semantics and world reloading
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.h
1 #ifndef SKATERIFT_H
2 #define SKATERIFT_H
3
4 #include "common.h"
5
6 struct{
7 enum async_operation{
8 k_async_op_none,
9 k_async_op_clientloading,
10 k_async_op_world_preloading,
11 k_async_op_world_loading,
12 k_workshop_form_op_loading_model,
13 k_workshop_form_op_downloading_submission,
14 k_workshop_form_op_publishing_update,
15 k_workshop_op_item_scan,
16 k_workshop_op_item_load
17 }
18 async_op;
19 }
20 static skaterift = { .async_op = k_async_op_clientloading };
21
22
23 /* Skaterift api */
24
25 static void skaterift_change_world( const char *world_path );
26 static int skaterift_change_world_command( int argc, const char *argv[] );
27
28
29
30
31
32 /*
33 * Start a new operation or crash if we are already running one. you can avoid
34 * crashing the game by checking the async status yourself before calling.
35 */
36 VG_STATIC void skaterift_begin_op( enum async_operation op )
37 {
38 if( skaterift.async_op != k_async_op_none ){
39 vg_fatal_error( "Async executing op(%d), tried to start op(%d)\n",
40 skaterift.async_op, op );
41 }
42
43 skaterift.async_op = op;
44 vg_info( "Starting op( %d )\n", op );
45 }
46
47 /*
48 * Switch operation for those who have multiple parts
49 */
50 VG_STATIC void skaterift_shift_op( enum async_operation op )
51 {
52 if( skaterift.async_op == k_async_op_none ){
53 vg_fatal_error( "No current op, cannot shift operation (%d)\n", op );
54 }
55
56 skaterift.async_op = op;
57 vg_info( "Shifting to op( %d )\n", op );
58 }
59
60 /*
61 * Finished operation, otheres can now run
62 */
63 VG_STATIC void skaterift_end_op(void)
64 {
65 vg_info( "Finishing op( %d )\n", skaterift.async_op );
66 skaterift.async_op = k_async_op_none;
67 }
68
69 #endif /* SKATERIFT_H */