review save method
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
1 /*
2 * =============================================================================
3 *
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
10 *
11 * =============================================================================
12 */
13
14 #if 1
15
16 #define SR_NETWORKED
17
18 #ifndef VG_RELEASE
19 #define VG_DEVWINDOW
20 #endif
21
22 /*
23 * system headers
24 * --------------------- */
25
26 #include "skaterift.h"
27 #include "steam.h"
28 #include "render.h"
29 #include "audio.h"
30
31 #include "world.h"
32
33 #include "font.h"
34 #include "player.h"
35
36 #include "network.h"
37 #include "menu.h"
38 #include "vehicle.h"
39 #include "pointcloud.h"
40 #include "save.h"
41
42 /* unity build
43 * ----------------- */
44
45 #include "world.c"
46 #include "player.c"
47 #include "vehicle.c"
48 #include "entity.c"
49 #include "workshop.c"
50 #include "addon.c"
51 #include "highscores.c"
52 #include "save.c"
53
54 static struct player_avatar localplayer_avatar;
55
56 int main( int argc, char *argv[] ){
57 vg_mem.use_libc_malloc = 0;
58 vg_set_mem_quota( 160*1024*1024 );
59 vg_enter( argc, argv, "Voyager Game Engine" );
60 return 0;
61 }
62
63 VG_STATIC void vg_launch_opt(void){}
64
65 VG_STATIC void vg_preload(void){
66 //skaterift_read_savedata();
67
68 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
69 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
70 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
71 vg_info(" | \\ / | | / | | \\ | / | \n" );
72 vg_info(" | \\/ | | / | | \\ | / | \n" );
73 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
74 "SOFTWARE\n" );
75
76 steam_init();
77 vg_loader_step( NULL, steam_end );
78 vg_loader_step( network_init, network_end );
79 }
80
81 VG_STATIC void load_playermodels(void){
82 /* FIXME: hack */
83 shader_model_character_view_register();
84 shader_model_board_view_register();
85 shader_model_entity_register();
86 }
87
88 VG_STATIC void async_skaterift_player_start( void *payload, u32 size ){
89 localplayer.viewable_world = world_current_instance();
90 localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
91 }
92
93 static void async_call_ready( void *payload, u32 size ){
94 skaterift.op = k_async_op_none;
95 }
96
97 static void skaterift_restore_state(void){
98 struct savedata sav;
99 skaterift_read_main_savedata( &sav );
100 vg_msg kvsav = {0};
101 kvsav.buf = sav.buf;
102 kvsav.len = sav.len;
103 kvsav.max = sizeof(sav.buf);
104
105 vg_msg player = kvsav;
106 if( vg_msg_seekframe( &player, "player", 0 ) ){
107 addon_alias q;
108
109 /* board */
110 skaterift_read_addon_alias( &player, "board", k_addon_type_board, &q );
111 u32 reg_id = addon_match( &q );
112 if( reg_id != 0xffffffff ){
113 localplayer.board_view_slot =
114 addon_cache_create_viewer( k_addon_type_board, reg_id );
115 }
116
117 /* playermodel */
118 skaterift_read_addon_alias( &player, "playermodel",
119 k_addon_type_player, &q );
120 reg_id = addon_match( &q );
121
122 if( reg_id == 0xffffffff ) reg_id = 0;
123 localplayer.playermodel_view_slot =
124 addon_cache_create_viewer( k_addon_type_player, reg_id );
125 }
126
127 vg_msg world = kvsav;
128 if( vg_msg_seekframe( &world, "world", 0 ) ){
129 addon_alias q;
130
131 /* world */
132 skaterift_read_addon_alias( &world, "alias", k_addon_type_world, &q );
133 u32 reg_id = addon_match( &q );
134 if( reg_id != 0xffffffff ){
135 addon_reg *reg = get_addon_from_index( k_addon_type_world, reg_id );
136
137 world_static.addon_client = reg;
138 world_static.load_state = k_world_loader_load;
139 skaterift_client_world_changer_thread(NULL);
140
141 world_static.active_instance = vg_msg_seekkvu32( &world, "index", 0 );
142 world_static.active_trigger_volume_count = 0;
143 localplayer.viewable_world = world_current_instance();
144
145 vg_msg_cmd position = vg_msg_seekkv( &world, "position", 0 );
146 v3f pos;
147 vg_msg_convert_num( &position, k_vg_msg_float|k_vg_msg_32b, 3, pos );
148 player__setpos( &localplayer, pos );
149 }
150 }
151 }
152
153 VG_STATIC void vg_load(void){
154 vg_console_reg_cmd( "changeworld", skaterift_change_world_command, NULL );
155
156 vg_loader_step( render_init, NULL );
157 vg_loader_step( menu_init, NULL );
