chaos pt 2
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
1 /*
2 * =============================================================================
3 *
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
10 *
11 * =============================================================================
12 */
13
14 #if 1
15
16 #define SR_NETWORKED
17 #define SR_USE_LOCALHOST
18
19 #ifndef VG_RELEASE
20 #define VG_DEVWINDOW
21 #endif
22
23 /*
24 * system headers
25 * --------------------- */
26
27 #include "skaterift.h"
28 #include "steam.h"
29 #include "render.h"
30 #include "audio.h"
31
32 #include "world.h"
33
34 #include "font.h"
35 #include "player.h"
36
37 #include "network.h"
38 #include "menu.h"
39 #include "vehicle.h"
40 #include "save.h"
41 #include "player_remote.h"
42
43 /* unity build
44 * ----------------- */
45
46 #include "world.c"
47 #include "player.c"
48 #include "vehicle.c"
49 #include "entity.c"
50 #include "workshop.c"
51 #include "addon.c"
52 #include "highscores.c"
53 #include "save.c"
54 #include "respawn.c"
55 #include "network.c"
56 #include "player_remote.c"
57 #include "vg/vg_audio_dsp.h"
58
59 static int k_tools_mode = 0;
60
61 int main( int argc, char *argv[] ){
62 vg_mem.use_libc_malloc = 0;
63 vg_set_mem_quota( 160*1024*1024 );
64 vg_enter( argc, argv, "Voyager Game Engine" );
65 return 0;
66 }
67
68 static void vg_launch_opt(void){
69 const char *arg;
70 if( vg_long_opt( "noauth" ) ){
71 network_client.auth_mode = eServerModeNoAuthentication;
72 }
73
74 if( (arg = vg_long_opt_arg( "server" )) ){
75 vg_strncpy( arg, network_client.server_adress, 64,
76 k_strncpy_overflow_fatal );
77 }
78
79 if( vg_long_opt( "tools" ) ){
80 k_tools_mode = 1;
81 }
82 }
83
84 static void vg_preload(void){
85 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
86 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
87 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
88 vg_info(" | \\ / | | / | | \\ | / | \n" );
89 vg_info(" | \\/ | | / | | \\ | / | \n" );
90 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
91 "SOFTWARE\n" );
92
93 vg_loader_step( remote_players_init, NULL );
94
95 if( k_tools_mode )
96 return;
97
98 steam_init();
99 vg_loader_step( NULL, steam_end );
100 vg_loader_step( network_init, network_end );
101 }
102
103 static void load_playermodels(void){
104 /* FIXME: hack */
105 shader_model_character_view_register();
106 shader_model_board_view_register();
107 shader_model_entity_register();
108 }
109
110 static void async_skaterift_player_start( void *payload, u32 size ){
111 world_switch_instance(0);
112 }
113
114 static void async_call_ready( void *payload, u32 size ){
115 skaterift.op = k_async_op_none;
116 }
117
118 static void skaterift_restore_state(void){
119 savedata_file sav;
120 strcpy( sav.path, str_skaterift_main_save );
121 savedata_file_read( &sav );
122
123 vg_msg kvsav;
124 vg_msg_init( &kvsav, sav.buf, sizeof(sav.buf) );
125
126 u32 board_reg_id = 0,
127 player_reg_id = 0;
128
129 vg_msg_cursor orig = kvsav.cur;
130
131 if( vg_msg_seekframe( &kvsav, "player" ) ){
132 addon_alias q;
133
134 /* board */
135 skaterift_read_addon_alias( &kvsav, "board", k_addon_type_board, &q );
136 u32 reg_id = addon_match( &q );
137 if( reg_id != 0xffffffff )
138 board_reg_id = reg_id;
139
140 /* playermodel */
141 skaterift_read_addon_alias( &kvsav, "playermodel",
142 k_addon_type_player, &q );
143 reg_id = addon_match( &q );
144 if( reg_id != 0xffffffff )
145 player_reg_id = reg_id;
146 }
147
148 localplayer.board_view_slot =
149 addon_cache_create_viewer( k_addon_type_board, board_reg_id );
150 localplayer.playermodel_view_slot =
151 addon_cache_create_viewer( k_addon_type_player, player_reg_id );
152
153 kvsav.cur = orig;
154
155 #if 0
156 if( vg_msg_seekframe( &kvsav, "world" ) ){
