2 * =============================================================================
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
11 * =============================================================================
17 #define SR_USE_LOCALHOST
25 * --------------------- */
27 #include "skaterift.h"
40 #include "pointcloud.h"
44 * ----------------- */
52 #include "highscores.c"
57 static struct player_avatar localplayer_avatar
;
59 int main( int argc
, char *argv
[] ){
60 vg_mem
.use_libc_malloc
= 0;
61 vg_set_mem_quota( 160*1024*1024 );
62 vg_enter( argc
, argv
, "Voyager Game Engine" );
66 static void vg_launch_opt(void){
67 if( vg_long_opt( "noauth" ) ){
68 network_client
.auth_mode
= eServerModeNoAuthentication
;
72 static void vg_preload(void){
73 //skaterift_read_savedata();
75 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
76 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
77 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
78 vg_info(" | \\ / | | / | | \\ | / | \n" );
79 vg_info(" | \\/ | | / | | \\ | / | \n" );
80 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
84 vg_loader_step( NULL
, steam_end
);
85 vg_loader_step( network_init
, network_end
);
88 static void load_playermodels(void){
90 shader_model_character_view_register();
91 shader_model_board_view_register();
92 shader_model_entity_register();
95 static void async_skaterift_player_start( void *payload
, u32 size
){
96 localplayer
.viewable_world
= world_current_instance();
97 localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
100 static void async_call_ready( void *payload
, u32 size
){
101 skaterift
.op
= k_async_op_none
;
104 static void skaterift_restore_state(void){
106 strcpy( sav
.path
, str_skaterift_main_save
);
107 savedata_file_read( &sav
);
112 kvsav
.max
= sizeof(sav
.buf
);
114 u32 board_reg_id
= 0,
117 vg_msg player
= kvsav
;
118 if( vg_msg_seekframe( &player
, "player", 0 ) ){
122 skaterift_read_addon_alias( &player
, "board", k_addon_type_board
, &q
);
123 u32 reg_id
= addon_match( &q
);
124 if( reg_id
!= 0xffffffff )
125 board_reg_id
= reg_id
;
129 skaterift_read_addon_alias( &player
, "playermodel",
130 k_addon_type_player
, &q
);
131 reg_id
= addon_match( &q
);
132 if( reg_id
!= 0xffffffff )
133 player_reg_id
= reg_id
;
136 localplayer
.board_view_slot
=
137 addon_cache_create_viewer( k_addon_type_board
, board_reg_id
);
138 localplayer
.playermodel_view_slot
=
139 addon_cache_create_viewer( k_addon_type_player
, player_reg_id
);
141 vg_msg world
= kvsav
;
142 if( vg_msg_seekframe( &world
, "world", 0 ) ){
146 skaterift_read_addon_alias( &world
, "alias", k_addon_type_world
, &q
);
147 u32 reg_id
= addon_match( &q
);
148 if( reg_id
!= 0xffffffff ){
149 addon_reg
*reg
= get_addon_from_index( k_addon_type_world
, reg_id
);
151 world_static
.load_state
= k_world_loader_load
;
152 struct world_load_args args
= {
153 .purpose
= k_world_purpose_client
,
156 skaterift_world_load_thread( &args
);
158 world_set_active_instance( vg_msg_seekkvu32( &world
, "index", 0 ) );
159 world_static
.active_trigger_volume_count
= 0;
160 localplayer
.viewable_world
= world_current_instance();
163 vg_msg_cmd position
= vg_msg_seekkv( &world
, "position", 0 );
165 vg_msg_convert_num( &position
, k_vg_msg_float
|k_vg_msg_32b
, 3, pos
);
167 if( v3_length2(pos
) > 1.0f
)
168 player__setpos( pos
);
172 static void vg_load(void){
173 vg_console_reg_cmd( "changeworld", skaterift_change_world_command
, NULL
);
175 vg_loader_step( render_init
, NULL
);
176 vg_loader_step( menu_init
, NULL
);
177 vg_loader_step( pointcloud_init
, NULL
);
178 vg_loader_step( world_init
, NULL
);
179 vg_loader_step( vehicle_init
, NULL
);
180 vg_loader_step( font3d_init
, NULL
);
181 vg_loader_step( gui_init
, NULL
);
183 vg_loader_step( player_init
, NULL
);
184 vg_loader_step( player_ragdoll_init
, NULL
);
187 vg_loader_step( addon_system_init
, NULL
);
188 vg_loader_step( workshop_init
, NULL
);
189 vg_loader_step( skateshop_init
, NULL
);
191 /* ----------------- */
