cubemaps
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
1 /*
2 * =============================================================================
3 *
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
10 *
11 * =============================================================================
12 */
13
14 #if 1
15
16 #define SR_NETWORKED
17
18 #ifndef VG_RELEASE
19 #define VG_DEVWINDOW
20 #endif
21
22 /*
23 * system headers
24 * --------------------- */
25
26 #include "skaterift.h"
27 #include "steam.h"
28 #include "render.h"
29 #include "audio.h"
30
31 #include "world.h"
32
33 #include "font.h"
34 #include "player.h"
35
36 #include "network.h"
37 #include "menu.h"
38 #include "vehicle.h"
39 #include "pointcloud.h"
40 #include "save.h"
41
42 /* unity build
43 * ----------------- */
44
45 #include "world.c"
46 #include "player.c"
47 #include "vehicle.c"
48 #include "entity.c"
49 #include "workshop.c"
50 #include "addon.c"
51 #include "highscores.c"
52 #include "save.c"
53
54 static struct player_avatar localplayer_avatar;
55
56 int main( int argc, char *argv[] ){
57 vg_mem.use_libc_malloc = 0;
58 vg_set_mem_quota( 160*1024*1024 );
59 vg_enter( argc, argv, "Voyager Game Engine" );
60 return 0;
61 }
62
63 VG_STATIC void vg_launch_opt(void){}
64
65 VG_STATIC void vg_preload(void){
66 //skaterift_read_savedata();
67
68 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
69 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
70 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
71 vg_info(" | \\ / | | / | | \\ | / | \n" );
72 vg_info(" | \\/ | | / | | \\ | / | \n" );
73 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
74 "SOFTWARE\n" );
75
76 steam_init();
77 vg_loader_step( NULL, steam_end );
78 vg_loader_step( network_init, network_end );
79 }
80
81 VG_STATIC void load_playermodels(void){
82 /* FIXME: hack */
83 shader_model_character_view_register();
84 shader_model_board_view_register();
85 shader_model_entity_register();
86 }
87
88 VG_STATIC void async_skaterift_player_start( void *payload, u32 size ){
89 localplayer.viewable_world = world_current_instance();
90 localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
91 }
92
93 static void async_call_ready( void *payload, u32 size ){
94 skaterift.op = k_async_op_none;
95 }
96
97 static void skaterift_restore_state(void){
98 savedata_file sav;
99 strcpy( sav.path, str_skaterift_main_save );
100 savedata_file_read( &sav );
101
102 vg_msg kvsav = {0};
103 kvsav.buf = sav.buf;
104 kvsav.len = sav.len;
105 kvsav.max = sizeof(sav.buf);
106
107 vg_msg player = kvsav;
108 if( vg_msg_seekframe( &player, "player", 0 ) ){
109 addon_alias q;
110
111 /* board */
112 skaterift_read_addon_alias( &player, "board", k_addon_type_board, &q );
113 u32 reg_id = addon_match( &q );
114 if( reg_id != 0xffffffff ){
115 localplayer.board_view_slot =
116 addon_cache_create_viewer( k_addon_type_board, reg_id );
117 }
118
119 /* playermodel */
120 skaterift_read_addon_alias( &player, "playermodel",
121 k_addon_type_player, &q );
122 reg_id = addon_match( &q );
123
124 if( reg_id == 0xffffffff ) reg_id = 0;
125 localplayer.playermodel_view_slot =
126 addon_cache_create_viewer( k_addon_type_player, reg_id );
127 }
128
129 vg_msg world = kvsav;
130 if( vg_msg_seekframe( &world, "world", 0 ) ){
131 addon_alias q;
132
133 /* world */
134 skaterift_read_addon_alias( &world, "alias", k_addon_type_world, &q );
135 u32 reg_id = addon_match( &q );
136 if( reg_id != 0xffffffff ){
137 addon_reg *reg = get_addon_from_index( k_addon_type_world, reg_id );
138
139 world_static.load_state = k_world_loader_load;
140 struct world_load_args args = {
141 .purpose = k_world_purpose_client,
142 .reg = reg
143 };
144 skaterift_world_load_thread( &args );
145
146 world_static.active_instance = vg_msg_seekkvu32( &world, "index", 0 );
147 world_static.active_trigger_volume_count = 0;
148 localplayer.viewable_world = world_current_instance();
149
150 vg_msg_cmd position = vg_msg_seekkv( &world, "position", 0 );
151 v3f pos;
152 vg_msg_convert_num( &position, k_vg_msg_float|k_vg_msg_32b, 3, pos );
153 player__setpos( &localplayer, pos );
154 }
155 }
156 }
157
158 VG_STATIC void vg_load(void){
159 vg_console_reg_cmd( "changeworld", skaterift_change_world_command, NULL );
160
161 vg_loader_step( render_init, NULL );
162 vg_loader_step( menu_init, NULL );
163 vg_loader_step( pointcloud_init, NULL );
