shader overrides
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
1 /*
2 * =============================================================================
3 *
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
10 *
11 * =============================================================================
12 */
13
14 #if 1
15
16 #define SR_NETWORKED
17 #define SR_USE_LOCALHOST
18
19 #ifndef VG_RELEASE
20 #define VG_DEVWINDOW
21 #endif
22
23 /*
24 * system headers
25 * --------------------- */
26
27 #include "skaterift.h"
28 #include "steam.h"
29 #include "render.h"
30 #include "audio.h"
31
32 #include "world.h"
33
34 #include "font.h"
35 #include "player.h"
36
37 #include "network.h"
38 #include "menu.h"
39 #include "vehicle.h"
40 #include "save.h"
41 #include "player_remote.h"
42
43 /* unity build
44 * ----------------- */
45
46 #include "world.c"
47 #include "player.c"
48 #include "vehicle.c"
49 #include "entity.c"
50 #include "workshop.c"
51 #include "addon.c"
52 #include "highscores.c"
53 #include "save.c"
54 #include "respawn.c"
55 #include "network.c"
56 #include "player_remote.c"
57 #include "vg/vg_audio_dsp.h"
58
59 static int k_tools_mode = 0;
60
61 int main( int argc, char *argv[] ){
62 vg_mem.use_libc_malloc = 0;
63 vg_set_mem_quota( 160*1024*1024 );
64 vg_enter( argc, argv, "Voyager Game Engine" );
65 return 0;
66 }
67
68 static void vg_launch_opt(void){
69 const char *arg;
70 if( vg_long_opt( "noauth" ) ){
71 network_client.auth_mode = eServerModeNoAuthentication;
72 }
73
74 if( (arg = vg_long_opt_arg( "server" )) ){
75 vg_strncpy( arg, network_client.server_adress, 64,
76 k_strncpy_overflow_fatal );
77 }
78
79 if( vg_long_opt( "tools" ) ){
80 k_tools_mode = 1;
81 }
82 }
83
84 static void vg_preload(void){
85 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
86 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
87 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
88 vg_info(" | \\ / | | / | | \\ | / | \n" );
89 vg_info(" | \\/ | | / | | \\ | / | \n" );
90 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
91 "SOFTWARE\n" );
92
93 vg_loader_step( remote_players_init, NULL );
94
95 if( k_tools_mode )
96 return;
97
98 steam_init();
99 vg_loader_step( NULL, steam_end );
100 vg_loader_step( network_init, network_end );
101 }
102
103 static void load_playermodels(void){
104 /* FIXME: hack */
105 shader_model_character_view_register();
106 shader_model_board_view_register();
107 shader_model_entity_register();
108 }
109
110 static void async_skaterift_player_start( void *payload, u32 size ){
111 world_switch_instance(0);
112 }
113
114 static void async_call_ready( void *payload, u32 size ){
115 skaterift.op = k_async_op_none;
116 }
117
118 static void skaterift_restore_state(void){
119 savedata_file sav;
120 strcpy( sav.path, str_skaterift_main_save );
121 savedata_file_read( &sav );
122
123 vg_msg kvsav;
124 vg_msg_init( &kvsav, sav.buf, sizeof(sav.buf) );
125
126 u32 board_reg_id = 0,
127 player_reg_id = 0;
128
129 vg_msg_cursor orig = kvsav.cur;
130
131 if( vg_msg_seekframe( &kvsav, "player" ) ){
132 addon_alias q;
133
134 /* board */
135 skaterift_read_addon_alias( &kvsav, "board", k_addon_type_board, &q );
136 u32 reg_id = addon_match( &q );
137 if( reg_id != 0xffffffff )
138 board_reg_id = reg_id;
139
140 /* playermodel */
141 skaterift_read_addon_alias( &kvsav, "playermodel",
142 k_addon_type_player, &q );
143 reg_id = addon_match( &q );
144 if( reg_id != 0xffffffff )
145 player_reg_id = reg_id;
146 }
147
148 localplayer.board_view_slot =
149 addon_cache_create_viewer( k_addon_type_board, board_reg_id );
150 localplayer.playermodel_view_slot =
151 addon_cache_create_viewer( k_addon_type_player, player_reg_id );
152
153 kvsav.cur = orig;
154 }
155
156 static addon_reg *skaterift_mount_world_unloadable( const char *path ){