192 vg_loader_step( load_playermodels
, NULL
);
195 u32 bytes
= 1024*1024*10;
196 skaterift
.replay
.data
= vg_linear_alloc( vg_mem
.rtmemory
, bytes
);
197 skaterift
.replay
.size
= bytes
;
198 replay_clear( &skaterift
.replay
);
200 player_avatar_load( &localplayer_avatar
, "models/ch_none.mdl" );
201 player__use_avatar( &localplayer_avatar
);
202 player_model_load( &localplayer
.fallback_model
, "models/ch_none.mdl" );
205 /* --------------------- */
208 vg_loader_step( audio_init
, audio_free
);
210 /* 'systems' are completely loaded now */
212 /* Completing addon registrations
213 * -------------------------------------
216 /* understate diy. */
217 addon_reg
*spawn
= addon_mount_local_addon( "maps/mp_spawn",
222 msg
.buf
= spawn
->metadata
;
223 msg
.max
= sizeof(spawn
->metadata
);
224 vg_msg_frame( &msg
, "workshop" );
225 vg_msg_wkvstr( &msg
, "title", "Understate DIY" );
226 vg_msg_end_frame( &msg
);
227 vg_msg_wkvstr( &msg
, "location", "USA" );
228 spawn
->metadata_len
= msg
.cur
;
232 addon_reg
*mtzero
= addon_mount_local_addon( "maps/mp_mtzero",
237 msg
.buf
= mtzero
->metadata
;
238 msg
.max
= sizeof(mtzero
->metadata
);
239 vg_msg_frame( &msg
, "workshop" );
240 vg_msg_wkvstr( &msg
, "title", "Mt.Zero Island" );
241 vg_msg_end_frame( &msg
);
242 vg_msg_wkvstr( &msg
, "location", "Australia" );
243 mtzero
->metadata_len
= msg
.cur
;
246 /* load home/permanent world manually */
247 world_static
.load_state
= k_world_loader_load
;
248 struct world_load_args args
= {
249 .purpose
= k_world_purpose_hub
,
252 skaterift_world_load_thread( &args
);
254 vg_async_call( async_skaterift_player_start
, NULL
, 0 );
258 global_skateshop
.selected_world_id
=1;
259 global_skateshop
.pointcloud_world_id
=1;
260 skateshop_world_preview_loader_thread( mtzero
); /* HACK */
262 vg_console_load_autos();
265 addon_mount_content_folder( k_addon_type_player
,
266 "playermodels", ".mdl" );
267 addon_mount_content_folder( k_addon_type_board
, "boards", ".mdl" );
268 addon_mount_content_folder( k_addon_type_world
, "maps", ".mdl" );
269 addon_mount_workshop_items();
270 vg_async_call( async_addon_reg_update
, NULL
, 0 );
274 skaterift_restore_state();
275 vg_loader_step( NULL
, skaterift_autosave_synchronous
);
277 board_processview_thread(NULL
);
278 vg_async_call( async_call_ready
, NULL
, 0 );
281 static void draw_origin_axis(void){
282 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 1.0f
, 0.0f
, 0.0f
}, 0xffff0000 );
283 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 1.0f
, 0.0f
}, 0xff00ff00 );
284 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 0.0f
, 1.0f
}, 0xff0000ff );
286 static void skaterift_change_client_world_preupdate(void);
290 * ---------------------------------------------------------------------------*/
292 static void vg_pre_update(void){
296 skaterift_preupdate_inputs();
297 if( skaterift
.op
== k_async_op_clientloading
) return;
298 if( world_static
.load_state
== k_world_loader_preload
)
299 skaterift_change_client_world_preupdate();
306 if( skaterift
.activity
& (k_skaterift_replay
|k_skaterift_menu
|
307 k_skaterift_respawning
) ) {
311 vg_slewf( &skaterift
.time_rate
, target
, vg
.time_frame_delta
* (1.0f
/0.3f
) );
312 vg
.time_rate
= vg_smoothstepf( skaterift
.time_rate
);
314 player__pre_update();
315 world_entity_focus_preupdate();
316 skaterift_replay_pre_update();
318 world_update( world_current_instance(), localplayer
.rb
.co
);
319 audio_ambient_sprites_update( world_current_instance(), localplayer
.rb
.co
);
320 respawn_chooser_pre_update();
323 static void vg_fixed_update(void){
324 if( skaterift
.op
== k_async_op_clientloading
) return;
326 world_routes_fixedupdate( world_current_instance() );
328 vehicle_update_fixed();
331 static void vg_post_update(void){
332 if( skaterift
.op
== k_async_op_clientloading
) return;
334 player__post_update();
338 world_audio_sample_distances( localplayer
.rb
.co
, &sample_index
, &dist
);
341 vg_dsp
.echo_distances
[sample_index
] = dist
;
