a couple fixmes related to allocations
[carveJwlIkooP6JGAAIwe30JlM.git] / world.h
1 /*
2 * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
3 */
4
5 #include "common.h"
6
7 #ifndef WORLD_H
8 #define WORLD_H
9
10 typedef struct world_instance world_instance;
11
12 #include "vg/vg_loader.h"
13
14 #include "network.h"
15 #include "network_msg.h"
16 #include "scene.h"
17 #include "render.h"
18 #include "rigidbody.h"
19 #include "bvh.h"
20 #include "model.h"
21 #include "entity.h"
22 #include "font.h"
23
24 #include "shaders/scene_standard.h"
25 #include "shaders/scene_standard_alphatest.h"
26 #include "shaders/scene_vertex_blend.h"
27 #include "shaders/scene_terrain.h"
28 #include "shaders/scene_depth.h"
29 #include "shaders/scene_position.h"
30
31 #include "shaders/model_sky.h"
32
33 enum { k_max_ui_segments = 8 };
34
35 enum { k_max_ui_elements = k_max_ui_segments };
36 enum { k_max_element_verts = 10 };
37 enum { k_max_element_indices = 20 };
38
39 enum { k_route_ui_max_verts = k_max_ui_elements*k_max_element_verts };
40 enum { k_route_ui_max_indices = k_max_ui_elements*k_max_element_indices };
41
42 enum logic_type
43 {
44 k_logic_type_relay = 1,
45 k_logic_type_chance = 2,
46 k_logic_type_achievement = 3
47 };
48
49 enum geo_type
50 {
51 k_geo_type_solid = 0,
52 k_geo_type_nonsolid = 1,
53 k_geo_type_water = 2
54 };
55
56 static const float k_light_cube_size = 8.0f;
57
58 struct world_instance {
59 /* Fixed items
60 * -------------------------------------------------------
61 */
62
63 void *heap;
64 char world_name[ 64 ];
65
66 struct{
67 boxf depthbounds;
68 int depth_computed;
69
70 float height;
71 int enabled;
72 v4f plane;
73 }
74 water;
75
76 /* STD140 */
77 struct ub_world_lighting{
78 v4f g_cube_min,
79 g_cube_inv_range;
80
81 v4f g_water_plane,
82 g_depth_bounds;
83
84 v4f g_daysky_colour;
85 v4f g_nightsky_colour;
86 v4f g_sunset_colour;
87 v4f g_ambient_colour;
88 v4f g_sunset_ambient;
89 v4f g_sun_colour;
90 v4f g_sun_dir;
91 v4f g_board_0;
92 v4f g_board_1;
93
94 float g_water_fog;
95 float g_time;
96 float g_realtime;
97 float g_shadow_length;
98 float g_shadow_spread;
99
100 float g_time_of_day;
101 float g_day_phase;
102 float g_sunset_phase;
103
104 int g_light_preview;
105 int g_shadow_samples;
106
107 int g_debug_indices;
108 int g_debug_complexity;
109 }
110 ub_lighting;
111 GLuint ubo_lighting;
112 int ubo_bind_point;
113
114 GLuint tbo_light_entities,
115 tex_light_entities,
116 tex_light_cubes;
117
118 float probabilities[3];
119
120 v3i light_cubes;
121
122 struct framebuffer heightmap;
123
124 /*
125 * Dynamically allocated when world_load is called.
