scene_standard_alphatest_register();
368 shader_scene_vertex_blend_register();
369 shader_scene_terrain_register();
370 shader_scene_depth_register();
371 shader_scene_position_register();
373 shader_model_sky_register();
375 vg_info( "Loading world resources\n" );
377 vg_linear_clear( vg_mem
.scratch
);
380 mdl_open( &msky
, "models/rs_skydome.mdl", vg_mem
.scratch
);
381 mdl_load_metadata_block( &msky
, vg_mem
.scratch
);
382 mdl_load_mesh_block( &msky
, vg_mem
.scratch
);
385 vg_acquire_thread_sync();
387 mdl_unpack_glmesh( &msky
, &world_global
.skydome
);
389 vg_release_thread_sync();
392 vg_info( "Loading other world systems\n" );
394 vg_loader_step( world_render_init
, NULL
);
395 vg_loader_step( world_sfd_init
, NULL
);
396 vg_loader_step( world_water_init
, NULL
);
397 vg_loader_step( world_gates_init
, NULL
);
398 vg_loader_step( world_routes_init
, NULL
);
400 /* Allocate dynamic world memory arena */
401 u32 max_size
= 76*1024*1024;
402 world_global
.heap
= vg_create_linear_allocator( vg_mem
.rtmemory
, max_size
,
406 typedef struct ent_call ent_call
;
413 VG_STATIC
void entity_call( world_instance
*world
, ent_call
*call
);
415 VG_STATIC
void ent_volume_call( world_instance
*world
, ent_call
*call
)
417 ent_volume
*volume
= mdl_arritm( &world
->ent_volume
, call
->ent
.index
);
418 if( !volume
->target
.type
) return;
420 if( call
->function
== k_ent_function_trigger
){
421 call
->ent
= volume
->target
;
423 if( volume
->type
== k_volume_subtype_particle
){
424 float *co
= alloca( sizeof(float)*3 );
425 co
[0] = vg_randf()*2.0f
-1.0f
;
426 co
[1] = vg_randf()*2.0f
-1.0f
;
427 co
[2] = vg_randf()*2.0f
-1.0f
;
428 m4x3_mulv( volume
->to_world
, co
, co
);
430 call
->function
= k_ent_function_particle_spawn
;
432 entity_call( world
, call
);
435 entity_call( world
, call
);
439 VG_STATIC
void ent_audio_call( world_instance
*world
, ent_call
*call
)
441 ent_audio
*audio
= mdl_arritm( &world
->ent_audio
, call
->ent
.index
);
445 if( call
->function
== k_ent_function_particle_spawn
){
446 v3_copy( call
->data
, sound_co
);
448 else if( call
->function
== k_ent_function_trigger
){
449 v3_copy( audio
->transform
.co
, sound_co
);
452 vg_fatal_exit_loop( "ent_audio_call (invalid function id)" );
454 float chance
= vg_randf()*100.0f
,
457 for( u32 i
=0; i
<audio
->clip_count
; i
++ ){
458 ent_audio_clip
*clip
= mdl_arritm( &world
->ent_audio_clip
,
459 audio
->clip_start
+i
);
461 float mod
= world
->probabilities
[ audio
->probability_curve
],
462 p
= clip
->probability
* mod
;
470 if( audio
->behaviour
== k_channel_behaviour_unlimited
){
471 audio_oneshot_3d( &clip
->clip
, sound_co
,
472 audio
->transform
.s
[0],
475 else if( audio
->behaviour
== k_channel_behaviour_discard_if_full
){
477 audio_get_group_idle_channel( audio
->group
,
478 audio
->max_channels
);
481 audio_channel_init( ch
, &clip
->clip
, audio
->flags
);
482 audio_channel_group( ch
, audio
->group
);
483 audio_channel_set_spacial( ch
