better nametag
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
1 /*
2 * =============================================================================
3 *
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
10 *
11 * =============================================================================
12 */
13
14 #if 1
15
16 #define SR_NETWORKED
17 #define SR_USE_LOCALHOST
18
19 #ifndef VG_RELEASE
20 #define VG_DEVWINDOW
21 #endif
22
23 /*
24 * system headers
25 * --------------------- */
26
27 #include "skaterift.h"
28 #include "steam.h"
29 #include "render.h"
30 #include "audio.h"
31
32 #include "world.h"
33
34 #include "font.h"
35 #include "player.h"
36
37 #include "network.h"
38 #include "menu.h"
39 #include "vehicle.h"
40 #include "pointcloud.h"
41 #include "save.h"
42 #include "player_remote.h"
43
44 /* unity build
45 * ----------------- */
46
47 #include "world.c"
48 #include "player.c"
49 #include "vehicle.c"
50 #include "entity.c"
51 #include "workshop.c"
52 #include "addon.c"
53 #include "highscores.c"
54 #include "save.c"
55 #include "respawn.c"
56 #include "network.c"
57 #include "player_remote.c"
58 #include "vg/vg_audio_dsp.h"
59
60 static int k_tools_mode = 0;
61
62 int main( int argc, char *argv[] ){
63 vg_mem.use_libc_malloc = 0;
64 vg_set_mem_quota( 160*1024*1024 );
65 vg_enter( argc, argv, "Voyager Game Engine" );
66 return 0;
67 }
68
69 static void vg_launch_opt(void){
70 const char *arg;
71 if( vg_long_opt( "noauth" ) ){
72 network_client.auth_mode = eServerModeNoAuthentication;
73 }
74
75 if( (arg = vg_long_opt_arg( "server" )) ){
76 vg_strncpy( arg, network_client.server_adress, 64,
77 k_strncpy_overflow_fatal );
78 }
79
80 if( vg_long_opt( "tools" ) ){
81 k_tools_mode = 1;
82 }
83 }
84
85 static void vg_preload(void){
86 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
87 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
88 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
89 vg_info(" | \\ / | | / | | \\ | / | \n" );
90 vg_info(" | \\/ | | / | | \\ | / | \n" );
91 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
92 "SOFTWARE\n" );
93
94 vg_loader_step( remote_players_init, NULL );
95
96 if( k_tools_mode )
97 return;
98
99 steam_init();
100 vg_loader_step( NULL, steam_end );
101 vg_loader_step( network_init, network_end );
102 }
103
104 static void load_playermodels(void){
105 /* FIXME: hack */
106 shader_model_character_view_register();
107 shader_model_board_view_register();
108 shader_model_entity_register();
109 }
110
111 static void async_skaterift_player_start( void *payload, u32 size ){
112 localplayer.viewable_world = world_current_instance();
113 localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
114 }
115
116 static void async_call_ready( void *payload, u32 size ){
117 skaterift.op = k_async_op_none;
118 }
119
120 static void skaterift_restore_state(void){
121 savedata_file sav;
122 strcpy( sav.path, str_skaterift_main_save );
123 savedata_file_read( &sav );
124
125 vg_msg kvsav;
126 vg_msg_init( &kvsav, sav.buf, sizeof(sav.buf) );
127
128 u32 board_reg_id = 0,
129 player_reg_id = 0;
130
131 vg_msg_cursor orig = kvsav.cur;
132
133 if( vg_msg_seekframe( &kvsav, "player" ) ){
134 addon_alias q;
135
136 /* board */
137 skaterift_read_addon_alias( &kvsav, "board", k_addon_type_board, &q );
138 u32 reg_id = addon_match( &q );
139 if( reg_id != 0xffffffff )
140 board_reg_id = reg_id;
141
142 /* playermodel */
143 skaterift_read_addon_alias( &kvsav, "playermodel",
144 k_addon_type_player, &q );
145 reg_id = addon_match( &q );
146 if( reg_id != 0xffffffff )
147 player_reg_id = reg_id;
148 }
149
150 localplayer.board_view_slot =
151 addon_cache_create_viewer( k_addon_type_board, board_reg_id );
152 localplayer.playermodel_view_slot =
153 addon_cache_create_viewer( k_addon_type_player, player_reg_id );
154
155 kvsav.cur = orig;
156 if( vg_msg_seekframe( &kvsav, "world" ) ){
157 addon_alias q;
158
159 /* world */
