update finalized version
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
1 /*
2 * =============================================================================
3 *
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
10 *
11 * =============================================================================
12 */
13
14 #if 1
15
16 #define SR_NETWORKED
17
18 #ifndef VG_RELEASE
19 #define VG_DEVWINDOW
20 #endif
21
22 /*
23 * system headers
24 * --------------------- */
25
26 #include "skaterift.h"
27 #include "steam.h"
28 #include "render.h"
29 #include "audio.h"
30
31 #include "world.h"
32
33 #include "font.h"
34 #include "player.h"
35
36 #include "network.h"
37 #include "menu.h"
38 #include "vehicle.h"
39 #include "pointcloud.h"
40 #include "save.h"
41
42 /* unity build
43 * ----------------- */
44
45 #include "world.c"
46 #include "player.c"
47 #include "vehicle.c"
48 #include "entity.c"
49 #include "workshop.c"
50 #include "addon.c"
51 #include "highscores.c"
52 #include "save.c"
53
54 static struct player_avatar localplayer_avatar;
55
56 int main( int argc, char *argv[] ){
57 vg_mem.use_libc_malloc = 0;
58 vg_set_mem_quota( 160*1024*1024 );
59 vg_enter( argc, argv, "Voyager Game Engine" );
60 return 0;
61 }
62
63 VG_STATIC void vg_launch_opt(void){}
64
65 VG_STATIC void vg_preload(void){
66 //skaterift_read_savedata();
67
68 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
69 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
70 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
71 vg_info(" | \\ / | | / | | \\ | / | \n" );
72 vg_info(" | \\/ | | / | | \\ | / | \n" );
73 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
74 "SOFTWARE\n" );
75
76 steam_init();
77 vg_loader_step( NULL, steam_end );
78 vg_loader_step( network_init, network_end );
79 }
80
81 VG_STATIC void load_playermodels(void){
82 /* FIXME: hack */
83 shader_model_character_view_register();
84 shader_model_board_view_register();
85 shader_model_entity_register();
86 }
87
88 VG_STATIC void async_skaterift_player_start( void *payload, u32 size ){
89 localplayer.viewable_world = world_current_instance();
90 localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
91 }
92
93 static void async_call_ready( void *payload, u32 size ){
94 skaterift.op = k_async_op_none;
95 }
96
97 static void skaterift_restore_state(void){
98 savedata_file sav;
99 strcpy( sav.path, str_skaterift_main_save );
100 savedata_file_read( &sav );
101
102 vg_msg kvsav = {0};
103 kvsav.buf = sav.buf;
104 kvsav.len = sav.len;
105 kvsav.max = sizeof(sav.buf);
106
107 u32 board_reg_id = 0,
108 player_reg_id = 0;
109
110 vg_msg player = kvsav;
111 if( vg_msg_seekframe( &player, "player", 0 ) ){
112 addon_alias q;
113
114 /* board */
115 skaterift_read_addon_alias( &player, "board", k_addon_type_board, &q );
116 u32 reg_id = addon_match( &q );
117 if( reg_id != 0xffffffff )
118 board_reg_id = reg_id;
119
120
121 /* playermodel */
122 skaterift_read_addon_alias( &player, "playermodel",
123 k_addon_type_player, &q );
124 reg_id = addon_match( &q );
125 if( reg_id != 0xffffffff )
126 player_reg_id = reg_id;
127 }
128
129 localplayer.board_view_slot =
130 addon_cache_create_viewer( k_addon_type_board, board_reg_id );
131 localplayer.playermodel_view_slot =
132 addon_cache_create_viewer( k_addon_type_player, player_reg_id );
133
134 vg_msg world = kvsav;
135 if( vg_msg_seekframe( &world, "world", 0 ) ){
136 addon_alias q;
137
138 /* world */
139 skaterift_read_addon_alias( &world, "alias", k_addon_type_world, &q );
140 u32 reg_id = addon_match( &q );
