replay system reasonable
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
1 /*
2 * =============================================================================
3 *
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
10 *
11 * =============================================================================
12 */
13
14 #if 1
15
16 #define SR_NETWORKED
17 #define VG_DEVWINDOW
18
19 /*
20 * system headers
21 * --------------------- */
22
23 #include "skaterift.h"
24 #include "steam.h"
25 #include "render.h"
26 #include "audio.h"
27
28 #include "world.h"
29
30 #include "font.h"
31 #include "player.h"
32
33 #include "network.h"
34 #include "menu.h"
35 #include "vehicle.h"
36 #include "pointcloud.h"
37 #include "save.h"
38
39 /* unity build
40 * ----------------- */
41
42 #include "world.c"
43 #include "player.c"
44 #include "vehicle.c"
45 #include "entity.c"
46 #include "workshop.c"
47 #include "addon.c"
48 #include "highscores.c"
49 #include "save.c"
50
51 static struct player_avatar localplayer_avatar;
52
53 int main( int argc, char *argv[] ){
54 vg_mem.use_libc_malloc = 0;
55 vg_set_mem_quota( 160*1024*1024 );
56 vg_enter( argc, argv, "Voyager Game Engine" );
57 return 0;
58 }
59
60 VG_STATIC void vg_launch_opt(void){}
61
62 VG_STATIC void vg_preload(void){
63 skaterift_read_savedata();
64
65 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
66 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
67 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
68 vg_info(" | \\ / | | / | | \\ | / | \n" );
69 vg_info(" | \\/ | | / | | \\ | / | \n" );
70 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
71 "SOFTWARE\n" );
72
73 steam_init();
74 vg_loader_step( NULL, steam_end );
75 vg_loader_step( network_init, network_end );
76 }
77
78 VG_STATIC void load_playermodels(void){
79 /* FIXME: hack */
80 shader_model_character_view_register();
81 shader_model_board_view_register();
82 shader_model_entity_register();
83 }
84
85 VG_STATIC void async_skaterift_player_start( void *payload, u32 size ){
86 localplayer.viewable_world = world_current_instance();
87 localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
88 }
89
90 static void async_call_ready( void *payload, u32 size ){
91 skaterift.op = k_async_op_none;
92 }
93
94 static void skaterift_restore_state(void){
95 vg_msg sav = {0};
96 sav.buf = savedata.buf;
97 sav.len = savedata.len;
98 sav.max = sizeof(savedata.buf);
99
100 vg_msg player = sav;
101 if( vg_msg_seekframe( &player, "player", 0 ) ){
102 addon_alias q;
103
104 /* board */
105 skaterift_read_addon_alias( &player, "board", k_addon_type_board, &q );
106 u32 reg_id = addon_match( &q );
107 if( reg_id != 0xffffffff ){
108 localplayer.board_view_slot =
109 addon_cache_create_viewer( k_addon_type_board, reg_id );
110 }
111
112 /* playermodel */
113 skaterift_read_addon_alias( &player, "playermodel",
114 k_addon_type_player, &q );
115 reg_id = addon_match( &q );
116
117 if( reg_id == 0xffffffff ) reg_id = 0;
118 localplayer.playermodel_view_slot =
119 addon_cache_create_viewer( k_addon_type_player, reg_id );
120 }
121
122 vg_msg world = sav;
123 if( vg_msg_seekframe( &world, "world", 0 ) ){
124 addon_alias q;
125
126 /* world */
127 skaterift_read_addon_alias( &world, "alias", k_addon_type_world, &q );
128 u32 reg_id = addon_match( &q );
129 if( reg_id != 0xffffffff ){
130 addon_reg *reg = get_addon_from_index( k_addon_type_world, reg_id );
131
132 world_loader.generate_point_cloud = 0;
133 world_loader.reg = reg;
134 world_loader.state = k_world_loader_load;
135 skaterift_world_changer_thread(NULL);
136
137 world_static.active_world = vg_msg_seekkvu32( &world, "index", 0 );
138 world_static.active_trigger_volume_count = 0;
139 localplayer.viewable_world = world_current_instance();
140
141 vg_msg_cmd position = vg_msg_seekkv( &world, "position", 0 );
142 v3f pos;
143 vg_msg_convert_num( &position, k_vg_msg_float|k_vg_msg_32b, 3, pos );
144 player__setpos( &localplayer, pos );
145 }
146 }
