minor changes
[carveJwlIkooP6JGAAIwe30JlM.git] / player_remote.c
1 #include "player_remote.h"
2 #include "skeleton.h"
3 #include "player_render.h"
4 #include "network_common.h"
5 #include "addon.h"
6 #include "font.h"
7 #include "gui.h"
8
9 static i32 k_show_own_name = 0;
10
11 static void player_remote_clear( struct network_player *player ){
12 addon_cache_unwatch( k_addon_type_player, player->playermodel_view_slot );
13 addon_cache_unwatch( k_addon_type_board, player->board_view_slot );
14
15 memset( player, 0, sizeof(*player) );
16 strcpy( player->username, "unknown" );
17 player->subsystem = k_player_subsystem_invalid;
18 }
19
20 /*
21 * re-attatches addon_reg pointers on the remote client if we have the same
22 * world loaded.
23 */
24 static void relink_remote_player_worlds( u32 client_id ){
25 struct network_player *player = &netplayers.list[client_id];
26
27 addon_alias q[2];
28 addon_uid_to_alias( player->items[k_netmsg_playeritem_world0], &q[0] );
29 addon_uid_to_alias( player->items[k_netmsg_playeritem_world1], &q[1] );
30
31 /*
32 * currently in 10.23, the hub world will always be the same.
33 * this might but probably wont change in the future
34 */
35 for( u32 i=0; i<k_world_max; i++ ){
36 addon_reg *reg = world_static.instance_addons[ i ];
37
38 player->world_match[i] = 0;
39
40 if( reg ){
41 if( addon_alias_eq( &q[i], &world_static.instance_addons[i]->alias ) )
42 player->world_match[i] = 1;
43 }
44 }
45 }
46
47 /*
48 * re-attatches addon_reg pointers on the remote client if we have the mod
49 * installed locally.
50 *
51 * Run if local worlds change
52 */
53 static void relink_all_remote_player_worlds(void){
54 for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
55 struct network_player *player = &netplayers.list[i];
56 if( player->active )
57 relink_remote_player_worlds(i);
58 }
59 }
60
61 static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
62 netmsg_blank *tmp = msg->m_pData;
63
64 if( tmp->inetmsg_id == k_inetmsg_playerjoin ){
65 netmsg_playerjoin *playerjoin = msg->m_pData;
66 if( !packet_minsize( msg, sizeof(*playerjoin) )) return;
67
68 if( playerjoin->index < vg_list_size(netplayers.list) ){
69 struct network_player *player = &netplayers.list[ playerjoin->index ];
70 player_remote_clear( player );
71 player->active = 1;
72
73 /* TODO: interpret the uids */
74 player->board_view_slot = 0;
75 player->playermodel_view_slot = 0;
76
77 struct interp_buffer *buf = &netplayers.interp_data[playerjoin->index];
78 buf->t = -99999999.9;
79 for( u32 i=0; i<vg_list_size(buf->frames); i ++ ){
80 buf->frames[i].active = 0;
81 }
82
83 vg_info( "#%u joined\n", playerjoin->index );
84 }
85 else {
86 vg_error( "inetmsg_playerjoin: player index out of range\n" );
87 }
88 }
89 else if( tmp->inetmsg_id == k_inetmsg_playerleave ){
90 netmsg_playerleave *playerleave = msg->m_pData;
91 if( !packet_minsize( msg, sizeof(*playerleave) )) return;
92
93 if( playerleave->index < vg_list_size(netplayers.list) ){
94 struct network_player *player = &netplayers.list[ playerleave->index ];
95 player_remote_clear( player );
96 player->active = 0;
97 vg_info( "player leave (%d)\n", playerleave->index );
98 }
99 else {
100 vg_error( "inetmsg_playerleave: player index out of range\n" );
101 }
102 }
103 else if( tmp->inetmsg_id == k_inetmsg_playerusername ){
104 netmsg_playerusername *update = msg->m_pData;
105 if( !packet_minsize( msg, sizeof(*update) )) return;