141 if( reg_id != 0xffffffff ){
142 addon_reg *reg = get_addon_from_index( k_addon_type_world, reg_id );
143
144 world_static.load_state = k_world_loader_load;
145 struct world_load_args args = {
146 .purpose = k_world_purpose_client,
147 .reg = reg
148 };
149 skaterift_world_load_thread( &args );
150
151 world_set_active_instance( vg_msg_seekkvu32( &world, "index", 0 ) );
152 world_static.active_trigger_volume_count = 0;
153 localplayer.viewable_world = world_current_instance();
154 }
155
156 vg_msg_cmd position = vg_msg_seekkv( &world, "position", 0 );
157 v3f pos;
158 vg_msg_convert_num( &position, k_vg_msg_float|k_vg_msg_32b, 3, pos );
159
160 if( v3_length2(pos) > 1.0f )
161 player__setpos( &localplayer, pos );
162 }
163 }
164
165 VG_STATIC void vg_load(void){
166 vg_console_reg_cmd( "changeworld", skaterift_change_world_command, NULL );
167
168 vg_loader_step( render_init, NULL );
169 vg_loader_step( menu_init, NULL );
170 vg_loader_step( pointcloud_init, NULL );
171 vg_loader_step( world_init, NULL );
172 vg_loader_step( vehicle_init, NULL );
173 vg_loader_step( font3d_init, NULL );
174 vg_loader_step( gui_init, NULL );
175
176 vg_loader_step( player_init, NULL );
177 vg_loader_step( player_ragdoll_init, NULL );
178
179 /* content stuff */
180 vg_loader_step( addon_system_init, NULL );
181 vg_loader_step( workshop_init, NULL );
182 vg_loader_step( skateshop_init, NULL );
183
184 /* ----------------- */
185 vg_loader_step( load_playermodels, NULL );
186
187 /* player setup */
188 u32 bytes = 1024*1024*10;
189 skaterift.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
190 skaterift.replay.size = bytes;
191 replay_clear( &skaterift.replay );
192
193 player__create( &localplayer );
194 player_avatar_load( &localplayer_avatar, "models/ch_none.mdl" );
195 player__use_avatar( &localplayer, &localplayer_avatar );
196 player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
197 player__bind( &localplayer );
198
199 /* --------------------- */
200
201 vg_bake_shaders();
202 vg_loader_step( audio_init, audio_free );
203
204 /* 'systems' are completely loaded now */
205
206 /* Completing addon registrations
207 * -------------------------------------
208 */
209
210 /* understate diy. */
211 addon_reg *spawn = addon_mount_local_addon( "maps/mp_spawn",
212 k_addon_type_world,
213 ".mdl" );
214 {
215 vg_msg msg = {0};
216 msg.buf = spawn->metadata;
217 msg.max = sizeof(spawn->metadata);
218 vg_msg_frame( &msg, "workshop" );
219 vg_msg_wkvstr( &msg, "title", "Understate DIY" );
220 vg_msg_end_frame( &msg );
221 vg_msg_wkvstr( &msg, "location", "USA" );
222 spawn->metadata_len = msg.cur;
223 }
224
225 /* mtzero island */
226 addon_reg *mtzero = addon_mount_local_addon( "maps/mp_mtzero",
227 k_addon_type_world,
228 ".mdl" );
229 {
230 vg_msg msg = {0};
231 msg.buf = mtzero->metadata;
232 msg.max = sizeof(mtzero->metadata);
233 vg_msg_frame( &msg, "workshop" );
234 vg_msg_wkvstr( &msg, "title", "Mt.Zero Island" );
235 vg_msg_end_frame( &msg );
236 vg_msg_wkvstr( &msg, "location", "Australia" );
237 mtzero->metadata_len = msg.cur;
238 }
239
240 /* load home/permanent world manually */
241 world_static.load_state = k_world_loader_load;
242 struct world_load_args args = {
243 .purpose = k_world_purpose_hub,
244 .reg = spawn
245 };
246 skaterift_world_load_thread( &args );
247
248 vg_async_call( async_skaterift_player_start, NULL, 0 );
249 vg_async_stall();
250
251
252 global_skateshop.selected_world_id=1;
253 global_skateshop.pointcloud_world_id=1;
254 skateshop_world_preview_loader_thread( mtzero ); /* HACK */