160 skaterift_read_addon_alias( &kvsav, "alias", k_addon_type_world, &q );
161 u32 reg_id = addon_match( &q );
162 if( reg_id != 0xffffffff ){
163 addon_reg *reg = get_addon_from_index( k_addon_type_world, reg_id );
164
165 world_static.load_state = k_world_loader_load;
166 struct world_load_args args = {
167 .purpose = k_world_purpose_client,
168 .reg = reg
169 };
170 skaterift_world_load_thread( &args );
171
172 world_set_active_instance( vg_msg_getkvu32( &kvsav, "index", 0 ) );
173 world_static.active_trigger_volume_count = 0;
174 localplayer.viewable_world = world_current_instance();
175 }
176
177 v3f pos;
178 vg_msg_getkvv3f( &kvsav, "position", pos, (v3f){0.0f,0.0f,0.0f} );
179
180 if( v3_length2(pos) > 1.0f )
181 player__setpos( pos );
182 }
183 }
184
185 static void vg_load(void){
186 if( k_tools_mode ){
187 vg_async_call( async_call_ready, NULL, 0 );
188 return;
189 }
190
191 vg_console_reg_cmd( "changeworld", skaterift_change_world_command, NULL );
192
193 vg_loader_step( render_init, NULL );
194 vg_loader_step( menu_init, NULL );
195 vg_loader_step( pointcloud_init, NULL );
196 vg_loader_step( world_init, NULL );
197 vg_loader_step( vehicle_init, NULL );
198 vg_loader_step( font3d_init, NULL );
199 vg_loader_step( gui_init, NULL );
200
201 vg_loader_step( player_init, NULL );
202 vg_loader_step( player_ragdoll_init, NULL );
203
204 /* content stuff */
205 vg_loader_step( addon_system_init, NULL );
206 vg_loader_step( workshop_init, NULL );
207 vg_loader_step( skateshop_init, NULL );
208
209 /* ----------------- */
210 vg_loader_step( load_playermodels, NULL );
211
212 /* player setup */
213 u32 bytes = 1024*1024*10;
214 skaterift.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
215 skaterift.replay.size = bytes;
216 replay_clear( &skaterift.replay );
217
218 player_load_animation_reference( "models/ch_none.mdl" );
219
220 player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
221 player__bind();
222
223 /* --------------------- */
224
225 vg_bake_shaders();
226 vg_loader_step( audio_init, audio_free );
227
228 /* 'systems' are completely loaded now */
229
230 /* Completing addon registrations
231 * -------------------------------------
232 */
233
234 /* understate diy. */
235 addon_reg *spawn = addon_mount_local_addon( "maps/mp_spawn",
236 k_addon_type_world,
237 ".mdl" );
238 {
239 vg_msg msg;
240 vg_msg_init( &msg, spawn->metadata, sizeof(spawn->metadata) );
241 vg_msg_frame( &msg, "workshop" );
242 vg_msg_wkvstr( &msg, "title", "Understate DIY" );
243 vg_msg_end_frame( &msg );
244 vg_msg_wkvstr( &msg, "location", "USA" );
245 spawn->metadata_len = msg.cur.co;
246 }
247
248 /* mtzero island */
249 addon_reg *mtzero = addon_mount_local_addon( "maps/mp_mtzero",
250 k_addon_type_world,
251 ".mdl" );
252 {
253 vg_msg msg;
254 vg_msg_init( &msg, spawn->metadata, sizeof(mtzero->metadata) );
255 vg_msg_frame( &msg, "workshop" );
256 vg_msg_wkvstr( &msg, "title", "Mt.Zero Island" );
257 vg_msg_end_frame( &msg );
258 vg_msg_wkvstr( &msg, "location", "Australia" );
259 mtzero->metadata_len = msg.cur.co;
260 }
261
262 /* load home/permanent world manually */
263 world_static.load_state = k_world_loader_load;
264 struct world_load_args args = {
265 .purpose = k_world_purpose_hub,
266 .reg = spawn
267 };
268 skaterift_world_load_thread( &args );
269
270 vg_async_call( async_skaterift_player_start, NULL, 0 );
271 vg_async_stall();
272
273
274 global_skateshop.selected_world_id=1;
275 global_skateshop.pointcloud_world_id=1;
276 skateshop_world_preview_loader_thread( mtzero ); /* HACK */
277
278 vg_console_load_autos();
279 menu_link();
280
281 addon_mount_content_folder( k_addon_type_player,
282 "playermodels", ".mdl" );
283 addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
284 addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
285 addon_mount_workshop_items();
286 vg_async_call( async_addon_reg_update, NULL, 0 );
287 vg_async_stall();
288
289 /* and now */
290 skaterift_restore_state();