157 addon_alias q;
158
159 /* world */
160 skaterift_read_addon_alias( &kvsav, "alias", k_addon_type_world, &q );
161 u32 reg_id = addon_match( &q );
162 if( reg_id != 0xffffffff ){
163 addon_reg *reg = get_addon_from_index( k_addon_type_world, reg_id );
164
165 world_static.load_state = k_world_loader_load;
166 struct world_load_args args = {
167 .purpose = k_world_purpose_client,
168 .reg = reg
169 };
170 skaterift_world_load_thread( &args );
171
172 world_set_active_instance( vg_msg_getkvu32( &kvsav, "index", 0 ) );
173 world_static.active_trigger_volume_count = 0;
174 localplayer.viewable_world = world_current_instance();
175 }
176
177 v3f pos;
178 vg_msg_getkvv3f( &kvsav, "position", pos, (v3f){0.0f,0.0f,0.0f} );
179
180 if( v3_length2(pos) > 1.0f )
181 player__setpos( pos );
182 }
183 #endif
184 }
185
186 static void vg_load(void){
187 if( k_tools_mode ){
188 vg_async_call( async_call_ready, NULL, 0 );
189 return;
190 }
191
192 vg_console_reg_cmd( "load_world", skaterift_load_world_command, NULL );
193 vg_console_reg_cmd( "switch_active_instance",
194 skaterift_switch_instance_cmd, NULL );
195
196 vg_loader_step( render_init, NULL );
197 vg_loader_step( menu_init, NULL );
198 vg_loader_step( world_init, NULL );
199 vg_loader_step( vehicle_init, NULL );
200 vg_loader_step( font3d_init, NULL );
201 vg_loader_step( gui_init, NULL );
202
203 vg_loader_step( player_init, NULL );
204 vg_loader_step( player_ragdoll_init, NULL );
205
206 /* content stuff */
207 vg_loader_step( addon_system_init, NULL );
208 vg_loader_step( workshop_init, NULL );
209 vg_loader_step( skateshop_init, NULL );
210
211 /* ----------------- */
212 vg_loader_step( load_playermodels, NULL );
213
214 /* player setup */
215 u32 bytes = 1024*1024*10;
216 skaterift.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
217 skaterift.replay.size = bytes;
218 replay_clear( &skaterift.replay );
219
220 player_load_animation_reference( "models/ch_none.mdl" );
221
222 player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
223 player__bind();
224
225 /* --------------------- */
226
227 vg_bake_shaders();
228 vg_loader_step( audio_init, audio_free );
229
230 /* 'systems' are completely loaded now */
231
232 /* Completing addon registrations
233 * -------------------------------------
234 */
235
236 /* hub world */
237 addon_reg *hub =
238 addon_mount_local_addon( "maps/dev_hub", k_addon_type_world, ".mdl" );
239 hub->metadata_len = 0;
240
241 /* understate diy. */
242 addon_reg *spawn = addon_mount_local_addon( "maps/mp_spawn",
243 k_addon_type_world,
244 ".mdl" );
245 {
246 vg_msg msg;
247 vg_msg_init( &msg, spawn->metadata, sizeof(spawn->metadata) );
248 vg_msg_frame( &msg, "workshop" );
249 vg_msg_wkvstr( &msg, "title", "Understate DIY" );
250 vg_msg_end_frame( &msg );
251 vg_msg_wkvstr( &msg, "location", "USA" );
252 spawn->metadata_len = msg.cur.co;
253 }
254
255 /* mtzero island */
256 addon_reg *mtzero = addon_mount_local_addon( "maps/mp_mtzero",
257 k_addon_type_world,
258 ".mdl" );
259 {
260 vg_msg msg;
261 vg_msg_init( &msg, spawn->metadata, sizeof(mtzero->metadata) );
262 vg_msg_frame( &msg, "workshop" );
263 vg_msg_wkvstr( &msg, "title", "Mt.Zero Island" );
264 vg_msg_end_frame( &msg );
265 vg_msg_wkvstr( &msg, "location", "Australia" );
266 mtzero->metadata_len = msg.cur.co;
267 }
268
269 /* load home/permanent world manually */
270 world_static.load_state = k_world_loader_load;
271
272 struct world_load_args args = {
273 .purpose = k_world_purpose_hub,
274 .reg = hub
275 };
276 skaterift_world_load_thread( &args );
277
278 vg_async_call( async_skaterift_player_start, NULL, 0 );
279 vg_async_stall();
280
281 vg_console_load_autos();
282 menu_link();
283
284 addon_mount_content_folder( k_addon_type_player,
