3 #include "player_replay.h"
8 #include "player_walk.h"
9 #include "player_skate.h"
10 #include "player_dead.h"
11 #include "player_glide.h"
13 struct replay_globals player_replay
=
18 void replay_clear( replay_buffer
*replay
)
22 replay
->cursor_frame
= NULL
;
23 replay
->statehead
= NULL
;
24 replay
->cursor
= -99999.9;
27 void *replay_frame_data( replay_frame
*frame
, enum replay_framedata type
)
29 if( frame
->data_table
[type
][1] == 0 )
32 void *baseptr
= frame
;
33 return baseptr
+ frame
->data_table
[type
][0];
36 static u16
replay_frame_calculate_data_offsets(
37 u16 data_table
[k_replay_framedata_rows
][2] ){
39 u32 total
= vg_align8( sizeof(replay_frame
) );
40 for( u32 i
=0; i
<k_replay_framedata_rows
; i
++ ){
41 data_table
[i
][0] = total
;
42 total
+= vg_align8(data_table
[i
][1]);
45 vg_fatal_error( "Exceeded frame storage capacity\n" );
50 static void replay_tailpop( replay_buffer
*replay
){
51 if( replay
->cursor_frame
== replay
->tail
)
52 replay
->cursor_frame
= NULL
;
53 if( replay
->statehead
== replay
->tail
)
54 replay
->statehead
= NULL
;
56 replay
->tail
= replay
->tail
->r
;
59 replay
->tail
->l
= NULL
;
64 static replay_frame
*replay_newframe( replay_buffer
*replay
,
69 u16 data_table
[ k_replay_framedata_rows
][2];
70 data_table
[ k_replay_framedata_animator
][1] = animator_size
;
71 data_table
[ k_replay_framedata_gamestate
][1] = gamestate_size
;
72 data_table
[ k_replay_framedata_sfx
][1] = sfx_count
*sizeof(struct net_sfx
);
73 data_table
[ k_replay_framedata_internal_gamestate
][1] = 0;
76 data_table
[ k_replay_framedata_internal_gamestate
][1] =
77 sizeof( replay_gamestate
);
80 data_table
[ k_replay_framedata_glider
][1] = 0;
83 data_table
[ k_replay_framedata_glider
][1] =
84 sizeof(struct replay_glider_data
);
87 u32 nextsize
= replay_frame_calculate_data_offsets( data_table
);
89 replay_frame
*frame
= NULL
;
92 u32 headsize
= replay
->head
->total_size
,
93 nextpos
= ((void *)replay
->head
- replay
->data
) + headsize
;
95 if( nextpos
+ nextsize
> replay
->size
)
99 /* maintain contiguity */
100 while( replay
->tail
)
102 if( (void *)replay
->tail
- replay
->data
)
103 replay_tailpop( replay
);
109 u32 tailpos
= (void *)replay
->tail
- replay
->data
;
111 if( tailpos
>= nextpos
)
113 if( nextpos
+ nextsize
> tailpos
)
115 replay_tailpop( replay
);
122 frame
= replay
->data
+ nextpos
;
125 replay
->head
->r
= frame
;
128 frame
= replay
->data
;
130 for( u32 i
=0; i
<k_replay_framedata_rows
; i
++ )
132 frame
->data_table
[i
][0] = data_table
[i
][0];
133 frame
->data_table
[i
][1] = data_table
[i
][1];
136 frame
->total_size
= nextsize
;
137 frame
->l
= replay
->head
;
139 replay
->head
= frame
;
140 if( !replay
->tail
) replay
->tail
= frame
;
141 if( gamestate_size
) replay
->statehead
= frame
;
146 static void replay_emit_frame_sounds( replay_frame
*frame
){
147 void *baseptr
= frame
;
148 u16
*inf
= frame
->data_table
[k_replay_framedata_sfx
];
149 struct net_sfx
*buffer
= baseptr
+ inf
[0];
150 u32 count
= inf
[1] / sizeof(struct net_sfx
);
152 for( u32 i
=0; i
<count
; i
++ ){
153 net_sfx_play( buffer
+ i
);
157 int replay_seek( replay_buffer
*replay
, f64 t
)
159 if( !replay
->head
) return 0;
161 if( t
< replay
->tail
->time
) t
= replay
->tail
->time
;
162 if( t
> replay
->head
->time
) t
= replay
->head
->time
;
164 if( !replay
->cursor_frame