255
256 vg_console_load_autos();
257 menu_link();
258
259 addon_mount_content_folder( k_addon_type_player,
260 "playermodels", ".mdl" );
261 addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
262 addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
263 addon_mount_workshop_items();
264 vg_async_call( async_addon_reg_update, NULL, 0 );
265 vg_async_stall();
266
267 /* and now */
268 skaterift_restore_state();
269 vg_loader_step( NULL, skaterift_autosave_synchronous );
270
271 board_processview_thread(NULL);
272 vg_async_call( async_call_ready, NULL, 0 );
273 }
274
275 VG_STATIC void draw_origin_axis(void){
276 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
277 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
278 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
279 }
280 static void skaterift_change_client_world_preupdate(void);
281
282 /*
283 * UPDATE LOOP
284 * ---------------------------------------------------------------------------*/
285
286 VG_STATIC void vg_pre_update(void){
287 srinput.enabled = 1;
288
289 steam_update();
290 skaterift_preupdate_inputs();
291 if( skaterift.op == k_async_op_clientloading ) return;
292 if( world_static.load_state == k_world_loader_preload )
293 skaterift_change_client_world_preupdate();
294
295 draw_origin_axis();
296 network_update();
297
298 /* time rate */
299 f32 target = 1;
300 if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu) )
301 target = 0;
302
303 vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
304 vg.time_rate = vg_smoothstepf( skaterift.time_rate );
305
306 player__pre_update( &localplayer );
307 world_entity_focus_preupdate();
308 skaterift_replay_pre_update();
309
310 world_update( world_current_instance(), localplayer.rb.co );
311 audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
312 }
313
314 VG_STATIC void vg_fixed_update(void){
315 if( skaterift.op == k_async_op_clientloading ) return;
316
317 world_routes_fixedupdate( world_current_instance() );
318 player__update( &localplayer );
319 vehicle_update_fixed();
320 }
321
322 VG_STATIC void vg_post_update(void){
323 if( skaterift.op == k_async_op_clientloading ) return;
324
325 player__post_update( &localplayer );
326
327 float dist;
328 int sample_index;
329 world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
330
331 audio_lock();
332 vg_dsp.echo_distances[sample_index] = dist;
333
334 v3f ears = { 1.0f,0.0f,0.0f };
335 m3x3_mulv( skaterift.cam.transform, ears, ears );
336 v3_copy( ears, vg_audio.external_listener_ears );
337 v3_copy( skaterift.cam.transform[3], vg_audio.external_listener_pos );
338
339 if( localplayer.gate_waiting ){
340 m4x3_mulv( localplayer.gate_waiting->transport,
341 vg_audio.external_listener_pos,
342 vg_audio.external_listener_pos );
343 }
344
345 v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
346 audio_unlock();
347
348 vehicle_update_post();
349
350 if( vg.time - skaterift.last_autosave > 20.0 ){
351 if( skaterift_autosave(1) ){
352 skaterift.last_autosave = vg.time;
353 }
354 }
355 }
356
357 /*
358 * RENDERING
359 * ---------------------------------------------------------------------------*/
360
361 VG_STATIC void vg_framebuffer_resize( int w, int h ){
362 render_fb_resize();
363 }
364
365 VG_STATIC void present_view_with_post_processing(void){
366 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
367 glViewport( 0,0, vg.window_x, vg.window_y );
368
369 glEnable(GL_BLEND);
370 glDisable(GL_DEPTH_TEST);
371 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
372 glBlendEquation(GL_FUNC_ADD);
373