285 "playermodels", ".mdl" );
286 addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
287 addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
288 addon_mount_workshop_items();
289 vg_async_call( async_addon_reg_update, NULL, 0 );
290 vg_async_stall();
291
292 /* and now */
293 skaterift_restore_state();
294 vg_loader_step( NULL, skaterift_autosave_synchronous );
295
296 //board_processview_thread(NULL);
297 vg_async_call( async_call_ready, NULL, 0 );
298 }
299
300 static void draw_origin_axis(void){
301 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
302 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
303 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
304 }
305 static void skaterift_change_client_world_preupdate(void);
306
307 /*
308 * UPDATE LOOP
309 * ---------------------------------------------------------------------------*/
310
311 static void vg_pre_update(void){
312 skaterift_preupdate_inputs();
313
314 if( k_tools_mode ) return;
315
316 steam_update();
317 if( skaterift.op == k_async_op_clientloading ) return;
318 if( world_static.load_state == k_world_loader_preload )
319 skaterift_change_client_world_preupdate();
320
321 draw_origin_axis();
322 skateshop_autostart_loading();
323 network_update();
324
325 /* time rate */
326 f32 target = 1;
327 if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu|
328 k_skaterift_respawning) ) {
329 target = 0;
330 }
331
332 vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
333 vg.time_rate = vg_smoothstepf( skaterift.time_rate );
334
335 /* TODO: how can we compress this? */
336 ent_miniworld_preupdate();
337 player__pre_update();
338 world_entity_focus_preupdate();
339 skaterift_replay_pre_update();
340 remote_sfx_pre_update();
341
342 world_update( world_current_instance(), localplayer.rb.co );
343 audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
344 respawn_chooser_pre_update();
345 }
346
347 static void vg_fixed_update(void){
348 if( k_tools_mode ) return;
349 if( skaterift.op == k_async_op_clientloading ) return;
350
351 world_routes_fixedupdate( world_current_instance() );
352 player__update();
353 vehicle_update_fixed();
354 }
355
356 static void vg_post_update(void){
357 if( k_tools_mode ) return;
358 if( skaterift.op == k_async_op_clientloading ) return;
359
360 player__post_update();
361
362 float dist;
363 int sample_index;
364 world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
365
366 audio_lock();
367 vg_dsp.echo_distances[sample_index] = dist;
368
369 v3f ears = { 1.0f,0.0f,0.0f };
370 m3x3_mulv( skaterift.cam.transform, ears, ears );
371 v3_copy( ears, vg_audio.external_listener_ears );
372 v3_copy( skaterift.cam.transform[3], vg_audio.external_listener_pos );
373
374 if( localplayer.gate_waiting ){
375 m4x3_mulv( localplayer.gate_waiting->transport,
376 vg_audio.external_listener_pos,
377 vg_audio.external_listener_pos );
378 }
379
380 v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
381 audio_unlock();
382
383 vehicle_update_post();
384
385 if( vg.time - skaterift.last_autosave > 20.0 ){
386 if( skaterift_autosave(1) ){
387 skaterift.last_autosave = vg.time;
388 }
389 }
390 }
391
392 /*
393 * RENDERING
394 * ---------------------------------------------------------------------------*/
395
396 static void vg_framebuffer_resize( int w, int h ){
397 render_fb_resize();
398 }
399
400 static void present_view_with_post_processing(void){
401 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
402 glViewport( 0,0, vg.window_x, vg.window_y );
403
404 glEnable(GL_BLEND);
405 glDisable(GL_DEPTH_TEST);
406 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
407 glBlendEquation(GL_FUNC_ADD);
408
409 v2f inverse;
410 render_fb_inverse_ratio( gpipeline.fb_main, inverse );
411
