finalize shaders and replay
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
1 /*
2 * =============================================================================
3 *
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
10 *
11 * =============================================================================
12 */
13
14 #if 1
15
16 #define SR_NETWORKED
17 //#define VG_DEVWINDOW
18
19 /*
20 * system headers
21 * --------------------- */
22
23 #include "skaterift.h"
24 #include "steam.h"
25 #include "render.h"
26 #include "audio.h"
27
28 #include "world.h"
29
30 #include "font.h"
31 #include "player.h"
32
33 #include "network.h"
34 #include "menu.h"
35 #include "vehicle.h"
36 #include "pointcloud.h"
37 #include "save.h"
38
39 /* unity build
40 * ----------------- */
41
42 #include "world.c"
43 #include "player.c"
44 #include "vehicle.c"
45 #include "entity.c"
46 #include "workshop.c"
47 #include "addon.c"
48 #include "highscores.c"
49 #include "save.c"
50
51 static struct player_avatar localplayer_avatar;
52
53 int main( int argc, char *argv[] ){
54 vg_mem.use_libc_malloc = 0;
55 vg_set_mem_quota( 160*1024*1024 );
56 vg_enter( argc, argv, "Voyager Game Engine" );
57 return 0;
58 }
59
60 VG_STATIC void vg_launch_opt(void){}
61
62 VG_STATIC void vg_preload(void){
63 skaterift_read_savedata();
64
65 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
66 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
67 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
68 vg_info(" | \\ / | | / | | \\ | / | \n" );
69 vg_info(" | \\/ | | / | | \\ | / | \n" );
70 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
71 "SOFTWARE\n" );
72
73 steam_init();
74 vg_loader_step( NULL, steam_end );
75 vg_loader_step( network_init, network_end );
76 }
77
78 VG_STATIC void load_playermodels(void){
79 /* FIXME: hack */
80 shader_model_character_view_register();
81 shader_model_board_view_register();
82 shader_model_entity_register();
83 }
84
85 VG_STATIC void async_skaterift_player_start( void *payload, u32 size ){
86 localplayer.viewable_world = world_current_instance();
87 localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
88 }
89
90 static void async_call_ready( void *payload, u32 size ){
91 skaterift.op = k_async_op_none;
92 }
93
94 static void skaterift_restore_state(void){
95 vg_msg sav = {0};
96 sav.buf = savedata.buf;
97 sav.len = savedata.len;
98 sav.max = sizeof(savedata.buf);
99
100 vg_msg player = sav;
101 if( vg_msg_seekframe( &player, "player", 0 ) ){
102 addon_alias q;
103
104 /* board */
105 skaterift_read_addon_alias( &player, "board", k_addon_type_board, &q );
106 u32 reg_id = addon_match( &q );
107 if( reg_id != 0xffffffff ){
108 localplayer.board_view_slot =
109 addon_cache_create_viewer( k_addon_type_board, reg_id );
110 }
111
112 /* playermodel */
113 skaterift_read_addon_alias( &player, "playermodel",
114 k_addon_type_player, &q );
115 reg_id = addon_match( &q );
116
117 if( reg_id == 0xffffffff ) reg_id = 0;
118 localplayer.playermodel_view_slot =
119 addon_cache_create_viewer( k_addon_type_player, reg_id );
120 }
121
122 vg_msg world = sav;
123 if( vg_msg_seekframe( &world, "world", 0 ) ){
124 addon_alias q;
125
126 /* world */
127 skaterift_read_addon_alias( &world, "alias", k_addon_type_world, &q );
128 u32 reg_id = addon_match( &q );
129 if( reg_id != 0xffffffff ){
130 addon_reg *reg = get_addon_from_index( k_addon_type_world, reg_id );
131
132 world_loader.generate_point_cloud = 0;
133 world_loader.reg = reg;
134 world_loader.state = k_world_loader_load;
135 skaterift_world_changer_thread(NULL);
136
137 world_static.active_world = vg_msg_seekkvu32( &world, "index", 0 );
138 world_static.active_trigger_volume_count = 0;
139 localplayer.viewable_world = world_current_instance();
140
141 vg_msg_cmd position = vg_msg_seekkv( &world, "position", 0 );
142 v3f pos;
143 vg_msg_convert_num( &position, k_vg_msg_float|k_vg_msg_32b, 3, pos );
144 player__setpos( &localplayer, pos );
145 }
146 }
147 }
148
149 VG_STATIC void vg_load(void){
150 vg_console_reg_cmd( "changeworld", skaterift_change_world_command, NULL );
