small lobby tweak
[carveJwlIkooP6JGAAIwe30JlM.git] / player_remote.c
1 #include "player_remote.h"
2 #include "skeleton.h"
3 #include "player_render.h"
4 #include "network_common.h"
5 #include "addon.h"
6 #include "font.h"
7 #include "gui.h"
8 #include "ent_miniworld.h"
9
10 static i32 k_show_own_name = 0;
11
12 static void player_remote_clear( struct network_player *player ){
13 addon_cache_unwatch( k_addon_type_player, player->playermodel_view_slot );
14 addon_cache_unwatch( k_addon_type_board, player->board_view_slot );
15
16 memset( player, 0, sizeof(*player) );
17 strcpy( player->username, "unknown" );
18 player->subsystem = k_player_subsystem_invalid;
19 }
20
21 /*
22 * re-attatches addon_reg pointers on the remote client if we have the same
23 * world loaded.
24 */
25 static void relink_remote_player_worlds( u32 client_id ){
26 struct network_player *player = &netplayers.list[client_id];
27
28 addon_alias q[2];
29 addon_uid_to_alias( player->items[k_netmsg_playeritem_world0], &q[0] );
30 addon_uid_to_alias( player->items[k_netmsg_playeritem_world1], &q[1] );
31
32 /*
33 * currently in 10.23, the hub world will always be the same.
34 * this might but probably wont change in the future
35 */
36 for( u32 i=0; i<k_world_max; i++ ){
37 addon_reg *reg = world_static.instance_addons[ i ];
38
39 player->world_match[i] = 0;
40
41 if( reg ){
42 if( addon_alias_eq( &q[i], &world_static.instance_addons[i]->alias ) )
43 player->world_match[i] = 1;
44 }
45 }
46 }
47
48 /*
49 * re-attatches addon_reg pointers on the remote client if we have the mod
50 * installed locally.
51 *
52 * Run if local worlds change
53 */
54 static void relink_all_remote_player_worlds(void){
55 for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
56 struct network_player *player = &netplayers.list[i];
57 if( player->active )
58 relink_remote_player_worlds(i);
59 }
60 }
61
62 static void player_remote_update_friendflags( struct network_player *remote ){
63 ISteamFriends *hSteamFriends = SteamAPI_SteamFriends();
64 remote->isfriend = SteamAPI_ISteamFriends_HasFriend( hSteamFriends,
65 remote->steamid, k_EFriendFlagImmediate );
66 remote->isblocked = SteamAPI_ISteamFriends_HasFriend( hSteamFriends,
67 remote->steamid, k_EFriendFlagBlocked );
68 }
69
70 static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
71 netmsg_blank *tmp = msg->m_pData;
72
73 if( tmp->inetmsg_id == k_inetmsg_playerjoin ){
74 netmsg_playerjoin *playerjoin = msg->m_pData;
75 if( !packet_minsize( msg, sizeof(*playerjoin) )) return;
76
77 if( playerjoin->index < vg_list_size(netplayers.list) ){
78 struct network_player *player = &netplayers.list[ playerjoin->index ];
79 player_remote_clear( player );
80 player->active = 1;
81 player->steamid = playerjoin->steamid;
82 player_remote_update_friendflags( player );
83
84 /* TODO: interpret the uids */
85 player->board_view_slot = 0;
86 player->playermodel_view_slot = 0;
87
88 struct interp_buffer *buf = &netplayers.interp_data[playerjoin->index];
89 buf->t = -99999999.9;
90 for( u32 i=0; i<vg_list_size(buf->frames); i ++ ){
91 buf->frames[i].active = 0;
92 }
93
94 vg_info( "#%u joined friend: %d, blocked: %d\n",
95 playerjoin->index, player->isfriend, player->isblocked );
96 }
97 else {
98 vg_error( "inetmsg_playerjoin: player index out of range\n" );
99 }
100 }
101 else if( tmp->inetmsg_id == k_inetmsg_playerleave ){
102 netmsg_playerleave *playerleave = msg->m_pData;
103 if( !packet_minsize( msg, sizeof(*playerleave) )) return;
104
105 if( playerleave->index < vg_list_size(netplayers.list) ){
106 struct network_player *player = &netplayers.list[ playerleave->index ];
107 player_remote_clear( player );
108 player->active = 0;
109 vg_info( "player leave (%d)\n", playerleave->index );
110 }
111 else {
