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[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
1 /*
2 * =============================================================================
3 *
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
10 *
11 * =============================================================================
12 */
13
14 #if 1
15
16 #define SR_NETWORKED
17 #define SR_USE_LOCALHOST
18
19 #ifndef VG_RELEASE
20 #define VG_DEVWINDOW
21 #endif
22
23 /*
24 * system headers
25 * --------------------- */
26
27 #include "skaterift.h"
28 #include "steam.h"
29 #include "render.h"
30 #include "audio.h"
31
32 #include "world.h"
33
34 #include "font.h"
35 #include "player.h"
36
37 #include "network.h"
38 #include "menu.h"
39 #include "vehicle.h"
40 #include "pointcloud.h"
41 #include "save.h"
42 #include "player_remote.h"
43
44 /* unity build
45 * ----------------- */
46
47 #include "world.c"
48 #include "player.c"
49 #include "vehicle.c"
50 #include "entity.c"
51 #include "workshop.c"
52 #include "addon.c"
53 #include "highscores.c"
54 #include "save.c"
55 #include "respawn.c"
56 #include "network.c"
57 #include "player_remote.c"
58
59 static struct player_avatar localplayer_avatar;
60
61 int main( int argc, char *argv[] ){
62 #if 0
63 u8 buf[ 512 ];
64 bitpack_ctx ctx = {
65 .buffer = buf,
66 .buffer_len = 512,
67 .bytes = 0,
68 .mode = k_bitpack_compress
69 };
70
71 v4f q = { 0.388, -0.565, 0.515, 0.515 };
72 vg_info( "q: %f %f %f %f\n", q[0], q[1], q[2], q[3] );
73
74 /* compress */
75 bitpack_qquat( &ctx, q );
76
77 vg_info( "compressed bytes: %u\n", ctx.bytes );
78
79 /* decompress */
80 ctx.bytes = 0;
81 ctx.mode = k_bitpack_decompress;
82
83 bitpack_qquat( &ctx, q );
84 vg_info( "q: %f %f %f %f\n", q[0], q[1], q[2], q[3] );
85
86 return 0;
87 #endif
88
89 vg_mem.use_libc_malloc = 0;
90 vg_set_mem_quota( 160*1024*1024 );
91 vg_enter( argc, argv, "Voyager Game Engine" );
92 return 0;
93 }
94
95 static void vg_launch_opt(void){
96 if( vg_long_opt( "noauth" ) ){
97 network_client.auth_mode = eServerModeNoAuthentication;
98 }
99 }
100
101 static void vg_preload(void){
102 //skaterift_read_savedata();
103
104 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
105 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
106 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
107 vg_info(" | \\ / | | / | | \\ | / | \n" );
108 vg_info(" | \\/ | | / | | \\ | / | \n" );
109 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
110 "SOFTWARE\n" );
111
112 steam_init();
113 vg_loader_step( NULL, steam_end );
114 vg_loader_step( network_init, network_end );
115 }
116
117 static void load_playermodels(void){
118 /* FIXME: hack */
119 shader_model_character_view_register();
120 shader_model_board_view_register();
121 shader_model_entity_register();
122 }
123
124 static void async_skaterift_player_start( void *payload, u32 size ){
125 localplayer.viewable_world = world_current_instance();
126 localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
127 }
128
129 static void async_call_ready( void *payload, u32 size ){
130 skaterift.op = k_async_op_none;
131 }
132
133 static void skaterift_restore_state(void){
134 savedata_file sav;
135 strcpy( sav.path, str_skaterift_main_save );
136 savedata_file_read( &sav );
137
138 vg_msg kvsav = {0};
139 kvsav.buf = sav.buf;
140 kvsav.len = sav.len;
141 kvsav.max = sizeof(sav.buf);
142
143 u32 board_reg_id = 0,
144 player_reg_id = 0;
145
146 vg_msg player = kvsav;
147 if( vg_msg_seekframe( &player, "player", 0 ) ){
148 addon_alias q;
149
150 /* board */
151 skaterift_read_addon_alias( &player, "board", k_addon_type_board, &q );
152 u32 reg_id = addon_match( &q );
153 if( reg_id != 0xffffffff )
154 board_reg_id = reg_id;
155
156
157 /* playermodel */
158 skaterift_read_addon_alias( &player, "playermodel",
159 k_addon_type_player, &q );
160 reg_id = addon_match( &q );
161 if( reg_id != 0xffffffff )
162 player_reg_id = reg_id;
