scuffed input compression pt1
[carveJwlIkooP6JGAAIwe30JlM.git] / player_replay.c
1 #ifndef PLAYER_REPLAY_C
2 #define PLAYER_REPLAY_C
3
4 #include "player_replay.h"
5 #include "input.h"
6 #include "gui.h"
7
8 static void replay_clear( replay_buffer *replay ){
9 replay->head = NULL;
10 replay->tail = NULL;
11 replay->cursor_frame = NULL;
12 replay->statehead = NULL;
13 replay->cursor = -99999.9;
14 }
15
16 static
17 void * replay_frame_data( replay_frame *frame, enum replay_framedata type ){
18 void *baseptr = frame;
19 return baseptr + frame->data_table[type][0];
20 }
21
22 static u16
23 replay_frame_calculate_data_offsets( u16 data_table[4][2] ){
24 u32 total = vg_align8( sizeof(replay_frame) );
25 for( u32 i=0; i<4; i++ ){
26 data_table[i][0] = total;
27 total += vg_align8(data_table[i][1]);
28
29 if( total > 0xffff )
30 vg_fatal_error( "Exceeded frame storage capacity\n" );
31 }
32 return total;
33 }
34
35 static void replay_tailpop( replay_buffer *replay ){
36 if( replay->cursor_frame == replay->tail )
37 replay->cursor_frame = NULL;
38 if( replay->statehead == replay->tail )
39 replay->statehead = NULL;
40
41 replay->tail = replay->tail->r;
42
43 if( replay->tail )
44 replay->tail->l = NULL;
45 else
46 replay->head = NULL;
47 }
48
49 static replay_frame *replay_newframe( replay_buffer *replay,
50 u16 animator_size,
51 u16 gamestate_size,
52 u16 sfx_count ){
53 u16 data_table[4][2];
54 data_table[ k_replay_framedata_animator ][1] = animator_size;
55 data_table[ k_replay_framedata_gamestate ][1] = gamestate_size;
56 data_table[ k_replay_framedata_sfx ][1] = 0;
57 data_table[ k_replay_framedata_internal_gamestate ][1] = 0;
58 if( gamestate_size ){
59 data_table[ k_replay_framedata_internal_gamestate ][1] =
60 sizeof( replay_gamestate );
61 }
62
63 u32 nextsize = replay_frame_calculate_data_offsets( data_table );
64
65 replay_frame *frame = NULL;
66 if( replay->head ){
67 u32 headsize = replay->head->total_size,
68 nextpos = ((void *)replay->head - replay->data) + headsize;
69
70 if( nextpos + nextsize > replay->size ){
71 nextpos = 0;
72
73 /* maintain contiguity */
74 while( replay->tail ){
75 if( (void *)replay->tail - replay->data )
76 replay_tailpop( replay );
77 else break;
78 }
79 }
80
81 check_again:;
82 u32 tailpos = (void *)replay->tail - replay->data;
83
84 if( tailpos >= nextpos ){
85 if( nextpos + nextsize > tailpos ){
86 replay_tailpop( replay );
87
88 if( replay->tail )
89 goto check_again;
90 }
91 }
92
93 frame = replay->data + nextpos;
94
95 if( replay->head )
96 replay->head->r = frame;
97 }
98 else
99 frame = replay->data;
100
101 for( u32 i=0; i<4; i++ ){
102 frame->data_table[i][0] = data_table[i][0];
103 frame->data_table[i][1] = data_table[i][1];
104 }
105
106 frame->total_size = nextsize;
107 frame->l = replay->head;
108 frame->r = NULL;
109 replay->head = frame;
110 if( !replay->tail ) replay->tail = frame;
111 if( gamestate_size ) replay->statehead = frame;
112
113 return frame;
114 }
115
116 static void replay_seek( replay_buffer *replay, f64 t ){
117 if( !replay->head ) return;
118 assert( replay->tail );
119
120 if( t < replay->tail->time ) t = replay->tail->time;