) {
165 replay
->cursor
= replay
->head
->time
;
166 replay
->cursor_frame
= replay
->head
;
168 if( fabs(replay
->head
->time
-t
) > fabs(replay
->tail
->time
-t
) ){
169 replay
->cursor
= replay
->tail
->time
;
170 replay
->cursor_frame
= replay
->tail
;
174 f64 dir
= t
- replay
->cursor
;
175 if( dir
== 0.0 ) return 0;
176 dir
= vg_signf( dir
);
182 if( t
> replay
->cursor_frame
->time
) {
189 if( dir
> 0.0 ) next
= replay
->cursor_frame
->r
;
190 else next
= replay
->cursor_frame
->l
;
195 if( t
< next
->time
){
201 replay_emit_frame_sounds( next
);
203 replay
->cursor_frame
= next
;
204 replay
->cursor
= next
->time
;
213 replay_frame
*replay_find_recent_stateframe( replay_buffer
*replay
)
215 replay_frame
*frame
= replay
->cursor_frame
;
218 if( !frame
) return frame
;
219 if( frame
->data_table
[ k_replay_framedata_gamestate
][1] ) return frame
;
226 f32
replay_subframe_time( replay_buffer
*replay
)
228 replay_frame
*frame
= replay
->cursor_frame
;
229 if( !frame
) return 0.0f
;
230 replay_frame
*next
= frame
->r
;
233 f64 l
= next
->time
- frame
->time
,
234 t
= (l
<= (1.0/128.0))? 0.0: (replay
->cursor
- frame
->time
) / l
;
235 return vg_clampf( t
, 0.0f
, 1.0f
);
241 void replay_get_frame_camera( replay_frame
*frame
, vg_camera
*cam
)
243 cam
->fov
= frame
->cam
.fov
;
244 v3_copy( frame
->cam
.pos
, cam
->pos
);
245 v3_copy( frame
->cam
.angles
, cam
->angles
);
248 void replay_get_camera( replay_buffer
*replay
, vg_camera
*cam
)
252 if( replay
->cursor_frame
)
254 replay_frame
*next
= replay
->cursor_frame
->r
;
260 replay_get_frame_camera( replay
->cursor_frame
, cam
);
261 replay_get_frame_camera( next
, &temp
);
262 vg_camera_lerp( cam
, &temp
, replay_subframe_time( replay
), cam
);
266 replay_get_frame_camera( replay
->cursor_frame
, cam
);
272 v3_zero( cam
->angles
);
277 void skaterift_get_replay_cam( vg_camera
*cam
)
279 replay_buffer
*replay
= &player_replay
.local
;
281 if( player_replay
.active_keyframe
!= -1 )
283 replay_keyframe
*kf
=
284 &player_replay
.keyframes
[player_replay
.active_keyframe
];
286 v3_copy( kf
->cam
.pos
, cam
->pos
);
287 v3_copy( kf
->cam
.angles
, cam
->angles
);
288 cam
->fov
= kf
->cam
.fov
;
292 if( player_replay
.keyframe_count
>= 2 )
294 for( u32 i
=0; i
<player_replay
.keyframe_count
-1; i
++ )
296 replay_keyframe
*kf
= &player_replay
.keyframes
[i
];
298 if( (kf
[0].time
<=replay
->cursor
) && (kf
[1].time
>replay
->cursor
) )
300 f64 l
= kf
[1].time
- kf
[0].time
,
301 t
= (l
<= (1.0/128.0))? 0.0: (replay
->cursor
-kf
[0].time
) / l
;
303 if( player_replay
.keyframe_count
>= 3 )
305 f32 m_start
= 0.5f
, m_end
= 0.5f
;
309 if( (t
< 0.5f
) || (i
==player_replay
.keyframe_count
-2) )
315 u32 last
= player_replay
.keyframe_count
-1;
316 if( kf
+0 == player_replay
.keyframes
) m_start
= 1.0f
;
317 if( kf
+2 == player_replay
.keyframes
+last
) m_end
= 1.0f
;
319 f32 ts
= vg_lerpf( kf
[0].time
, kf
[1].time
, 1.0f
-m_start
),
320 te
= vg_lerpf( kf
[1].time
, kf
[2].time
, m_end
);
323 t
= (replay
->cursor
-ts
)/l
;
326 * Adjust t, so that its derivative matches at the endpoints.
327 * Since t needs to go from 0 to 1, it will naturally change at
328 * different rates between keyframes. So this smooths it out.
330 * Newton method, going through standard direct quadratic eq has
331 * precision / other problems. Also we only care about 0>t>1.
