basic replayable replays
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
1 /*
2 * =============================================================================
3 *
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
10 *
11 * =============================================================================
12 */
13
14 #if 1
15
16 #define SR_NETWORKED
17 #define VG_DEVWINDOW
18
19 /*
20 * system headers
21 * --------------------- */
22
23 #include "skaterift.h"
24 #include "steam.h"
25 #include "render.h"
26 #include "audio.h"
27
28 #include "world.h"
29
30 #include "font.h"
31 #include "player.h"
32
33 #include "network.h"
34 #include "menu.h"
35 #include "vehicle.h"
36 #include "pointcloud.h"
37 #include "save.h"
38
39 /* unity build
40 * ----------------- */
41
42 #include "world.c"
43 #include "player.c"
44 #include "vehicle.c"
45 #include "entity.c"
46 #include "workshop.c"
47 #include "addon.c"
48 #include "highscores.c"
49 #include "save.c"
50
51 static struct player_avatar localplayer_avatar;
52
53 int main( int argc, char *argv[] )
54 {
55 vg_mem.use_libc_malloc = 0;
56 vg_set_mem_quota( 160*1024*1024 );
57 vg_enter( argc, argv, "Voyager Game Engine" );
58 return 0;
59 }
60
61 VG_STATIC void vg_launch_opt(void)
62 {
63 }
64
65 VG_STATIC void vg_preload(void)
66 {
67 skaterift_read_savedata();
68
69 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
70 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
71 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
72 vg_info(" | \\ / | | / | | \\ | / | \n" );
73 vg_info(" | \\/ | | / | | \\ | / | \n" );
74 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
75 "SOFTWARE\n" );
76
77 steam_init();
78 vg_loader_step( NULL, steam_end );
79 vg_loader_step( network_init, network_end );
80 }
81
82 VG_STATIC void load_playermodels(void)
83 {
84 /* FIXME: hack */
85 shader_model_character_view_register();
86 shader_model_board_view_register();
87 shader_model_entity_register();
88 }
89
90 VG_STATIC void async_skaterift_player_start( void *payload, u32 size ){
91 localplayer.viewable_world = world_current_instance();
92 localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
93 }
94
95 static void async_call_ready( void *payload, u32 size ){
96 skaterift.op = k_async_op_none;
97 }
98
99 static void skaterift_restore_state(void){
100 vg_msg sav = {0};
101 sav.buf = savedata.buf;
102 sav.len = savedata.len;
103 sav.max = sizeof(savedata.buf);
104
105 vg_msg player = sav;
106 if( vg_msg_seekframe( &player, "player", 0 ) ){
107 addon_alias q;
108
109 /* board */
110 skaterift_read_addon_alias( &player, "board", k_addon_type_board, &q );
111 u32 reg_id = addon_match( &q );
112 if( reg_id != 0xffffffff ){
113 localplayer.board_view_slot =
114 addon_cache_create_viewer( k_addon_type_board, reg_id );
115 }
116
117 /* playermodel */
118 skaterift_read_addon_alias( &player, "playermodel",
119 k_addon_type_player, &q );
120 reg_id = addon_match( &q );
121
122 if( reg_id == 0xffffffff ) reg_id = 0;
123 localplayer.playermodel_view_slot =
124 addon_cache_create_viewer( k_addon_type_player, reg_id );
125 }
126
127 vg_msg world = sav;
128 if( vg_msg_seekframe( &world, "world", 0 ) ){
129 addon_alias q;
130
131 /* world */
132 skaterift_read_addon_alias( &world, "alias", k_addon_type_world, &q );
133 u32 reg_id = addon_match( &q );
134 if( reg_id != 0xffffffff ){
135 addon_reg *reg = get_addon_from_index( k_addon_type_world, reg_id );
136
137 world_loader.generate_point_cloud = 0;
138 world_loader.reg = reg;
139 world_loader.state = k_world_loader_load;
140 skaterift_world_changer_thread(NULL);
141
142 world_static.active_world = vg_msg_seekkvu32( &world, "index", 0 );
143 world_static.active_trigger_volume_count = 0;