126 *
127 * the following arrays index somewhere into this linear
128 * allocator
129 *
130 * (world_gen.h)
131 * --------------------------------------------------------------------------
132 */
133
134 /*
135 * Main world .mdl
136 */
137 mdl_context meta;
138
139 GLuint *textures;
140 u32 texture_count;
141
142 struct world_surface{
143 mdl_material info;
144 mdl_submesh sm_geo,
145 sm_no_collide;
146 }
147 * surfaces;
148 u32 surface_count;
149
150 mdl_array_ptr ent_spawn,
151 ent_gate,
152 ent_light,
153 ent_route_node,
154 ent_path_index,
155 ent_checkpoint,
156 ent_route,
157 ent_water,
158
159 ent_audio_clip,
160 ent_audio,
161 ent_volume;
162
163 ent_gate *rendering_gate;
164
165 /* logic
166 * ----------------------------------------------------
167 */
168
169 /* world geometry */
170 scene *scene_geo,
171 *scene_no_collide,
172 *scene_lines;
173
174 /* spacial mappings */
175 bh_tree *audio_bh,
176 *volume_bh,
177 *geo_bh;
178
179 /* graphics */
180 glmesh mesh_route_lines;
181 glmesh mesh_geo,
182 mesh_no_collide,
183 mesh_water;
184
185 rb_object rb_geo;
186 };
187
188 struct world_global{
189 /*
190 * Allocated as system memory
191 * --------------------------------------------------------------------------
192 */
193 void *heap;
194
195 /* rendering */
196 glmesh skydome;
197 glmesh mesh_gate;
198 mdl_submesh sm_gate_surface,
199 sm_gate_marker[4];
200
201 double sky_time, sky_rate, sky_target_rate;
202
203 u32 current_run_version;
204 double time, rewind_from, rewind_to, last_use;
205
206 /* water rendering */
207 struct{
208 struct framebuffer fbreflect, fbdepth;
209 }
210 water;
211
212 /* split flap display */
213 struct{
214 glmesh mesh_base, mesh_display;
215 mdl_submesh sm_base;
216 u32 active_route_board;
217
218 u32 w, h;
219 float *buffer;
220 }
221 sfd;
222
223 v3f render_gate_pos;
224 int in_volume;
225
226 int switching_to_new_world;
227
228 world_instance worlds[4];
229 u32 world_count;
230 u32 active_world;
231
232 /* text particles */
233 font3d font;
234
235 struct timer_text{
236 char text[8];
237 m4x3f transform;
238 ent_gate *gate;
239 ent_route *route;
240 }
241 timer_texts[4];
242 u32 timer_text_count;
243
244 struct text_particle{
245 rb_object obj;
246 m4x3f mlocal;
247 ent_glyph *glyph;
248 v4f colour;
249
250 m4x3f mdl;
251 }
252 text_particles[6*4];
253 u32 text_particle_count;
254 }
255 static world_global;
256
257 VG_STATIC world_instance *get_active_world( void )
258 {
259 return &world_global.worlds[ world_global.active_world ];
260 }
261
262 /*
263 * API
264 */
265
266 VG_STATIC
267 int ray_hit_is_ramp( world_instance *world, ray_hit *hit );
268
269 VG_STATIC
270 struct world_surface *ray_hit_surface( world_instance *world, ray_hit *hit );
271
272 VG_STATIC
273 void ray_world_get_tri( world_instance *world, ray_hit *hit, v3f tri[3] );
274
275 VG_STATIC
276 int ray_world( world_instance *world, v3f pos, v3f dir, ray_hit *hit );
277
278 VG_STATIC
279 ent_spawn *world_find_closest_spawn( world_instance *world, v3f position )
280 {
281 ent_spawn *rp = NULL, *r;
282 float min_dist = INFINITY;
283
284 for( u32 i=0; i<mdl_arrcount(&world->ent_spawn); i++ ){
285 r = mdl_arritm( &world->ent_spawn, i );