333 f32 b
= (kf
[1].time
-ts
)/l
,
335 for( u32 i
=0; i
<4; i
++ )
338 fx_x0
= 2.0f
*b
*x0
*ix0
+ ix0
*ix0
- t
,
339 fxd_x0
= 2.0f
*(-2.0f
*b
*x0
+ b
+ x0
- 1.0f
);
340 x0
= x0
- (fx_x0
/fxd_x0
);
344 f32 t0
= t
*m_start
+(1.0f
-m_start
),
351 v3_lerp( kf
[0].cam
.pos
, kf
[1].cam
.pos
, t0
, ps
);
352 vg_camera_lerp_angles( kf
[0].cam
.angles
, kf
[1].cam
.angles
,
354 fs
= vg_lerpf( kf
[0].cam
.fov
, kf
[1].cam
.fov
, t0
);
356 v3_lerp( kf
[1].cam
.pos
, kf
[2].cam
.pos
, t1
, pe
);
357 vg_camera_lerp_angles( kf
[1].cam
.angles
, kf
[2].cam
.angles
,
359 fe
= vg_lerpf( kf
[1].cam
.fov
, kf
[2].cam
.fov
, t1
);
362 v3_lerp( ps
, pe
, t
, cam
->pos
);
363 vg_camera_lerp_angles( as
, ae
, t
, cam
->angles
);
364 cam
->fov
= vg_lerpf( fs
, fe
, t
);
368 v3_lerp( kf
[0].cam
.pos
, kf
[1].cam
.pos
, t
, cam
->pos
);
369 vg_camera_lerp_angles( kf
[0].cam
.angles
, kf
[1].cam
.angles
,
371 cam
->fov
= vg_lerpf( kf
[0].cam
.fov
, kf
[1].cam
.fov
, t
);
378 replay_get_camera( replay
, cam
);
387 void skaterift_record_frame( replay_buffer
*replay
, int force_gamestate
)
389 f64 delta
= 9999999.9,
390 statedelta
= 9999999.9;
393 delta
= vg
.time
- replay
->head
->time
;
395 if( replay
->statehead
)
396 statedelta
= vg
.time
- replay
->statehead
->time
;
398 const f64 k_replay_rate
= 1.0/30.0,
399 k_gamestate_rate
= 0.5;
405 if( force_gamestate
) save_state
= 1;
406 if( statedelta
> k_gamestate_rate
) save_state
= 1;
407 if( delta
> k_replay_rate
) save_frame
= 1;
408 if( save_state
) save_frame
= 1;
410 if( localplayer
.have_glider
|| localplayer
.glider_orphan
||
411 localplayer
.subsystem
== k_player_subsystem_glide
){
415 if( !save_frame
) return;
417 u16 gamestate_size
= 0;
419 /* TODO: have as part of system struct */
420 gamestate_size
= (u32
[]){
421 [k_player_subsystem_walk
] = sizeof(struct player_walk_state
),
422 [k_player_subsystem_drive
] = 0,
423 [k_player_subsystem_skate
] = sizeof(struct player_skate_state
),
424 [k_player_subsystem_dead
] = localplayer
.ragdoll
.part_count
*
425 sizeof(struct replay_rb
),
426 [k_player_subsystem_glide
] = sizeof(struct replay_rb
),
427 }[ localplayer
.subsystem
];
430 u16 animator_size
= player_subsystems
[localplayer
.subsystem
]->animator_size
;
432 replay_frame
*frame
= replay_newframe( replay
,
433 animator_size
, gamestate_size
,
434 localplayer
.local_sfx_buffer_count
,
436 frame
->system
= localplayer
.subsystem
;
439 replay_gamestate
*gs
=
440 replay_frame_data( frame
, k_replay_framedata_internal_gamestate
);
442 gs
->current_run_version
= world_static
.current_run_version
;
444 /* permanent block */
445 memcpy( &gs
->rb
, &localplayer
.rb
, sizeof(rigidbody
) );
446 memcpy( &gs
->glider_rb
, &player_glide
.rb
, sizeof(rigidbody
) );
447 memcpy( &gs
->cam_control
, &localplayer
.cam_control
,
448 sizeof(struct player_cam_controller
) );
449 v3_copy( localplayer
.angles
, gs
->angles
);
451 void *dst
= replay_frame_data( frame
, k_replay_framedata_gamestate
);
453 /* subsytem/dynamic block */
454 if( localplayer
.subsystem
== k_player_subsystem_walk
)
455 memcpy( dst
, &player_walk
.state
, gamestate_size
);
456 else if( localplayer
.subsystem
== k_player_subsystem_skate
)
457 memcpy( dst
, &player_skate
.state
, gamestate_size