291 vg_loader_step( NULL, skaterift_autosave_synchronous );
292
293 //board_processview_thread(NULL);
294 vg_async_call( async_call_ready, NULL, 0 );
295 }
296
297 static void draw_origin_axis(void){
298 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
299 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
300 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
301 }
302 static void skaterift_change_client_world_preupdate(void);
303
304 /*
305 * UPDATE LOOP
306 * ---------------------------------------------------------------------------*/
307
308 static void vg_pre_update(void){
309 srinput.enabled = 1;
310 skaterift_preupdate_inputs();
311
312 if( k_tools_mode ) return;
313
314 steam_update();
315 if( skaterift.op == k_async_op_clientloading ) return;
316 if( world_static.load_state == k_world_loader_preload )
317 skaterift_change_client_world_preupdate();
318
319 draw_origin_axis();
320 skateshop_autostart_loading();
321 network_update();
322
323 /* time rate */
324 f32 target = 1;
325 if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu|
326 k_skaterift_respawning) ) {
327 target = 0;
328 }
329
330 vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
331 vg.time_rate = vg_smoothstepf( skaterift.time_rate );
332
333 player__pre_update();
334 world_entity_focus_preupdate();
335 skaterift_replay_pre_update();
336 remote_sfx_pre_update();
337
338 world_update( world_current_instance(), localplayer.rb.co );
339 audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
340 respawn_chooser_pre_update();
341 }
342
343 static void vg_fixed_update(void){
344 if( k_tools_mode ) return;
345 if( skaterift.op == k_async_op_clientloading ) return;
346
347 world_routes_fixedupdate( world_current_instance() );
348 player__update();
349 vehicle_update_fixed();
350 }
351
352 static void vg_post_update(void){
353 if( k_tools_mode ) return;
354 if( skaterift.op == k_async_op_clientloading ) return;
355
356 player__post_update();
357
358 float dist;
359 int sample_index;
360 world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
361
362 audio_lock();
363 vg_dsp.echo_distances[sample_index] = dist;
364
365 v3f ears = { 1.0f,0.0f,0.0f };
366 m3x3_mulv( skaterift.cam.transform, ears, ears );
367 v3_copy( ears, vg_audio.external_listener_ears );
368 v3_copy( skaterift.cam.transform[3], vg_audio.external_listener_pos );
369
370 if( localplayer.gate_waiting ){
371 m4x3_mulv( localplayer.gate_waiting->transport,
372 vg_audio.external_listener_pos,
373 vg_audio.external_listener_pos );
374 }
375
376 v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
377 audio_unlock();
378
379 vehicle_update_post();
380
381 if( vg.time - skaterift.last_autosave > 20.0 ){
382 if( skaterift_autosave(1) ){
383 skaterift.last_autosave = vg.time;
384 }
385 }
386 }
387
388 /*
389 * RENDERING
390 * ---------------------------------------------------------------------------*/
391
392 static void vg_framebuffer_resize( int w, int h ){
393 render_fb_resize();
394 }
395
396 static void present_view_with_post_processing(void){
397 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
398 glViewport( 0,0, vg.window_x, vg.window_y );
399
400 glEnable(GL_BLEND);
401 glDisable(GL_DEPTH_TEST);
402 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
403 glBlendEquation(GL_FUNC_ADD);
404
405 v2f inverse;
406 render_fb_inverse_ratio( gpipeline.fb_main, inverse );
407
408 if( k_blur_effect ){
409 shader_blitblur_use();
410 shader_blitblur_uTexMain( 0 );
411 shader_blitblur_uTexMotion( 1 );
412 shader_blitblur_uBlurStrength( k_blur_strength /
413 (vg.time_frame_delta*60.0) );
414 shader_blitblur_uInverseRatio( inverse );
415
416 inverse[0] -= 0.0001f;
417 inverse[1] -= 0.0001f;
418 shader_blitblur_uClampUv( inverse );
419
420 static f64 effect_time = 133.0;
421 effect_time += vg.time_frame_delta;
422 shader_blitblur_uTime( effect_time );
423
424 f32 glitch_strength = 0.0f;
425 if( skaterift.activity == k_skaterift_replay ){