112 vg_error( "inetmsg_playerleave: player index out of range\n" );
113 }
114 }
115 else if( tmp->inetmsg_id == k_inetmsg_playerusername ){
116 netmsg_playerusername *update = msg->m_pData;
117 if( !packet_minsize( msg, sizeof(*update) )) return;
118
119 if( update->index < vg_list_size(netplayers.list) ){
120 struct network_player *player = &netplayers.list[ update->index ];
121
122 network_msgstring( update->name, msg->m_cbSize, sizeof(*update),
123 player->username, sizeof(player->username) );
124
125 vg_info( "#%u changed username to: %s\n",
126 update->index, player->username );
127 }
128 else {
129 vg_error( "inetmsg_playerleave: player index out of range\n" );
130 }
131 }
132 else if( tmp->inetmsg_id == k_inetmsg_playerframe ){
133 u32 datasize = msg->m_cbSize - sizeof(netmsg_playerframe);
134
135 if( datasize > sizeof(union interp_animdata) ){
136 vg_error( "Player frame data exceeds animdata size\n" );
137 return;
138 }
139
140 netmsg_playerframe *frame = msg->m_pData;
141 if( frame->client >= vg_list_size(netplayers.list) ){
142 vg_error( "inetmsg_playerframe: player index out of range\n" );
143 return;
144 }
145
146 if( frame->subsystem >= k_player_subsystem_max ){
147 vg_error( "inetmsg_playerframe: subsystem out of range\n" );
148 return;
149 }
150
151 struct interp_buffer *ib = &netplayers.interp_data[ frame->client ];
152 struct interp_frame *dest = NULL;
153
154 f64 min_time = INFINITY;
155 for( u32 i=0; i<vg_list_size(ib->frames); i++ ){
156 struct interp_frame *ifr = &ib->frames[i];
157
158 if( !ifr->active ){
159 dest = ifr;
160 break;
161 }
162
163 if( ifr->timestamp < min_time ){
164 min_time = ifr->timestamp;
165 dest = ifr;
166 }
167 }
168
169 dest->active = 1;
170 dest->subsystem = frame->subsystem;
171 dest->instance_id = frame->instance_id;
172
173 bitpack_ctx ctx = {
174 .mode = k_bitpack_decompress,
175 .buffer = frame->animdata,
176 .buffer_len = datasize,
177 .bytes = 0,
178 };
179
180 /* animation
181 * -------------------------------------------------------------*/
182
183 dest->timestamp = frame->timestamp;
184 dest->boundary_hash = frame->boundary_hash;
185
186 struct network_player *player = &netplayers.list[ frame->client ];
187 struct player_subsystem_interface *sys =
188 player_subsystems[ frame->subsystem ];
189
190 if( sys->network_animator_exchange ){
191 memset( &dest->data, 0, sys->animator_size );
192 sys->network_animator_exchange( &ctx, &dest->data );
193 }
194 else {
195 bitpack_bytes( &ctx, sys->animator_size, sys->animator_data );
196 }
197
198 /* sfx
199 * -------------------------------------------------------------*/
200
201 for( u32 i=0; i<frame->sound_effects; i ++ ){
202 struct net_sfx sfx;
203 net_sfx_exchange( &ctx, &sfx );
204
205 f64 t = (frame->timestamp - NETWORK_FRAMERATE) +
206 (sfx.subframe*NETWORK_FRAMERATE);
207
208 f32 remaining = t - ib->t;
209
210 if( remaining <= 0.0f )
211 net_sfx_play( &sfx );
212 else{
213 struct net_sfx *dst = NULL;
214
215 for( u32 j=0; j<NETWORK_SFX_QUEUE_LENGTH; j ++ ){
216 struct net_sfx *sj = &netplayers.sfx_queue[j];
217 if( sj->system == k_player_subsystem_invalid ){
218 dst = sj;
219 break;
220 }
221
222 if( sj->priority < sfx.priority )
223 dst = sj;
224 }
225
226 *dst = sfx;
227 dst->subframe = remaining;
228 }
229 }
230
231 player->subsystem = frame->subsystem;
232 player->down_bytes += msg->m_cbSize;
233 }
234 else if( tmp->inetmsg_id == k_inetmsg_playeritem ){
235 netmsg_playeritem *item = msg->m_pData;
236 if( !packet_minsize( msg, sizeof(*item)+1 )) return;
237
238 if( item->client >= vg_list_size(netplayers.list) ){
239 vg_error( "inetmsg_playerframe: player index out of range\n" );
240 return;
241 }
242
243 if( item->type_index >= k_netmsg_playeritem_max ){
244 vg_warn( "Client #%d invalid equip type %u\n",