);
458 else if( localplayer
.subsystem
== k_player_subsystem_dead
){
459 struct replay_rb
*arr
= dst
;
460 for( u32 i
=0; i
<localplayer
.ragdoll
.part_count
; i
++ ){
461 rigidbody
*rb
= &localplayer
.ragdoll
.parts
[i
].rb
;
462 v3_copy( rb
->co
, arr
[i
].co
);
463 v3_copy( rb
->w
, arr
[i
].w
);
464 v3_copy( rb
->v
, arr
[i
].v
);
465 v4_copy( rb
->q
, arr
[i
].q
);
468 else if( localplayer
.subsystem
== k_player_subsystem_glide
){
469 struct replay_rb
*arr
= dst
;
470 rigidbody
*rb
= &player_glide
.rb
;
471 v3_copy( rb
->co
, arr
[0].co
);
472 v3_copy( rb
->w
, arr
[0].w
);
473 v3_copy( rb
->v
, arr
[0].v
);
474 v4_copy( rb
->q
, arr
[0].q
);
479 struct replay_glider_data
*inf
=
480 replay_frame_data( frame
, k_replay_framedata_glider
);
482 inf
->have_glider
= localplayer
.have_glider
;
483 inf
->glider_orphan
= localplayer
.glider_orphan
;
484 inf
->t
= player_glide
.t
;
485 v3_copy( player_glide
.rb
.co
, inf
->co
);
486 v4_copy( player_glide
.rb
.q
, inf
->q
);
489 replay
->cursor
= vg
.time
;
490 replay
->cursor_frame
= frame
;
491 frame
->time
= vg
.time
;
494 v3_copy( localplayer
.cam
.pos
, frame
->cam
.pos
);
495 if( localplayer
.gate_waiting
){
496 m4x3_mulv( localplayer
.gate_waiting
->transport
,
497 frame
->cam
.pos
, frame
->cam
.pos
);
500 v3_angles_vector( localplayer
.cam
.angles
, v0
);
501 m3x3_mulv( localplayer
.gate_waiting
->transport
, v0
, v0
);
502 v3_angles( v0
, frame
->cam
.angles
);
505 v3_copy( localplayer
.cam
.angles
, frame
->cam
.angles
);
507 frame
->cam
.fov
= localplayer
.cam
.fov
;
510 void *dst
= replay_frame_data( frame
, k_replay_framedata_animator
),
511 *src
= player_subsystems
[localplayer
.subsystem
]->animator_data
;
512 memcpy( dst
, src
, animator_size
);
515 memcpy( replay_frame_data( frame
, k_replay_framedata_sfx
),
516 localplayer
.local_sfx_buffer
,
517 sizeof(struct net_sfx
)*localplayer
.local_sfx_buffer_count
);
519 localplayer
.local_sfx_buffer_count
= 0;
523 void skaterift_restore_frame( replay_frame
*frame
){
524 replay_gamestate
*gs
=
525 replay_frame_data( frame
, k_replay_framedata_internal_gamestate
);
526 void *src
= replay_frame_data( frame
, k_replay_framedata_gamestate
);
527 u16 src_size
= frame
->data_table
[ k_replay_framedata_gamestate
][1];
528 world_static
.current_run_version
= gs
->current_run_version
;
530 if(frame
->system
== k_player_subsystem_walk
){
531 memcpy( &player_walk
.state
, src
, src_size
);
533 else if( frame
->system
== k_player_subsystem_skate
){
534 memcpy( &player_skate
.state
, src
, src_size
);
536 else if( frame
->system
== k_player_subsystem_dead
){
537 player__dead_transition(0);
538 struct replay_rb
*arr
= src
;
540 for( u32 i
=0; i
<localplayer
.ragdoll
.part_count
; i
++ ){
541 struct ragdoll_part
*part
= &localplayer
.ragdoll
.parts
[i
];
542 rigidbody
*rb
= &part
->rb
;
544 v3_copy( arr
[i
].co
, rb
->co
);
545 v3_copy( arr
[i
].w
, rb
->w
);
546 v3_copy( arr
[i
].v
, rb
->v
);
547 v4_copy( arr
[i
].q
, rb
->q
);
549 v3_copy( arr
[i
].co
, part
->prev_co
);
550 v4_copy( arr
[i
].q
, part
->prev_q
);
551 rb_update_matrices( rb
);
554 else if( frame
->system
== k_player_subsystem_glide
){
555 struct replay_rb
*arr
= src
;
556 rigidbody
*rb
= &player_glide
.rb
;