106
107 if( update->index < vg_list_size(netplayers.list) ){
108 struct network_player *player = &netplayers.list[ update->index ];
109
110 network_msgstring( update->name, msg->m_cbSize, sizeof(*update),
111 player->username, sizeof(player->username) );
112
113 vg_info( "#%u changed username to: %s\n",
114 update->index, player->username );
115 }
116 else {
117 vg_error( "inetmsg_playerleave: player index out of range\n" );
118 }
119 }
120 else if( tmp->inetmsg_id == k_inetmsg_playerframe ){
121 u32 datasize = msg->m_cbSize - sizeof(netmsg_playerframe);
122
123 if( datasize > sizeof(union interp_animdata) ){
124 vg_error( "Player frame data exceeds animdata size\n" );
125 return;
126 }
127
128 netmsg_playerframe *frame = msg->m_pData;
129 if( frame->client >= vg_list_size(netplayers.list) ){
130 vg_error( "inetmsg_playerframe: player index out of range\n" );
131 return;
132 }
133
134 if( frame->subsystem >= k_player_subsystem_max ){
135 vg_error( "inetmsg_playerframe: subsystem out of range\n" );
136 return;
137 }
138
139 struct interp_buffer *ib = &netplayers.interp_data[ frame->client ];
140 struct interp_frame *dest = NULL;
141
142 f64 min_time = INFINITY;
143 for( u32 i=0; i<vg_list_size(ib->frames); i++ ){
144 struct interp_frame *ifr = &ib->frames[i];
145
146 if( !ifr->active ){
147 dest = ifr;
148 break;
149 }
150
151 if( ifr->timestamp < min_time ){
152 min_time = ifr->timestamp;
153 dest = ifr;
154 }
155 }
156
157 dest->active = 1;
158 dest->subsystem = frame->subsystem;
159 dest->instance_id = frame->instance_id;
160
161 bitpack_ctx ctx = {
162 .mode = k_bitpack_decompress,
163 .buffer = frame->animdata,
164 .buffer_len = datasize,
165 .bytes = 0,
166 };
167
168
169 /* sfx
170 * -------------------------------------------------------------*/
171
172 for( u32 i=0; i<frame->sound_effects; i ++ ){
173 struct net_sfx sfx;
174 net_sfx_exchange( &ctx, &sfx );
175
176 f64 t = (frame->timestamp - NETWORK_FRAMERATE) +
177 (sfx.subframe*NETWORK_FRAMERATE);
178
179 f32 remaining = t - ib->t;
180
181 if( remaining <= 0.0f )
182 net_sfx_play( &sfx );
183 else{
184 struct net_sfx *dst = NULL;
185
186 for( u32 j=0; j<NETWORK_SFX_QUEUE_LENGTH; j ++ ){
187 struct net_sfx *sj = &netplayers.sfx_queue[j];
188 if( sj->system == k_player_subsystem_invalid ){
189 dst = sj;
190 break;
191 }
192
193 if( sj->priority < sfx.priority )
194 dst = sj;
195 }
196
197 *dst = sfx;
198 dst->subframe = remaining;
199 }
200 }
201
202 /* animation
203 * -------------------------------------------------------------*/
204
205 dest->timestamp = frame->timestamp;
206 dest->boundary_hash = frame->boundary_hash;
207
208 struct network_player *player = &netplayers.list[ frame->client ];
209 struct player_subsystem_interface *sys =
210 player_subsystems[ frame->subsystem ];
211
212 if( sys->network_animator_exchange ){
213 memset( &dest->data, 0, sys->animator_size );
214 sys->network_animator_exchange( &ctx, &dest->data );
215 }
216 else {
217 bitpack_bytes( &ctx, sys->animator_size, sys->animator_data );
218 }
219
220 player->subsystem = frame->subsystem;
221 player->down_bytes += msg->m_cbSize;
222 }
223 else if( tmp->inetmsg_id == k_inetmsg_playeritem ){
224 netmsg_playeritem *item = msg->m_pData;
225 if( !packet_minsize( msg, sizeof(*item)+1 )) return;
226
227 if( item->client >= vg_list_size(netplayers.list) ){
228 vg_error( "inetmsg_playerframe: player index out of range\n" );