343 v3f ears
= { 1.0f
,0.0f
,0.0f
};
344 m3x3_mulv( skaterift
.cam
.transform
, ears
, ears
);
345 v3_copy( ears
, vg_audio
.external_listener_ears
);
346 v3_copy( skaterift
.cam
.transform
[3], vg_audio
.external_listener_pos
);
348 if( localplayer
.gate_waiting
){
349 m4x3_mulv( localplayer
.gate_waiting
->transport
,
350 vg_audio
.external_listener_pos
,
351 vg_audio
.external_listener_pos
);
354 v3_copy( localplayer
.rb
.v
, vg_audio
.external_lister_velocity
);
357 vehicle_update_post();
359 if( vg
.time
- skaterift
.last_autosave
> 20.0 ){
360 if( skaterift_autosave(1) ){
361 skaterift
.last_autosave
= vg
.time
;
368 * ---------------------------------------------------------------------------*/
370 static void vg_framebuffer_resize( int w
, int h
){
374 static void present_view_with_post_processing(void){
375 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
376 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
379 glDisable(GL_DEPTH_TEST
);
380 glBlendFunc(GL_ONE_MINUS_DST_ALPHA
, GL_DST_ALPHA
);
381 glBlendEquation(GL_FUNC_ADD
);
384 render_fb_inverse_ratio( gpipeline
.fb_main
, inverse
);
387 shader_blitblur_use();
388 shader_blitblur_uTexMain( 0 );
389 shader_blitblur_uTexMotion( 1 );
390 shader_blitblur_uBlurStrength( k_blur_strength
/
391 (vg
.time_frame_delta
*60.0) );
392 shader_blitblur_uInverseRatio( inverse
);
394 inverse
[0] -= 0.0001f
;
395 inverse
[1] -= 0.0001f
;
396 shader_blitblur_uClampUv( inverse
);
398 static f64 effect_time
= 133.0;
399 effect_time
+= vg
.time_frame_delta
;
400 shader_blitblur_uTime( effect_time
);
402 f32 glitch_strength
= 0.0f
;
403 if( skaterift
.activity
== k_skaterift_replay
){
404 glitch_strength
= 0.005f
;
405 if( skaterift
.replay_control
== k_replay_control_play
)
406 glitch_strength
= 0.005f
;
408 glitch_strength
+= 0.005f
*skaterift
.track_velocity
;
410 shader_blitblur_uGlitchStrength( glitch_strength
);
413 if( skaterift
.activity
== k_skaterift_menu
)
414 v2_muls( (v2f
){ 0.04f
, 0.001f
}, 1.0f
-skaterift
.time_rate
, override
);
417 shader_blitblur_uOverrideDir( override
);
419 render_fb_bind_texture( gpipeline
.fb_main
, 0, 0 );
420 render_fb_bind_texture( gpipeline
.fb_main
, 1, 1 );
424 shader_blit_uTexMain( 0 );
425 shader_blit_uInverseRatio( inverse
);
426 render_fb_bind_texture( gpipeline
.fb_main
, 0, 0 );
432 static void render_player_transparent(void){
433 static camera small_cam
; /* DOES NOT NEED TO BE STATIC BUT MINGW
436 m4x3_copy( skaterift
.cam
.transform
, small_cam
.transform
);
438 small_cam
.fov
= skaterift
.cam
.fov
;
439 small_cam
.nearz
= 0.05f
;
440 small_cam
.farz
= 60.0f
;
442 camera_update_view( &small_cam
);
443 camera_update_projection( &small_cam
);
444 camera_finalize( &small_cam
);
446 /* Draw player to window buffer and blend background ontop */
447 player__render( &small_cam
);
450 static void render_scene(void){
452 glEnable( GL_DEPTH_TEST
);
454 world_instance
*view_world
= localplayer
.viewable_world
;
456 if( view_world
== NULL
){
457 glClearColor( 0.25f
, 0.25f
, 0.0f
, 1.0f
);
458 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT
);
462 for( u32 i
=0; i
<vg_list_size(world_static
.instances
); i
++ ){
463 if( world_static
.instances
[i
].status
== k_world_status_loaded
){
464 world_prerender( &world_static
.instances
[i
] );
468 if( skaterift
.activity
== k_skaterift_respawning
){
469 glDrawBuffers( 1, (GLenum
[]){ GL_COLOR_ATTACHMENT0
} );
470 glClearColor( 0.624f
, 0.659f
, 0.769f
, 0.0f
);
471 glClear( GL_COLOR_BUFFER_BIT
);
472 glDrawBuffers( 2, (GLenum
[]){ GL_COLOR_ATTACHMENT0
,
473 GL_COLOR_ATTACHMENT1
} );
474 view_world
= &world_static
.instances
[respawn_chooser
.world_id
];
475 render_world_override( view_world
);
478 render_world( view_world
, &skaterift
.cam
, 0 );
479 render_water_texture( view_world
, &skaterift
.cam
, 0 );
480 render_fb_bind( gpipeline
.fb_main
, 1 );
481 render_water_surface( view_world
, &skaterift
.cam
);
485 static void render_scene_gate_subview(void){
486 render_fb_bind( gpipeline