557 v3_copy( arr
[0].co
, rb
->co
);
558 v3_copy( arr
[0].w
, rb
->w
);
559 v3_copy( arr
[0].v
, rb
->v
);
560 v4_copy( arr
[0].q
, rb
->q
);
561 rb_update_matrices( rb
);
564 localplayer
.subsystem
= frame
->system
;
566 /* restore the seperated glider data if we have it */
567 if( frame
->data_table
[ k_replay_framedata_glider
][1] ){
568 struct replay_glider_data
*inf
=
569 replay_frame_data( frame
, k_replay_framedata_glider
);
571 localplayer
.have_glider
= inf
->have_glider
;
572 localplayer
.glider_orphan
= inf
->glider_orphan
;
573 player_glide
.t
= inf
->t
;
576 localplayer
.have_glider
= 0;
577 localplayer
.glider_orphan
= 0;
578 player_glide
.t
= 0.0f
;
581 memcpy( &localplayer
.rb
, &gs
->rb
, sizeof(rigidbody
) );
582 memcpy( &player_glide
.rb
, &gs
->glider_rb
, sizeof(rigidbody
) );
583 v3_copy( gs
->angles
, localplayer
.angles
);
585 v3_copy( frame
->cam
.pos
, localplayer
.cam
.pos
);
586 v3_copy( frame
->cam
.angles
, localplayer
.cam
.angles
);
587 localplayer
.cam
.fov
= frame
->cam
.fov
;
589 memcpy( &localplayer
.cam_control
, &gs
->cam_control
,
590 sizeof(struct player_cam_controller
) );
592 /* chop end off replay */
594 player_replay
.local
.statehead
= frame
;
595 player_replay
.local
.head
= frame
;
596 player_replay
.local
.cursor_frame
= frame
;
597 player_replay
.local
.cursor
= frame
->time
;
598 player_replay
.replay_control
= k_replay_control_scrub
;
599 skaterift
.activity
= k_skaterift_default
;
600 vg
.time
= frame
->time
;
603 static void skaterift_replay_resume(void){
604 replay_frame
*prev
= replay_find_recent_stateframe(&player_replay
.local
);
607 player_replay
.replay_control
= k_replay_control_resume
;
608 player_replay
.resume_target
= prev
;
609 player_replay
.resume_begin
= player_replay
.local
.cursor
;
610 player_replay
.resume_transition
= 0.0f
;
616 static void skaterift_replay_update_helpers(void);
618 void skaterift_replay_pre_update(void)
620 if( skaterift
.activity
!= k_skaterift_replay
) return;
622 if( player_replay
.replay_control
== k_replay_control_resume
)
624 if( player_replay
.local
.cursor_frame
== player_replay
.resume_target
||
625 player_replay
.local
.cursor_frame
== NULL
)
627 skaterift_restore_frame( player_replay
.resume_target
);
631 vg_slewf( &player_replay
.resume_transition
, 1.0f
,
632 vg
.time_frame_delta
* (1.0f
/1.0f
) );
634 if( player_replay
.resume_transition
>= 1.0f
)
635 skaterift_restore_frame( player_replay
.resume_target
);
637 f64 target
= vg_lerp( player_replay
.resume_begin
,
638 player_replay
.resume_target
->time
,
639 vg_smoothstepf( player_replay
.resume_transition
) );
640 if( replay_seek( &player_replay
.local
, target
) )
641 player_replay
.track_velocity
= 1.0f
;
643 player_replay
.track_velocity
= 0.0f
;
648 if( button_down( k_srbind_replay_play
) )
649 player_replay
.replay_control
= k_replay_control_play
;
650 if( button_down( k_srbind_replay_freecam
) )
652 player_replay
.use_freecam
^= 0x1;
654 if( player_replay
.use_freecam
)
656 replay_get_camera( &player_replay
.local
,
657 &player_replay
.replay_freecam
);
659 skaterift_replay_update_helpers();
662 f32 target_speed
= axis_state( k_sraxis_replay_h
) * 5.0;
663 if( button_press( k_srbind_reset
) )
664 target_speed
+= -2.0;