144 localplayer.viewable_world = world_current_instance();
145
146 vg_msg_cmd position = vg_msg_seekkv( &world, "position", 0 );
147 v3f pos;
148 vg_msg_convert_num( &position, k_vg_msg_float|k_vg_msg_32b, 3, pos );
149 player__setpos( &localplayer, pos );
150 }
151 }
152 }
153
154 VG_STATIC void vg_load(void)
155 {
156 vg_console_reg_cmd( "changeworld", skaterift_change_world_command, NULL );
157
158 vg_loader_step( render_init, NULL );
159 vg_loader_step( menu_init, NULL );
160 vg_loader_step( pointcloud_init, NULL );
161 vg_loader_step( world_init, NULL );
162 vg_loader_step( vehicle_init, NULL );
163 vg_loader_step( font3d_init, NULL );
164 vg_loader_step( gui_init, NULL );
165
166 vg_loader_step( player_init, NULL );
167 vg_loader_step( player_ragdoll_init, NULL );
168
169 /* content stuff */
170 vg_loader_step( addon_system_init, NULL );
171 vg_loader_step( workshop_init, NULL );
172 vg_loader_step( skateshop_init, NULL );
173
174 /* ----------------- */
175 vg_loader_step( load_playermodels, NULL );
176
177 /* player setup */
178 local_replay_init( (1024*1024*1)/2 );
179 player__create( &localplayer );
180 player_avatar_load( &localplayer_avatar, "models/ch_none.mdl" );
181 player__use_avatar( &localplayer, &localplayer_avatar );
182 player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
183 player__bind( &localplayer );
184
185 /* --------------------- */
186
187 vg_bake_shaders();
188 vg_loader_step( audio_init, audio_free );
189
190 /* 'systems' are completely loaded now */
191
192 /* load home/permanent world manually */
193 world_loader.reg = NULL;
194 strcpy( world_loader.override_name, "mp_spawn" );
195 world_loader.generate_point_cloud = 1;
196 world_loader.world_index = 0;
197 world_load_mdl( "maps/mp_spawn/main.mdl" );
198
199 vg_async_call( async_skaterift_player_start, NULL, 0 );
200 vg_async_stall();
201
202 /* Completing addon registrations
203 * -------------------------------------
204 */
205
206 /* understate diy. */
207 addon_reg *spawn = addon_mount_local_addon( "maps/mp_spawn",
208 k_addon_type_world,
209 ".mdl" );
210 {
211 vg_msg msg = {0};
212 msg.buf = spawn->metadata;
213 msg.max = sizeof(spawn->metadata);
214 vg_msg_frame( &msg, "workshop" );
215 vg_msg_wkvstr( &msg, "title", "Understate DIY" );
216 vg_msg_end_frame( &msg );
217 vg_msg_wkvstr( &msg, "location", "USA" );
218 spawn->metadata_len = msg.cur;
219 }
220
221 /* mtzero island */
222 addon_reg *mtzero = addon_mount_local_addon( "maps/mp_mtzero",
223 k_addon_type_world,
224 ".mdl" );
225 {
226 vg_msg msg = {0};
227 msg.buf = mtzero->metadata;
228 msg.max = sizeof(mtzero->metadata);
229 vg_msg_frame( &msg, "workshop" );
230 vg_msg_wkvstr( &msg, "title", "Mt.Zero Island" );
231 vg_msg_end_frame( &msg );
232 vg_msg_wkvstr( &msg, "location", "Australia" );
233 mtzero->metadata_len = msg.cur;
234 }
235
236 global_skateshop.selected_world_id=1;
237 global_skateshop.pointcloud_world_id=1;
238 skateshop_world_preview_loader_thread( mtzero ); /* HACK */
239
240 vg_console_load_autos();
241 menu_link();
242
243 addon_mount_content_folder( k_addon_type_player,
244 "playermodels", ".mdl" );
245 addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
246 addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
247 addon_mount_workshop_items();
248 vg_async_call( async_addon_reg_update, NULL, 0 );
249 vg_async_stall();
250
251 /* and now */
252 skaterift_restore_state();
253 vg_loader_step( NULL, skaterift_write_savedata );
254
255 board_processview_thread(NULL);
256 vg_async_call( async_call_ready, NULL, 0 );
257 }
258
259 VG_STATIC void draw_origin_axis(void)
260 {
261 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