163 }
164
165 localplayer.board_view_slot =
166 addon_cache_create_viewer( k_addon_type_board, board_reg_id );
167 localplayer.playermodel_view_slot =
168 addon_cache_create_viewer( k_addon_type_player, player_reg_id );
169
170 vg_msg world = kvsav;
171 if( vg_msg_seekframe( &world, "world", 0 ) ){
172 addon_alias q;
173
174 /* world */
175 skaterift_read_addon_alias( &world, "alias", k_addon_type_world, &q );
176 u32 reg_id = addon_match( &q );
177 if( reg_id != 0xffffffff ){
178 addon_reg *reg = get_addon_from_index( k_addon_type_world, reg_id );
179
180 world_static.load_state = k_world_loader_load;
181 struct world_load_args args = {
182 .purpose = k_world_purpose_client,
183 .reg = reg
184 };
185 skaterift_world_load_thread( &args );
186
187 world_set_active_instance( vg_msg_seekkvu32( &world, "index", 0 ) );
188 world_static.active_trigger_volume_count = 0;
189 localplayer.viewable_world = world_current_instance();
190 }
191
192 vg_msg_cmd position = vg_msg_seekkv( &world, "position", 0 );
193 v3f pos;
194 vg_msg_convert_num( &position, k_vg_msg_float|k_vg_msg_32b, 3, pos );
195
196 if( v3_length2(pos) > 1.0f )
197 player__setpos( pos );
198 }
199 }
200
201 static void vg_load(void){
202 vg_console_reg_cmd( "changeworld", skaterift_change_world_command, NULL );
203
204 vg_loader_step( render_init, NULL );
205 vg_loader_step( menu_init, NULL );
206 vg_loader_step( pointcloud_init, NULL );
207 vg_loader_step( world_init, NULL );
208 vg_loader_step( vehicle_init, NULL );
209 vg_loader_step( font3d_init, NULL );
210 vg_loader_step( gui_init, NULL );
211
212 vg_loader_step( player_init, NULL );
213 vg_loader_step( player_ragdoll_init, NULL );
214
215 /* content stuff */
216 vg_loader_step( addon_system_init, NULL );
217 vg_loader_step( workshop_init, NULL );
218 vg_loader_step( skateshop_init, NULL );
219
220 /* ----------------- */
221 vg_loader_step( load_playermodels, NULL );
222
223 /* player setup */
224 u32 bytes = 1024*1024*10;
225 skaterift.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
226 skaterift.replay.size = bytes;
227 replay_clear( &skaterift.replay );
228
229 player_avatar_load( &localplayer_avatar, "models/ch_none.mdl" );
230 player__use_avatar( &localplayer_avatar );
231
232 /* FIXME FIXME FIXME FIXME FIXME */
233 u32 mtx_size = sizeof(m4x3f)*localplayer_avatar.sk.bone_count;
234 localplayer.final_mtx = vg_linear_alloc( vg_mem.rtmemory, mtx_size );
235 netplayers.final_mtx = vg_linear_alloc( vg_mem.rtmemory,
236 mtx_size*NETWORK_MAX_PLAYERS );
237
238 player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
239 player__bind();
240
241 /* --------------------- */
242
243 vg_bake_shaders();
244 vg_loader_step( audio_init, audio_free );
245
246 /* 'systems' are completely loaded now */
247
248 /* Completing addon registrations
249 * -------------------------------------
250 */
251
252 /* understate diy. */
253 addon_reg *spawn = addon_mount_local_addon( "maps/mp_spawn",
254 k_addon_type_world,
255 ".mdl" );
256 {
257 vg_msg msg = {0};
258 msg.buf = spawn->metadata;
259 msg.max = sizeof(spawn->metadata);
260 vg_msg_frame( &msg, "workshop" );
261 vg_msg_wkvstr( &msg, "title", "Understate DIY" );
262 vg_msg_end_frame( &msg );
263 vg_msg_wkvstr( &msg, "location", "USA" );
264 spawn->metadata_len = msg.cur;
265 }
266
267 /* mtzero island */
268 addon_reg *mtzero = addon_mount_local_addon( "maps/mp_mtzero",
269 k_addon_type_world,
270 ".mdl" );
271 {
272 vg_msg msg = {0};
273 msg.buf = mtzero->metadata;
274 msg.max = sizeof(mtzero->metadata);
275 vg_msg_frame( &msg, "workshop" );
276 vg_msg_wkvstr( &msg, "title", "Mt.Zero Island" );
277 vg_msg_end_frame( &msg );
278 vg_msg_wkvstr( &msg, "location", "Australia" );
279 mtzero->metadata_len = msg.cur;
280 }
281
282 /* load home/permanent world manually */
283 world_static.load_state = k_world_loader_load;
284 struct world_load_args args = {
285 .purpose = k_world_purpose_hub,
286 .reg = spawn