147 }
148
149 VG_STATIC void vg_load(void){
150 vg_console_reg_cmd( "changeworld", skaterift_change_world_command, NULL );
151
152 vg_loader_step( render_init, NULL );
153 vg_loader_step( menu_init, NULL );
154 vg_loader_step( pointcloud_init, NULL );
155 vg_loader_step( world_init, NULL );
156 vg_loader_step( vehicle_init, NULL );
157 vg_loader_step( font3d_init, NULL );
158 vg_loader_step( gui_init, NULL );
159
160 vg_loader_step( player_init, NULL );
161 vg_loader_step( player_ragdoll_init, NULL );
162
163 /* content stuff */
164 vg_loader_step( addon_system_init, NULL );
165 vg_loader_step( workshop_init, NULL );
166 vg_loader_step( skateshop_init, NULL );
167
168 /* ----------------- */
169 vg_loader_step( load_playermodels, NULL );
170
171 /* player setup */
172 u32 bytes = (1024*1024*1)/2;
173 skaterift.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
174 skaterift.replay.size = bytes;
175 replay_clear( &skaterift.replay );
176
177 player__create( &localplayer );
178 player_avatar_load( &localplayer_avatar, "models/ch_none.mdl" );
179 player__use_avatar( &localplayer, &localplayer_avatar );
180 player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
181 player__bind( &localplayer );
182
183 /* --------------------- */
184
185 vg_bake_shaders();
186 vg_loader_step( audio_init, audio_free );
187
188 /* 'systems' are completely loaded now */
189
190 /* load home/permanent world manually */
191 world_loader.reg = NULL;
192 strcpy( world_loader.override_name, "mp_spawn" );
193 world_loader.generate_point_cloud = 1;
194 world_loader.world_index = 0;
195 world_load_mdl( "maps/mp_spawn/main.mdl" );
196
197 vg_async_call( async_skaterift_player_start, NULL, 0 );
198 vg_async_stall();
199
200 /* Completing addon registrations
201 * -------------------------------------
202 */
203
204 /* understate diy. */
205 addon_reg *spawn = addon_mount_local_addon( "maps/mp_spawn",
206 k_addon_type_world,
207 ".mdl" );
208 {
209 vg_msg msg = {0};
210 msg.buf = spawn->metadata;
211 msg.max = sizeof(spawn->metadata);
212 vg_msg_frame( &msg, "workshop" );
213 vg_msg_wkvstr( &msg, "title", "Understate DIY" );
214 vg_msg_end_frame( &msg );
215 vg_msg_wkvstr( &msg, "location", "USA" );
216 spawn->metadata_len = msg.cur;
217 }
218
219 /* mtzero island */
220 addon_reg *mtzero = addon_mount_local_addon( "maps/mp_mtzero",
221 k_addon_type_world,
222 ".mdl" );
223 {
224 vg_msg msg = {0};
225 msg.buf = mtzero->metadata;
226 msg.max = sizeof(mtzero->metadata);
227 vg_msg_frame( &msg, "workshop" );
228 vg_msg_wkvstr( &msg, "title", "Mt.Zero Island" );
229 vg_msg_end_frame( &msg );
230 vg_msg_wkvstr( &msg, "location", "Australia" );
231 mtzero->metadata_len = msg.cur;
232 }
233
234 global_skateshop.selected_world_id=1;
235 global_skateshop.pointcloud_world_id=1;
236 skateshop_world_preview_loader_thread( mtzero ); /* HACK */
237
238 vg_console_load_autos();
239 menu_link();
240
241 addon_mount_content_folder( k_addon_type_player,
242 "playermodels", ".mdl" );
243 addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
244 addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
245 addon_mount_workshop_items();
246 vg_async_call( async_addon_reg_update, NULL, 0 );
247 vg_async_stall();
248
249 /* and now */
250 skaterift_restore_state();
251 vg_loader_step( NULL, skaterift_write_savedata );
252
253 board_processview_thread(NULL);
254 vg_async_call( async_call_ready, NULL, 0 );
255 }
256
257 VG_STATIC void draw_origin_axis(void){
258 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
259 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
260 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
261 }
262 static void skaterift_change_world_preupdate(void);
263
264 /*
265 * UPDATE LOOP
266 * ---------------------------------------------------------------------------*/
267
268 VG_STATIC void vg_pre_update(void){
269 srinput.enabled = 1;
270
271 steam_update();
272 skaterift_preupdate_inputs();