262 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
263 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
264 }
265
266 static void skaterift_change_world_preupdate(void);
267 VG_STATIC void vg_update(void)
268 {
269 steam_update();
270 skaterift_preupdate_inputs();
271 if( skaterift.op == k_async_op_clientloading ) return;
272
273 if( world_loader.state == k_world_loader_preload ){
274 skaterift_change_world_preupdate();
275 }
276
277 draw_origin_axis();
278 network_update();
279
280 player__pre_update( &localplayer );
281 global_skateshop_preupdate();
282
283 world_update( world_current_instance(), localplayer.rb.co );
284 audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
285 //gui_helper_action( localplayer.input_use, "\x7f Hello \x1f""A \x1e\x84" );
286 }
287
288 VG_STATIC void vg_update_fixed(void)
289 {
290 if( skaterift.op == k_async_op_clientloading ) return;
291
292 world_routes_fixedupdate( world_current_instance() );
293 player__update( &localplayer );
294 vehicle_update_fixed();
295 }
296
297 VG_STATIC void vg_update_post(void){
298 if( skaterift.op == k_async_op_clientloading ) return;
299
300 player__post_update( &localplayer );
301
302 float dist;
303 int sample_index;
304 world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
305
306 audio_lock();
307 vg_dsp.echo_distances[sample_index] = dist;
308
309 v3f ears = { 1.0f,0.0f,0.0f };
310 m3x3_mulv( main_camera.transform, ears, ears );
311 v3_copy( ears, vg_audio.external_listener_ears );
312 v3_copy( main_camera.transform[3], vg_audio.external_listener_pos );
313
314 if( localplayer.gate_waiting ){
315 m4x3_mulv( localplayer.gate_waiting->transport,
316 vg_audio.external_listener_pos,
317 vg_audio.external_listener_pos );
318 }
319
320 v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
321 audio_unlock();
322
323 f32 target = 1.0f-(f32)(menu.active||k_replay_test);
324 skaterift.time_rate = vg_lerpf( skaterift.time_rate, target,
325 vg.time_frame_delta * 6.0f );
326
327 vg.time_rate = skaterift.time_rate;
328 vehicle_update_post();
329 }
330
331 VG_STATIC void vg_framebuffer_resize( int w, int h )
332 {
333 render_fb_resize();
334 }
335
336 VG_STATIC void present_view_with_post_processing(void)
337 {
338 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
339 glViewport( 0,0, vg.window_x, vg.window_y );
340
341 glEnable(GL_BLEND);
342 glDisable(GL_DEPTH_TEST);
343 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
344 glBlendEquation(GL_FUNC_ADD);
345
346 v2f inverse;
347 render_fb_inverse_ratio( gpipeline.fb_main, inverse );
348
349 if( k_blur_effect ){
350 shader_blitblur_use();
351 shader_blitblur_uTexMain( 0 );
352 shader_blitblur_uTexMotion( 1 );
353 shader_blitblur_uBlurStrength( k_blur_strength /
354 (vg.time_frame_delta*60.0) );
355 shader_blitblur_uInverseRatio( inverse );
356
357 v2f override;
358 if( menu.active )
359 v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override );
360 else
361 v2_zero( override );
362 shader_blitblur_uOverrideDir( override );
363
364 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
365 render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
366 }
367 else{
368 shader_blit_use();
369 shader_blit_uTexMain( 0 );
370 shader_blit_uInverseRatio( inverse );
371 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
372 }
373
374 render_fsquad();
375 }
376
377 VG_STATIC void render_player_transparent(void)
378 {
379 static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
380 SAIS OTHERWISE */
381
382 m4x3_copy( main_camera.transform, small_cam.transform );
383
384 small_cam.fov = main_camera.fov;
385 small_cam.nearz = 0.05f;
386 small_cam.farz = 60.0f;
387
388 camera_update_view( &small_cam );