157 addon_reg *reg = addon_mount_local_addon( path, k_addon_type_world, ".mdl" );
158 reg->flags |= ADDON_REG_HIDDEN;
159 return reg;
160 }
161
162 static void vg_load(void){
163 if( k_tools_mode ){
164 vg_async_call( async_call_ready, NULL, 0 );
165 return;
166 }
167
168 vg_console_reg_cmd( "load_world", skaterift_load_world_command, NULL );
169 vg_console_reg_cmd( "switch_active_instance",
170 skaterift_switch_instance_cmd, NULL );
171
172 vg_loader_step( render_init, NULL );
173 vg_loader_step( menu_init, NULL );
174 vg_loader_step( world_init, NULL );
175 vg_loader_step( vehicle_init, NULL );
176 vg_loader_step( font3d_init, NULL );
177 vg_loader_step( gui_init, NULL );
178
179 vg_loader_step( player_init, NULL );
180 vg_loader_step( player_ragdoll_init, NULL );
181
182 /* content stuff */
183 vg_loader_step( addon_system_init, NULL );
184 vg_loader_step( workshop_init, NULL );
185 vg_loader_step( skateshop_init, NULL );
186
187 /* ----------------- */
188 vg_loader_step( load_playermodels, NULL );
189
190 /* player setup */
191 u32 bytes = 1024*1024*10;
192 skaterift.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
193 skaterift.replay.size = bytes;
194 replay_clear( &skaterift.replay );
195
196 player_load_animation_reference( "models/ch_none.mdl" );
197
198 player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
199 player__bind();
200
201 /* --------------------- */
202
203 vg_bake_shaders();
204 vg_loader_step( audio_init, audio_free );
205
206 /* 'systems' are completely loaded now */
207
208 /* Completing addon registrations
209 * -------------------------------------
210 */
211
212 /* hub world */
213 addon_reg *hub = skaterift_mount_world_unloadable( "maps/dev_hub" );
214 skaterift_mount_world_unloadable( "maps/mp_spawn" );
215 skaterift_mount_world_unloadable( "maps/mp_mtzero" );
216
217 /* load home/permanent world manually */
218 world_static.load_state = k_world_loader_load;
219
220 struct world_load_args args = {
221 .purpose = k_world_purpose_hub,
222 .reg = hub
223 };
224 skaterift_world_load_thread( &args );
225
226 vg_async_call( async_skaterift_player_start, NULL, 0 );
227 vg_async_stall();
228
229 vg_console_load_autos();
230 menu_link();
231
232 addon_mount_content_folder( k_addon_type_player,
233 "playermodels", ".mdl" );
234 addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
235 addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
236 addon_mount_workshop_items();
237 vg_async_call( async_addon_reg_update, NULL, 0 );
238 vg_async_stall();
239
240 /* and now */
241 skaterift_restore_state();
242 vg_loader_step( NULL, skaterift_autosave_synchronous );
243
244 //board_processview_thread(NULL);
245 vg_async_call( async_call_ready, NULL, 0 );
246 }
247
248 static void draw_origin_axis(void){
249 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
250 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
251 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
252 }
253 static void skaterift_change_client_world_preupdate(void);
254
255 /*
256 * UPDATE LOOP
257 * ---------------------------------------------------------------------------*/
258
259 static void vg_pre_update(void){
260 skaterift_preupdate_inputs();
261
262 if( k_tools_mode ) return;
263
264 steam_update();
265 if( skaterift.op == k_async_op_clientloading ) return;
266 if( world_static.load_state == k_world_loader_preload )
267 skaterift_change_client_world_preupdate();
268
269 draw_origin_axis();
270 skateshop_autostart_loading();
271 network_update();
272
273 /* time rate */
274 f32 target = 1;
275 if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu|
276 k_skaterift_respawning) ){
277 target = 0;
278 }
279
280 vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
281 vg.time_rate = vg_smoothstepf( skaterift.time_rate );
282