412 if( k_blur_effect ){
413 shader_blitblur_use();
414 shader_blitblur_uTexMain( 0 );
415 shader_blitblur_uTexMotion( 1 );
416 shader_blitblur_uBlurStrength( k_blur_strength /
417 (vg.time_frame_delta*60.0) );
418 shader_blitblur_uInverseRatio( inverse );
419
420 inverse[0] -= 0.0001f;
421 inverse[1] -= 0.0001f;
422 shader_blitblur_uClampUv( inverse );
423
424 static f64 effect_time = 133.0;
425 effect_time += vg.time_frame_delta;
426 shader_blitblur_uTime( effect_time );
427
428 f32 glitch_strength = 0.0f;
429 if( skaterift.activity == k_skaterift_replay ){
430 glitch_strength = 0.005f;
431 if( skaterift.replay_control == k_replay_control_play )
432 glitch_strength = 0.005f;
433 else
434 glitch_strength += 0.005f*skaterift.track_velocity;
435 }
436 shader_blitblur_uGlitchStrength( glitch_strength );
437
438 v2f override;
439 if( skaterift.activity == k_skaterift_menu )
440 v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override );
441 else
442 v2_zero( override );
443 shader_blitblur_uOverrideDir( override );
444
445 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
446 render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
447 }
448 else{
449 shader_blit_use();
450 shader_blit_uTexMain( 0 );
451 shader_blit_uInverseRatio( inverse );
452 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
453 }
454
455 render_fsquad();
456 }
457
458 static void render_player_transparent(void){
459 static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
460 SAIS OTHERWISE */
461
462 m4x3_copy( skaterift.cam.transform, small_cam.transform );
463
464 small_cam.fov = skaterift.cam.fov;
465 small_cam.nearz = 0.05f;
466 small_cam.farz = 60.0f;
467
468 camera_update_view( &small_cam );
469 camera_update_projection( &small_cam );
470 camera_finalize( &small_cam );
471
472 /* Draw player to window buffer and blend background ontop */
473 player__render( &small_cam );
474 }
475
476 static void render_scene(void){
477 /* Draw world */
478 glEnable( GL_DEPTH_TEST );
479
480 for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
481 if( world_static.instances[i].status == k_world_status_loaded ){
482 world_prerender( &world_static.instances[i] );
483 }
484 }
485
486 render_world( world_current_instance(), &skaterift.cam, 0, 0, 1, 1 );
487
488 world_instance *holdout_world = NULL;
489 f32 t = 0.0f;
490
491 if( global_miniworld.transition == 1 ){
492 holdout_world = &world_static.instances[ k_world_purpose_hub ];
493 t = global_miniworld.t;
494 }
495 else if( global_miniworld.transition == -1 ){
496 holdout_world = &world_static.instances[ k_world_purpose_client ];
497 t = 1.0f-global_miniworld.t;
498 }
499 else {
500 }
501
502 if( holdout_world ){
503 if( holdout_world->status != k_world_status_loaded )
504 return;
505
506 t = vg_smoothstepf( t );
507
508 glEnable( GL_STENCIL_TEST );
509 glDisable( GL_DEPTH_TEST );
510 glStencilOp( GL_KEEP, GL_KEEP, GL_REPLACE );
511 glStencilFunc( GL_ALWAYS, 1, 0xFF );
512 glStencilMask( 0xFF );
513
514 shader_blit_transition_use();
515 shader_blit_transition_uInverseRatio( (v2f){1.0f,1.0f} );
516 shader_blit_transition_uT( -(sqrtf(2)+0.5f) * t );
517
518 render_fsquad();
519 render_world( holdout_world, &global_miniworld.cam, 1, 0, 1, 1 );
520 }
521 }
522
523 static void skaterift_composite_maincamera(void){
524 camera_lerp( &localplayer.cam, &world_static.focus_cam,
525 vg_smoothstepf(world_static.focus_strength), &skaterift.cam );
526
527 if( skaterift.activity == k_skaterift_replay ){
528 skaterift_get_replay_camera( &skaterift.cam );
529 }
530
531 skaterift.cam.nearz = 0.1f;
532 skaterift.cam.farz = 2100.0f;
533
534 if( global_miniworld.transition ){
535 f32 dt = vg.time_frame_delta / 2.0f,
536 s = vg_signf( global_miniworld.transition );
537 global_miniworld.t += s * dt;