229 return;
230 }
231
232 if( item->type_index >= k_netmsg_playeritem_max ){
233 vg_warn( "Client #%d invalid equip type %u\n",
234 (i32)item->client, (u32)item->type_index );
235 return;
236 }
237
238 vg_info( "Client #%d equiped: [%s] %s\n",
239 item->client,
240 (const char *[]){[k_netmsg_playeritem_board]="board",
241 [k_netmsg_playeritem_player]="player",
242 [k_netmsg_playeritem_world0]="world0",
243 [k_netmsg_playeritem_world1]="world1"
244 }[item->type_index], item->uid );
245
246 struct network_player *player = &netplayers.list[ item->client ];
247 char *uid = player->items[ item->type_index ];
248
249 network_msgstring( item->uid, msg->m_cbSize, sizeof(*item),
250 uid, ADDON_UID_MAX );
251
252 if( item->type_index == k_netmsg_playeritem_board ){
253 addon_cache_unwatch( k_addon_type_board, player->board_view_slot );
254 player->board_view_slot =
255 addon_cache_create_viewer_from_uid( k_addon_type_board, uid );
256 }
257 else if( item->type_index == k_netmsg_playeritem_player ){
258 addon_cache_unwatch( k_addon_type_player,
259 player->playermodel_view_slot );
260 player->playermodel_view_slot =
261 addon_cache_create_viewer_from_uid( k_addon_type_player, uid );
262 }
263 else if( (item->type_index == k_netmsg_playeritem_world0) ||
264 (item->type_index == k_netmsg_playeritem_world1) ){
265 relink_remote_player_worlds( item->client );
266 }
267 }
268 }
269
270 /*
271 * Write localplayer pose to network
272 */
273 static void remote_player_send_playerframe(void){
274 u8 sysid = localplayer.subsystem;
275 if( sysid >= k_player_subsystem_max ) return;
276
277 struct player_subsystem_interface *sys = player_subsystems[sysid];
278
279 if( sys->animator_size ){
280 u32 max_buf_size = sys->animator_size + sizeof(localplayer.sfx_buffer),
281 base_size = sizeof(struct netmsg_playerframe),
282 max_packet = base_size + max_buf_size;
283
284 netmsg_playerframe *frame = alloca( max_packet );
285 frame->inetmsg_id = k_inetmsg_playerframe;
286 frame->client = 0xff;
287 frame->subsystem = localplayer.subsystem;
288 frame->instance_id = world_static.active_instance;
289
290 bitpack_ctx ctx = {
291 .mode = k_bitpack_compress,
292 .buffer = frame->animdata,
293 .buffer_len = max_buf_size,
294 .bytes = 0
295 };
296
297 /* sfx
298 * ---------------------------------------------*/
299
300 frame->sound_effects = localplayer.sfx_buffer_count;
301 for( u32 i=0; i<localplayer.sfx_buffer_count; i ++ )
302 net_sfx_exchange( &ctx, &localplayer.sfx_buffer[i] );
303
304 /* animation
305 * -----------------------------------------------*/
306
307 frame->timestamp = vg.time_real;
308 frame->boundary_hash = localplayer.boundary_hash;
309 if( sys->network_animator_exchange )
310 sys->network_animator_exchange( &ctx, sys->animator_data );
311 else
312 bitpack_bytes( &ctx, sys->animator_size, sys->animator_data );
313
314 u32 wire_size = base_size + ctx.bytes;
315 netplayers.up_bytes += wire_size;
316
317 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
318 hSteamNetworkingSockets, network_client.remote,
319 frame, wire_size,
320 k_nSteamNetworkingSend_Unreliable, NULL );
321 }
322 }
323
324 /*
325 * Updates network traffic stats
326 */
327 static void remote_player_debug_update(void){
328 if( (vg.time_real - netplayers.last_data_measurement) > 1.0 ){
329 netplayers.last_data_measurement = vg.time_real;
330 u32 total_down = 0;
331
332 for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