286 float d = v3_dist2( r->transform.co, position );
287
288 if( d < min_dist ){
289 min_dist = d;
290 rp = r;
291 }
292 }
293
294 if( !rp ){
295 if( mdl_arrcount(&world->ent_spawn) ){
296 vg_warn( "Invalid distances to spawns.. defaulting to first one.\n" );
297 return mdl_arritm( &world->ent_spawn, 0 );
298 }
299 else{
300 vg_error( "There are no spawns in the level!\n" );
301 }
302 }
303
304 return rp;
305 }
306
307 VG_STATIC
308 ent_spawn *world_find_spawn_by_name( world_instance *world, const char *name )
309 {
310 ent_spawn *rp = NULL, *r;
311 for( u32 i=0; i<mdl_arrcount(&world->ent_spawn); i++ ){
312 r = mdl_arritm( &world->ent_spawn, i );
313 if( !strcmp( mdl_pstr(&world->meta, r->pstr_name), name ) ){
314 rp = r;
315 break;
316 }
317 }
318
319 if( !rp )
320 vg_warn( "No spawn named '%s'\n", name );
321
322 return rp;
323 }
324
325 /*
326 * Submodules
327 */
328
329 VG_STATIC float
330 k_day_length = 30.0f; /* minutes */
331
332 VG_STATIC int k_debug_light_indices = 0,
333 k_debug_light_complexity = 0,
334 k_light_preview = 0;
335
336 #include "world_routes.h"
337 #include "world_sfd.h"
338 #include "world_render.h"
339 #include "world_water.h"
340 #include "world_volumes.h"
341 #include "world_gen.h"
342 #include "world_gate.h"
343
344 /*
345 * -----------------------------------------------------------------------------
346 * Events
347 * -----------------------------------------------------------------------------
348 */
349
350 VG_STATIC int world_stop_sound( int argc, const char *argv[] )
351 {
352 world_instance *world = get_active_world();
353 return 0;
354 }
355
356 VG_STATIC void world_init(void)
357 {
358 VG_VAR_F32( k_day_length );
359 VG_VAR_I32( k_debug_light_indices );
360 VG_VAR_I32( k_debug_light_complexity );
361 VG_VAR_I32( k_light_preview );
362
363 world_global.sky_rate = 1.0;
364 world_global.sky_target_rate = 1.0;
365
366 shader_scene_standard_register();
367 shader_scene_standard_alphatest_register();
368 shader_scene_vertex_blend_register();
369 shader_scene_terrain_register();
370 shader_scene_depth_register();
371 shader_scene_position_register();
372
373 shader_model_sky_register();
374
375 vg_info( "Loading world resources\n" );
376
377 vg_linear_clear( vg_mem.scratch );
378
379 mdl_context msky;
380 mdl_open( &msky, "models/rs_skydome.mdl", vg_mem.scratch );
381 mdl_load_metadata_block( &msky, vg_mem.scratch );
382 mdl_load_mesh_block( &msky, vg_mem.scratch );
383 mdl_close( &msky );
384
385 vg_acquire_thread_sync();
386 {
387 mdl_unpack_glmesh( &msky, &world_global.skydome );
388 }
389 vg_release_thread_sync();
390
391 /* Other systems */
392 vg_info( "Loading other world systems\n" );
393
394 vg_loader_step( world_render_init, NULL );
395 vg_loader_step( world_sfd_init, NULL );
396 vg_loader_step( world_water_init, NULL );
397 vg_loader_step( world_gates_init, NULL );
398 vg_loader_step( world_routes_init, NULL );
399
400 /* Allocate dynamic world memory arena */
401 u32 max_size = 76*1024*1024;
402 world_global.heap = vg_create_linear_allocator( vg_mem.rtmemory, max_size,
403 VG_MEMORY_SYSTEM );
404 }
405
406 typedef struct ent_call ent_call;
407 struct ent_call{
408 ent_index ent;
409 u32 function;
410 void *data;
411 };