, sound_co
, audio
->transform
.s
[0] );
484 audio_channel_edit_volume( ch
, audio
->volume
, 1 );
485 ch
= audio_relinquish_channel( ch
);
488 else if( audio
->behaviour
== k_channel_behaviour_crossfade_if_full
){
490 audio_get_group_idle_channel( audio
->group
,
491 audio
->max_channels
);
495 audio_channel
*existing
=
496 audio_get_group_first_active_channel( audio
->group
);
499 if( existing
->source
== &clip
->clip
){
505 existing
= audio_channel_fadeout(existing
, audio
->crossfade
);
508 ch
= audio_get_first_idle_channel();
512 audio_channel_init( ch
, &clip
->clip
, audio
->flags
);
513 audio_channel_group( ch
, audio
->group
);
514 audio_channel_fadein( ch
, audio
->crossfade
);
515 ch
= audio_relinquish_channel( ch
);
525 VG_STATIC
void entity_call( world_instance
*world
, ent_call
*call
)
527 if( call
->ent
.type
== k_ent_volume
){
528 ent_volume_call( world
, call
);
529 } else if( call
->ent
.type
== k_ent_audio
){
530 ent_audio_call( world
, call
);
534 VG_STATIC
void world_update( world_instance
*world
, v3f pos
)
536 world_global
.sky_time
+= world_global
.sky_rate
* vg
.time_delta
;
537 world_global
.sky_rate
= vg_lerp( world_global
.sky_rate
,
538 world_global
.sky_target_rate
,
539 vg
.time_delta
* 5.0 );
541 world_routes_update_timer_texts( world
);
542 world_routes_update( world
);
543 //world_routes_debug( world );
545 /* ---- SFD ------------ */
547 if( mdl_arrcount( &world
->ent_route
) ){
549 float min_dist
= INFINITY
;
551 for( u32 i
=0; i
<mdl_arrcount( &world
->ent_route
); i
++ ){
552 ent_route
*route
= mdl_arritm( &world
->ent_route
, i
);
553 float dist
= v3_dist2( route
->board_transform
[3], pos
);
555 if( dist
< min_dist
){
561 if( (world_global
.sfd
.active_route_board
!= closest
)
562 || network_scores_updated
)
564 network_scores_updated
= 0;
565 world_global
.sfd
.active_route_board
= closest
;
567 ent_route
*route
= mdl_arritm( &world
->ent_route
, closest
);
568 u32 id
= route
->official_track_id
;
570 if( id
!= 0xffffffff ){
571 struct netmsg_board
*local_board
=
572 &scoreboard_client_data
.boards
[id
];
574 for( int i
=0; i
<13; i
++ ){
575 sfd_encode( i
, &local_board
->data
[27*i
] );
578 sfd_encode( 0, mdl_pstr( &world
->meta
, route
->pstr_name
) );
579 sfd_encode( 1, "No data" );
585 static float random_accum
= 0.0f
;
586 random_accum
+= vg
.time_delta
;
588 u32 random_ticks
= 0;
590 while( random_accum
> 0.1f
){
591 random_accum
-= 0.1f
;
595 float radius
= 25.0f
;
596 boxf volume_proximity
;
597 v3_add( pos
, (v3f
){ radius
, radius
, radius
}, volume_proximity
[1] );
598 v3_sub( pos
, (v3f
){ radius
, radius
, radius
}, volume_proximity
[0] );
601 bh_iter_init( 0, &it
);
606 while( bh_next( world
->volume_bh
, &it
, volume_proximity
, &idx
) ){
607 ent_volume
*volume
= mdl_arritm( &world
->ent_volume
, idx
);
609 boxf cube
= {{-1.0f
,-1.0f
,-1.0f
},{1.0f
,1.0f
,1.0f
}};
611 if( volume
->type
== k_volume_subtype_trigger
){
613 m4x3_mulv( volume
->to_local
, pos
, local