426 glitch_strength = 0.005f;
427 if( skaterift.replay_control == k_replay_control_play )
428 glitch_strength = 0.005f;
429 else
430 glitch_strength += 0.005f*skaterift.track_velocity;
431 }
432 shader_blitblur_uGlitchStrength( glitch_strength );
433
434 v2f override;
435 if( skaterift.activity == k_skaterift_menu )
436 v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override );
437 else
438 v2_zero( override );
439 shader_blitblur_uOverrideDir( override );
440
441 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
442 render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
443 }
444 else{
445 shader_blit_use();
446 shader_blit_uTexMain( 0 );
447 shader_blit_uInverseRatio( inverse );
448 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
449 }
450
451 render_fsquad();
452 }
453
454 static void render_player_transparent(void){
455 static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
456 SAIS OTHERWISE */
457
458 m4x3_copy( skaterift.cam.transform, small_cam.transform );
459
460 small_cam.fov = skaterift.cam.fov;
461 small_cam.nearz = 0.05f;
462 small_cam.farz = 60.0f;
463
464 camera_update_view( &small_cam );
465 camera_update_projection( &small_cam );
466 camera_finalize( &small_cam );
467
468 /* Draw player to window buffer and blend background ontop */
469 player__render( &small_cam );
470 }
471
472 static void render_scene(void){
473 /* Draw world */
474 glEnable( GL_DEPTH_TEST );
475
476 world_instance *view_world = localplayer.viewable_world;
477
478 if( view_world == NULL ){
479 glClearColor( 0.25f, 0.25f, 0.0f, 1.0f );
480 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
481 return;
482 }
483
484 for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
485 if( world_static.instances[i].status == k_world_status_loaded ){
486 world_prerender( &world_static.instances[i] );
487 }
488 }
489
490 if( skaterift.activity == k_skaterift_respawning ){
491 glDrawBuffers( 1, (GLenum[]){ GL_COLOR_ATTACHMENT0 } );
492 glClearColor( 0.624f, 0.659f, 0.769f, 0.0f );
493 glClear( GL_COLOR_BUFFER_BIT );
494 glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0,
495 GL_COLOR_ATTACHMENT1 } );
496 view_world = &world_static.instances[respawn_chooser.world_id];
497 render_world_override( view_world );
498 render_world_routes( view_world, &skaterift.cam, 1 );
499 }
500 else{
501 render_world( view_world, &skaterift.cam, 0 );
502 render_water_texture( view_world, &skaterift.cam, 0 );
503 render_fb_bind( gpipeline.fb_main, 1 );
504 render_water_surface( view_world, &skaterift.cam );
505 render_remote_players( view_world, &skaterift.cam );
506 }
507 }
508
509 static void render_scene_gate_subview(void){
510 render_fb_bind( gpipeline.fb_main, 1 );
511 world_instance *view_world = localplayer.viewable_world;
512 if( !view_world ) return; /* ??? */
513 if( skaterift.activity == k_skaterift_respawning ) return;
514
515 int depth = 1;
516 if( localplayer.gate_waiting ) depth = 0;
517 render_world_gates( view_world, &skaterift.cam, depth );
518 }
519
520 static void skaterift_composite_maincamera(void){
521 camera_lerp( &localplayer.cam, &world_static.focus_cam,
522 vg_smoothstepf(world_static.focus_strength), &skaterift.cam );
523
524 if( skaterift.activity == k_skaterift_replay ){
525 skaterift_get_replay_camera( &skaterift.cam );
526 }
527
528 skaterift.cam.nearz = 0.1f;
529 skaterift.cam.farz = 2100.0f;
530
531 if( skaterift.activity == k_skaterift_respawning ){
532 camera_copy( &respawn_chooser.cam, &skaterift.cam );
533 skaterift.cam.nearz = 4.0f;
534 skaterift.cam.farz = 3100.0f;
535 }
536
537 camera_update_transform( &skaterift.cam );
538
539 if( skaterift.activity != k_skaterift_respawning ){
540 if( localplayer.gate_waiting ){
541 m3x3_mul( localplayer.basis_gate, skaterift.cam.transform,
542 skaterift.cam.transform );
543 }
544 else{
545 m3x3_mul( localplayer.basis, skaterift.cam.transform,
546 skaterift.cam.transform );
547 }
548 }
549
550 camera_update_view( &skaterift.cam );