.fb_main
, 1 );
487 world_instance
*view_world
= localplayer
.viewable_world
;
488 if( !view_world
) return; /* ??? */
489 if( skaterift
.activity
== k_skaterift_respawning
) return;
492 if( localplayer
.gate_waiting
) depth
= 0;
493 render_world_gates( view_world
, &skaterift
.cam
, depth
);
496 static void skaterift_composite_maincamera(void){
497 camera_lerp( &localplayer
.cam
, &world_static
.focus_cam
,
498 vg_smoothstepf(world_static
.focus_strength
), &skaterift
.cam
);
500 if( skaterift
.activity
== k_skaterift_replay
){
501 skaterift_get_replay_camera( &skaterift
.cam
);
504 skaterift
.cam
.nearz
= 0.1f
;
505 skaterift
.cam
.farz
= 2100.0f
;
507 if( skaterift
.activity
== k_skaterift_respawning
){
508 camera_copy( &respawn_chooser
.cam
, &skaterift
.cam
);
509 skaterift
.cam
.nearz
= 4.0f
;
510 skaterift
.cam
.farz
= 3100.0f
;
513 camera_update_transform( &skaterift
.cam
);
515 if( skaterift
.activity
!= k_skaterift_respawning
){
516 if( localplayer
.gate_waiting
){
517 m3x3_mul( localplayer
.basis_gate
, skaterift
.cam
.transform
,
518 skaterift
.cam
.transform
);
521 m3x3_mul( localplayer
.basis
, skaterift
.cam
.transform
,
522 skaterift
.cam
.transform
);
526 camera_update_view( &skaterift
.cam
);
527 camera_update_projection( &skaterift
.cam
);
528 camera_finalize( &skaterift
.cam
);
531 static void render_main_game(void){
532 if( skaterift
.activity
== k_skaterift_replay
){
533 player__animate_from_replay( &skaterift
.replay
);
537 skaterift_record_frame( &skaterift
.replay
, 0 );
539 player__pre_render();
541 skaterift_composite_maincamera();
543 /* --------------------------------------------------------------------- */
545 world_instance
*view_world
= localplayer
.viewable_world
;
546 if( view_world
!= NULL
){
547 render_world_cubemaps( view_world
);
549 ent_gate
*gate
= view_world
->rendering_gate
;
551 if( gate
->flags
& k_ent_gate_nonlocal
){
552 world_instance
*dest
= &world_static
.instances
[ gate
->target
];
553 render_world_cubemaps( dest
);
558 /* variable res target */
559 render_fb_bind( gpipeline
.fb_main
, 1 );
560 glClearColor( 0.0f
, 0.0f
, 0.0f
, 1.0f
);
561 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT
);
564 glEnable( GL_DEPTH_TEST
);
566 /* full res target */
567 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
568 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
570 render_player_transparent(); /* needs to read the depth buffer before we fuck
571 it up with the oblique rendering inside the
574 /* continue with variable rate */
575 render_scene_gate_subview();
578 present_view_with_post_processing();
580 /* --------------------------------------------------------------------- */
582 /* capture the current resume frame at the very last point */
583 if( button_down( k_srbind_reset
) ){
584 if( skaterift
.activity
== k_skaterift_default
){
585 skaterift
.activity
= k_skaterift_replay
;
586 skaterift_record_frame( &skaterift
.replay
, 1 );
587 if( skaterift
.replay
.head
){
588 skaterift
.replay
.cursor
= skaterift
.replay
.head
->time
;
589 skaterift
.replay
.cursor_frame
= skaterift
.replay
.head
;
591 skaterift
.replay_control
= k_replay_control_scrub
;
596 static void vg_render(void){
597 if( skaterift
.op
== k_async_op_clientloading
){
602 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
604 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
605 glDisable( GL_DEPTH_TEST
);
606 glDisable( GL_BLEND
);
608 glClearColor( 1.0f
, 0.0f
, 0.0f
, 0.0f
);
609 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
);
612 m4x4_copy( skaterift
.cam
.mtx
.pv
, vg
.pv
);
616 glDisable(GL_DEPTH_TEST
);
618 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
622 static void vg_gui(void){
623 if( skaterift
.op
== k_async_op_clientloading
) return;
626 if( skaterift
.activity
== k_skaterift_menu
){
627 glClear( GL_DEPTH_BUFFER_BIT
);
632 world_instance
*world
= world_current_instance();
634 skaterift_replay_imgui();
636 render_view_framebuffer_ui();
642 #include "skaterift_imgui_dev.c"