);
615 if( (fabsf(local
[0]) <= 1.0f
) &&
616 (fabsf(local
[1]) <= 1.0f
) &&
617 (fabsf(local
[2]) <= 1.0f
) )
620 vg_line_boxf_transformed( volume
->to_world
, cube
, 0xff00ff00 );
622 if( !world_global
.in_volume
){
624 basecall
.ent
.index
= idx
;
625 basecall
.ent
.type
= k_ent_volume
;
626 basecall
.function
= k_ent_function_trigger
;
627 basecall
.data
= NULL
;
629 entity_call( world
, &basecall
);
633 vg_line_boxf_transformed( volume
->to_world
, cube
, 0xff0000ff );
635 else if( volume
->type
== k_volume_subtype_particle
){
636 vg_line_boxf_transformed( volume
->to_world
, cube
, 0xff00c0ff );
638 for( int j
=0; j
<random_ticks
; j
++ ){
640 basecall
.ent
.index
= idx
;
641 basecall
.ent
.type
= k_ent_volume
;
642 basecall
.function
= k_ent_function_trigger
;
643 basecall
.data
= NULL
;
645 entity_call( world
, &basecall
);
649 world_global
.in_volume
= in_volume
;
652 if( k_debug_light_indices
)
654 for( int i
=0; i
<world
->light_count
; i
++ ){
655 struct world_light
*light
= &world
->lights
[i
];
656 struct classtype_world_light
*inf
= light
->inf
;
658 u32 colour
= 0xff000000;
659 u8 r
= inf
->colour
[0] * 255.0f
,
660 g
= inf
->colour
[1] * 255.0f
,
661 b
= inf
->colour
[2] * 255.0f
;
667 vg_line_pt3( light
->node
->co
, 0.25f
, colour
);
675 * -----------------------------------------------------------------------------
677 * -----------------------------------------------------------------------------
680 VG_STATIC
void ray_world_get_tri( world_instance
*world
,
681 ray_hit
*hit
, v3f tri
[3] )
683 for( int i
=0; i
<3; i
++ )
684 v3_copy( world
->scene_geo
->arrvertices
[ hit
->tri
[i
] ].co
, tri
[i
] );
687 VG_STATIC
int ray_world( world_instance
*world
,
688 v3f pos
, v3f dir
, ray_hit
*hit
)
690 return scene_raycast( world
->scene_geo
, world
->geo_bh
, pos
, dir
, hit
);
694 * Cast a sphere from a to b and see what time it hits
696 VG_STATIC
int spherecast_world( world_instance
*world
,
697 v3f pa
, v3f pb
, float r
, float *t
, v3f n
)
700 bh_iter_init( 0, &it
);
703 box_init_inf( region
);
704 box_addpt( region
, pa
);
705 box_addpt( region
, pb
);
707 v3_add( (v3f
){ r
, r
, r
}, region
[1], region
[1] );
708 v3_add( (v3f
){-r
,-r
,-r
}, region
[0], region
[0] );
711 v3_sub( pb
, pa
, dir
);
714 dir_inv
[0] = 1.0f
/dir
[0];
715 dir_inv
[1] = 1.0f
/dir
[1];
716 dir_inv
[2] = 1.0f
/dir
[2];
722 while( bh_next( world
->geo_bh
, &it
, region
, &idx
) ){
723 u32
*ptri
= &world
->scene_geo
->arrindices
[ idx
*3 ];
729 for( int j
=0; j
<3; j
++ ){
730 v3_copy( world
->scene_geo
->arrvertices
[ptri
[j
]].co
, tri
[j
] );
731 box_addpt( box
, tri
[j
] );
734 v3_add( (v3f
){ r
, r
, r
}, box
[1], box
[1] );
735 v3_add( (v3f
){-r
,-r
,-r
}, box
[0], box
[0] );
737 if( !ray_aabb1( box
, pa
, dir_inv
, 1.0f
) )
742 if( spherecast_triangle( tri
, pa
, dir
, r
, &t
, n1
) ){
756 struct world_surface
*world_tri_index_surface( world_instance
*world
,
759 for( int i
=1; i
<world
->surface_count
; i
++ ){