374 v2f inverse;
375 render_fb_inverse_ratio( gpipeline.fb_main, inverse );
376
377 if( k_blur_effect ){
378 shader_blitblur_use();
379 shader_blitblur_uTexMain( 0 );
380 shader_blitblur_uTexMotion( 1 );
381 shader_blitblur_uBlurStrength( k_blur_strength /
382 (vg.time_frame_delta*60.0) );
383 shader_blitblur_uInverseRatio( inverse );
384
385 inverse[0] -= 0.0001f;
386 inverse[1] -= 0.0001f;
387 shader_blitblur_uClampUv( inverse );
388
389 static f64 effect_time = 133.0;
390 effect_time += vg.time_frame_delta;
391 shader_blitblur_uTime( effect_time );
392
393 f32 glitch_strength = 0.0f;
394 if( skaterift.activity == k_skaterift_replay ){
395 glitch_strength = 0.005f;
396 if( skaterift.replay_control == k_replay_control_play )
397 glitch_strength = 0.005f;
398 else
399 glitch_strength += 0.005f*skaterift.track_velocity;
400 }
401 shader_blitblur_uGlitchStrength( glitch_strength );
402
403 v2f override;
404 if( skaterift.activity == k_skaterift_menu )
405 v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override );
406 else
407 v2_zero( override );
408 shader_blitblur_uOverrideDir( override );
409
410 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
411 render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
412 }
413 else{
414 shader_blit_use();
415 shader_blit_uTexMain( 0 );
416 shader_blit_uInverseRatio( inverse );
417 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
418 }
419
420 render_fsquad();
421 }
422
423 VG_STATIC void render_player_transparent(void){
424 static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
425 SAIS OTHERWISE */
426
427 m4x3_copy( skaterift.cam.transform, small_cam.transform );
428
429 small_cam.fov = skaterift.cam.fov;
430 small_cam.nearz = 0.05f;
431 small_cam.farz = 60.0f;
432
433 camera_update_view( &small_cam );
434 camera_update_projection( &small_cam );
435 camera_finalize( &small_cam );
436
437 /* Draw player to window buffer and blend background ontop */
438 player__render( &small_cam, &localplayer );
439 }
440
441 VG_STATIC void render_scene(void){
442 /* Draw world */
443 glEnable( GL_DEPTH_TEST );
444
445 world_instance *view_world = localplayer.viewable_world;
446
447 if( view_world == NULL ){
448 glClearColor( 0.25f, 0.25f, 0.0f, 1.0f );
449 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
450 return;
451 }
452
453 for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
454 if( world_static.instances[i].status == k_world_status_loaded ){
455 world_prerender( &world_static.instances[i] );
456 }
457 }
458
459 render_world( view_world, &skaterift.cam, 0 );
460
461 render_water_texture( view_world, &skaterift.cam, 0 );
462 render_fb_bind( gpipeline.fb_main, 1 );
463 render_water_surface( view_world, &skaterift.cam );
464 }
465
466 VG_STATIC void render_scene_gate_subview(void){
467 render_fb_bind( gpipeline.fb_main, 1 );
468 world_instance *view_world = localplayer.viewable_world;
469 if( !view_world ) return; /* ??? */
470
471 int depth = 1;
472 if( localplayer.gate_waiting ) depth = 0;
473 render_world_gates( view_world, &skaterift.cam, depth );
474 }
475
476 VG_STATIC void skaterift_composite_maincamera(void){
477 camera_lerp( &localplayer.cam, &world_static.focus_cam,
478 vg_smoothstepf(world_static.focus_strength), &skaterift.cam );
479
480 if( skaterift.activity == k_skaterift_replay ){
481 skaterift_get_replay_camera( &skaterift.cam );
482 }
483
484 skaterift.cam.nearz = 0.1f;
485 skaterift.cam.farz = 2100.0f;
486
487 camera_update_transform( &skaterift.cam );
488
489 if( localplayer.gate_waiting ){