412
413 VG_STATIC void entity_call( world_instance *world, ent_call *call );
414
415 VG_STATIC void ent_volume_call( world_instance *world, ent_call *call )
416 {
417 ent_volume *volume = mdl_arritm( &world->ent_volume, call->ent.index );
418 if( !volume->target.type ) return;
419
420 if( call->function == k_ent_function_trigger ){
421 call->ent = volume->target;
422
423 if( volume->type == k_volume_subtype_particle ){
424 float *co = alloca( sizeof(float)*3 );
425 co[0] = vg_randf()*2.0f-1.0f;
426 co[1] = vg_randf()*2.0f-1.0f;
427 co[2] = vg_randf()*2.0f-1.0f;
428 m4x3_mulv( volume->to_world, co, co );
429
430 call->function = k_ent_function_particle_spawn;
431 call->data = co;
432 entity_call( world, call );
433 }
434 else
435 entity_call( world, call );
436 }
437 }
438
439 VG_STATIC void ent_audio_call( world_instance *world, ent_call *call )
440 {
441 ent_audio *audio = mdl_arritm( &world->ent_audio, call->ent.index );
442
443 v3f sound_co;
444
445 if( call->function == k_ent_function_particle_spawn ){
446 v3_copy( call->data, sound_co );
447 }
448 else if( call->function == k_ent_function_trigger ){
449 v3_copy( audio->transform.co, sound_co );
450 }
451 else
452 vg_fatal_exit_loop( "ent_audio_call (invalid function id)" );
453
454 float chance = vg_randf()*100.0f,
455 bar = 0.0f;
456
457 for( u32 i=0; i<audio->clip_count; i++ ){
458 ent_audio_clip *clip = mdl_arritm( &world->ent_audio_clip,
459 audio->clip_start+i );
460
461 float mod = world->probabilities[ audio->probability_curve ],
462 p = clip->probability * mod;
463
464 bar += p;
465
466 if( chance < bar ){
467
468 audio_lock();
469
470 if( audio->behaviour == k_channel_behaviour_unlimited ){
471 audio_oneshot_3d( &clip->clip, sound_co,
472 audio->transform.s[0],
473 audio->volume );
474 }
475 else if( audio->behaviour == k_channel_behaviour_discard_if_full ){
476 audio_channel *ch =
477 audio_get_group_idle_channel( audio->group,
478 audio->max_channels );
479
480 if( ch ){
481 audio_channel_init( ch, &clip->clip, audio->flags );
482 audio_channel_group( ch, audio->group );
483 audio_channel_set_spacial( ch, sound_co, audio->transform.s[0] );
484 audio_channel_edit_volume( ch, audio->volume, 1 );
485 ch = audio_relinquish_channel( ch );
486 }
487 }
488 else if( audio->behaviour == k_channel_behaviour_crossfade_if_full){
489 audio_channel *ch =
490 audio_get_group_idle_channel( audio->group,
491 audio->max_channels );
492
493 /* group is full */
494 if( !ch ){
495 audio_channel *existing =
496 audio_get_group_first_active_channel( audio->group );
497
498 if( existing ){
499 if( existing->source == &clip->clip ){
500 audio_unlock();
501 return;
502 }
503
504 existing->group = 0;
505 existing = audio_channel_fadeout(existing, audio->crossfade);
506 }
507
508 ch = audio_get_first_idle_channel();
509 }
510
511 if( ch ){
512 audio_channel_init( ch, &clip->clip, audio->flags );
513 audio_channel_group( ch, audio->group );
514 audio_channel_fadein( ch, audio->crossfade );
515 ch = audio_relinquish_channel( ch );
516 }
517 }
518
519 audio_unlock();
520 return;
521 }
522 }
523 }
524
525 VG_STATIC void entity_call( world_instance *world, ent_call *call )
526 {
527 if( call->ent.type == k_ent_volume ){