389 camera_update_projection( &small_cam );
390 camera_finalize( &small_cam );
391
392 /* Draw player to window buffer and blend background ontop */
393 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
394 glViewport( 0,0, vg.window_x, vg.window_y );
395 player__render( &small_cam, &localplayer );
396 }
397
398 VG_STATIC void render_scene(void)
399 {
400 render_fb_bind( gpipeline.fb_main, 1 );
401 glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
402 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
403
404 /* Draw world */
405 glEnable( GL_DEPTH_TEST );
406
407 world_instance *view_world = localplayer.viewable_world;
408
409 if( view_world == NULL ){
410 glClearColor( 0.25f, 0.25f, 0.0f, 1.0f );
411 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
412 return;
413 }
414
415 for( u32 i=0; i<vg_list_size(world_static.worlds); i++ ){
416 if( world_static.worlds[i].status == k_world_status_loaded ){
417 world_prerender( &world_static.worlds[i] );
418 }
419 }
420
421 render_world( view_world, &main_camera, 0 );
422
423 render_water_texture( view_world, &main_camera, 0 );
424 render_fb_bind( gpipeline.fb_main, 1 );
425 render_water_surface( view_world, &main_camera );
426 }
427
428 VG_STATIC void render_scene_gate_subview(void)
429 {
430 render_fb_bind( gpipeline.fb_main, 1 );
431 world_instance *view_world = localplayer.viewable_world;
432 if( !view_world ) return; /* ??? */
433
434 int depth = 1;
435 if( localplayer.gate_waiting ) depth = 0;
436 render_world_gates( view_world, &main_camera, depth );
437 }
438
439 VG_STATIC void render_main_game(void)
440 {
441 player__pre_render( &localplayer );
442 main_camera.fov = localplayer.cam.fov;
443 v3_copy( localplayer.cam.pos, main_camera.pos );
444 v3_copy( localplayer.cam.angles, main_camera.angles );
445
446 main_camera.nearz = 0.1f;
447 main_camera.farz = 2100.0f;
448
449 camera_update_transform( &main_camera );
450
451 if( localplayer.gate_waiting ){
452 m3x3_mul( localplayer.basis_gate, main_camera.transform,
453 main_camera.transform );
454 }
455 else{
456 m3x3_mul( localplayer.basis, main_camera.transform,
457 main_camera.transform );
458 }
459
460 camera_update_view( &main_camera );
461 camera_update_projection( &main_camera );
462 camera_finalize( &main_camera );
463
464 /* ========== Begin Frame ========== */
465
466 render_scene();
467
468 glEnable( GL_DEPTH_TEST );
469
470 render_player_transparent();
471 render_scene_gate_subview();
472
473 present_view_with_post_processing();
474 /* =========== End Frame =========== */
475 }
476
477 VG_STATIC void vg_render(void)
478 {
479 if( skaterift.op == k_async_op_clientloading ){
480 _vg_loader_render();
481 return;
482 }
483
484 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
485
486 glViewport( 0,0, vg.window_x, vg.window_y );
487 glDisable( GL_DEPTH_TEST );
488 glDisable( GL_BLEND );
489
490 glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
491 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
492
493 render_main_game();
494
495 m4x4_copy( main_camera.mtx.pv, vg.pv );
496
497 /* Other shite */
498 glDisable(GL_BLEND);
499 glDisable(GL_DEPTH_TEST);
500 vg_lines_drawall();
501 glViewport( 0,0, vg.window_x, vg.window_y );
502 gui_draw();
503 }
504
505 VG_STATIC void vg_gui(void)
506 {
507 if( skaterift.op == k_async_op_clientloading ) return;
508
509 menu_update();
510 if( menu.active ){
511 glClear( GL_DEPTH_BUFFER_BIT );
512 menu_render();
513 }
514
515 player__im_gui( &localplayer );
516 world_instance *world = world_current_instance();
517
518 replay_imgui( &localplayer );
519 workshop_form_gui();
520 render_view_framebuffer_ui();
521 }
522
523
524 #else
525
526 #include "skaterift_imgui_dev.c"
527
528 #endif