273 if( skaterift.op == k_async_op_clientloading ) return;
274 if( world_loader.state == k_world_loader_preload )
275 skaterift_change_world_preupdate();
276
277 draw_origin_axis();
278 network_update();
279
280 /* time rate */
281 f32 target = 1;
282 if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu) )
283 target = 0;
284
285 vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * 6.0f );
286 vg.time_rate = vg_smoothstepf( skaterift.time_rate );
287
288 if( button_down( k_srbind_reset ) ){
289 if( skaterift.activity == k_skaterift_default ){
290 skaterift.activity = k_skaterift_replay;
291 player_record_replay_frame( &localplayer, &skaterift.replay, 1 );
292 }
293 }
294
295 player__pre_update( &localplayer );
296 global_skateshop_preupdate();
297 skaterift_replay_pre_update();
298
299 world_update( world_current_instance(), localplayer.rb.co );
300 audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
301 }
302
303 VG_STATIC void vg_fixed_update(void){
304 if( skaterift.op == k_async_op_clientloading ) return;
305
306 world_routes_fixedupdate( world_current_instance() );
307 player__update( &localplayer );
308 vehicle_update_fixed();
309 }
310
311 VG_STATIC void vg_post_update(void){
312 if( skaterift.op == k_async_op_clientloading ) return;
313
314 player__post_update( &localplayer );
315
316 float dist;
317 int sample_index;
318 world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
319
320 audio_lock();
321 vg_dsp.echo_distances[sample_index] = dist;
322
323 v3f ears = { 1.0f,0.0f,0.0f };
324 m3x3_mulv( skaterift.cam.transform, ears, ears );
325 v3_copy( ears, vg_audio.external_listener_ears );
326 v3_copy( skaterift.cam.transform[3], vg_audio.external_listener_pos );
327
328 if( localplayer.gate_waiting ){
329 m4x3_mulv( localplayer.gate_waiting->transport,
330 vg_audio.external_listener_pos,
331 vg_audio.external_listener_pos );
332 }
333
334 v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
335 audio_unlock();
336
337 vehicle_update_post();
338 }
339
340 /*
341 * RENDERING
342 * ---------------------------------------------------------------------------*/
343
344 VG_STATIC void vg_framebuffer_resize( int w, int h ){
345 render_fb_resize();
346 }
347
348 VG_STATIC void present_view_with_post_processing(void){
349 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
350 glViewport( 0,0, vg.window_x, vg.window_y );
351
352 glEnable(GL_BLEND);
353 glDisable(GL_DEPTH_TEST);
354 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
355 glBlendEquation(GL_FUNC_ADD);
356
357 v2f inverse;
358 render_fb_inverse_ratio( gpipeline.fb_main, inverse );
359
360 if( k_blur_effect ){
361 shader_blitblur_use();
362 shader_blitblur_uTexMain( 0 );
363 shader_blitblur_uTexMotion( 1 );
364 shader_blitblur_uBlurStrength( k_blur_strength /
365 (vg.time_frame_delta*60.0) );
366 shader_blitblur_uInverseRatio( inverse );
367
368 v2f override;
369 if( skaterift.activity == k_skaterift_menu )
370 v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override );
371 else
372 v2_zero( override );
373 shader_blitblur_uOverrideDir( override );
374
375 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
376 render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
377 }
378 else{
379 shader_blit_use();
380 shader_blit_uTexMain( 0 );
381 shader_blit_uInverseRatio( inverse );
382 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
383 }
384
385 render_fsquad();
386 }
387
388 VG_STATIC void render_player_transparent(void){
389 static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
390 SAIS OTHERWISE */
391
392 m4x3_copy( skaterift.cam.transform, small_cam.transform );
393
394 small_cam.fov = skaterift.cam.fov;
395 small_cam.nearz = 0.05f;
396 small_cam.farz = 60.0f;
397
398 camera_update_view( &small_cam );
399 camera_update_projection( &small_cam );
400 camera_finalize( &small_cam );
401
402 /* Draw player to window buffer and blend background ontop */
403 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