528 ent_volume_call( world, call );
529 } else if( call->ent.type == k_ent_audio ){
530 ent_audio_call( world, call );
531 }
532 }
533
534 VG_STATIC void world_update( world_instance *world, v3f pos )
535 {
536 world_global.sky_time += world_global.sky_rate * vg.time_delta;
537 world_global.sky_rate = vg_lerp( world_global.sky_rate,
538 world_global.sky_target_rate,
539 vg.time_delta * 5.0 );
540
541 world_routes_update_timer_texts( world );
542 world_routes_update( world );
543 //world_routes_debug( world );
544
545 /* ---- SFD ------------ */
546
547 if( mdl_arrcount( &world->ent_route ) ){
548 u32 closest = 0;
549 float min_dist = INFINITY;
550
551 for( u32 i=0; i<mdl_arrcount( &world->ent_route ); i++ ){
552 ent_route *route = mdl_arritm( &world->ent_route, i );
553 float dist = v3_dist2( route->board_transform[3], pos );
554
555 if( dist < min_dist ){
556 min_dist = dist;
557 closest = i;
558 }
559 }
560
561 if( (world_global.sfd.active_route_board != closest)
562 || network_scores_updated )
563 {
564 network_scores_updated = 0;
565 world_global.sfd.active_route_board = closest;
566
567 ent_route *route = mdl_arritm( &world->ent_route, closest );
568 u32 id = route->official_track_id;
569
570 if( id != 0xffffffff ){
571 struct netmsg_board *local_board =
572 &scoreboard_client_data.boards[id];
573
574 for( int i=0; i<13; i++ ){
575 sfd_encode( i, &local_board->data[27*i] );
576 }
577 }else{
578 sfd_encode( 0, mdl_pstr( &world->meta, route->pstr_name ) );
579 sfd_encode( 1, "No data" );
580 }
581 }
582 }
583 sfd_update();
584
585 static float random_accum = 0.0f;
586 random_accum += vg.time_delta;
587
588 u32 random_ticks = 0;
589
590 while( random_accum > 0.1f ){
591 random_accum -= 0.1f;
592 random_ticks ++;
593 }
594
595 float radius = 25.0f;
596 boxf volume_proximity;
597 v3_add( pos, (v3f){ radius, radius, radius }, volume_proximity[1] );
598 v3_sub( pos, (v3f){ radius, radius, radius }, volume_proximity[0] );
599
600 bh_iter it;
601 bh_iter_init( 0, &it );
602 int idx;
603
604 int in_volume = 0;
605
606 while( bh_next( world->volume_bh, &it, volume_proximity, &idx ) ){
607 ent_volume *volume = mdl_arritm( &world->ent_volume, idx );
608
609 boxf cube = {{-1.0f,-1.0f,-1.0f},{1.0f,1.0f,1.0f}};
610
611 if( volume->type == k_volume_subtype_trigger ){
612 v3f local;
613 m4x3_mulv( volume->to_local, pos, local );
614
615 if( (fabsf(local[0]) <= 1.0f) &&
616 (fabsf(local[1]) <= 1.0f) &&
617 (fabsf(local[2]) <= 1.0f) )
618 {
619 in_volume = 1;
620 vg_line_boxf_transformed( volume->to_world, cube, 0xff00ff00 );
621
622 if( !world_global.in_volume ){
623 ent_call basecall;
624 basecall.ent.index = idx;
625 basecall.ent.type = k_ent_volume;
626 basecall.function = k_ent_function_trigger;
627 basecall.data = NULL;
628
629 entity_call( world, &basecall );
630 }
631 }
632 else
633 vg_line_boxf_transformed( volume->to_world, cube, 0xff0000ff );
634 }
635 else if( volume->type == k_volume_subtype_particle ){
636 vg_line_boxf_transformed( volume->to_world, cube, 0xff00c0ff );
637
638 for( int j=0; j<random_ticks; j++ ){
639 ent_call basecall;
640 basecall.ent.index = idx;
641 basecall.ent.type = k_ent_volume;
642 basecall.function = k_ent_function_trigger;