158 vg_loader_step( pointcloud_init, NULL );
159 vg_loader_step( world_init, NULL );
160 vg_loader_step( vehicle_init, NULL );
161 vg_loader_step( font3d_init, NULL );
162 vg_loader_step( gui_init, NULL );
163
164 vg_loader_step( player_init, NULL );
165 vg_loader_step( player_ragdoll_init, NULL );
166
167 /* content stuff */
168 vg_loader_step( addon_system_init, NULL );
169 vg_loader_step( workshop_init, NULL );
170 vg_loader_step( skateshop_init, NULL );
171
172 /* ----------------- */
173 vg_loader_step( load_playermodels, NULL );
174
175 /* player setup */
176 u32 bytes = 1024*1024*10;
177 skaterift.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
178 skaterift.replay.size = bytes;
179 replay_clear( &skaterift.replay );
180
181 player__create( &localplayer );
182 player_avatar_load( &localplayer_avatar, "models/ch_none.mdl" );
183 player__use_avatar( &localplayer, &localplayer_avatar );
184 player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
185 player__bind( &localplayer );
186
187 /* --------------------- */
188
189 vg_bake_shaders();
190 vg_loader_step( audio_init, audio_free );
191
192 /* 'systems' are completely loaded now */
193
194 /* Completing addon registrations
195 * -------------------------------------
196 */
197
198 /* understate diy. */
199 addon_reg *spawn = addon_mount_local_addon( "maps/mp_spawn",
200 k_addon_type_world,
201 ".mdl" );
202 {
203 vg_msg msg = {0};
204 msg.buf = spawn->metadata;
205 msg.max = sizeof(spawn->metadata);
206 vg_msg_frame( &msg, "workshop" );
207 vg_msg_wkvstr( &msg, "title", "Understate DIY" );
208 vg_msg_end_frame( &msg );
209 vg_msg_wkvstr( &msg, "location", "USA" );
210 spawn->metadata_len = msg.cur;
211 }
212
213 /* mtzero island */
214 addon_reg *mtzero = addon_mount_local_addon( "maps/mp_mtzero",
215 k_addon_type_world,
216 ".mdl" );
217 {
218 vg_msg msg = {0};
219 msg.buf = mtzero->metadata;
220 msg.max = sizeof(mtzero->metadata);
221 vg_msg_frame( &msg, "workshop" );
222 vg_msg_wkvstr( &msg, "title", "Mt.Zero Island" );
223 vg_msg_end_frame( &msg );
224 vg_msg_wkvstr( &msg, "location", "Australia" );
225 mtzero->metadata_len = msg.cur;
226 }
227
228 /* load home/permanent world manually */
229 world_static.addon_hub = spawn;
230 world_instance_load_mdl( 0, "maps/mp_spawn/main.mdl" );
231
232 vg_async_call( async_skaterift_player_start, NULL, 0 );
233 vg_async_stall();
234
235
236 global_skateshop.selected_world_id=1;
237 global_skateshop.pointcloud_world_id=1;
238 skateshop_world_preview_loader_thread( mtzero ); /* HACK */
239
240 vg_console_load_autos();
241 menu_link();
242
243 addon_mount_content_folder( k_addon_type_player,
244 "playermodels", ".mdl" );
245 addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
246 addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
247 addon_mount_workshop_items();
248 vg_async_call( async_addon_reg_update, NULL, 0 );
249 vg_async_stall();
250
251 /* and now */
252 skaterift_restore_state();
253 vg_loader_step( NULL, skaterift_write_main_savedata );
254
255 board_processview_thread(NULL);
256 vg_async_call( async_call_ready, NULL, 0 );
257 }
258
259 VG_STATIC void draw_origin_axis(void){
260 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
261 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
262 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
263 }
264 static void skaterift_change_client_world_preupdate(void);
265
266 /*
267 * UPDATE LOOP
268 * ---------------------------------------------------------------------------*/
269
270 VG_STATIC void vg_pre_update(void){
271 srinput.enabled = 1;
272
273 steam_update();
274 skaterift_preupdate_inputs();
275 if( skaterift.op == k_async_op_clientloading ) return;
276 if( world_static.load_state == k_world_loader_preload )
277 skaterift_change_client_world_preupdate();
278
279 draw_origin_axis();
280 network_update();
281
282 /* time rate */
283 f32 target = 1;
284 if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu) )
285 target = 0;
286
287 vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
288 vg.time_rate = vg_smoothstepf( skaterift.time_rate );
289
290 player__pre_update( &localplayer );
291 global_skateshop_preupdate();
292 skaterift_replay_pre_update();
293