404 glViewport( 0,0, vg.window_x, vg.window_y );
405 player__render( &small_cam, &localplayer );
406 }
407
408 VG_STATIC void render_scene(void){
409 render_fb_bind( gpipeline.fb_main, 1 );
410 glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
411 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
412
413 /* Draw world */
414 glEnable( GL_DEPTH_TEST );
415
416 world_instance *view_world = localplayer.viewable_world;
417
418 if( view_world == NULL ){
419 glClearColor( 0.25f, 0.25f, 0.0f, 1.0f );
420 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
421 return;
422 }
423
424 for( u32 i=0; i<vg_list_size(world_static.worlds); i++ ){
425 if( world_static.worlds[i].status == k_world_status_loaded ){
426 world_prerender( &world_static.worlds[i] );
427 }
428 }
429
430 render_world( view_world, &skaterift.cam, 0 );
431
432 render_water_texture( view_world, &skaterift.cam, 0 );
433 render_fb_bind( gpipeline.fb_main, 1 );
434 render_water_surface( view_world, &skaterift.cam );
435 }
436
437 VG_STATIC void render_scene_gate_subview(void){
438 render_fb_bind( gpipeline.fb_main, 1 );
439 world_instance *view_world = localplayer.viewable_world;
440 if( !view_world ) return; /* ??? */
441
442 int depth = 1;
443 if( localplayer.gate_waiting ) depth = 0;
444 render_world_gates( view_world, &skaterift.cam, depth );
445 }
446
447 VG_STATIC void skaterift_composite_maincamera(void){
448 camera_lerp( &localplayer.cam, &global_skateshop.cam,
449 vg_smoothstepf(global_skateshop.factive), &skaterift.cam );
450
451 if( skaterift.activity == k_skaterift_replay ){
452 camera temp;
453 replay_get_camera( &skaterift.replay, &temp );
454 camera_lerp( &skaterift.cam, &temp, 1.0f-skaterift.time_rate,
455 &skaterift.cam );
456 }
457
458 skaterift.cam.nearz = 0.1f;
459 skaterift.cam.farz = 2100.0f;
460
461 camera_update_transform( &skaterift.cam );
462
463 if( localplayer.gate_waiting ){
464 m3x3_mul( localplayer.basis_gate, skaterift.cam.transform,
465 skaterift.cam.transform );
466 }
467 else{
468 m3x3_mul( localplayer.basis, skaterift.cam.transform,
469 skaterift.cam.transform );
470 }
471
472 camera_update_view( &skaterift.cam );
473 camera_update_projection( &skaterift.cam );
474 camera_finalize( &skaterift.cam );
475 }
476
477 VG_STATIC void render_main_game(void){
478 player__animate( &localplayer );
479 if( skaterift.activity == k_skaterift_replay ){
480 player__animate_from_replay( &localplayer, &skaterift.replay );
481 }
482 else
483 player_record_replay_frame( &localplayer, &skaterift.replay, 0 );
484 player__pre_render( &localplayer );
485
486 skaterift_composite_maincamera();
487
488 render_scene();
489
490 glEnable( GL_DEPTH_TEST );
491
492 render_player_transparent();
493 render_scene_gate_subview();
494
495 present_view_with_post_processing();
496 }
497
498 VG_STATIC void vg_render(void){
499 if( skaterift.op == k_async_op_clientloading ){
500 _vg_loader_render();
501 return;
502 }
503
504 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
505
506 glViewport( 0,0, vg.window_x, vg.window_y );
507 glDisable( GL_DEPTH_TEST );
508 glDisable( GL_BLEND );
509
510 glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
511 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
512
513 render_main_game();
514 m4x4_copy( skaterift.cam.mtx.pv, vg.pv );
515
516 /* Other shite */
517 glDisable(GL_BLEND);
518 glDisable(GL_DEPTH_TEST);
519 vg_lines_drawall();
520 glViewport( 0,0, vg.window_x, vg.window_y );
521 gui_draw();
522 }
523
524 VG_STATIC void vg_gui(void){
525 if( skaterift.op == k_async_op_clientloading ) return;
526
527 menu_update();
528 if( skaterift.activity == k_skaterift_menu ){
529 glClear( GL_DEPTH_BUFFER_BIT );
530 menu_render();
531 }
532
533 player__im_gui( &localplayer );
534 world_instance *world = world_current_instance();
535
536 skaterift_replay_imgui();
537 workshop_form_gui();
538 render_view_framebuffer_ui();
539 }
540
541
542 #else
543
544 #include "skaterift_imgui_dev.c"
545
546 #endif