643 basecall.data = NULL;
644
645 entity_call( world, &basecall );
646 }
647 }
648 }
649 world_global.in_volume = in_volume;
650
651 #if 0
652 if( k_debug_light_indices )
653 {
654 for( int i=0; i<world->light_count; i++ ){
655 struct world_light *light = &world->lights[i];
656 struct classtype_world_light *inf = light->inf;
657
658 u32 colour = 0xff000000;
659 u8 r = inf->colour[0] * 255.0f,
660 g = inf->colour[1] * 255.0f,
661 b = inf->colour[2] * 255.0f;
662
663 colour |= r;
664 colour |= g << 8;
665 colour |= b << 16;
666
667 vg_line_pt3( light->node->co, 0.25f, colour );
668 }
669 }
670
671 #endif
672 }
673
674 /*
675 * -----------------------------------------------------------------------------
676 * API implementation
677 * -----------------------------------------------------------------------------
678 */
679
680 VG_STATIC void ray_world_get_tri( world_instance *world,
681 ray_hit *hit, v3f tri[3] )
682 {
683 for( int i=0; i<3; i++ )
684 v3_copy( world->scene_geo->arrvertices[ hit->tri[i] ].co, tri[i] );
685 }
686
687 VG_STATIC int ray_world( world_instance *world,
688 v3f pos, v3f dir, ray_hit *hit )
689 {
690 return scene_raycast( world->scene_geo, world->geo_bh, pos, dir, hit );
691 }
692
693 /*
694 * Cast a sphere from a to b and see what time it hits
695 */
696 VG_STATIC int spherecast_world( world_instance *world,
697 v3f pa, v3f pb, float r, float *t, v3f n )
698 {
699 bh_iter it;
700 bh_iter_init( 0, &it );
701
702 boxf region;
703 box_init_inf( region );
704 box_addpt( region, pa );
705 box_addpt( region, pb );
706
707 v3_add( (v3f){ r, r, r}, region[1], region[1] );
708 v3_add( (v3f){-r,-r,-r}, region[0], region[0] );
709
710 v3f dir;
711 v3_sub( pb, pa, dir );
712
713 v3f dir_inv;
714 dir_inv[0] = 1.0f/dir[0];
715 dir_inv[1] = 1.0f/dir[1];
716 dir_inv[2] = 1.0f/dir[2];
717
718 int hit = -1;
719 float min_t = 1.0f;
720
721 int idx;
722 while( bh_next( world->geo_bh, &it, region, &idx ) ){
723 u32 *ptri = &world->scene_geo->arrindices[ idx*3 ];
724 v3f tri[3];
725
726 boxf box;
727 box_init_inf( box );
728
729 for( int j=0; j<3; j++ ){
730 v3_copy( world->scene_geo->arrvertices[ptri[j]].co, tri[j] );
731 box_addpt( box, tri[j] );
732 }
733
734 v3_add( (v3f){ r, r, r}, box[1], box[1] );
735 v3_add( (v3f){-r,-r,-r}, box[0], box[0] );
736
737 if( !ray_aabb1( box, pa, dir_inv, 1.0f ) )
738 continue;
739
740 float t;
741 v3f n1;
742 if( spherecast_triangle( tri, pa, dir, r, &t, n1 ) ){
743 if( t < min_t ){
744 min_t = t;
745 hit = idx;
746 v3_copy( n1, n );
747 }
748 }
749 }
750
751 *t = min_t;
752 return hit;
753 }
754
755 VG_STATIC
756 struct world_surface *world_tri_index_surface( world_instance *world,
757 u32 index )
758 {
759 for( int i=1; i<world->surface_count; i++ ){
760 struct world_surface *surf = &world->surfaces[i];
761
762 if( (index >= surf->sm_geo.vertex_start) &&
763 (index < surf->sm_geo.vertex_start+surf->sm_geo.vertex_count ) )
764 {
765 return surf;
766 }
767 }
768
769 return &world->surfaces[0];
770 }
771
772 VG_STATIC struct world_surface *world_contact_surface( world_instance *world,
773 rb_ct *ct )
774 {
775 return world_tri_index_surface( world, ct->element_id );
776 }
777