287 };
288 skaterift_world_load_thread( &args );
289
290 vg_async_call( async_skaterift_player_start, NULL, 0 );
291 vg_async_stall();
292
293
294 global_skateshop.selected_world_id=1;
295 global_skateshop.pointcloud_world_id=1;
296 skateshop_world_preview_loader_thread( mtzero ); /* HACK */
297
298 vg_console_load_autos();
299 menu_link();
300
301 addon_mount_content_folder( k_addon_type_player,
302 "playermodels", ".mdl" );
303 addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
304 addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
305 addon_mount_workshop_items();
306 vg_async_call( async_addon_reg_update, NULL, 0 );
307 vg_async_stall();
308
309 /* and now */
310 skaterift_restore_state();
311 vg_loader_step( NULL, skaterift_autosave_synchronous );
312
313 //board_processview_thread(NULL);
314 vg_async_call( async_call_ready, NULL, 0 );
315 }
316
317 static void draw_origin_axis(void){
318 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
319 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
320 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
321 }
322 static void skaterift_change_client_world_preupdate(void);
323
324 /*
325 * UPDATE LOOP
326 * ---------------------------------------------------------------------------*/
327
328 static void vg_pre_update(void){
329 srinput.enabled = 1;
330
331 steam_update();
332 skaterift_preupdate_inputs();
333 if( skaterift.op == k_async_op_clientloading ) return;
334 if( world_static.load_state == k_world_loader_preload )
335 skaterift_change_client_world_preupdate();
336
337 draw_origin_axis();
338 skateshop_autostart_loading();
339 network_update();
340
341 /* time rate */
342 f32 target = 1;
343 if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu|
344 k_skaterift_respawning) ) {
345 target = 0;
346 }
347
348 vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
349 vg.time_rate = vg_smoothstepf( skaterift.time_rate );
350
351 player__pre_update();
352 world_entity_focus_preupdate();
353 skaterift_replay_pre_update();
354
355 world_update( world_current_instance(), localplayer.rb.co );
356 audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
357 respawn_chooser_pre_update();
358 }
359
360 static void vg_fixed_update(void){
361 if( skaterift.op == k_async_op_clientloading ) return;
362
363 world_routes_fixedupdate( world_current_instance() );
364 player__update();
365 vehicle_update_fixed();
366 }
367
368 static void vg_post_update(void){
369 if( skaterift.op == k_async_op_clientloading ) return;
370
371 player__post_update();
372
373 float dist;
374 int sample_index;
375 world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
376
377 audio_lock();
378 vg_dsp.echo_distances[sample_index] = dist;
379
380 v3f ears = { 1.0f,0.0f,0.0f };
381 m3x3_mulv( skaterift.cam.transform, ears, ears );
382 v3_copy( ears, vg_audio.external_listener_ears );
383 v3_copy( skaterift.cam.transform[3], vg_audio.external_listener_pos );
384
385 if( localplayer.gate_waiting ){
386 m4x3_mulv( localplayer.gate_waiting->transport,
387 vg_audio.external_listener_pos,
388 vg_audio.external_listener_pos );
389 }
390
391 v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
392 audio_unlock();
393
394 vehicle_update_post();
395
396 if( vg.time - skaterift.last_autosave > 20.0 ){
397 if( skaterift_autosave(1) ){
398 skaterift.last_autosave = vg.time;
399 }
400 }
401 }
402
403 /*
404 * RENDERING
405 * ---------------------------------------------------------------------------*/
406
407 static void vg_framebuffer_resize( int w, int h ){
408 render_fb_resize();
409 }
410
411 static void present_view_with_post_processing(void){
412 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
413 glViewport( 0,0, vg.window_x, vg.window_y );
414
415 glEnable(GL_BLEND);
416 glDisable(GL_DEPTH_TEST);
417 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
418 glBlendEquation(GL_FUNC_ADD);
419
420 v2f inverse;