333 struct network_player *player = &netplayers.list[i];
334 if( player->active ){
335 total_down += player->down_bytes;
336 player->down_kbs = ((f32)player->down_bytes)/1024.0f;
337 player->down_bytes = 0;
338 }
339 }
340
341 netplayers.down_kbs = ((f32)total_down)/1024.0f;
342 netplayers.up_kbs = ((f32)netplayers.up_bytes)/1024.0f;
343 netplayers.up_bytes = 0;
344 }
345 }
346
347 static void remote_player_nametag( m4x4f pv, v3f co, const char *name ){
348 return;
349 vg_ui.font = &vg_ui_font_big;
350 v4f wpos;
351 v3_copy( co, wpos );
352 wpos[1] += 2.0f;
353 wpos[3] = 1.0f;
354
355 m4x4_mulv( pv, wpos, wpos );
356
357 if( wpos[3] > 0.0f ){
358 v2_muls( wpos, (1.0f/wpos[3]) * 0.5f, wpos );
359 v2_add( wpos, (v2f){ 0.5f, 0.5f }, wpos );
360
361 ui_rect wr;
362 wr[0] = vg_clampf(wpos[0] * vg.window_x, -32000.0f,32000.0f)-150;
363 wr[1] = vg_clampf((1.0f-wpos[1]) * vg.window_y,
364 -32000.0f,32000.0f);
365 wr[2] = 300;
366 wr[3] = 32;
367 ui_fill( wr, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
368 ui_text( wr, name, 1, k_ui_align_middle_center, 0 );
369 }
370 vg_ui.font = &vg_ui_font_small;
371 }
372
373 /*
374 * Debugging information
375 */
376 static void remote_player_network_imgui( m4x4f pv ){
377 if( !network_client.network_info )
378 return;
379
380 ui_rect panel = { (vg.window_x / 2) - 200, 0, 400, 600 };
381 ui_fill( panel, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
382
383 char buf[512];
384 const char *netstatus = "PROGRAMMING ERROR";
385
386 struct { enum ESteamNetworkingConnectionState state; const char *str; }
387 states[] = {
388 { k_ESteamNetworkingConnectionState_None, "None" },
389 { k_ESteamNetworkingConnectionState_Connecting,
390 (const char *[]){"Connecting -",
391 "Connecting /",
392 "Connecting |",
393 "Connecting \\",
394 }[(u32)(vg.time_real/0.25) & 0x3 ] },
395 { k_ESteamNetworkingConnectionState_FindingRoute, "Finding Route" },
396 { k_ESteamNetworkingConnectionState_Connected, "Connected" },
397 { k_ESteamNetworkingConnectionState_ClosedByPeer, "Closed by peer" },
398 { k_ESteamNetworkingConnectionState_ProblemDetectedLocally,
399 "Problem Detected Locally" },
400 { k_ESteamNetworkingConnectionState_FinWait, "Fin Wait" },
401 { k_ESteamNetworkingConnectionState_Linger, "Linger" },
402 { k_ESteamNetworkingConnectionState_Dead, "Dead" }
403 };
404 for( u32 i=0; i<vg_list_size(states); i ++ ){
405 if( states[i].state == network_client.state ){
406 netstatus = states[i].str;
407 break;
408 }
409 }
410 snprintf( buf, 512, "Network: %s", netstatus );
411 ui_info( panel, buf );
412 ui_info( panel, "---------------------" );
413
414 if( network_client.state == k_ESteamNetworkingConnectionState_Connected ){
415 ui_info( panel, "#-1: localplayer" );
416
417 snprintf( buf, 512, "U%.3f/D%.3fkbs",
418 netplayers.up_kbs, netplayers.down_kbs );
419 ui_info( panel, buf );
420
421 for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
422 struct network_player *player = &netplayers.list[i];
423 if( player->active ){
424 const char *sysname = "invalid";
425
426 if( player->subsystem < k_player_subsystem_max ){
427 sysname = player_subsystems[ player->subsystem ]->name;
428 }
429 snprintf( buf, 512, "#%u: %s [%s] D%.1fkbs",
430 i, player->username, sysname, player->down_kbs );
431 ui_info( panel, buf );
432
433 struct player_avatar *av = localplayer.playeravatar;
434 remote_player_nametag(
435 pv,