283 /* TODO: how can we compress this? */
284 ent_miniworld_preupdate();
285 player__pre_update();
286 world_entity_focus_preupdate();
287 skaterift_replay_pre_update();
288 remote_sfx_pre_update();
289
290 world_update( world_current_instance(), localplayer.rb.co );
291 audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
292 respawn_chooser_pre_update();
293 }
294
295 static void vg_fixed_update(void){
296 if( k_tools_mode ) return;
297 if( skaterift.op == k_async_op_clientloading ) return;
298
299 world_routes_fixedupdate( world_current_instance() );
300 player__update();
301 vehicle_update_fixed();
302 }
303
304 static void vg_post_update(void){
305 if( k_tools_mode ) return;
306 if( skaterift.op == k_async_op_clientloading ) return;
307
308 player__post_update();
309
310 float dist;
311 int sample_index;
312 world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
313
314 audio_lock();
315 vg_dsp.echo_distances[sample_index] = dist;
316
317 v3f ears = { 1.0f,0.0f,0.0f };
318 m3x3_mulv( skaterift.cam.transform, ears, ears );
319 v3_copy( ears, vg_audio.external_listener_ears );
320 v3_copy( skaterift.cam.transform[3], vg_audio.external_listener_pos );
321
322 if( localplayer.gate_waiting ){
323 m4x3_mulv( localplayer.gate_waiting->transport,
324 vg_audio.external_listener_pos,
325 vg_audio.external_listener_pos );
326 }
327
328 v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
329 audio_unlock();
330
331 vehicle_update_post();
332
333 if( vg.time - skaterift.last_autosave > 20.0 ){
334 if( skaterift_autosave(1) ){
335 skaterift.last_autosave = vg.time;
336 }
337 }
338 }
339
340 /*
341 * RENDERING
342 * ---------------------------------------------------------------------------*/
343
344 static void vg_framebuffer_resize( int w, int h ){
345 render_fb_resize();
346 }
347
348 static void present_view_with_post_processing(void){
349 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
350 glViewport( 0,0, vg.window_x, vg.window_y );
351
352 glEnable(GL_BLEND);
353 glDisable(GL_DEPTH_TEST);
354 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
355 glBlendEquation(GL_FUNC_ADD);
356
357 v2f inverse;
358 render_fb_inverse_ratio( gpipeline.fb_main, inverse );
359
360 if( k_blur_effect ){
361 shader_blitblur_use();
362 shader_blitblur_uTexMain( 0 );
363 shader_blitblur_uTexMotion( 1 );
364 shader_blitblur_uBlurStrength( k_blur_strength /
365 (vg.time_frame_delta*60.0) );
366 shader_blitblur_uInverseRatio( inverse );
367
368 inverse[0] -= 0.0001f;
369 inverse[1] -= 0.0001f;
370 shader_blitblur_uClampUv( inverse );
371
372 static f64 effect_time = 133.0;
373 effect_time += vg.time_frame_delta;
374 shader_blitblur_uTime( effect_time );
375
376 f32 glitch_strength = 0.0f;
377 if( skaterift.activity == k_skaterift_replay ){
378 glitch_strength = 0.005f;
379 if( skaterift.replay_control == k_replay_control_play )
380 glitch_strength = 0.005f;
381 else
382 glitch_strength += 0.005f*skaterift.track_velocity;
383 }
384 shader_blitblur_uGlitchStrength( glitch_strength );
385
386 v2f override;
387 if( skaterift.activity == k_skaterift_menu )
388 v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override );
389 else
390 v2_zero( override );
391 shader_blitblur_uOverrideDir( override );
392
393 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
394 render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
395 }
396 else{
397 shader_blit_use();
398 shader_blit_uTexMain( 0 );
399 shader_blit_uInverseRatio( inverse );
400 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
401 }
402
403 render_fsquad();
404 }
405
406 static void render_player_transparent(void){
407 static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
408 SAIS OTHERWISE */
409
410 m4x3_copy( skaterift.cam.transform, small_cam.transform );
411
412 small_cam.fov = skaterift.cam.fov;