151
152 vg_loader_step( render_init, NULL );
153 vg_loader_step( menu_init, NULL );
154 vg_loader_step( pointcloud_init, NULL );
155 vg_loader_step( world_init, NULL );
156 vg_loader_step( vehicle_init, NULL );
157 vg_loader_step( font3d_init, NULL );
158 vg_loader_step( gui_init, NULL );
159
160 vg_loader_step( player_init, NULL );
161 vg_loader_step( player_ragdoll_init, NULL );
162
163 /* content stuff */
164 vg_loader_step( addon_system_init, NULL );
165 vg_loader_step( workshop_init, NULL );
166 vg_loader_step( skateshop_init, NULL );
167
168 /* ----------------- */
169 vg_loader_step( load_playermodels, NULL );
170
171 /* player setup */
172 u32 bytes = 1024*1024*10;
173 skaterift.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
174 skaterift.replay.size = bytes;
175 replay_clear( &skaterift.replay );
176
177 player__create( &localplayer );
178 player_avatar_load( &localplayer_avatar, "models/ch_none.mdl" );
179 player__use_avatar( &localplayer, &localplayer_avatar );
180 player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
181 player__bind( &localplayer );
182
183 /* --------------------- */
184
185 vg_bake_shaders();
186 vg_loader_step( audio_init, audio_free );
187
188 /* 'systems' are completely loaded now */
189
190 /* load home/permanent world manually */
191 world_loader.reg = NULL;
192 strcpy( world_loader.override_name, "mp_spawn" );
193 world_loader.generate_point_cloud = 1;
194 world_loader.world_index = 0;
195 world_load_mdl( "maps/mp_spawn/main.mdl" );
196
197 vg_async_call( async_skaterift_player_start, NULL, 0 );
198 vg_async_stall();
199
200 /* Completing addon registrations
201 * -------------------------------------
202 */
203
204 /* understate diy. */
205 addon_reg *spawn = addon_mount_local_addon( "maps/mp_spawn",
206 k_addon_type_world,
207 ".mdl" );
208 {
209 vg_msg msg = {0};
210 msg.buf = spawn->metadata;
211 msg.max = sizeof(spawn->metadata);
212 vg_msg_frame( &msg, "workshop" );
213 vg_msg_wkvstr( &msg, "title", "Understate DIY" );
214 vg_msg_end_frame( &msg );
215 vg_msg_wkvstr( &msg, "location", "USA" );
216 spawn->metadata_len = msg.cur;
217 }
218
219 /* mtzero island */
220 addon_reg *mtzero = addon_mount_local_addon( "maps/mp_mtzero",
221 k_addon_type_world,
222 ".mdl" );
223 {
224 vg_msg msg = {0};
225 msg.buf = mtzero->metadata;
226 msg.max = sizeof(mtzero->metadata);
227 vg_msg_frame( &msg, "workshop" );
228 vg_msg_wkvstr( &msg, "title", "Mt.Zero Island" );
229 vg_msg_end_frame( &msg );
230 vg_msg_wkvstr( &msg, "location", "Australia" );
231 mtzero->metadata_len = msg.cur;
232 }
233
234 global_skateshop.selected_world_id=1;
235 global_skateshop.pointcloud_world_id=1;
236 skateshop_world_preview_loader_thread( mtzero ); /* HACK */
237
238 vg_console_load_autos();
239 menu_link();
240
241 addon_mount_content_folder( k_addon_type_player,
242 "playermodels", ".mdl" );
243 addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
244 addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
245 addon_mount_workshop_items();
246 vg_async_call( async_addon_reg_update, NULL, 0 );
247 vg_async_stall();
248
249 /* and now */
250 skaterift_restore_state();
251 vg_loader_step( NULL, skaterift_write_savedata );
252
253 board_processview_thread(NULL);
254 vg_async_call( async_call_ready, NULL, 0 );
255 }
256
257 VG_STATIC void draw_origin_axis(void){
258 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
259 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
260 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
261 }
262 static void skaterift_change_world_preupdate(void);
263
264 /*
265 * UPDATE LOOP
266 * ---------------------------------------------------------------------------*/
267
268 VG_STATIC void vg_pre_update(void){
269 srinput.enabled = 1;
270
271 steam_update();
272 skaterift_preupdate_inputs();
273 if( skaterift.op == k_async_op_clientloading ) return;
274 if( world_loader.state == k_world_loader_preload )
275 skaterift_change_world_preupdate();
276
277 draw_origin_axis();
278 network_update();
279
280 /* time rate */
281 f32 target = 1;