436 netplayers.final_mtx[av->sk.bone_count*i][3],
437 player->username );
438 }
439 }
440 }
441 else {
442 ui_info( panel, "offline" );
443 }
444
445 struct player_avatar *av = localplayer.playeravatar;
446 remote_player_nametag(
447 pv,
448 localplayer.final_mtx[0][3],
449 "Localplayer" );
450 }
451
452 /*
453 * write the remote players final_mtx
454 */
455 static void pose_remote_player( u32 index,
456 struct interp_frame *f0,
457 struct interp_frame *f1 ){
458
459 struct network_player *player = &netplayers.list[ index ];
460
461 struct interp_buffer *buf = &netplayers.interp_data[ index ];
462 struct player_avatar *av = localplayer.playeravatar;
463 m4x3f *final_mtx = &netplayers.final_mtx[ av->sk.bone_count*index ];
464 struct player_board_pose *board_pose = &netplayers.board_poses[index];
465
466 struct player_subsystem_interface *sys0 = player_subsystems[f0->subsystem],
467 *sys1 = NULL;
468
469 player_pose pose0, pose1, posed;
470 sys0->pose( &f0->data, &pose0 );
471
472 u8 instance_id = 0;
473
474 if( f1 ){
475 f32 t = (buf->t - f0->timestamp) / (f1->timestamp - f0->timestamp);
476 t = vg_clampf( t, 0.0f, 1.0f );
477
478 sys1 = player_subsystems[f1->subsystem];
479 sys1->pose( &f1->data, &pose1 );
480
481 u16 bounds = f0->boundary_hash^f1->boundary_hash;
482
483 if( bounds & NETMSG_BOUNDARY_BIT )
484 t = 1.0f;
485
486 if( bounds & NETMSG_GATE_BOUNDARY_BIT ){
487 /* TODO: Extra work retransforming the root_co, instance_id.. etc */
488 t = 1.0f;
489 }
490
491 instance_id = f1->instance_id;
492
493 lerp_player_pose( &pose0, &pose1, t, &posed );
494 apply_full_skeleton_pose( &av->sk, &posed, final_mtx );
495 memcpy( board_pose, &posed.board, sizeof(*board_pose) );
496 }
497 else {
498 instance_id = f0->instance_id;
499
500 apply_full_skeleton_pose( &av->sk, &pose0, final_mtx );
501 memcpy( board_pose, &pose0.board, sizeof(*board_pose) );
502 }
503
504 if( player->world_match[ instance_id ] )
505 player->active_world = &world_static.instances[ instance_id ];
506 }
507
508 /*
509 * animate remote player and store in final_mtx
510 */
511 static void animate_remote_player( u32 index ){
512
513 /*
514 * Trys to keep the cursor inside the buffer
515 */
516 f64 min_time = -999999999.9,
517 max_time = 999999999.9,
518 abs_max_time = -999999999.9;
519
520 struct interp_frame *minframe = NULL,
521 *maxframe = NULL,
522 *abs_max_frame = NULL;
523
524 struct interp_buffer *buf = &netplayers.interp_data[index];
525 for( u32 i=0; i<vg_list_size(buf->frames); i ++ ){
526 struct interp_frame *ifr = &buf->frames[i];
527
528 if( ifr->active ){
529 if( (ifr->timestamp > min_time) && (ifr->timestamp < buf->t) ){
530 min_time = ifr->timestamp;
531 minframe = ifr;
532 }
533
534 if( (ifr->timestamp < max_time) && (ifr->timestamp > buf->t) ){
535 max_time = ifr->timestamp;
536 maxframe = ifr;
537 }
538
539 if( ifr->timestamp > abs_max_time ){
540 abs_max_time = ifr->timestamp;
541 abs_max_frame = ifr;
542 }
543 }
544 }
545
546 struct network_player *player = &netplayers.list[ index ];
547 player->active_world = NULL;
548
549 if( minframe && maxframe ){
550 pose_remote_player( index, minframe, maxframe );
551 buf->t += vg.time_frame_delta;
552 }
553 else {
554 buf->t = abs_max_time - 0.25;
555
556 if( abs_max_frame )
557 pose_remote_player( index, abs_max_frame, NULL );
558 else
559 return;
560 }
561 }
562
563 /*
564 * Update full final_mtx for all remote players
565 */
