animator bugs
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
1 /*
2 * =============================================================================
3 *
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
10 *
11 * =============================================================================
12 */
13
14 #if 1
15
16 //#define SR_NETWORKED
17
18 #ifndef VG_RELEASE
19 #define VG_DEVWINDOW
20 #endif
21
22 /*
23 * system headers
24 * --------------------- */
25
26 #include "skaterift.h"
27 #include "steam.h"
28 #include "render.h"
29 #include "audio.h"
30
31 #include "world.h"
32
33 #include "font.h"
34 #include "player.h"
35
36 #include "network.h"
37 #include "menu.h"
38 #include "vehicle.h"
39 #include "pointcloud.h"
40 #include "save.h"
41
42 /* unity build
43 * ----------------- */
44
45 #include "world.c"
46 #include "player.c"
47 #include "vehicle.c"
48 #include "entity.c"
49 #include "workshop.c"
50 #include "addon.c"
51 #include "highscores.c"
52 #include "save.c"
53
54 static struct player_avatar localplayer_avatar;
55
56 int main( int argc, char *argv[] ){
57 vg_mem.use_libc_malloc = 0;
58 vg_set_mem_quota( 160*1024*1024 );
59 vg_enter( argc, argv, "Voyager Game Engine" );
60 return 0;
61 }
62
63 VG_STATIC void vg_launch_opt(void){}
64
65 VG_STATIC void vg_preload(void){
66 skaterift_read_savedata();
67
68 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
69 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
70 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
71 vg_info(" | \\ / | | / | | \\ | / | \n" );
72 vg_info(" | \\/ | | / | | \\ | / | \n" );
73 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
74 "SOFTWARE\n" );
75
76 steam_init();
77 vg_loader_step( NULL, steam_end );
78 vg_loader_step( network_init, network_end );
79 }
80
81 VG_STATIC void load_playermodels(void){
82 /* FIXME: hack */
83 shader_model_character_view_register();
84 shader_model_board_view_register();
85 shader_model_entity_register();
86 }
87
88 VG_STATIC void async_skaterift_player_start( void *payload, u32 size ){
89 localplayer.viewable_world = world_current_instance();
90 localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
91 }
92
93 static void async_call_ready( void *payload, u32 size ){
94 skaterift.op = k_async_op_none;
95 }
96
97 static void skaterift_restore_state(void){
98 vg_msg sav = {0};
99 sav.buf = savedata.buf;
100 sav.len = savedata.len;
101 sav.max = sizeof(savedata.buf);
102
103 vg_msg player = sav;
104 if( vg_msg_seekframe( &player, "player", 0 ) ){
105 addon_alias q;
106
107 /* board */
108 skaterift_read_addon_alias( &player, "board", k_addon_type_board, &q );
109 u32 reg_id = addon_match( &q );
110 if( reg_id != 0xffffffff ){
111 localplayer.board_view_slot =
112 addon_cache_create_viewer( k_addon_type_board, reg_id );
113 }
114
115 /* playermodel */
116 skaterift_read_addon_alias( &player, "playermodel",
117 k_addon_type_player, &q );
118 reg_id = addon_match( &q );
119
120 if( reg_id == 0xffffffff ) reg_id = 0;
121 localplayer.playermodel_view_slot =
122 addon_cache_create_viewer( k_addon_type_player, reg_id );
123 }
124
125 vg_msg world = sav;
126 if( vg_msg_seekframe( &world, "world", 0 ) ){
127 addon_alias q;
128
129 /* world */
130 skaterift_read_addon_alias( &world, "alias", k_addon_type_world, &q );
131 u32 reg_id = addon_match( &q );
132 if( reg_id != 0xffffffff ){
133 addon_reg *reg = get_addon_from_index( k_addon_type_world, reg_id );
134
135 world_loader.generate_point_cloud = 0;
136 world_loader.reg = reg;
137 world_loader.state = k_world_loader_load;
138 skaterift_world_changer_thread(NULL);
139
140 world_static.active_world = vg_msg_seekkvu32( &world, "index", 0 );
141 world_static.active_trigger_volume_count = 0;
142 localplayer.viewable_world = world_current_instance();
143
144 vg_msg_cmd position = vg_msg_seekkv( &world, "position", 0 );
145 v3f pos;
146 vg_msg_convert_num( &position, k_vg_msg_float|k_vg_msg_32b, 3, pos );
147 player__setpos( &localplayer, pos );
148 }
149 }
150 }
151
152 VG_STATIC void vg_load(void){
153 vg_console_reg_cmd( "changeworld", skaterift_change_world_command, NULL );
154
155 vg_loader_step( render_init, NULL );
156 vg_loader_step( menu_init, NULL );
157 vg_loader_step( pointcloud_init, NULL );