421 render_fb_inverse_ratio( gpipeline.fb_main, inverse );
422
423 if( k_blur_effect ){
424 shader_blitblur_use();
425 shader_blitblur_uTexMain( 0 );
426 shader_blitblur_uTexMotion( 1 );
427 shader_blitblur_uBlurStrength( k_blur_strength /
428 (vg.time_frame_delta*60.0) );
429 shader_blitblur_uInverseRatio( inverse );
430
431 inverse[0] -= 0.0001f;
432 inverse[1] -= 0.0001f;
433 shader_blitblur_uClampUv( inverse );
434
435 static f64 effect_time = 133.0;
436 effect_time += vg.time_frame_delta;
437 shader_blitblur_uTime( effect_time );
438
439 f32 glitch_strength = 0.0f;
440 if( skaterift.activity == k_skaterift_replay ){
441 glitch_strength = 0.005f;
442 if( skaterift.replay_control == k_replay_control_play )
443 glitch_strength = 0.005f;
444 else
445 glitch_strength += 0.005f*skaterift.track_velocity;
446 }
447 shader_blitblur_uGlitchStrength( glitch_strength );
448
449 v2f override;
450 if( skaterift.activity == k_skaterift_menu )
451 v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override );
452 else
453 v2_zero( override );
454 shader_blitblur_uOverrideDir( override );
455
456 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
457 render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
458 }
459 else{
460 shader_blit_use();
461 shader_blit_uTexMain( 0 );
462 shader_blit_uInverseRatio( inverse );
463 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
464 }
465
466 render_fsquad();
467 }
468
469 static void render_player_transparent(void){
470 static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
471 SAIS OTHERWISE */
472
473 m4x3_copy( skaterift.cam.transform, small_cam.transform );
474
475 small_cam.fov = skaterift.cam.fov;
476 small_cam.nearz = 0.05f;
477 small_cam.farz = 60.0f;
478
479 camera_update_view( &small_cam );
480 camera_update_projection( &small_cam );
481 camera_finalize( &small_cam );
482
483 /* Draw player to window buffer and blend background ontop */
484 player__render( &small_cam );
485 }
486
487 static void render_scene(void){
488 /* Draw world */
489 glEnable( GL_DEPTH_TEST );
490
491 world_instance *view_world = localplayer.viewable_world;
492
493 if( view_world == NULL ){
494 glClearColor( 0.25f, 0.25f, 0.0f, 1.0f );
495 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
496 return;
497 }
498
499 for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
500 if( world_static.instances[i].status == k_world_status_loaded ){
501 world_prerender( &world_static.instances[i] );
502 }
503 }
504
505 if( skaterift.activity == k_skaterift_respawning ){
506 glDrawBuffers( 1, (GLenum[]){ GL_COLOR_ATTACHMENT0 } );
507 glClearColor( 0.624f, 0.659f, 0.769f, 0.0f );
508 glClear( GL_COLOR_BUFFER_BIT );
509 glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0,
510 GL_COLOR_ATTACHMENT1 } );
511 view_world = &world_static.instances[respawn_chooser.world_id];
512 render_world_override( view_world );
513 }
514 else{
515 render_world( view_world, &skaterift.cam, 0 );
516 render_water_texture( view_world, &skaterift.cam, 0 );
517 render_fb_bind( gpipeline.fb_main, 1 );
518 render_water_surface( view_world, &skaterift.cam );
519 render_remote_players( view_world, &skaterift.cam );
520 }
521 }
522
523 static void render_scene_gate_subview(void){
524 render_fb_bind( gpipeline.fb_main, 1 );
525 world_instance *view_world = localplayer.viewable_world;
526 if( !view_world ) return; /* ??? */
527 if( skaterift.activity == k_skaterift_respawning ) return;
528
529 int depth = 1;
530 if( localplayer.gate_waiting ) depth = 0;
531 render_world_gates( view_world, &skaterift.cam, depth );
532 }
533
534 static void skaterift_composite_maincamera(void){
535 camera_lerp( &localplayer.cam, &world_static.focus_cam,
536 vg_smoothstepf(world_static.focus_strength), &skaterift.cam );
537
538 if( skaterift.activity == k_skaterift_replay ){
539 skaterift_get_replay_camera( &skaterift.cam );
540 }
541
542 skaterift.cam.nearz = 0.1f;
543 skaterift.cam.farz = 2100.0f;