413 small_cam.nearz = 0.05f;
414 small_cam.farz = 60.0f;
415
416 camera_update_view( &small_cam );
417 camera_update_projection( &small_cam );
418 camera_finalize( &small_cam );
419
420 /* Draw player to window buffer and blend background ontop */
421 player__render( &small_cam );
422 }
423
424 static world_instance *get_view_world(void){
425 world_instance *view_world = world_current_instance();
426 if( localplayer.gate_waiting &&
427 (localplayer.gate_waiting->flags & k_ent_gate_nonlocal) ){
428 view_world = &world_static.instances[world_static.active_instance ^ 0x1];
429 }
430
431 return view_world;
432 }
433
434 static void render_scene(void){
435 /* Draw world */
436 glEnable( GL_DEPTH_TEST );
437
438 for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
439 if( world_static.instances[i].status == k_world_status_loaded ){
440 world_prerender( &world_static.instances[i] );
441 }
442 }
443
444 if( skaterift.activity == k_skaterift_respawning ){
445 world_instance *world = world_current_instance();
446 glDrawBuffers( 1, (GLenum[]){ GL_COLOR_ATTACHMENT0 } );
447
448 v3f bg;
449 v3_muls( world->ub_lighting.g_daysky_colour,
450 world->ub_lighting.g_day_phase -
451 world->ub_lighting.g_sunset_phase*0.1f, bg );
452
453 v3_muladds( bg, world->ub_lighting.g_sunset_colour,
454 (1.0f-0.5f)*world->ub_lighting.g_sunset_phase, bg );
455
456 v3_muladds( bg, world->ub_lighting.g_nightsky_colour,
457 (1.0f-world->ub_lighting.g_day_phase), bg );
458
459 glClearColor( bg[0], bg[1], bg[2], 0.0f );
460 glClear( GL_COLOR_BUFFER_BIT );
461 glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0,
462 GL_COLOR_ATTACHMENT1 } );
463
464 m4x3f identity;
465 m4x3_identity( identity );
466 render_world_override( world, world, identity, &skaterift.cam,
467 respawn_chooser.spawn,
468 (v4f){world->tar_min, world->tar_max, 1.0f, 0.0f});
469 render_world_routes( world, world, identity, &skaterift.cam, 0, 1 );
470 return;
471 }
472
473 world_instance *view_world = get_view_world();
474 render_world( view_world, &skaterift.cam, 0, 0, 1, 1 );
475
476 /*
477 * render transition
478 */
479 if( global_miniworld.transition == 0 )
480 return;
481
482 world_instance *holdout_world = NULL;
483 f32 t = 0.0f;
484
485 if( global_miniworld.transition == 1 ){
486 holdout_world = &world_static.instances[ k_world_purpose_hub ];
487 t = global_miniworld.t;
488 }
489 else{
490 holdout_world = &world_static.instances[ k_world_purpose_client ];
491 t = 1.0f-global_miniworld.t;
492 }
493
494 if( holdout_world->status != k_world_status_loaded )
495 return;
496
497 t = vg_smoothstepf( t );
498
499 glEnable( GL_STENCIL_TEST );
500 glDisable( GL_DEPTH_TEST );
501 glStencilOp( GL_KEEP, GL_KEEP, GL_REPLACE );
502 glStencilFunc( GL_ALWAYS, 1, 0xFF );
503 glStencilMask( 0xFF );
504
505 shader_blit_transition_use();
506 shader_blit_transition_uInverseRatio( (v2f){1.0f,1.0f} );
507 shader_blit_transition_uT( -(sqrtf(2)+0.5f) * t );
508
509 render_fsquad();
510 render_world( holdout_world, &global_miniworld.cam, 1, 0, 1, 1 );
511 }
512
513 static void skaterift_composite_maincamera(void){
514 camera_lerp( &localplayer.cam, &world_static.focus_cam,
515 vg_smoothstepf(world_static.focus_strength), &skaterift.cam );
516
517 if( skaterift.activity == k_skaterift_replay ){
518 skaterift_get_replay_camera( &skaterift.cam );
519 }
520
521 skaterift.cam.nearz = 0.1f;
522 skaterift.cam.farz = 2100.0f;
523
524 if( skaterift.activity == k_skaterift_respawning ){
525 camera_copy( &respawn_chooser.cam, &skaterift.cam );
526 skaterift.cam.nearz = 4.0f;
527 skaterift.cam.farz = 3100.0f;
528 }
529
530 if( global_miniworld.transition ){
531 f32 dt = vg.time_frame_delta / 2.0f,
532 s = vg_signf( global_miniworld.transition );
533 global_miniworld.t += s * dt;
534
535 if( (global_miniworld.t > 1.0f) || (global_miniworld.t < 0.0f) ){
