put in its own file
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.h
1 #ifndef SKATERIFT_H
2 #define SKATERIFT_H
3
4 #define SKATERIFT_APPID 2103940
5
6 #define VG_TIMESTEP_FIXED (1.0/60.0)
7 #define VG_3D
8 #define VG_GAME
9 #define VG_MSG_V1_SUPPORT
10 #include "vg/vg.h"
11
12 #include "common.h"
13 #include "world.h"
14 #include "addon.h"
15 #include "addon_cache.h"
16
17 struct{
18 enum async_operation{
19 k_async_op_none,
20 k_async_op_clientloading,
21 k_async_op_world_preloading,
22 k_async_op_world_loading,
23 k_async_op_world_scan,
24 k_async_op_world_load_preview,
25 k_async_op_board_scan,
26 k_async_op_board_load,
27 k_async_op_write_savedata,
28 k_workshop_form_op_loading_model,
29 k_workshop_form_op_downloading_submission,
30 k_workshop_form_op_publishing_update,
31 }
32 async_op;
33 }
34 static skaterift = { .async_op = k_async_op_clientloading };
35
36 /* Skaterift api */
37 static void skaterift_change_world_start( void );
38 static int skaterift_change_world_command( int argc, const char *argv[] );
39
40 /*
41 * Start a new operation or crash if we are already running one. you can avoid
42 * crashing the game by checking the async status yourself before calling.
43 */
44 VG_STATIC void skaterift_begin_op( enum async_operation op )
45 {
46 if( vg_thread_purpose() == k_thread_purpose_loader ){
47 vg_fatal_error( "Can't do that here\n" );
48 }
49
50 if( skaterift.async_op != k_async_op_none ){
51 vg_fatal_error( "Async executing op(%d), tried to start op(%d)\n",
52 skaterift.async_op, op );
53 }
54
55 skaterift.async_op = op;
56 vg_info( "Starting op( %d )\n", op );
57 }
58
59 /*
60 * Switch operation for those who have multiple parts
61 */
62 VG_STATIC void skaterift_shift_op( enum async_operation op )
63 {
64 if( skaterift.async_op == k_async_op_none ){
65 vg_fatal_error( "No current op, cannot shift operation (%d)\n", op );
66 }
67
68 skaterift.async_op = op;
69 vg_info( "Shifting to op( %d )\n", op );
70 }
71
72 VG_STATIC void skaterift_end_op(void);
73 VG_STATIC void async_skaterift_end_op( void *data, u32 size ){
74 skaterift_end_op();
75 }
76
77 /*
78 * Finished operation, otheres can now run
79 */
80 VG_STATIC void skaterift_end_op(void)
81 {
82 if( vg_thread_purpose() == k_thread_purpose_loader ){
83 vg_async_call( async_skaterift_end_op, NULL, 0 );
84 }
85 else{
86 vg_info( "Finishing op( %d )\n", skaterift.async_op );
87 skaterift.async_op = k_async_op_none;
88 }
89 }
90
91 #endif /* SKATERIFT_H */