760 struct world_surface
*surf
= &world
->surfaces
[i
];
762 if( (index
>= surf
->sm_geo
.vertex_start
) &&
763 (index
< surf
->sm_geo
.vertex_start
+surf
->sm_geo
.vertex_count
) )
769 return &world
->surfaces
[0];
772 VG_STATIC
struct world_surface
*world_contact_surface( world_instance
*world
,
775 return world_tri_index_surface( world
, ct
->element_id
);
778 VG_STATIC
struct world_surface
*ray_hit_surface( world_instance
*world
,
781 return world_tri_index_surface( world
, hit
->tri
[0] );
785 * -----------------------------------------------------------------------------
787 * -----------------------------------------------------------------------------
791 enum audio_sprite_type
world_audio_sample_sprite_random(v3f origin
, v3f output
);
792 VG_STATIC
void world_audio_sample_distances( v3f co
, int *index
, float *value
);
797 * Trace out a random point, near the player to try and determine water areas
800 enum audio_sprite_type
world_audio_sample_sprite_random(v3f origin
, v3f output
)
802 v3f chance
= { (vg_randf()-0.5f
) * 30.0f
,
804 (vg_randf()-0.5f
) * 30.0f
};
807 v3_add( chance
, origin
, pos
);
810 contact
.dist
= vg_minf( 16.0f
, pos
[1] );
812 world_instance
*world
= get_active_world();
814 if( ray_world( world
, pos
, (v3f
){0.0f
,-1.0f
,0.0f
}, &contact
) ){
815 struct world_surface
*mat
= ray_hit_surface( world
, &contact
);
817 if( mat
->info
.surface_prop
== k_surface_prop_grass
){
818 v3_copy( contact
.pos
, output
);
819 return k_audio_sprite_type_grass
;
822 return k_audio_sprite_type_none
;
830 float dist
= fabsf(output
[1] - origin
[1]);
832 if( world
->water
.enabled
&& dist
<=40.0f
)
833 return k_audio_sprite_type_water
;
835 return k_audio_sprite_type_none
;
838 VG_STATIC
void world_audio_sample_distances( v3f co
, int *index
, float *value
)
840 float inr3
= 0.57735027,
841 inr2
= 0.70710678118;
843 v3f sample_directions
[] = {
844 { -1.0f
, 0.0f
, 0.0f
},
845 { 1.0f
, 0.0f
, 0.0f
},
846 { 0.0f
, 0.0f
, 1.0f
},
847 { 0.0f
, 0.0f
, -1.0f
},
848 { 0.0f
, 1.0f
, 0.0f
},
849 { 0.0f
, -1.0f
, 0.0f
},
850 { -inr3
, inr3
, inr3
},
851 { inr3
, inr3
, inr3
},
852 { -inr3
, inr3
, -inr3
},
853 { inr3
, inr3
, -inr3
},
854 { -inr2
, 0.0f
, inr2
},
855 { inr2
, 0.0f
, inr2
},
856 { -inr2
, 0.0f
, -inr2
},
857 { inr2
, 0.0f
, -inr2
},
861 static float distances
[16];
867 v3_copy( sample_directions
[ si
], rd
);
868 v3_add( co
, (v3f
){0.0f
,1.5f
,0.0f
}, ro
);
873 for( int i
=0; i
<10; i
++ ){
874 if( ray_world( get_active_world(), rc
, rd
, &ray
) ){
875 dist
= (float)i
*5.0f
+ ray
.dist
;
879 v3_muladds( rc
, rd
, ray
.dist
, rc
);
883 distances
[si
] = dist
;
886 for( int i
=0; i
<14; i
++ ){
887 if( distances
[i
] != 200.0f
){
888 u32 colours
[] = { VG__RED
, VG__BLUE
, VG__GREEN
,
889 VG__CYAN
, VG__YELOW
, VG__PINK
,
892 u32 colour
= colours
[i
%7];
895 v3_muladds( ro
, sample_directions
[i
], distances
[i
], p1
);
896 vg_line( ro
, p1
, colour
);
897 vg_line_pt3( p1
, 0.1f
, colour
);