158 vg_loader_step( world_init, NULL );
159 vg_loader_step( vehicle_init, NULL );
160 vg_loader_step( font3d_init, NULL );
161 vg_loader_step( gui_init, NULL );
162
163 vg_loader_step( player_init, NULL );
164 vg_loader_step( player_ragdoll_init, NULL );
165
166 /* content stuff */
167 vg_loader_step( addon_system_init, NULL );
168 vg_loader_step( workshop_init, NULL );
169 vg_loader_step( skateshop_init, NULL );
170
171 /* ----------------- */
172 vg_loader_step( load_playermodels, NULL );
173
174 /* player setup */
175 u32 bytes = 1024*1024*10;
176 skaterift.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
177 skaterift.replay.size = bytes;
178 replay_clear( &skaterift.replay );
179
180 player__create( &localplayer );
181 player_avatar_load( &localplayer_avatar, "models/ch_none.mdl" );
182 player__use_avatar( &localplayer, &localplayer_avatar );
183 player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
184 player__bind( &localplayer );
185
186 /* --------------------- */
187
188 vg_bake_shaders();
189 vg_loader_step( audio_init, audio_free );
190
191 /* 'systems' are completely loaded now */
192
193 /* load home/permanent world manually */
194 world_loader.reg = NULL;
195 strcpy( world_loader.override_name, "mp_spawn" );
196 world_loader.generate_point_cloud = 1;
197 world_loader.world_index = 0;
198 world_load_mdl( "maps/mp_spawn/main.mdl" );
199
200 vg_async_call( async_skaterift_player_start, NULL, 0 );
201 vg_async_stall();
202
203 /* Completing addon registrations
204 * -------------------------------------
205 */
206
207 /* understate diy. */
208 addon_reg *spawn = addon_mount_local_addon( "maps/mp_spawn",
209 k_addon_type_world,
210 ".mdl" );
211 {
212 vg_msg msg = {0};
213 msg.buf = spawn->metadata;
214 msg.max = sizeof(spawn->metadata);
215 vg_msg_frame( &msg, "workshop" );
216 vg_msg_wkvstr( &msg, "title", "Understate DIY" );
217 vg_msg_end_frame( &msg );
218 vg_msg_wkvstr( &msg, "location", "USA" );
219 spawn->metadata_len = msg.cur;
220 }
221
222 /* mtzero island */
223 addon_reg *mtzero = addon_mount_local_addon( "maps/mp_mtzero",
224 k_addon_type_world,
225 ".mdl" );
226 {
227 vg_msg msg = {0};
228 msg.buf = mtzero->metadata;
229 msg.max = sizeof(mtzero->metadata);
230 vg_msg_frame( &msg, "workshop" );
231 vg_msg_wkvstr( &msg, "title", "Mt.Zero Island" );
232 vg_msg_end_frame( &msg );
233 vg_msg_wkvstr( &msg, "location", "Australia" );
234 mtzero->metadata_len = msg.cur;
235 }
236
237 global_skateshop.selected_world_id=1;
238 global_skateshop.pointcloud_world_id=1;
239 skateshop_world_preview_loader_thread( mtzero ); /* HACK */
240
241 vg_console_load_autos();
242 menu_link();
243
244 addon_mount_content_folder( k_addon_type_player,
245 "playermodels", ".mdl" );
246 addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
247 addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
248 addon_mount_workshop_items();
249 vg_async_call( async_addon_reg_update, NULL, 0 );
250 vg_async_stall();
251
252 /* and now */
253 skaterift_restore_state();
254 vg_loader_step( NULL, skaterift_write_savedata );
255
256 board_processview_thread(NULL);
257 vg_async_call( async_call_ready, NULL, 0 );
258 }
259
260 VG_STATIC void draw_origin_axis(void){
261 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
262 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
263 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
264 }
265 static void skaterift_change_world_preupdate(void);
266
267 /*
268 * UPDATE LOOP
269 * ---------------------------------------------------------------------------*/
270
271 VG_STATIC void vg_pre_update(void){
272 srinput.enabled = 1;
273
274 steam_update();
275 skaterift_preupdate_inputs();
276 if( skaterift.op == k_async_op_clientloading ) return;
277 if( world_loader.state == k_world_loader_preload )
278 skaterift_change_world_preupdate();
279
280 draw_origin_axis();
281 network_update();
282
283 /* time rate */
284 f32 target = 1;
285 if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu) )
286 target = 0;
287
288 vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
289 vg.time_rate = vg_smoothstepf( skaterift.time_rate );
290
291 player__pre_update( &localplayer );
292 global_skateshop_preupdate();
293 skaterift_replay_pre_update();