566 static void animate_remote_players(void){
567 for( u32 i=0; i<vg_list_size(netplayers.list); i ++ ){
568 struct network_player *player = &netplayers.list[i];
569 if( !player->active ) continue;
570
571 animate_remote_player( i );
572 }
573 }
574
575 /*
576 * Draw remote players
577 */
578 static void render_remote_players( world_instance *world, camera *cam ){
579 SDL_AtomicLock( &addon_system.sl_cache_using_resources );
580
581 for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
582 struct network_player *player = &netplayers.list[i];
583 if( !player->active ) continue;
584 if( player->active_world != world ) continue;
585
586 struct player_avatar *av = localplayer.playeravatar;
587 m4x3f *final_mtx = &netplayers.final_mtx[ av->sk.bone_count*i ];
588
589 struct player_model *model =
590 addon_cache_item_if_loaded( k_addon_type_player,
591 player->playermodel_view_slot );
592
593 if( !model ) model = &localplayer.fallback_model;
594 render_playermodel( cam, world, 0, model, &av->sk, final_mtx );
595
596 struct player_board *board =
597 addon_cache_item_if_loaded( k_addon_type_board,
598 player->board_view_slot );
599 render_board( cam, world, board,
600 final_mtx[localplayer.playeravatar->id_board],
601 &netplayers.board_poses[ i ],
602 k_board_shader_player );
603 }
604
605 SDL_AtomicUnlock( &addon_system.sl_cache_using_resources );
606 }
607
608 static void render_remote_player_nametag( v3f co, const char *name ){
609 m4x3f mlocal;
610 m4x3_identity( mlocal );
611 mlocal[3][0] -= font3d_string_width( 2, name ) * 0.5f;
612
613 m4x3f mmdl;
614 m3x3_identity( mmdl );
615 for( int i=0; i<3; i++ )
616 v3_muls( skaterift.cam.mtx.v[i], 0.2f, mmdl[i] );
617 m3x3_transpose( mmdl, mmdl );
618 v3_add( co, (v3f){0.0f,2.0f,0.0f}, mmdl[3] );
619
620 m4x3_mul( mmdl, mlocal, mmdl );
621 font3d_simple_draw( 2, name, &skaterift.cam, mmdl );
622 }
623
624 static void render_remote_players_tags( world_instance *world, camera *cam ){
625 glEnable(GL_BLEND);
626 glEnable(GL_DEPTH_TEST);
627 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
628 glBlendEquation(GL_FUNC_ADD);
629
630 font3d_bind( &gui.font, k_font_shader_default, 1, NULL, &skaterift.cam );
631 font3d_setcolour( (v4f){1.0f,1.0f,1.0f,1.0f} );
632
633 if( k_show_own_name ){
634 render_remote_player_nametag(
635 localplayer.final_mtx[0][3],
636 steam_username_at_startup );
637 }
638
639 for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
640 struct network_player *player = &netplayers.list[i];
641 if( !player->active ) continue;
642 if( player->active_world != world ) continue;
643
644 struct player_avatar *av = localplayer.playeravatar;
645 render_remote_player_nametag(
646 netplayers.final_mtx[av->sk.bone_count*i][3],
647 player->username );
648 }
649
650 glDisable(GL_BLEND);
651 }
652
653 static void remote_players_init(void){
654 vg_console_reg_var( "k_show_own_name", &k_show_own_name,
655 k_var_dtype_i32, 0 );
656 for( u32 i=0; i<NETWORK_SFX_QUEUE_LENGTH; i ++ ){
657 netplayers.sfx_queue[i].system = k_player_subsystem_invalid;
658 }
659 }
660
661 static void remote_sfx_pre_update(void){
662 for( u32 i=0; i<NETWORK_SFX_QUEUE_LENGTH; i ++ ){
663 struct net_sfx *si = &netplayers.sfx_queue[i];
664
665 if( si->system != k_player_subsystem_invalid ){
666 si->subframe -= vg.time_frame_delta;
667 if( si->subframe <= 0.0f ){
668 net_sfx_play( si );
669 si->system = k_player_subsystem_invalid;
670 }
671 }
672 }
673 }