164 vg_loader_step( world_init, NULL );
165 vg_loader_step( vehicle_init, NULL );
166 vg_loader_step( font3d_init, NULL );
167 vg_loader_step( gui_init, NULL );
168
169 vg_loader_step( player_init, NULL );
170 vg_loader_step( player_ragdoll_init, NULL );
171
172 /* content stuff */
173 vg_loader_step( addon_system_init, NULL );
174 vg_loader_step( workshop_init, NULL );
175 vg_loader_step( skateshop_init, NULL );
176
177 /* ----------------- */
178 vg_loader_step( load_playermodels, NULL );
179
180 /* player setup */
181 u32 bytes = 1024*1024*10;
182 skaterift.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
183 skaterift.replay.size = bytes;
184 replay_clear( &skaterift.replay );
185
186 player__create( &localplayer );
187 player_avatar_load( &localplayer_avatar, "models/ch_none.mdl" );
188 player__use_avatar( &localplayer, &localplayer_avatar );
189 player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
190 player__bind( &localplayer );
191
192 /* --------------------- */
193
194 vg_bake_shaders();
195 vg_loader_step( audio_init, audio_free );
196
197 /* 'systems' are completely loaded now */
198
199 /* Completing addon registrations
200 * -------------------------------------
201 */
202
203 /* understate diy. */
204 addon_reg *spawn = addon_mount_local_addon( "maps/mp_spawn",
205 k_addon_type_world,
206 ".mdl" );
207 {
208 vg_msg msg = {0};
209 msg.buf = spawn->metadata;
210 msg.max = sizeof(spawn->metadata);
211 vg_msg_frame( &msg, "workshop" );
212 vg_msg_wkvstr( &msg, "title", "Understate DIY" );
213 vg_msg_end_frame( &msg );
214 vg_msg_wkvstr( &msg, "location", "USA" );
215 spawn->metadata_len = msg.cur;
216 }
217
218 /* mtzero island */
219 addon_reg *mtzero = addon_mount_local_addon( "maps/mp_mtzero",
220 k_addon_type_world,
221 ".mdl" );
222 {
223 vg_msg msg = {0};
224 msg.buf = mtzero->metadata;
225 msg.max = sizeof(mtzero->metadata);
226 vg_msg_frame( &msg, "workshop" );
227 vg_msg_wkvstr( &msg, "title", "Mt.Zero Island" );
228 vg_msg_end_frame( &msg );
229 vg_msg_wkvstr( &msg, "location", "Australia" );
230 mtzero->metadata_len = msg.cur;
231 }
232
233 /* load home/permanent world manually */
234 world_static.load_state = k_world_loader_load;
235 struct world_load_args args = {
236 .purpose = k_world_purpose_hub,
237 .reg = spawn
238 };
239 skaterift_world_load_thread( &args );
240
241 vg_async_call( async_skaterift_player_start, NULL, 0 );
242 vg_async_stall();
243
244
245 global_skateshop.selected_world_id=1;
246 global_skateshop.pointcloud_world_id=1;
247 skateshop_world_preview_loader_thread( mtzero ); /* HACK */
248
249 vg_console_load_autos();
250 menu_link();
251
252 addon_mount_content_folder( k_addon_type_player,
253 "playermodels", ".mdl" );
254 addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
255 addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
256 addon_mount_workshop_items();
257 vg_async_call( async_addon_reg_update, NULL, 0 );
258 vg_async_stall();
259
260 /* and now */
261 skaterift_restore_state();
262 vg_loader_step( NULL, skaterift_autosave_synchronous );
263
264 board_processview_thread(NULL);
265 vg_async_call( async_call_ready, NULL, 0 );
266 }
267
268 VG_STATIC void draw_origin_axis(void){
269 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
270 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
271 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
272 }
273 static void skaterift_change_client_world_preupdate(void);
274
275 /*
276 * UPDATE LOOP
277 * ---------------------------------------------------------------------------*/
278
279 VG_STATIC void vg_pre_update(void){
280 srinput.enabled = 1;
281
282 steam_update();
283 skaterift_preupdate_inputs();
284 if( skaterift.op == k_async_op_clientloading ) return;
285 if( world_static.load_state == k_world_loader_preload )
286 skaterift_change_client_world_preupdate();
287
288 draw_origin_axis();
289 network_update();
290
291 /* time rate */
292 f32 target = 1;
293 if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu) )
294 target = 0;
295
296 vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
297 vg.time_rate = vg_smoothstepf( skaterift.time_rate );
298
299 player__pre_update( &localplayer );
300 global_skateshop_preupdate();
301 skaterift_replay_pre_update();
302
303 world_update( world_current_instance(), localplayer.rb.co );