282 if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu) )
283 target = 0;
284
285 vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
286 vg.time_rate = vg_smoothstepf( skaterift.time_rate );
287
288 player__pre_update( &localplayer );
289 global_skateshop_preupdate();
290 skaterift_replay_pre_update();
291
292 world_update( world_current_instance(), localplayer.rb.co );
293 audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
294 }
295
296 VG_STATIC void vg_fixed_update(void){
297 if( skaterift.op == k_async_op_clientloading ) return;
298
299 world_routes_fixedupdate( world_current_instance() );
300 player__update( &localplayer );
301 vehicle_update_fixed();
302 }
303
304 VG_STATIC void vg_post_update(void){
305 if( skaterift.op == k_async_op_clientloading ) return;
306
307 player__post_update( &localplayer );
308
309 float dist;
310 int sample_index;
311 world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
312
313 audio_lock();
314 vg_dsp.echo_distances[sample_index] = dist;
315
316 v3f ears = { 1.0f,0.0f,0.0f };
317 m3x3_mulv( skaterift.cam.transform, ears, ears );
318 v3_copy( ears, vg_audio.external_listener_ears );
319 v3_copy( skaterift.cam.transform[3], vg_audio.external_listener_pos );
320
321 if( localplayer.gate_waiting ){
322 m4x3_mulv( localplayer.gate_waiting->transport,
323 vg_audio.external_listener_pos,
324 vg_audio.external_listener_pos );
325 }
326
327 v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
328 audio_unlock();
329
330 vehicle_update_post();
331 }
332
333 /*
334 * RENDERING
335 * ---------------------------------------------------------------------------*/
336
337 VG_STATIC void vg_framebuffer_resize( int w, int h ){
338 render_fb_resize();
339 }
340
341 VG_STATIC void present_view_with_post_processing(void){
342 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
343 glViewport( 0,0, vg.window_x, vg.window_y );
344
345 glEnable(GL_BLEND);
346 glDisable(GL_DEPTH_TEST);
347 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
348 glBlendEquation(GL_FUNC_ADD);
349
350 v2f inverse;
351 render_fb_inverse_ratio( gpipeline.fb_main, inverse );
352
353 if( k_blur_effect ){
354 shader_blitblur_use();
355 shader_blitblur_uTexMain( 0 );
356 shader_blitblur_uTexMotion( 1 );
357 shader_blitblur_uBlurStrength( k_blur_strength /
358 (vg.time_frame_delta*60.0) );
359 shader_blitblur_uInverseRatio( inverse );
360
361 inverse[0] -= 0.0001f;
362 inverse[1] -= 0.0001f;
363 shader_blitblur_uClampUv( inverse );
364
365 static f64 effect_time = 133.0;
366 effect_time += vg.time_frame_delta;
367 shader_blitblur_uTime( effect_time );
368
369 f32 glitch_strength = 0.0f;
370 if( skaterift.activity == k_skaterift_replay ){
371 glitch_strength = 0.005f;
372 if( skaterift.replay_control == k_replay_control_play )
373 glitch_strength = 0.005f;
374 else
375 glitch_strength += 0.005f*skaterift.track_velocity;
376 }
377 shader_blitblur_uGlitchStrength( glitch_strength );
378
379 v2f override;
380 if( skaterift.activity == k_skaterift_menu )
381 v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override );
382 else
383 v2_zero( override );
384 shader_blitblur_uOverrideDir( override );
385
386 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
387 render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
388 }
389 else{
390 shader_blit_use();
391 shader_blit_uTexMain( 0 );
392 shader_blit_uInverseRatio( inverse );
393 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
394 }
395
396 render_fsquad();
397 }
398
399 VG_STATIC void render_player_transparent(void){
400 static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
401 SAIS OTHERWISE */
402
403 m4x3_copy( skaterift.cam.transform, small_cam.transform );
404
405 small_cam.fov = skaterift.cam.fov;
406 small_cam.nearz = 0.05f;
407 small_cam.farz = 60.0f;
408
409 camera_update_view( &small_cam );
410 camera_update_projection( &small_cam );
411 camera_finalize( &small_cam );
412
413 /* Draw player to window buffer and blend background ontop */
414 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
415 glViewport( 0,0, vg.window_x, vg.window_y );