536 /* TODO: maybe next frame! */
537 global_miniworld.t = vg_clampf( global_miniworld.t, 0.0f, 1.0f );
538 global_miniworld.transition = 0;
539 }
540 else {
541 }
542 }
543
544 camera_update_transform( &skaterift.cam );
545 camera_update_view( &skaterift.cam );
546 camera_update_projection( &skaterift.cam );
547 camera_finalize( &skaterift.cam );
548 }
549
550 static void render_main_game(void){
551 if( skaterift.activity == k_skaterift_replay ){
552 player__animate_from_replay( &skaterift.replay );
553 }
554 else{
555 player__animate();
556 skaterift_record_frame( &skaterift.replay, 0 );
557 }
558 animate_remote_players();
559 player__pre_render();
560
561 skaterift_composite_maincamera();
562
563 /* --------------------------------------------------------------------- */
564 if( skaterift.activity != k_skaterift_respawning ){
565 world_instance *world = world_current_instance();
566 render_world_cubemaps( world );
567
568 ent_gate *nlg = world->rendering_gate;
569 if( nlg && nlg->flags & k_ent_gate_nonlocal )
570 render_world_cubemaps( &world_static.instances[nlg->target] );
571 }
572
573 /* variable res target */
574 render_fb_bind( gpipeline.fb_main, 1 );
575 glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
576 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
577
578 render_scene();
579 glEnable( GL_DEPTH_TEST );
580
581 /* full res target */
582 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
583 glViewport( 0,0, vg.window_x, vg.window_y );
584
585 render_player_transparent(); /* needs to read the depth buffer before we fuck
586 it up with the oblique rendering inside the
587 portals */
588
589 /* continue with variable rate */
590 if( !global_miniworld.transition &&
591 (skaterift.activity != k_skaterift_respawning) ){
592 render_fb_bind( gpipeline.fb_main, 1 );
593 render_world_gates( get_view_world(), &skaterift.cam );
594 }
595
596 /* composite */
597 present_view_with_post_processing();
598
599 skaterift_replay_post_render();
600 }
601
602 static void vg_render(void){
603 if( k_tools_mode ){
604 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
605 glViewport( 0,0, vg.window_x, vg.window_y );
606 glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
607 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
608 return;
609 }
610
611 if( skaterift.op == k_async_op_clientloading ){
612 _vg_loader_render();
613 return;
614 }
615
616 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
617
618 glViewport( 0,0, vg.window_x, vg.window_y );
619 glDisable( GL_DEPTH_TEST );
620 glDisable( GL_BLEND );
621
622 glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
623 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
624
625 render_main_game();
626 m4x4_copy( skaterift.cam.mtx.pv, vg.pv );
627
628 /* Other shite */
629 glDisable(GL_BLEND);
630 glDisable(GL_DEPTH_TEST);
631 vg_lines_drawall();
632 glViewport( 0,0, vg.window_x, vg.window_y );
633 gui_draw();
634 }
635
636 static void vg_gui(void){
637 if( skaterift.op == k_async_op_clientloading ) return;
638
639 menu_update();
640 if( skaterift.activity == k_skaterift_menu ){
641 glClear( GL_DEPTH_BUFFER_BIT );
642 menu_render();
643 }
644
645 player__im_gui();
646 world_instance *world = world_current_instance();
647
648 skaterift_replay_imgui();
649 workshop_form_gui();
650 render_view_framebuffer_ui();
651 remote_player_network_imgui( vg.pv );
652
653 if( skaterift.activity == k_skaterift_respawning ){
654 remote_players_imgui_world( world_current_instance(), vg.pv, 2000.0f, 0 );
655 remote_players_imgui_lobby();
656 }
657 else {
658 remote_players_chat_imgui(); /* TODO: conditional */
659 remote_players_imgui_world( world_current_instance(), vg.pv, 100.0f, 1 );
660 }
661 }
662
663
664 #else
665
666 #include "skaterift_imgui_dev.c"
667
668 #endif