121 if( t > replay->head->time ) t = replay->head->time;
122
123 if( !replay->cursor_frame ) {
124 replay->cursor = replay->head->time;
125 replay->cursor_frame = replay->head;
126
127 if( fabs(replay->head->time-t) > fabs(replay->tail->time-t) ){
128 replay->cursor = replay->tail->time;
129 replay->cursor_frame = replay->tail;
130 }
131 }
132
133 f64 dir = t - replay->cursor;
134 if( dir == 0.0 ) return;
135 dir = vg_signf( dir );
136
137 u32 i=4096;
138 while( i --> 0 ){
139 if( dir < 0.0 )
140 if( t > replay->cursor_frame->time ) break;
141
142 replay_frame *next;
143 if( dir > 0.0 ) next = replay->cursor_frame->r;
144 else next = replay->cursor_frame->l;
145
146 if( !next ) break;
147
148 if( dir > 0.0 )
149 if( t < next->time ) break;
150
151 replay->cursor_frame = next;
152 replay->cursor = next->time;
153
154 if( !i ) return;
155 }
156
157 replay->cursor = t;
158 }
159
160 static replay_frame *replay_find_recent_stateframe( replay_buffer *replay ){
161 replay_frame *frame = replay->cursor_frame;
162 u32 i=4096;
163 while( i --> 0 ){
164 if( !frame ) return frame;
165 if( frame->data_table[ k_replay_framedata_gamestate ][1] ) return frame;
166 frame = frame->l;
167 }
168
169 return NULL;
170 }
171
172 static f32 replay_subframe_time( replay_buffer *replay ){
173 replay_frame *frame = replay->cursor_frame;
174 if( !frame ) return 0.0f;
175 replay_frame *next = frame->r;
176 if( next ){
177 f64 l = next->time - frame->time,
178 t = (replay->cursor - frame->time) / l;
179 return vg_clampf( t, 0.0f, 1.0f );
180 }
181 else
182 return 0.0f;
183 }
184
185 static void replay_get_frame_camera( replay_frame *frame, camera *cam ){
186 cam->fov = frame->cam_fov;
187 v3_copy( frame->cam_pos, cam->pos );
188 v3_copy( frame->cam_angles, cam->angles );
189 }
190
191 static void replay_get_camera( replay_buffer *replay, camera *cam ){
192 cam->nearz = 0.1f;
193 cam->farz = 100.0f;
194 if( replay->cursor_frame ){
195 replay_frame *next = replay->cursor_frame->r;
196
197 if( next ){
198 camera temp;
199
200 replay_get_frame_camera( replay->cursor_frame, cam );
201 replay_get_frame_camera( next, &temp );
202 camera_lerp( cam, &temp, replay_subframe_time( replay ), cam );
203 }
204 else {
205 replay_get_frame_camera( replay->cursor_frame, cam );
206 }
207 }
208 else {
209 v3_zero( cam->pos );
210 v3_zero( cam->angles );
211 cam->fov = 90.0f;
212 }
213 }
214
215 struct replay_rb{
216 v3f co, v, w;
217 v4f q;
218 };
219
220 static
221 void skaterift_record_frame( replay_buffer *replay, int force_gamestate ){
222 f64 delta = 9999999.9,
223 statedelta = 9999999.9;
224
225 if( replay->head )
226 delta = vg.time - replay->head->time;
227
228 if( replay->statehead )
229 statedelta = vg.time - replay->statehead->time;
230
231 const f64 k_replay_rate = 1.0/30.0,
232 k_gamestate_rate = 0.5;
233
234 int save_frame = 0,
235 save_state = 0;
236
237 if( force_gamestate ) save_state = 1;
238 if( statedelta > k_gamestate_rate ) save_state = 1;
239 if( delta > k_replay_rate ) save_frame = 1;
240 if( save_state ) save_frame = 1;
241
242 if( !save_frame ) return;
243
244 u16 gamestate_size = 0;
245 if( save_state ){
246 gamestate_size = (u32 []){