416 player__render( &small_cam, &localplayer );
417 }
418
419 VG_STATIC void render_scene(void){
420 render_fb_bind( gpipeline.fb_main, 1 );
421 glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
422 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
423
424 /* Draw world */
425 glEnable( GL_DEPTH_TEST );
426
427 world_instance *view_world = localplayer.viewable_world;
428
429 if( view_world == NULL ){
430 glClearColor( 0.25f, 0.25f, 0.0f, 1.0f );
431 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
432 return;
433 }
434
435 for( u32 i=0; i<vg_list_size(world_static.worlds); i++ ){
436 if( world_static.worlds[i].status == k_world_status_loaded ){
437 world_prerender( &world_static.worlds[i] );
438 }
439 }
440
441 render_world( view_world, &skaterift.cam, 0 );
442
443 render_water_texture( view_world, &skaterift.cam, 0 );
444 render_fb_bind( gpipeline.fb_main, 1 );
445 render_water_surface( view_world, &skaterift.cam );
446 }
447
448 VG_STATIC void render_scene_gate_subview(void){
449 render_fb_bind( gpipeline.fb_main, 1 );
450 world_instance *view_world = localplayer.viewable_world;
451 if( !view_world ) return; /* ??? */
452
453 int depth = 1;
454 if( localplayer.gate_waiting ) depth = 0;
455 render_world_gates( view_world, &skaterift.cam, depth );
456 }
457
458 VG_STATIC void skaterift_composite_maincamera(void){
459 camera_lerp( &localplayer.cam, &global_skateshop.cam,
460 vg_smoothstepf(global_skateshop.factive), &skaterift.cam );
461
462 if( skaterift.activity == k_skaterift_replay ){
463 replay_get_camera( &skaterift.replay, &skaterift.cam );
464 }
465
466 skaterift.cam.nearz = 0.1f;
467 skaterift.cam.farz = 2100.0f;
468
469 camera_update_transform( &skaterift.cam );
470
471 if( localplayer.gate_waiting ){
472 m3x3_mul( localplayer.basis_gate, skaterift.cam.transform,
473 skaterift.cam.transform );
474 }
475 else{
476 m3x3_mul( localplayer.basis, skaterift.cam.transform,
477 skaterift.cam.transform );
478 }
479
480 camera_update_view( &skaterift.cam );
481 camera_update_projection( &skaterift.cam );
482 camera_finalize( &skaterift.cam );
483 }
484
485 VG_STATIC void render_main_game(void){
486 player__animate( &localplayer );
487 if( skaterift.activity == k_skaterift_replay ){
488 player__animate_from_replay( &localplayer, &skaterift.replay );
489 }
490 else
491 skaterift_record_frame( &skaterift.replay, 0 );
492 player__pre_render( &localplayer );
493
494 skaterift_composite_maincamera();
495
496 render_scene();
497
498 glEnable( GL_DEPTH_TEST );
499
500 render_player_transparent();
501 render_scene_gate_subview();
502
503 present_view_with_post_processing();
504
505 /* capture the current resume frame at the very last point */
506 if( button_down( k_srbind_reset ) ){
507 if( skaterift.activity == k_skaterift_default ){
508 skaterift.activity = k_skaterift_replay;
509 skaterift_record_frame( &skaterift.replay, 1 );
510 }
511 }
512 }
513
514 VG_STATIC void vg_render(void){
515 if( skaterift.op == k_async_op_clientloading ){
516 _vg_loader_render();
517 return;
518 }
519
520 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
521
522 glViewport( 0,0, vg.window_x, vg.window_y );
523 glDisable( GL_DEPTH_TEST );
524 glDisable( GL_BLEND );
525
526 glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
527 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
528
529 render_main_game();
530 m4x4_copy( skaterift.cam.mtx.pv, vg.pv );
531
532 /* Other shite */
533 glDisable(GL_BLEND);
534 glDisable(GL_DEPTH_TEST);
535 vg_lines_drawall();
536 glViewport( 0,0, vg.window_x, vg.window_y );
537 gui_draw();
538 }
539
540 VG_STATIC void vg_gui(void){
541 if( skaterift.op == k_async_op_clientloading ) return;
542
543 menu_update();
544 if( skaterift.activity == k_skaterift_menu ){
545 glClear( GL_DEPTH_BUFFER_BIT );
546 menu_render();
547 }
548
549 player__im_gui( &localplayer );
550 world_instance *world = world_current_instance();
551
552 skaterift_replay_imgui();
553 workshop_form_gui();
554 render_view_framebuffer_ui();
555 }
556
557
558 #else
559
560 #include "skaterift_imgui_dev.c"
561
562 #endif