294 world_update( world_current_instance(), localplayer.rb.co );
295 audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
296 }
297
298 VG_STATIC void vg_fixed_update(void){
299 if( skaterift.op == k_async_op_clientloading ) return;
300
301 world_routes_fixedupdate( world_current_instance() );
302 player__update( &localplayer );
303 vehicle_update_fixed();
304 }
305
306 VG_STATIC void vg_post_update(void){
307 if( skaterift.op == k_async_op_clientloading ) return;
308
309 player__post_update( &localplayer );
310
311 float dist;
312 int sample_index;
313 world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
314
315 audio_lock();
316 vg_dsp.echo_distances[sample_index] = dist;
317
318 v3f ears = { 1.0f,0.0f,0.0f };
319 m3x3_mulv( skaterift.cam.transform, ears, ears );
320 v3_copy( ears, vg_audio.external_listener_ears );
321 v3_copy( skaterift.cam.transform[3], vg_audio.external_listener_pos );
322
323 if( localplayer.gate_waiting ){
324 m4x3_mulv( localplayer.gate_waiting->transport,
325 vg_audio.external_listener_pos,
326 vg_audio.external_listener_pos );
327 }
328
329 v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
330 audio_unlock();
331
332 vehicle_update_post();
333 }
334
335 /*
336 * RENDERING
337 * ---------------------------------------------------------------------------*/
338
339 VG_STATIC void vg_framebuffer_resize( int w, int h ){
340 render_fb_resize();
341 }
342
343 VG_STATIC void present_view_with_post_processing(void){
344 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
345 glViewport( 0,0, vg.window_x, vg.window_y );
346
347 glEnable(GL_BLEND);
348 glDisable(GL_DEPTH_TEST);
349 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
350 glBlendEquation(GL_FUNC_ADD);
351
352 v2f inverse;
353 render_fb_inverse_ratio( gpipeline.fb_main, inverse );
354
355 if( k_blur_effect ){
356 shader_blitblur_use();
357 shader_blitblur_uTexMain( 0 );
358 shader_blitblur_uTexMotion( 1 );
359 shader_blitblur_uBlurStrength( k_blur_strength /
360 (vg.time_frame_delta*60.0) );
361 shader_blitblur_uInverseRatio( inverse );
362
363 inverse[0] -= 0.0001f;
364 inverse[1] -= 0.0001f;
365 shader_blitblur_uClampUv( inverse );
366
367 static f64 effect_time = 133.0;
368 effect_time += vg.time_frame_delta;
369 shader_blitblur_uTime( effect_time );
370
371 f32 glitch_strength = 0.0f;
372 if( skaterift.activity == k_skaterift_replay ){
373 glitch_strength = 0.005f;
374 if( skaterift.replay_control == k_replay_control_play )
375 glitch_strength = 0.005f;
376 else
377 glitch_strength += 0.005f*skaterift.track_velocity;
378 }
379 shader_blitblur_uGlitchStrength( glitch_strength );
380
381 v2f override;
382 if( skaterift.activity == k_skaterift_menu )
383 v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override );
384 else
385 v2_zero( override );
386 shader_blitblur_uOverrideDir( override );
387
388 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
389 render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
390 }
391 else{
392 shader_blit_use();
393 shader_blit_uTexMain( 0 );
394 shader_blit_uInverseRatio( inverse );
395 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
396 }
397
398 render_fsquad();
399 }
400
401 VG_STATIC void render_player_transparent(void){
402 static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
403 SAIS OTHERWISE */
404
405 m4x3_copy( skaterift.cam.transform, small_cam.transform );
406
407 small_cam.fov = skaterift.cam.fov;
408 small_cam.nearz = 0.05f;
409 small_cam.farz = 60.0f;
410
411 camera_update_view( &small_cam );
412 camera_update_projection( &small_cam );
413 camera_finalize( &small_cam );
414
415 /* Draw player to window buffer and blend background ontop */
416 player__render( &small_cam, &localplayer );
417 }
418
419 VG_STATIC void render_scene(void){
420 /* Draw world */
421 glEnable( GL_DEPTH_TEST );
422
423 world_instance *view_world = localplayer.viewable_world;
424
425 if( view_world == NULL ){
426 glClearColor( 0.25f, 0.25f, 0.0f, 1.0f );
427 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
428 return;
429 }
430
431 for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
432 if( world_static.instances[i].status == k_world_status_loaded ){
433 world_prerender( &world_static.instances[i] );
434 }