247 [k_player_subsystem_walk ] = sizeof(struct player_walk_state),
248 [k_player_subsystem_drive] = 0,
249 [k_player_subsystem_skate] = sizeof(struct player_skate_state),
250 [k_player_subsystem_dead ] = localplayer.ragdoll.part_count *
251 sizeof(struct replay_rb)
252 }[ localplayer.subsystem ];
253 }
254
255 u16 animator_size = (u16 []){
256 [k_player_subsystem_walk ] = sizeof(struct player_walk_animator),
257 [k_player_subsystem_drive] = 0,
258 [k_player_subsystem_skate] = sizeof(struct player_skate_animator),
259 [k_player_subsystem_dead ] = sizeof(struct player_dead_animator)
260 }[ localplayer.subsystem ];
261
262 replay_frame *frame = replay_newframe( replay,
263 animator_size, gamestate_size, 0 );
264 frame->system = localplayer.subsystem;
265
266 if( save_state ){
267 replay_gamestate *gs =
268 replay_frame_data( frame, k_replay_framedata_internal_gamestate );
269
270 /* permanent block */
271 memcpy( &gs->rb, &localplayer.rb, sizeof(rigidbody) );
272 memcpy( &gs->cam_control, &localplayer.cam_control,
273 sizeof(struct player_cam_controller) );
274 v3_copy( localplayer.angles, gs->angles );
275
276 void *dst = replay_frame_data( frame, k_replay_framedata_gamestate );
277
278 /* subsytem/dynamic block */
279 if( localplayer.subsystem == k_player_subsystem_walk )
280 memcpy( dst, &player_walk.state, gamestate_size );
281 else if( localplayer.subsystem == k_player_subsystem_skate )
282 memcpy( dst, &player_skate.state, gamestate_size );
283 else if( localplayer.subsystem == k_player_subsystem_dead ){
284 struct replay_rb *arr = dst;
285 for( u32 i=0; i<localplayer.ragdoll.part_count; i ++ ){
286 rigidbody *rb = &localplayer.ragdoll.parts[i].obj.rb;
287 v3_copy( rb->co, arr[i].co );
288 v3_copy( rb->w, arr[i].w );
289 v3_copy( rb->v, arr[i].v );
290 v4_copy( rb->q, arr[i].q );
291 }
292 }
293 }
294
295 replay->cursor = vg.time;
296 replay->cursor_frame = frame;
297 frame->time = vg.time;
298
299 /* camera */
300 v3_copy( localplayer.cam.pos, frame->cam_pos );
301 if( localplayer.gate_waiting ){
302 m4x3_mulv( localplayer.gate_waiting->transport,
303 frame->cam_pos, frame->cam_pos );
304 }
305 v3_copy( localplayer.cam.angles, frame->cam_angles );
306 frame->cam_fov = localplayer.cam.fov;
307
308 /* animator */
309 void *dst = replay_frame_data( frame, k_replay_framedata_animator );
310
311 if( localplayer.subsystem == k_player_subsystem_walk )
312 memcpy( dst, &player_walk.animator, animator_size );
313 else if( localplayer.subsystem == k_player_subsystem_skate )
314 memcpy( dst, &player_skate.animator, animator_size );
315 else if( localplayer.subsystem == k_player_subsystem_dead ){
316 memcpy( dst, &player_dead.animator, animator_size );
317 }
318 }
319
320 static
321 void skaterift_restore_frame( replay_frame *frame ){
322 replay_gamestate *gs =
323 replay_frame_data( frame, k_replay_framedata_internal_gamestate );
324 void *src = replay_frame_data( frame, k_replay_framedata_gamestate );
325 u16 src_size = frame->data_table[ k_replay_framedata_gamestate ][1];
326 assert( src_size );
327
328 if(frame->system == k_player_subsystem_walk ){
329 memcpy( &player_walk.state, src, src_size );
330 }