538
539 if( (global_miniworld.t > 1.0f) || (global_miniworld.t < 0.0f) ){
540 /* TODO: maybe next frame! */
541 global_miniworld.t = vg_clampf( global_miniworld.t, 0.0f, 1.0f );
542 global_miniworld.transition = 0;
543 }
544 else {
545 }
546 }
547
548 if( skaterift.activity == k_skaterift_respawning ){
549 camera_copy( &respawn_chooser.cam, &skaterift.cam );
550 skaterift.cam.nearz = 4.0f;
551 skaterift.cam.farz = 3100.0f;
552 }
553
554 camera_update_transform( &skaterift.cam );
555 camera_update_view( &skaterift.cam );
556 camera_update_projection( &skaterift.cam );
557 camera_finalize( &skaterift.cam );
558 }
559
560 static void render_main_game(void){
561 if( skaterift.activity == k_skaterift_replay ){
562 player__animate_from_replay( &skaterift.replay );
563 }
564 else{
565 player__animate();
566 skaterift_record_frame( &skaterift.replay, 0 );
567 }
568 animate_remote_players();
569 player__pre_render();
570
571 skaterift_composite_maincamera();
572
573 /* --------------------------------------------------------------------- */
574 render_world_cubemaps( world_current_instance() );
575
576 /* variable res target */
577 render_fb_bind( gpipeline.fb_main, 1 );
578 glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
579 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
580
581 render_scene();
582 glEnable( GL_DEPTH_TEST );
583
584 /* full res target */
585 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
586 glViewport( 0,0, vg.window_x, vg.window_y );
587
588 render_player_transparent(); /* needs to read the depth buffer before we fuck
589 it up with the oblique rendering inside the
590 portals */
591
592 /* continue with variable rate */
593 if( !global_miniworld.transition ){
594 render_fb_bind( gpipeline.fb_main, 1 );
595 render_world_gates( world_current_instance(), &skaterift.cam );
596 }
597
598 /* composite */
599 present_view_with_post_processing();
600
601 skaterift_replay_post_render();
602 }
603
604 static void vg_render(void){
605 if( k_tools_mode ){
606 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
607 glViewport( 0,0, vg.window_x, vg.window_y );
608 glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
609 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
610 return;
611 }
612
613 if( skaterift.op == k_async_op_clientloading ){
614 _vg_loader_render();
615 return;
616 }
617
618 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
619
620 glViewport( 0,0, vg.window_x, vg.window_y );
621 glDisable( GL_DEPTH_TEST );
622 glDisable( GL_BLEND );
623
624 glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
625 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
626
627 render_main_game();
628 m4x4_copy( skaterift.cam.mtx.pv, vg.pv );
629
630 /* Other shite */
631 glDisable(GL_BLEND);
632 glDisable(GL_DEPTH_TEST);
633 vg_lines_drawall();
634 glViewport( 0,0, vg.window_x, vg.window_y );
635 gui_draw();
636 }
637
638 static void vg_gui(void){
639 if( skaterift.op == k_async_op_clientloading ) return;
640
641 menu_update();
642 if( skaterift.activity == k_skaterift_menu ){
643 glClear( GL_DEPTH_BUFFER_BIT );
644 menu_render();
645 }
646
647 player__im_gui();
648 world_instance *world = world_current_instance();
649
650 skaterift_replay_imgui();
651 workshop_form_gui();
652 render_view_framebuffer_ui();
653 remote_player_network_imgui( vg.pv );
654
655
656 if( skaterift.activity == k_skaterift_respawning ){
657 remote_players_imgui_world( world_current_instance(), vg.pv,
658 2000.0f, 0 );
659 remote_players_imgui_lobby();
660 }
661 else {
662 remote_players_chat_imgui(); /* TODO: conditional */
663 remote_players_imgui_world( world_current_instance(), vg.pv, 100.0f, 1 );
664 }
665 }
666
667
668 #else
669
670 #include "skaterift_imgui_dev.c"
671
672 #endif