490 m3x3_mul( localplayer.basis_gate, skaterift.cam.transform,
491 skaterift.cam.transform );
492 }
493 else{
494 m3x3_mul( localplayer.basis, skaterift.cam.transform,
495 skaterift.cam.transform );
496 }
497
498 camera_update_view( &skaterift.cam );
499 camera_update_projection( &skaterift.cam );
500 camera_finalize( &skaterift.cam );
501 }
502
503 VG_STATIC void render_main_game(void){
504 if( skaterift.activity == k_skaterift_replay ){
505 player__animate_from_replay( &localplayer, &skaterift.replay );
506 }
507 else{
508 player__animate( &localplayer );
509 skaterift_record_frame( &skaterift.replay, 0 );
510 }
511 player__pre_render( &localplayer );
512
513 skaterift_composite_maincamera();
514
515 /* --------------------------------------------------------------------- */
516
517 world_instance *view_world = localplayer.viewable_world;
518 if( view_world != NULL ){
519 render_world_cubemaps( view_world );
520
521 ent_gate *gate = view_world->rendering_gate;
522 if( gate ){
523 if( gate->flags & k_ent_gate_nonlocal ){
524 world_instance *dest = &world_static.instances[ gate->target ];
525 render_world_cubemaps( dest );
526 }
527 }
528 }
529
530 /* variable res target */
531 render_fb_bind( gpipeline.fb_main, 1 );
532 glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
533 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
534
535 render_scene();
536 glEnable( GL_DEPTH_TEST );
537
538 /* full res target */
539 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
540 glViewport( 0,0, vg.window_x, vg.window_y );
541
542 render_player_transparent(); /* needs to read the depth buffer before we fuck
543 it up with the oblique rendering inside the
544 portals */
545
546 /* continue with variable rate */
547 render_scene_gate_subview();
548
549 /* composite */
550 present_view_with_post_processing();
551
552 /* --------------------------------------------------------------------- */
553
554 /* capture the current resume frame at the very last point */
555 if( button_down( k_srbind_reset ) ){
556 if( skaterift.activity == k_skaterift_default ){
557 skaterift.activity = k_skaterift_replay;
558 skaterift_record_frame( &skaterift.replay, 1 );
559 if( skaterift.replay.head ){
560 skaterift.replay.cursor = skaterift.replay.head->time;
561 skaterift.replay.cursor_frame = skaterift.replay.head;
562 }
563 skaterift.replay_control = k_replay_control_scrub;
564 }
565 }
566 }
567
568 VG_STATIC void vg_render(void){
569 if( skaterift.op == k_async_op_clientloading ){
570 _vg_loader_render();
571 return;
572 }
573
574 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
575
576 glViewport( 0,0, vg.window_x, vg.window_y );
577 glDisable( GL_DEPTH_TEST );
578 glDisable( GL_BLEND );
579
580 glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
581 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
582
583 render_main_game();
584 m4x4_copy( skaterift.cam.mtx.pv, vg.pv );
585
586 /* Other shite */
587 glDisable(GL_BLEND);
588 glDisable(GL_DEPTH_TEST);
589 vg_lines_drawall();
590 glViewport( 0,0, vg.window_x, vg.window_y );
591 gui_draw();
592 }
593
594 VG_STATIC void vg_gui(void){
595 if( skaterift.op == k_async_op_clientloading ) return;
596
597 menu_update();
598 if( skaterift.activity == k_skaterift_menu ){
599 glClear( GL_DEPTH_BUFFER_BIT );
600 menu_render();
601 }
602
603 player__im_gui( &localplayer );
604 world_instance *world = world_current_instance();
605
606 skaterift_replay_imgui();
607 workshop_form_gui();
608 render_view_framebuffer_ui();
609 }
610
611
612 #else
613
614 #include "skaterift_imgui_dev.c"
615
616 #endif