666 if( fabsf(target_speed
) > 0.01f
)
667 player_replay
.replay_control
= k_replay_control_scrub
;
669 if( player_replay
.replay_control
== k_replay_control_play
)
672 vg_slewf( &player_replay
.track_velocity
, target_speed
,
673 18.0f
*vg
.time_frame_delta
);
675 if( fabsf( player_replay
.track_velocity
) > 0.0001f
)
677 f64 target
= player_replay
.local
.cursor
;
678 target
+= player_replay
.track_velocity
* vg
.time_frame_delta
;
680 if( !replay_seek( &player_replay
.local
, target
) )
681 player_replay
.track_velocity
= 0.0f
;
684 if( button_down( k_srbind_mback
) )
686 if( player_replay
.local
.statehead
)
687 skaterift_restore_frame( player_replay
.local
.statehead
);
689 skaterift
.activity
= k_skaterift_default
;
690 srinput
.state
= k_input_state_resume
;
694 if( player_replay
.use_freecam
)
700 if( button_down( k_srbind_replay_resume
) )
702 skaterift_replay_resume();
708 static void skaterift_replay_update_helpers(void)
710 player_replay
.helper_resume
->greyed
= player_replay
.use_freecam
;
713 vg_strnull( &freecam_text
, player_replay
.helper_freecam
->text
,
714 GUI_HELPER_TEXT_LENGTH
);
715 vg_strcat( &freecam_text
,
716 player_replay
.use_freecam
? "exit freecam": "freecam" );
719 void skaterift_replay_post_render(void)
721 #ifndef SR_ALLOW_REWIND_HUB
722 if( world_static
.active_instance
!= k_world_purpose_client
)
726 /* capture the current resume frame at the very last point */
727 if( button_down( k_srbind_reset
) )
729 if( skaterift
.activity
== k_skaterift_default
)
731 localplayer
.rewinded_since_last_gate
= 1;
732 skaterift
.activity
= k_skaterift_replay
;
733 skaterift_record_frame( &player_replay
.local
, 1 );
734 if( player_replay
.local
.head
)
736 player_replay
.local
.cursor
= player_replay
.local
.head
->time
;
737 player_replay
.local
.cursor_frame
= player_replay
.local
.head
;
739 player_replay
.replay_control
= k_replay_control_scrub
;
744 if( gui_new_helper( input_axis_list
[k_sraxis_replay_h
], &text
) )
745 vg_strcat( &text
, "scrub" );
747 if( (player_replay
.helper_resume
= gui_new_helper(
748 input_button_list
[k_srbind_replay_resume
], &text
)) )
749 vg_strcat( &text
, "resume" );
751 if( gui_new_helper( input_button_list
[k_srbind_replay_play
], &text
))
752 vg_strcat( &text
, "playback" );
754 player_replay
.helper_freecam
= gui_new_helper(
755 input_button_list
[k_srbind_replay_freecam
], &text
);
757 skaterift_replay_update_helpers();
762 void skaterift_replay_init(void)
764 u32 bytes
= 1024*1024*10;
765 player_replay
.local
.data
= vg_linear_alloc( vg_mem
.rtmemory
, bytes
);
766 player_replay
.local
.size
= bytes
;
767 replay_clear( &player_replay
.local
);
769 vg_console_reg_var( "replay_editor", &player_replay
.editor_mode
,
770 k_var_dtype_i32
, VG_VAR_PERSISTENT
);
773 void skaterift_replay_debug_info(void)
775 player__debugtext( 2, "replay info" );
776 replay_buffer
*replay
= &player_replay
.local
;
780 if( replay
->tail
) tail
= (void *)replay
->tail
- replay
->data
;
781 if( replay
->head
) head
= (void *)replay
->head
- replay
->data
;
783 player__debugtext( 1, "head @%u | tail @%u\n", head
, tail
);
785 if( replay
->statehead
){
786 for( u32 i
=0; i
<k_replay_framedata_rows
; i
++ ){
787 player__debugtext( 1, "[%u]: [%hu, %hu]\n", i