304 audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
305 }
306
307 VG_STATIC void vg_fixed_update(void){
308 if( skaterift.op == k_async_op_clientloading ) return;
309
310 world_routes_fixedupdate( world_current_instance() );
311 player__update( &localplayer );
312 vehicle_update_fixed();
313 }
314
315 VG_STATIC void vg_post_update(void){
316 if( skaterift.op == k_async_op_clientloading ) return;
317
318 player__post_update( &localplayer );
319
320 float dist;
321 int sample_index;
322 world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
323
324 audio_lock();
325 vg_dsp.echo_distances[sample_index] = dist;
326
327 v3f ears = { 1.0f,0.0f,0.0f };
328 m3x3_mulv( skaterift.cam.transform, ears, ears );
329 v3_copy( ears, vg_audio.external_listener_ears );
330 v3_copy( skaterift.cam.transform[3], vg_audio.external_listener_pos );
331
332 if( localplayer.gate_waiting ){
333 m4x3_mulv( localplayer.gate_waiting->transport,
334 vg_audio.external_listener_pos,
335 vg_audio.external_listener_pos );
336 }
337
338 v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
339 audio_unlock();
340
341 vehicle_update_post();
342
343 if( vg.time - skaterift.last_autosave > 20.0 ){
344 if( skaterift_autosave(1) ){
345 skaterift.last_autosave = vg.time;
346 }
347 }
348 }
349
350 /*
351 * RENDERING
352 * ---------------------------------------------------------------------------*/
353
354 VG_STATIC void vg_framebuffer_resize( int w, int h ){
355 render_fb_resize();
356 }
357
358 VG_STATIC void present_view_with_post_processing(void){
359 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
360 glViewport( 0,0, vg.window_x, vg.window_y );
361
362 glEnable(GL_BLEND);
363 glDisable(GL_DEPTH_TEST);
364 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
365 glBlendEquation(GL_FUNC_ADD);
366
367 v2f inverse;
368 render_fb_inverse_ratio( gpipeline.fb_main, inverse );
369
370 if( k_blur_effect ){
371 shader_blitblur_use();
372 shader_blitblur_uTexMain( 0 );
373 shader_blitblur_uTexMotion( 1 );
374 shader_blitblur_uBlurStrength( k_blur_strength /
375 (vg.time_frame_delta*60.0) );
376 shader_blitblur_uInverseRatio( inverse );
377
378 inverse[0] -= 0.0001f;
379 inverse[1] -= 0.0001f;
380 shader_blitblur_uClampUv( inverse );
381
382 static f64 effect_time = 133.0;
383 effect_time += vg.time_frame_delta;
384 shader_blitblur_uTime( effect_time );
385
386 f32 glitch_strength = 0.0f;
387 if( skaterift.activity == k_skaterift_replay ){
388 glitch_strength = 0.005f;
389 if( skaterift.replay_control == k_replay_control_play )
390 glitch_strength = 0.005f;
391 else
392 glitch_strength += 0.005f*skaterift.track_velocity;
393 }
394 shader_blitblur_uGlitchStrength( glitch_strength );
395
396 v2f override;
397 if( skaterift.activity == k_skaterift_menu )
398 v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override );
399 else
400 v2_zero( override );
401 shader_blitblur_uOverrideDir( override );
402
403 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
404 render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
405 }
406 else{
407 shader_blit_use();
408 shader_blit_uTexMain( 0 );
409 shader_blit_uInverseRatio( inverse );
410 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
411 }
412
413 render_fsquad();
414 }
415
416 VG_STATIC void render_player_transparent(void){
417 static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
418 SAIS OTHERWISE */
419
420 m4x3_copy( skaterift.cam.transform, small_cam.transform );
421
422 small_cam.fov = skaterift.cam.fov;
423 small_cam.nearz = 0.05f;
424 small_cam.farz = 60.0f;
425
426 camera_update_view( &small_cam );
427 camera_update_projection( &small_cam );
428 camera_finalize( &small_cam );
429
430 /* Draw player to window buffer and blend background ontop */
431 player__render( &small_cam, &localplayer );
432 }
433
434 VG_STATIC void render_scene(void){
435 /* Draw world */
436 glEnable( GL_DEPTH_TEST );
437
438 world_instance *view_world = localplayer.viewable_world;
439
440 if( view_world == NULL ){
441 glClearColor( 0.25f, 0.25f, 0.0f, 1.0f );
442 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
443 return;
444 }
445
446 for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
447 if( world_static.instances[i].status == k_world_status_loaded ){
448 world_prerender( &world_static.instances[i] );
449 }
450 }
451
452 render_world( view_world, &skaterift.cam, 0 );
453