331 else if( frame->system == k_player_subsystem_skate ){
332 memcpy( &player_skate.state, src, src_size );
333 }
334 else if( frame->system == k_player_subsystem_dead ){
335 player__dead_transition();
336 struct replay_rb *arr = src;
337
338 for( u32 i=0; i<localplayer.ragdoll.part_count; i ++ ){
339 struct ragdoll_part *part = &localplayer.ragdoll.parts[i];
340 rigidbody *rb = &part->obj.rb;
341
342 v3_copy( arr[i].co, rb->co );
343 v3_copy( arr[i].w, rb->w );
344 v3_copy( arr[i].v, rb->v );
345 v4_copy( arr[i].q, rb->q );
346
347 v3_copy( arr[i].co, part->prev_co );
348 v4_copy( arr[i].q, part->prev_q );
349 }
350 }
351
352 localplayer.subsystem = frame->system;
353
354 memcpy( &localplayer.rb, &gs->rb, sizeof(rigidbody) );
355 v3_copy( gs->angles, localplayer.angles );
356
357 v3_copy( frame->cam_pos, localplayer.cam.pos );
358 v3_copy( frame->cam_angles, localplayer.cam.angles );
359 localplayer.cam.fov = frame->cam_fov;
360
361 memcpy( &localplayer.cam_control, &gs->cam_control,
362 sizeof(struct player_cam_controller) );
363
364 /* chop end off replay */
365 frame->r = NULL;
366 skaterift.replay.statehead = frame;
367 skaterift.replay.head = frame;
368 skaterift.replay.cursor_frame = frame;
369 skaterift.replay.cursor = frame->time;
370 skaterift.replay_control = k_replay_control_scrub;
371 skaterift.activity = k_skaterift_default;
372 vg.time = frame->time;
373 }
374
375 static void skaterift_replay_resume(void){
376 replay_frame *prev = replay_find_recent_stateframe(&skaterift.replay);
377
378 if( prev ){
379 skaterift.replay_control = k_replay_control_resume;
380 skaterift.resume_target = prev;
381 skaterift.resume_begin = skaterift.replay.cursor;
382 skaterift.resume_transition = 0.0f;
383 }
384 }
385
386 static void skaterift_replay_pre_update(void){
387 if( skaterift.activity != k_skaterift_replay ) return;
388
389 if( skaterift.replay_control == k_replay_control_resume ){
390 if( skaterift.replay.cursor_frame == skaterift.resume_target ||
391 skaterift.replay.cursor_frame == NULL ){
392 skaterift_restore_frame( skaterift.resume_target );
393 }
394 else {
395 vg_slewf( &skaterift.resume_transition, 1.0f,
396 vg.time_frame_delta * (1.0f/1.0f) );
397
398 if( skaterift.resume_transition >= 1.0f )
399 skaterift_restore_frame( skaterift.resume_target );
400 else {
401 f64 target = vg_lerp( skaterift.resume_begin,
402 skaterift.resume_target->time,
403 vg_smoothstepf( skaterift.resume_transition ) );
404 replay_seek( &skaterift.replay, target );
405 }
406 }
407 }
408 else {
409 if( button_down( k_srbind_replay_play ) )
410 skaterift.replay_control = k_replay_control_play;
411 if( button_down( k_srbind_replay_freecam ) ){
412 skaterift.freecam = skaterift.freecam ^ 0x1;
413
414 if( skaterift.freecam )
415 replay_get_camera( &skaterift.replay, &skaterift.replay_freecam );
416 }
417
418 f32 target_speed = axis_state( k_sraxis_replay_h ) * 5.0;
419 if( button_press( k_srbind_reset ) )
420 target_speed += -2.0;
421
422 if( fabsf(target_speed) > 0.01f )
423 skaterift.replay_control = k_replay_control_scrub;
424
425 if( skaterift.replay_control == k_replay_control_play )
426 target_speed = 1.0;
427