,
788 replay
->statehead
->data_table
[i
][0],
789 replay
->statehead
->data_table
[i
][1] );
791 u32 state
= (void *)replay
->statehead
- replay
->data
;
792 player__debugtext( 1, "gs @%u\n", state
);
793 player__debugtext( 1, "gamestate_size: %hu\n",
794 replay
->statehead
->data_table
[k_replay_framedata_gamestate
][1] );
797 player__debugtext( 1, "gs @NULL\n" );
799 f64 start
= replay
->cursor
,
800 end
= replay
->cursor
;
801 if( replay
->tail
) start
= replay
->tail
->time
;
802 if( replay
->head
) end
= replay
->head
->time
;
804 f64 cur
= replay
->cursor
- start
,
807 player__debugtext( 1, "cursor: %.2fs / %.2fs\n", cur
, len
);
810 static int _keyframe_cmp( const void *p1
, const void *p2
)
812 const replay_keyframe
*kf1
= p1
, *kf2
= p2
;
813 return kf1
->time
> kf2
->time
;
816 static void replay_keyframe_sort(void)
818 qsort( player_replay
.keyframes
, player_replay
.keyframe_count
,
819 sizeof(replay_keyframe
), _keyframe_cmp
);
822 static void replay_editor_imgui(void)
827 void skaterift_replay_imgui(void)
829 if( skaterift
.activity
!= k_skaterift_replay
) return;
831 replay_buffer
*replay
= &player_replay
.local
;
832 f64 start
= replay
->cursor
,
833 end
= replay
->cursor
;
834 if( replay
->tail
) start
= replay
->tail
->time
;
835 if( replay
->head
) end
= replay
->head
->time
;
836 f64 len
= end
- start
,
837 cur
= (replay
->cursor
- start
) / len
;
844 ui_rect timeline
= { 0, 0, vg
.window_x
, height
};
845 ui_fill( timeline
, ui_colour( k_ui_bg
) );
847 /* cursor frame block */
848 if( replay
->cursor_frame
)
850 if( replay
->cursor_frame
->r
)
852 f64 l
= (replay
->cursor_frame
->r
->time
-replay
->cursor_frame
->time
)/len
,
853 s
= (replay
->cursor_frame
->time
- start
) / len
;
854 ui_rect box
= { s
*(f64
)vg
.window_x
, 0,
855 VG_MAX(4,(ui_px
)(l
*vg
.window_x
)), timeline
[3]+2 };
856 ui_fill( box
, ui_colour( k_ui_bg
+4 ) );
861 ui_rect cusor
= { cur
* (f64
)vg
.window_x
- (cwidth
/2), 0,
862 cwidth
, (player_replay
.editor_mode
? 0: 16) + timeline
[3] };
863 ui_fill( cusor
, ui_colour( k_ui_bg
+7 ) );
865 /* latest state marker */
866 if( replay
->statehead
)
868 f64 t
= (replay
->statehead
->time
- start
) / len
;
869 ui_rect tag
= { t
*(f64
)vg
.window_x
, 0, 2, timeline
[3]+8 };
870 ui_fill( tag
, ui_colour( k_ui_green
+k_ui_brighter
) );
873 /* previous state marker */
874 replay_frame
*prev
= replay_find_recent_stateframe( replay
);
877 f64 t
= (prev
->time
- start
) / len
;
878 ui_rect tag
= { t
*(f64
)vg
.window_x
, 0, 2, timeline
[3]+8 };
879 ui_fill( tag
, ui_colour( k_ui_yellow
+k_ui_brighter
) );
884 snprintf( buffer
, 128, "-%.2fs\n", (end
-replay
->cursor
) );
885 ui_text( cusor
, buffer
, 1, k_ui_align_middle_left
, 0 );
887 snprintf( buffer
, 128, "-%.2fs\n", len
);
888 ui_text( timeline
, buffer
, 1, k_ui_align_middle_left
, 0 );
889 ui_text( timeline
, "0s", 1, k_ui_align_middle_right
, 0 );
891 if( player_replay
.editor_mode
)
894 vg_ui
.wants_mouse
= 1;
896 ui_rect panel
= { 0, timeline
[3] + 20, 200, 400 };
897 ui_fill( panel
, ui_opacity( ui_colour(k_ui_bg
), 0.5f
) );
898 ui_rect_pad( panel
, (ui_px
[2]){4,4} );
900 if( ui_button( panel
,
901 (player_replay
.replay_control
== k_replay_control_play
)?