454 render_water_texture( view_world, &skaterift.cam, 0 );
455 render_fb_bind( gpipeline.fb_main, 1 );
456 render_water_surface( view_world, &skaterift.cam );
457 }
458
459 VG_STATIC void render_scene_gate_subview(void){
460 render_fb_bind( gpipeline.fb_main, 1 );
461 world_instance *view_world = localplayer.viewable_world;
462 if( !view_world ) return; /* ??? */
463
464 int depth = 1;
465 if( localplayer.gate_waiting ) depth = 0;
466 render_world_gates( view_world, &skaterift.cam, depth );
467 }
468
469 VG_STATIC void skaterift_composite_maincamera(void){
470 camera_lerp( &localplayer.cam, &global_skateshop.cam,
471 vg_smoothstepf(global_skateshop.factive), &skaterift.cam );
472
473 if( skaterift.activity == k_skaterift_replay ){
474 skaterift_get_replay_camera( &skaterift.cam );
475 }
476
477 skaterift.cam.nearz = 0.1f;
478 skaterift.cam.farz = 2100.0f;
479
480 camera_update_transform( &skaterift.cam );
481
482 if( localplayer.gate_waiting ){
483 m3x3_mul( localplayer.basis_gate, skaterift.cam.transform,
484 skaterift.cam.transform );
485 }
486 else{
487 m3x3_mul( localplayer.basis, skaterift.cam.transform,
488 skaterift.cam.transform );
489 }
490
491 camera_update_view( &skaterift.cam );
492 camera_update_projection( &skaterift.cam );
493 camera_finalize( &skaterift.cam );
494 }
495
496 VG_STATIC void render_main_game(void){
497 if( skaterift.activity == k_skaterift_replay ){
498 player__animate_from_replay( &localplayer, &skaterift.replay );
499 }
500 else{
501 player__animate( &localplayer );
502 skaterift_record_frame( &skaterift.replay, 0 );
503 }
504 player__pre_render( &localplayer );
505
506 skaterift_composite_maincamera();
507
508 /* --------------------------------------------------------------------- */
509
510 /* cubemaps TODO: Need a cubemap mark dirty thing for pordals */
511 world_instance *view_world = localplayer.viewable_world;
512 if( view_world != NULL ){
513 render_world_cubemaps( view_world );
514 }
515
516 /* variable res target */
517 render_fb_bind( gpipeline.fb_main, 1 );
518 glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
519 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
520
521 render_scene();
522 glEnable( GL_DEPTH_TEST );
523
524 /* full res target */
525 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
526 glViewport( 0,0, vg.window_x, vg.window_y );
527
528 render_player_transparent(); /* needs to read the depth buffer before we fuck
529 it up with the oblique rendering inside the
530 portals */
531
532 /* continue with variable rate */
533 render_scene_gate_subview();
534
535 /* composite */
536 present_view_with_post_processing();
537
538 /* --------------------------------------------------------------------- */
539
540 /* capture the current resume frame at the very last point */
541 if( button_down( k_srbind_reset ) ){
542 if( skaterift.activity == k_skaterift_default ){
543 skaterift.activity = k_skaterift_replay;
544 skaterift_record_frame( &skaterift.replay, 1 );
545 if( skaterift.replay.head ){
546 skaterift.replay.cursor = skaterift.replay.head->time;
547 skaterift.replay.cursor_frame = skaterift.replay.head;
548 }
549 skaterift.replay_control = k_replay_control_scrub;
550 }
551 }
552 }
553
554 VG_STATIC void vg_render(void){
555 if( skaterift.op == k_async_op_clientloading ){
556 _vg_loader_render();
557 return;
558 }
559
560 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
561
562 glViewport( 0,0, vg.window_x, vg.window_y );
563 glDisable( GL_DEPTH_TEST );
564 glDisable( GL_BLEND );
565
566 glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
567 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
568
569 render_main_game();
570 m4x4_copy( skaterift.cam.mtx.pv, vg.pv );
571
572 /* Other shite */
573 glDisable(GL_BLEND);
574 glDisable(GL_DEPTH_TEST);
575 vg_lines_drawall();
576 glViewport( 0,0, vg.window_x, vg.window_y );
577 gui_draw();
578 }
579
580 VG_STATIC void vg_gui(void){
581 if( skaterift.op == k_async_op_clientloading ) return;
582
583 menu_update();
584 if( skaterift.activity == k_skaterift_menu ){
585 glClear( GL_DEPTH_BUFFER_BIT );
586 menu_render();
587 }
588
589 player__im_gui( &localplayer );
590 world_instance *world = world_current_instance();
591
592 skaterift_replay_imgui();
593 workshop_form_gui();
594 render_view_framebuffer_ui();
595 }
596
597
598 #else
599
600 #include "skaterift_imgui_dev.c"
601
602 #endif