428 vg_slewf( &skaterift.track_velocity, target_speed,
429 18.0f*vg.time_frame_delta );
430
431 if( fabsf( skaterift.track_velocity ) > 0.0001f ){
432 f64 target = skaterift.replay.cursor;
433 target += skaterift.track_velocity * vg.time_frame_delta;
434
435 replay_seek( &skaterift.replay, target );
436 }
437
438 if( button_down( k_srbind_mback ) ){
439 if( skaterift.replay.statehead )
440 skaterift_restore_frame( skaterift.replay.statehead );
441 else
442 skaterift.activity = k_skaterift_default;
443 srinput.state = k_input_state_resume;
444 }
445
446 gui_helper_action( button_display_string(k_srbind_replay_play), "play" );
447 gui_helper_action( axis_display_string(k_sraxis_replay_h), "scrub" );
448 if( skaterift.freecam ){
449 gui_helper_action( button_display_string(k_srbind_replay_freecam),
450 "exit freecam" );
451
452 camera *cam = &skaterift.replay_freecam;
453 v3f angles;
454 v3_copy( cam->angles, angles );
455 player_look( angles, 1.0f );
456
457 f32 decay = vg_maxf(0.0f,1.0f-vg.time_frame_delta*10.0f);
458
459 v3f d;
460 v3_sub( angles, cam->angles, d );
461 v3_muladds( skaterift.freecam_w, d, 20.0f, skaterift.freecam_w );
462 v3_muls( skaterift.freecam_w, decay, skaterift.freecam_w );
463 v3_muladds( cam->angles, skaterift.freecam_w, vg.time_frame_delta,
464 cam->angles );
465 cam->angles[1] = vg_clampf( cam->angles[1], -VG_PIf*0.5f,VG_PIf*0.5f);
466
467 camera_update_transform( cam );
468
469 v3f lookdir = { 0.0f, 0.0f, -1.0f },
470 sidedir = { 1.0f, 0.0f, 0.0f };
471
472 m3x3f mtx;
473 m3x3_mul( cam->transform, localplayer.basis, mtx );
474
475 m3x3_mulv( mtx, lookdir, lookdir );
476 m3x3_mulv( mtx, sidedir, sidedir );
477
478 v2f input;
479 joystick_state( k_srjoystick_steer, input );
480 v2_muls( input, vg.time_frame_delta*6.0f*20.0f, input );
481
482 v3_muladds( skaterift.freecam_v, lookdir, -input[1],
483 skaterift.freecam_v );
484 v3_muladds( skaterift.freecam_v, sidedir, input[0],
485 skaterift.freecam_v );
486
487 v3_muls( skaterift.freecam_v, decay, skaterift.freecam_v );
488 v3_muladds( cam->pos,
489 skaterift.freecam_v, vg.time_frame_delta, cam->pos );
490 }
491 else {
492 gui_helper_action( button_display_string(k_srbind_replay_resume),
493 "resume" );
494 gui_helper_action( button_display_string(k_srbind_replay_freecam),
495 "enter freecam" );
496
497 if( button_down( k_srbind_replay_resume ) ){
498 skaterift_replay_resume();
499 }
500 }
501 }
502 }
503
504 static void skaterift_get_replay_camera( camera *cam ){
505 if( skaterift.freecam ){
506 cam->nearz = 0.1f;
507 cam->farz = 100.0f;
508 v3_copy( skaterift.replay_freecam.pos, cam->pos );
509 v3_copy( skaterift.replay_freecam.angles, cam->angles );
510 cam->fov = skaterift.replay_freecam.fov;
511 }
512 else{
513 replay_get_camera( &skaterift.replay, &skaterift.cam );
514 }
515 }
516
517 static void skaterift_replay_debug_info(void){
518 player__debugtext( 2, "replay info" );
519
520 replay_buffer *replay = &skaterift.replay;
521
522 u32 head = 0,
523 tail = 0;
524 if( replay->tail ) tail = (void *)replay->tail - replay->data;
525 if( replay->head ) head = (void *)replay->head - replay->data;
526
527 player__debugtext( 1, "head @%u | tail @%u\n", head, tail );