544
545 if( skaterift.activity == k_skaterift_respawning ){
546 camera_copy( &respawn_chooser.cam, &skaterift.cam );
547 skaterift.cam.nearz = 4.0f;
548 skaterift.cam.farz = 3100.0f;
549 }
550
551 camera_update_transform( &skaterift.cam );
552
553 if( skaterift.activity != k_skaterift_respawning ){
554 if( localplayer.gate_waiting ){
555 m3x3_mul( localplayer.basis_gate, skaterift.cam.transform,
556 skaterift.cam.transform );
557 }
558 else{
559 m3x3_mul( localplayer.basis, skaterift.cam.transform,
560 skaterift.cam.transform );
561 }
562 }
563
564 camera_update_view( &skaterift.cam );
565 camera_update_projection( &skaterift.cam );
566 camera_finalize( &skaterift.cam );
567 }
568
569 static void render_main_game(void){
570 if( skaterift.activity == k_skaterift_replay ){
571 player__animate_from_replay( &skaterift.replay );
572 }
573 else{
574 player__animate();
575 skaterift_record_frame( &skaterift.replay, 0 );
576 }
577 animate_remote_players();
578 player__pre_render();
579
580 skaterift_composite_maincamera();
581
582 /* --------------------------------------------------------------------- */
583
584 world_instance *view_world = localplayer.viewable_world;
585 if( view_world != NULL ){
586 render_world_cubemaps( view_world );
587
588 ent_gate *gate = view_world->rendering_gate;
589 if( gate ){
590 if( gate->flags & k_ent_gate_nonlocal ){
591 world_instance *dest = &world_static.instances[ gate->target ];
592 render_world_cubemaps( dest );
593 }
594 }
595 }
596
597 /* variable res target */
598 render_fb_bind( gpipeline.fb_main, 1 );
599 glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
600 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
601
602 render_scene();
603 glEnable( GL_DEPTH_TEST );
604
605 /* full res target */
606 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
607 glViewport( 0,0, vg.window_x, vg.window_y );
608
609 render_player_transparent(); /* needs to read the depth buffer before we fuck
610 it up with the oblique rendering inside the
611 portals */
612
613 /* continue with variable rate */
614 render_scene_gate_subview();
615
616 /* composite */
617 present_view_with_post_processing();
618
619 /* --------------------------------------------------------------------- */
620
621 /* capture the current resume frame at the very last point */
622 if( button_down( k_srbind_reset ) ){
623 if( skaterift.activity == k_skaterift_default ){
624 skaterift.activity = k_skaterift_replay;
625 skaterift_record_frame( &skaterift.replay, 1 );
626 if( skaterift.replay.head ){
627 skaterift.replay.cursor = skaterift.replay.head->time;
628 skaterift.replay.cursor_frame = skaterift.replay.head;
629 }
630 skaterift.replay_control = k_replay_control_scrub;
631 }
632 }
633 }
634
635 static void vg_render(void){
636 if( skaterift.op == k_async_op_clientloading ){
637 _vg_loader_render();
638 return;
639 }
640
641 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
642
643 glViewport( 0,0, vg.window_x, vg.window_y );
644 glDisable( GL_DEPTH_TEST );
645 glDisable( GL_BLEND );
646
647 glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
648 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
649
650 render_main_game();
651 m4x4_copy( skaterift.cam.mtx.pv, vg.pv );
652
653 /* Other shite */
654 glDisable(GL_BLEND);
655 glDisable(GL_DEPTH_TEST);
656 vg_lines_drawall();
657 glViewport( 0,0, vg.window_x, vg.window_y );
658 gui_draw();
659 }
660
661 static void vg_gui(void){
662 if( skaterift.op == k_async_op_clientloading ) return;
663
664 menu_update();
665 if( skaterift.activity == k_skaterift_menu ){
666 glClear( GL_DEPTH_BUFFER_BIT );
667 menu_render();
668 }
669
670 player__im_gui();
671 world_instance *world = world_current_instance();
672
673 skaterift_replay_imgui();
674 workshop_form_gui();
675 render_view_framebuffer_ui();
676 remote_player_network_imgui( vg.pv );
677 }
678
679
680 #else
681
682 #include "skaterift_imgui_dev.c"
683
684 #endif