435 }
436
437 render_world( view_world, &skaterift.cam, 0 );
438
439 render_water_texture( view_world, &skaterift.cam, 0 );
440 render_fb_bind( gpipeline.fb_main, 1 );
441 render_water_surface( view_world, &skaterift.cam );
442 }
443
444 VG_STATIC void render_scene_gate_subview(void){
445 render_fb_bind( gpipeline.fb_main, 1 );
446 world_instance *view_world = localplayer.viewable_world;
447 if( !view_world ) return; /* ??? */
448
449 int depth = 1;
450 if( localplayer.gate_waiting ) depth = 0;
451 render_world_gates( view_world, &skaterift.cam, depth );
452 }
453
454 VG_STATIC void skaterift_composite_maincamera(void){
455 camera_lerp( &localplayer.cam, &global_skateshop.cam,
456 vg_smoothstepf(global_skateshop.factive), &skaterift.cam );
457
458 if( skaterift.activity == k_skaterift_replay ){
459 skaterift_get_replay_camera( &skaterift.cam );
460 }
461
462 skaterift.cam.nearz = 0.1f;
463 skaterift.cam.farz = 2100.0f;
464
465 camera_update_transform( &skaterift.cam );
466
467 if( localplayer.gate_waiting ){
468 m3x3_mul( localplayer.basis_gate, skaterift.cam.transform,
469 skaterift.cam.transform );
470 }
471 else{
472 m3x3_mul( localplayer.basis, skaterift.cam.transform,
473 skaterift.cam.transform );
474 }
475
476 camera_update_view( &skaterift.cam );
477 camera_update_projection( &skaterift.cam );
478 camera_finalize( &skaterift.cam );
479 }
480
481 VG_STATIC void render_main_game(void){
482 if( skaterift.activity == k_skaterift_replay ){
483 player__animate_from_replay( &localplayer, &skaterift.replay );
484 }
485 else{
486 player__animate( &localplayer );
487 skaterift_record_frame( &skaterift.replay, 0 );
488 }
489 player__pre_render( &localplayer );
490
491 skaterift_composite_maincamera();
492
493 /* --------------------------------------------------------------------- */
494
495 /* variable res target */
496 render_fb_bind( gpipeline.fb_main, 1 );
497 glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
498 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
499
500 render_scene();
501 glEnable( GL_DEPTH_TEST );
502
503 /* full res target */
504 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
505 glViewport( 0,0, vg.window_x, vg.window_y );
506
507 render_player_transparent(); /* needs to read the depth buffer before we fuck
508 it up with the oblique rendering inside the
509 portals */
510
511 /* continue with variable rate */
512 render_scene_gate_subview();
513
514 /* composite */
515 present_view_with_post_processing();
516
517 /* --------------------------------------------------------------------- */
518
519 /* capture the current resume frame at the very last point */
520 if( button_down( k_srbind_reset ) ){
521 if( skaterift.activity == k_skaterift_default ){
522 skaterift.activity = k_skaterift_replay;
523 skaterift_record_frame( &skaterift.replay, 1 );
524 if( skaterift.replay.head ){
525 skaterift.replay.cursor = skaterift.replay.head->time;
526 skaterift.replay.cursor_frame = skaterift.replay.head;
527 }
528 skaterift.replay_control = k_replay_control_scrub;
529 }
530 }
531 }
532
533 VG_STATIC void vg_render(void){
534 if( skaterift.op == k_async_op_clientloading ){
535 _vg_loader_render();
536 return;
537 }
538
539 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
540
541 glViewport( 0,0, vg.window_x, vg.window_y );
542 glDisable( GL_DEPTH_TEST );
543 glDisable( GL_BLEND );
544
545 glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
546 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
547
548 render_main_game();
549 m4x4_copy( skaterift.cam.mtx.pv, vg.pv );
550
551 /* Other shite */
552 glDisable(GL_BLEND);
553 glDisable(GL_DEPTH_TEST);
554 vg_lines_drawall();
555 glViewport( 0,0, vg.window_x, vg.window_y );
556 gui_draw();
557 }
558
559 VG_STATIC void vg_gui(void){
560 if( skaterift.op == k_async_op_clientloading ) return;
561
562 menu_update();
563 if( skaterift.activity == k_skaterift_menu ){
564 glClear( GL_DEPTH_BUFFER_BIT );
565 menu_render();
566 }
567
568 player__im_gui( &localplayer );
569 world_instance *world = world_current_instance();
570
571 skaterift_replay_imgui();
572 workshop_form_gui();
573 render_view_framebuffer_ui();
574 }
575
576
577 #else
578
579 #include "skaterift_imgui_dev.c"
580
581 #endif