294
295 world_update( world_current_instance(), localplayer.rb.co );
296 audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
297 }
298
299 VG_STATIC void vg_fixed_update(void){
300 if( skaterift.op == k_async_op_clientloading ) return;
301
302 world_routes_fixedupdate( world_current_instance() );
303 player__update( &localplayer );
304 vehicle_update_fixed();
305 }
306
307 VG_STATIC void vg_post_update(void){
308 if( skaterift.op == k_async_op_clientloading ) return;
309
310 player__post_update( &localplayer );
311
312 float dist;
313 int sample_index;
314 world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
315
316 audio_lock();
317 vg_dsp.echo_distances[sample_index] = dist;
318
319 v3f ears = { 1.0f,0.0f,0.0f };
320 m3x3_mulv( skaterift.cam.transform, ears, ears );
321 v3_copy( ears, vg_audio.external_listener_ears );
322 v3_copy( skaterift.cam.transform[3], vg_audio.external_listener_pos );
323
324 if( localplayer.gate_waiting ){
325 m4x3_mulv( localplayer.gate_waiting->transport,
326 vg_audio.external_listener_pos,
327 vg_audio.external_listener_pos );
328 }
329
330 v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
331 audio_unlock();
332
333 vehicle_update_post();
334 }
335
336 /*
337 * RENDERING
338 * ---------------------------------------------------------------------------*/
339
340 VG_STATIC void vg_framebuffer_resize( int w, int h ){
341 render_fb_resize();
342 }
343
344 VG_STATIC void present_view_with_post_processing(void){
345 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
346 glViewport( 0,0, vg.window_x, vg.window_y );
347
348 glEnable(GL_BLEND);
349 glDisable(GL_DEPTH_TEST);
350 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
351 glBlendEquation(GL_FUNC_ADD);
352
353 v2f inverse;
354 render_fb_inverse_ratio( gpipeline.fb_main, inverse );
355
356 if( k_blur_effect ){
357 shader_blitblur_use();
358 shader_blitblur_uTexMain( 0 );
359 shader_blitblur_uTexMotion( 1 );
360 shader_blitblur_uBlurStrength( k_blur_strength /
361 (vg.time_frame_delta*60.0) );
362 shader_blitblur_uInverseRatio( inverse );
363
364 inverse[0] -= 0.0001f;
365 inverse[1] -= 0.0001f;
366 shader_blitblur_uClampUv( inverse );
367
368 static f64 effect_time = 133.0;
369 effect_time += vg.time_frame_delta;
370 shader_blitblur_uTime( effect_time );
371
372 f32 glitch_strength = 0.0f;
373 if( skaterift.activity == k_skaterift_replay ){
374 glitch_strength = 0.005f;
375 if( skaterift.replay_control == k_replay_control_play )
376 glitch_strength = 0.005f;
377 else
378 glitch_strength += 0.005f*skaterift.track_velocity;
379 }
380 shader_blitblur_uGlitchStrength( glitch_strength );
381
382 v2f override;
383 if( skaterift.activity == k_skaterift_menu )
384 v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override );
385 else
386 v2_zero( override );
387 shader_blitblur_uOverrideDir( override );
388
389 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
390 render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
391 }
392 else{
393 shader_blit_use();
394 shader_blit_uTexMain( 0 );
395 shader_blit_uInverseRatio( inverse );
396 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
397 }
398
399 render_fsquad();
400 }
401
402 VG_STATIC void render_player_transparent(void){
403 static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
404 SAIS OTHERWISE */
405
406 m4x3_copy( skaterift.cam.transform, small_cam.transform );
407
408 small_cam.fov = skaterift.cam.fov;
409 small_cam.nearz = 0.05f;
410 small_cam.farz = 60.0f;
411
412 camera_update_view( &small_cam );
413 camera_update_projection( &small_cam );
414 camera_finalize( &small_cam );
415
416 /* Draw player to window buffer and blend background ontop */
417 player__render( &small_cam, &localplayer );
418 }
419
420 VG_STATIC void render_scene(void){
421 /* Draw world */
422 glEnable( GL_DEPTH_TEST );
423
424 world_instance *view_world = localplayer.viewable_world;
425
426 if( view_world == NULL ){
427 glClearColor( 0.25f, 0.25f, 0.0f, 1.0f );
428 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
429 return;
430 }
431
432 for( u32 i=0; i<vg_list_size(world_static.worlds); i++ ){
433 if( world_static.worlds[i].status == k_world_status_loaded ){
434 world_prerender( &world_static.worlds[i] );