528
529 if( replay->statehead ){
530 for( u32 i=0; i<4; i++ ){
531 player__debugtext( 1, "[%u]: [%hu, %hu]\n", i,
532 replay->statehead->data_table[i][0],
533 replay->statehead->data_table[i][1] );
534 }
535 u32 state = (void *)replay->statehead - replay->data;
536 player__debugtext( 1, "gs @%u\n", state );
537 player__debugtext( 1, "gamestate_size: %hu\n",
538 replay->statehead->data_table[k_replay_framedata_gamestate][1] );
539 }
540 else
541 player__debugtext( 1, "gs @NULL\n" );
542
543 f64 start = replay->cursor,
544 end = replay->cursor;
545 if( replay->tail ) start = replay->tail->time;
546 if( replay->head ) end = replay->head->time;
547
548 f64 cur = replay->cursor - start,
549 len = end - start;
550
551 player__debugtext( 1, "cursor: %.2fs / %.2fs\n", cur, len );
552 }
553
554 static void skaterift_replay_imgui(void){
555 if( skaterift.activity != k_skaterift_replay ) return;
556
557 replay_buffer *replay = &skaterift.replay;
558 f64 start = replay->cursor,
559 end = replay->cursor;
560 if( replay->tail ) start = replay->tail->time;
561 if( replay->head ) end = replay->head->time;
562 f64 len = end - start,
563 cur = (replay->cursor - start) / len;
564
565 char buffer[ 128 ];
566
567 /* mainbar */
568 ui_px height = 32,
569 cwidth = 2;
570 ui_rect bar = { 0, 0, vg.window_x, height };
571 ui_fill( bar, ui_colour( k_ui_bg ) );
572
573 /* cursor frame block */
574 if( replay->cursor_frame ){
575 if( replay->cursor_frame->r ){
576 f64 l = (replay->cursor_frame->r->time-replay->cursor_frame->time)/len,
577 s = (replay->cursor_frame->time - start) / len;
578 ui_rect box = { s*(f64)vg.window_x, 0,
579 VG_MAX(4,(ui_px)(l*vg.window_x)), bar[3]+2 };
580 ui_fill( box, ui_colour( k_ui_bg+4 ) );
581 }
582 }
583
584 /* cursor */
585 ui_rect cusor = { cur * (f64)vg.window_x - (cwidth/2), 0,
586 cwidth, bar[3] };
587 ui_fill( cusor, ui_colour( k_ui_bg+7 ) );
588
589 /* latest state marker */
590 if( replay->statehead ){
591 f64 t = (replay->statehead->time - start) / len;
592 ui_rect tag = { t*(f64)vg.window_x, 0, 2, bar[3]+8 };
593 ui_fill( tag, ui_colour( k_ui_green+k_ui_brighter ) );
594 }
595
596 /* previous state marker */
597 replay_frame *prev = replay_find_recent_stateframe( replay );
598 if( prev ){
599 f64 t = (prev->time - start) / len;
600 ui_rect tag = { t*(f64)vg.window_x, 0, 2, bar[3]+8 };
601 ui_fill( tag, ui_colour( k_ui_yellow+k_ui_brighter ) );
602 }
603
604 cusor[1] -= height;
605 cusor[2] = 200;
606 snprintf( buffer, 128, "-%.2fs\n", (end-replay->cursor) );
607 ui_text( cusor, buffer, 1, k_ui_align_middle_left, 0 );
608
609 snprintf( buffer, 128, "-%.2fs\n", len );
610 ui_text( bar, buffer, 1, k_ui_align_middle_left, 0 );
611 ui_text( bar, "0s", 1, k_ui_align_middle_right, 0 );
612
613 #if 0
614 char buf[256];
615 snprintf( buf, 256, "scrub: %s\nresume: %s\nplay: %s\n",
616 axis_display_string( k_sraxis_replay_h ),
617 button_display_string( k_srbind_replay_resume ),
618 button_display_string( k_srbind_replay_play ) );
619
620 ui_rect info = { 0, vg.window_y-bar[3]-128, 256, 128 };
621 ui_text( info, buf, 2,0,0 );
622 #endif
623 }
624
625 #endif /* PLAYER_REPLAY_C */