902 "Pause": "Play" ) == k_ui_button_click
)
904 player_replay
.replay_control
^= k_replay_control_play
;
911 ui_rect script
= { 0, height
+ 2, vg
.window_x
, 16 };
912 ui_fill( script
, ui_colour( k_ui_bg
) );
914 f64 mouse_t
= start
+ ((f64
)vg_ui
.mouse
[0] / (f64
)vg
.window_x
)*len
;
916 /* keyframe draw and select */
917 bool absorb_by_keyframe
= 0;
919 for( u32 i
=0; i
<player_replay
.keyframe_count
; i
++ )
921 replay_keyframe
*kf
= &player_replay
.keyframes
[i
];
922 f64 t
= (kf
->time
-start
)/len
;
924 ui_px x
= t
*(f64
)vg
.window_x
-8;
928 ui_rect con
= { lx
, script
[1]+7, x
-lx
, 1 };
929 ui_fill( con
, ui_colour(k_ui_blue
) );
931 vg_line( kf
->cam
.pos
,
932 player_replay
.keyframes
[i
-1].cam
.pos
, VG__BLUE
);
935 ui_rect tag
= { x
, script
[1], 16, 16 };
937 if( ui_inside_rect( tag
, vg_ui
.mouse
) )
939 absorb_by_keyframe
= 1;
941 if( ui_click_down( UI_MOUSE_LEFT
) )
943 if( player_replay
.active_keyframe
!= i
)
945 player_replay
.drag_wait
= 1;
946 player_replay
.active_keyframe
= i
;
947 replay_seek( &player_replay
.local
, kf
->time
);
952 ui_outline( tag
, 1, ui_colour(k_ui_fg
), 0 );
956 if( i
== player_replay
.active_keyframe
)
958 ui_outline( tag
, 2, ui_colour(k_ui_fg
), 0 );
960 if( ui_inside_rect( tag
, vg_ui
.mouse_click
)
961 && !player_replay
.drag_wait
)
963 if( ui_clicking( UI_MOUSE_LEFT
) )
965 absorb_by_keyframe
= 1;
966 tag
[0] = vg_ui
.mouse
[0]-8;
967 replay_seek( &player_replay
.local
, mouse_t
);
969 else if( ui_click_up( UI_MOUSE_LEFT
) )
972 replay_keyframe_sort();
977 ui_fill( tag
, ui_colour(k_ui_blue
) );
981 if( player_replay
.drag_wait
&& !ui_clicking(UI_MOUSE_LEFT
) )
982 player_replay
.drag_wait
= 0;
984 /* adding keyframes */
985 if( ui_inside_rect( script
, vg_ui
.mouse
) )
987 vg_ui
.cursor
= k_ui_cursor_hand
;
989 ui_rect cursor
= { vg_ui
.mouse
[0], script
[1], 4, 16 };
990 ui_fill( cursor
, ui_colour( k_ui_fg
) );
992 if( !absorb_by_keyframe
&& ui_click_down( UI_MOUSE_LEFT
) )
994 u32 max
= vg_list_size( player_replay
.keyframes
);
995 if( player_replay
.keyframe_count
== max
)
997 ui_start_modal( "Maximum keyframes reached", UI_MODAL_BAD
);
1001 replay_keyframe
*kf
=
1002 &player_replay
.keyframes
[player_replay
.keyframe_count
++];
1005 v3_copy( skaterift
.cam
.pos
, kf
->cam
.pos
);
1006 v3_copy( skaterift
.cam
.angles
, kf
->cam
.angles
);
1007 kf
->cam
.fov
= skaterift
.cam
.fov
;
1009 replay_keyframe_sort();
1015 /* timeline scrub */
1016 bool start_in_timeline
=
1017 ui_clicking(UI_MOUSE_LEFT
) &&
1018 ui_inside_rect(timeline
, vg_ui
.mouse_click
);
1019 if( (ui_inside_rect( timeline
, vg_ui
.mouse
)) || start_in_timeline
)
1021 ui_rect cursor
= { vg_ui
.mouse
[0], timeline
[1], 4, timeline
[3] };
1022 ui_fill( cursor
, ui_colour( k_ui_fg
) );
1023 vg_ui
.cursor
= k_ui_cursor_ibeam
;
1025 if( ui_clicking( UI_MOUSE_LEFT
) && start_in_timeline
)
1027 replay_seek( &player_replay
.local
, mouse_t
);
1028 player_replay
.active_keyframe
= -1;
1032 if( player_replay
.active_keyframe
!= -1 )
1034 replay_keyframe
*kf
=
1035 &player_replay
.keyframes
[ player_replay
.active_keyframe
];
1037 enum ui_button_state mask_using
=
1038 k_ui_button_holding_inside
|
1039 k_ui_button_holding_outside
|
1042 if( ui_button( panel
, "Edit cam" ) & mask_using
)
1044 if( ui_click_down( UI_MOUSE_LEFT
) )
1047 v3_copy( kf
->cam
.pos
, player_replay
.replay_freecam
.pos
);
1048 v3_copy( kf
->cam
.angles
, player_replay
.replay_freecam
.angles
);
1049 player_replay
.replay_freecam
.fov
= kf
->cam
.fov
;
1053 vg_ui
.wants_mouse
= 0;
1054 freecam_preupdate();
1056 v3_copy( player_replay
.replay_freecam
.pos
, skaterift
.cam
.pos
);
1057 v3_copy( player_replay
.replay_freecam
.angles
, skaterift
.cam
.angles
);
1058 skaterift
.cam
.fov
= player_replay
.replay_freecam
.fov
;
1060 v3_copy( skaterift
.cam
.pos
, kf
->cam
.pos
);
1061 v3_copy( skaterift
.cam
.angles
, kf
->cam
.angles
);
1062 kf
->cam
.fov
= skaterift
.cam
.fov
;