435 }
436 }
437
438 render_world( view_world, &skaterift.cam, 0 );
439
440 render_water_texture( view_world, &skaterift.cam, 0 );
441 render_fb_bind( gpipeline.fb_main, 1 );
442 render_water_surface( view_world, &skaterift.cam );
443 }
444
445 VG_STATIC void render_scene_gate_subview(void){
446 render_fb_bind( gpipeline.fb_main, 1 );
447 world_instance *view_world = localplayer.viewable_world;
448 if( !view_world ) return; /* ??? */
449
450 int depth = 1;
451 if( localplayer.gate_waiting ) depth = 0;
452 render_world_gates( view_world, &skaterift.cam, depth );
453 }
454
455 VG_STATIC void skaterift_composite_maincamera(void){
456 camera_lerp( &localplayer.cam, &global_skateshop.cam,
457 vg_smoothstepf(global_skateshop.factive), &skaterift.cam );
458
459 if( skaterift.activity == k_skaterift_replay ){
460 skaterift_get_replay_camera( &skaterift.cam );
461 }
462
463 skaterift.cam.nearz = 0.1f;
464 skaterift.cam.farz = 2100.0f;
465
466 camera_update_transform( &skaterift.cam );
467
468 if( localplayer.gate_waiting ){
469 m3x3_mul( localplayer.basis_gate, skaterift.cam.transform,
470 skaterift.cam.transform );
471 }
472 else{
473 m3x3_mul( localplayer.basis, skaterift.cam.transform,
474 skaterift.cam.transform );
475 }
476
477 camera_update_view( &skaterift.cam );
478 camera_update_projection( &skaterift.cam );
479 camera_finalize( &skaterift.cam );
480 }
481
482 VG_STATIC void render_main_game(void){
483 if( skaterift.activity == k_skaterift_replay ){
484 player__animate_from_replay( &localplayer, &skaterift.replay );
485 }
486 else{
487 player__animate( &localplayer );
488 skaterift_record_frame( &skaterift.replay, 0 );
489 }
490 player__pre_render( &localplayer );
491
492 skaterift_composite_maincamera();
493
494 /* --------------------------------------------------------------------- */
495
496 /* variable res target */
497 render_fb_bind( gpipeline.fb_main, 1 );
498 glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
499 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
500
501 render_scene();
502 glEnable( GL_DEPTH_TEST );
503
504 /* full res target */
505 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
506 glViewport( 0,0, vg.window_x, vg.window_y );
507
508 render_player_transparent(); /* needs to read the depth buffer before we fuck
509 it up with the oblique rendering inside the
510 portals */
511
512 /* continue with variable rate */
513 render_scene_gate_subview();
514
515 /* composite */
516 present_view_with_post_processing();
517
518 /* --------------------------------------------------------------------- */
519
520 /* capture the current resume frame at the very last point */
521 if( button_down( k_srbind_reset ) ){
522 if( skaterift.activity == k_skaterift_default ){
523 skaterift.activity = k_skaterift_replay;
524 skaterift_record_frame( &skaterift.replay, 1 );
525 if( skaterift.replay.head ){
526 skaterift.replay.cursor = skaterift.replay.head->time;
527 skaterift.replay.cursor_frame = skaterift.replay.head;
528 }
529 skaterift.replay_control = k_replay_control_scrub;
530 }
531 }
532 }
533
534 VG_STATIC void vg_render(void){
535 if( skaterift.op == k_async_op_clientloading ){
536 _vg_loader_render();
537 return;
538 }
539
540 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
541
542 glViewport( 0,0, vg.window_x, vg.window_y );
543 glDisable( GL_DEPTH_TEST );
544 glDisable( GL_BLEND );
545
546 glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
547 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
548
549 render_main_game();
550 m4x4_copy( skaterift.cam.mtx.pv, vg.pv );
551
552 /* Other shite */
553 glDisable(GL_BLEND);
554 glDisable(GL_DEPTH_TEST);
555 vg_lines_drawall();
556 glViewport( 0,0, vg.window_x, vg.window_y );
557 gui_draw();
558 }
559
560 VG_STATIC void vg_gui(void){
561 if( skaterift.op == k_async_op_clientloading ) return;
562
563 menu_update();
564 if( skaterift.activity == k_skaterift_menu ){
565 glClear( GL_DEPTH_BUFFER_BIT );
566 menu_render();
567 }
568
569 player__im_gui( &localplayer );
570 world_instance *world = world_current_instance();
571
572 skaterift_replay_imgui();
573 workshop_form_gui();
574 render_view_framebuffer_ui();
575 }
576
577
578 #else
579
580 #include "skaterift_imgui_dev.c"
581
582 #endif