778 VG_STATIC struct world_surface *ray_hit_surface( world_instance *world,
779 ray_hit *hit )
780 {
781 return world_tri_index_surface( world, hit->tri[0] );
782 }
783
784 /*
785 * -----------------------------------------------------------------------------
786 * Audio sampling
787 * -----------------------------------------------------------------------------
788 */
789
790 VG_STATIC
791 enum audio_sprite_type world_audio_sample_sprite_random(v3f origin, v3f output);
792 VG_STATIC void world_audio_sample_distances( v3f co, int *index, float *value );
793
794 #include "audio.h"
795
796 /*
797 * Trace out a random point, near the player to try and determine water areas
798 */
799 VG_STATIC
800 enum audio_sprite_type world_audio_sample_sprite_random(v3f origin, v3f output)
801 {
802 v3f chance = { (vg_randf()-0.5f) * 30.0f,
803 8.0f,
804 (vg_randf()-0.5f) * 30.0f };
805
806 v3f pos;
807 v3_add( chance, origin, pos );
808
809 ray_hit contact;
810 contact.dist = vg_minf( 16.0f, pos[1] );
811
812 world_instance *world = get_active_world();
813
814 if( ray_world( world, pos, (v3f){0.0f,-1.0f,0.0f}, &contact ) ){
815 struct world_surface *mat = ray_hit_surface( world, &contact );
816
817 if( mat->info.surface_prop == k_surface_prop_grass){
818 v3_copy( contact.pos, output );
819 return k_audio_sprite_type_grass;
820 }
821 else{
822 return k_audio_sprite_type_none;
823 }
824 }
825
826 output[0] = pos[0];
827 output[1] = 0.0f;
828 output[2] = pos[2];
829
830 float dist = fabsf(output[1] - origin[1]);
831
832 if( world->water.enabled && dist<=40.0f )
833 return k_audio_sprite_type_water;
834 else
835 return k_audio_sprite_type_none;
836 }
837
838 VG_STATIC void world_audio_sample_distances( v3f co, int *index, float *value )
839 {
840 float inr3 = 0.57735027,
841 inr2 = 0.70710678118;
842
843 v3f sample_directions[] = {
844 { -1.0f, 0.0f, 0.0f },
845 { 1.0f, 0.0f, 0.0f },
846 { 0.0f, 0.0f, 1.0f },
847 { 0.0f, 0.0f, -1.0f },
848 { 0.0f, 1.0f, 0.0f },
849 { 0.0f, -1.0f, 0.0f },
850 { -inr3, inr3, inr3 },
851 { inr3, inr3, inr3 },
852 { -inr3, inr3, -inr3 },
853 { inr3, inr3, -inr3 },
854 { -inr2, 0.0f, inr2 },
855 { inr2, 0.0f, inr2 },
856 { -inr2, 0.0f, -inr2 },
857 { inr2, 0.0f, -inr2 },
858 };
859
860 static int si = 0;
861 static float distances[16];
862
863 ray_hit ray;
864 ray.dist = 5.0f;
865
866 v3f rc, rd, ro;
867 v3_copy( sample_directions[ si ], rd );
868 v3_add( co, (v3f){0.0f,1.5f,0.0f}, ro );
869 v3_copy( ro, rc );
870
871 float dist = 200.0f;
872
873 for( int i=0; i<10; i++ ){
874 if( ray_world( get_active_world(), rc, rd, &ray ) ){
875 dist = (float)i*5.0f + ray.dist;
876 break;
877 }
878 else{
879 v3_muladds( rc, rd, ray.dist, rc );
880 }
881 }
882
883 distances[si] = dist;
884
885 if( vg_lines.draw ){
886 for( int i=0; i<14; i++ ){
887 if( distances[i] != 200.0f ){
888 u32 colours[] = { VG__RED, VG__BLUE, VG__GREEN,
889 VG__CYAN, VG__YELOW, VG__PINK,
890 VG__WHITE };
891
892 u32 colour = colours[i%7];
893
894 v3f p1;
895 v3_muladds( ro, sample_directions[i], distances[i], p1 );
896 vg_line( ro, p1, colour );
897 vg_line_pt3( p1, 0.1f, colour );
898 }
899 }
900 }
901
902 *index = si;
903 *value = dist;
904
905 si ++;
906 if( si >= 14 )
907 si = 0;
908 }
909
910 #endif /* WORLD_H */