551 camera_update_projection( &skaterift.cam );
552 camera_finalize( &skaterift.cam );
553 }
554
555 static void render_main_game(void){
556 if( skaterift.activity == k_skaterift_replay ){
557 player__animate_from_replay( &skaterift.replay );
558 }
559 else{
560 player__animate();
561 skaterift_record_frame( &skaterift.replay, 0 );
562 }
563 animate_remote_players();
564 player__pre_render();
565
566 skaterift_composite_maincamera();
567
568 /* --------------------------------------------------------------------- */
569
570 world_instance *view_world = localplayer.viewable_world;
571 if( (view_world != NULL) && (skaterift.activity != k_skaterift_respawning) ){
572 render_world_cubemaps( view_world );
573
574 ent_gate *gate = view_world->rendering_gate;
575 if( gate ){
576 if( gate->flags & k_ent_gate_nonlocal ){
577 world_instance *dest = &world_static.instances[ gate->target ];
578 render_world_cubemaps( dest );
579 }
580 }
581 }
582
583 /* variable res target */
584 render_fb_bind( gpipeline.fb_main, 1 );
585 glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
586 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
587
588 render_scene();
589 glEnable( GL_DEPTH_TEST );
590
591 /* full res target */
592 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
593 glViewport( 0,0, vg.window_x, vg.window_y );
594
595 render_player_transparent(); /* needs to read the depth buffer before we fuck
596 it up with the oblique rendering inside the
597 portals */
598
599 /* continue with variable rate */
600 render_scene_gate_subview();
601
602 /* composite */
603 present_view_with_post_processing();
604
605 /* --------------------------------------------------------------------- */
606
607 /* capture the current resume frame at the very last point */
608 if( button_down( k_srbind_reset ) ){
609 if( skaterift.activity == k_skaterift_default ){
610 skaterift.activity = k_skaterift_replay;
611 skaterift_record_frame( &skaterift.replay, 1 );
612 if( skaterift.replay.head ){
613 skaterift.replay.cursor = skaterift.replay.head->time;
614 skaterift.replay.cursor_frame = skaterift.replay.head;
615 }
616 skaterift.replay_control = k_replay_control_scrub;
617 }
618 }
619 }
620
621 static void vg_render(void){
622 if( k_tools_mode ){
623 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
624 glViewport( 0,0, vg.window_x, vg.window_y );
625 glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
626 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
627 return;
628 }
629
630 if( skaterift.op == k_async_op_clientloading ){
631 _vg_loader_render();
632 return;
633 }
634
635 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
636
637 glViewport( 0,0, vg.window_x, vg.window_y );
638 glDisable( GL_DEPTH_TEST );
639 glDisable( GL_BLEND );
640
641 glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
642 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
643
644 render_main_game();
645 m4x4_copy( skaterift.cam.mtx.pv, vg.pv );
646
647 /* Other shite */
648 glDisable(GL_BLEND);
649 glDisable(GL_DEPTH_TEST);
650 vg_lines_drawall();
651 glViewport( 0,0, vg.window_x, vg.window_y );
652 gui_draw();
653 }
654
655 static void vg_gui(void){
656 if( skaterift.op == k_async_op_clientloading ) return;
657
658 menu_update();
659 if( skaterift.activity == k_skaterift_menu ){
660 glClear( GL_DEPTH_BUFFER_BIT );
661 menu_render();
662 }
663
664 player__im_gui();
665 world_instance *world = world_current_instance();
666
667 skaterift_replay_imgui();
668 workshop_form_gui();
669 render_view_framebuffer_ui();
670 remote_player_network_imgui( vg.pv );
671
672
673 if( skaterift.activity == k_skaterift_respawning ){
674 remote_players_imgui_world( world_current_instance(), vg.pv,
675 2000.0f, 0 );
676 remote_players_imgui_lobby();
677 }
678 else {
679 remote_players_imgui_world( world_current_instance(), vg.pv, 100.0f, 1 );
680 }
681 }
682
683
684 #else
685
686 #include "skaterift_imgui_dev.c"
687
688 #endif