245 (i32)item->client, (u32)item->type_index );
246 return;
247 }
248
249 vg_info( "Client #%d equiped: [%s] %s\n",
250 item->client,
251 (const char *[]){[k_netmsg_playeritem_board]="board",
252 [k_netmsg_playeritem_player]="player",
253 [k_netmsg_playeritem_world0]="world0",
254 [k_netmsg_playeritem_world1]="world1"
255 }[item->type_index], item->uid );
256
257 struct network_player *player = &netplayers.list[ item->client ];
258 char *uid = player->items[ item->type_index ];
259
260 network_msgstring( item->uid, msg->m_cbSize, sizeof(*item),
261 uid, ADDON_UID_MAX );
262
263 if( item->type_index == k_netmsg_playeritem_board ){
264 addon_cache_unwatch( k_addon_type_board, player->board_view_slot );
265 player->board_view_slot =
266 addon_cache_create_viewer_from_uid( k_addon_type_board, uid );
267 }
268 else if( item->type_index == k_netmsg_playeritem_player ){
269 addon_cache_unwatch( k_addon_type_player,
270 player->playermodel_view_slot );
271 player->playermodel_view_slot =
272 addon_cache_create_viewer_from_uid( k_addon_type_player, uid );
273 }
274 else if( (item->type_index == k_netmsg_playeritem_world0) ||
275 (item->type_index == k_netmsg_playeritem_world1) ){
276 relink_remote_player_worlds( item->client );
277 }
278 }
279 else if( tmp->inetmsg_id == k_inetmsg_chat ){
280 netmsg_chat *chat = msg->m_pData;
281
282 struct network_player *player = &netplayers.list[ chat->client ];
283 network_msgstring( chat->msg, msg->m_cbSize, sizeof(netmsg_chat),
284 player->chat, NETWORK_MAX_CHAT );
285 player->chat_time = vg.time_real;
286 vg_info( "[%d]: %s\n", chat->client, player->chat );
287 }
288 }
289
290 /*
291 * Write localplayer pose to network
292 */
293 static void remote_player_send_playerframe(void){
294 u8 sysid = localplayer.subsystem;
295 if( sysid >= k_player_subsystem_max ) return;
296
297 struct player_subsystem_interface *sys = player_subsystems[sysid];
298
299 if( sys->animator_size ){
300 u32 max_buf_size = sys->animator_size + sizeof(localplayer.sfx_buffer),
301 base_size = sizeof(struct netmsg_playerframe),
302 max_packet = base_size + max_buf_size;
303
304 netmsg_playerframe *frame = alloca( max_packet );
305 frame->inetmsg_id = k_inetmsg_playerframe;
306 frame->client = 0xff;
307 frame->subsystem = localplayer.subsystem;
308 frame->instance_id = world_static.active_instance;
309
310 bitpack_ctx ctx = {
311 .mode = k_bitpack_compress,
312 .buffer = frame->animdata,
313 .buffer_len = max_buf_size,
314 .bytes = 0
315 };
316
317 /* animation
318 * -----------------------------------------------*/
319
320 frame->timestamp = vg.time_real;
321 frame->boundary_hash = localplayer.boundary_hash;
322 if( sys->network_animator_exchange )
323 sys->network_animator_exchange( &ctx, sys->animator_data );
324 else
325 bitpack_bytes( &ctx, sys->animator_size, sys->animator_data );
326
327 /* sfx
328 * ---------------------------------------------*/
329
330 frame->sound_effects = localplayer.sfx_buffer_count;
331 for( u32 i=0; i<localplayer.sfx_buffer_count; i ++ )
332 net_sfx_exchange( &ctx, &localplayer.sfx_buffer[i] );
333
334 u32 wire_size = base_size + ctx.bytes;
335 netplayers.up_bytes += wire_size;
336
337 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
338 hSteamNetworkingSockets, network_client.remote,
339 frame, wire_size,
340 k_nSteamNetworkingSend_Unreliable, NULL );
341 }
342 }
343
344 /*
345 * Updates network traffic stats
346 */
347 static void remote_player_debug_update(void){
348 if( (vg.time_real - netplayers.last_data_measurement) > 1.0 ){
349 netplayers.last_data_measurement = vg.time_real;
350 u32 total_down = 0;
351
352 for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
353 struct network_player *player = &netplayers.list[i];
354 if( player->active ){
355 total_down += player->down_bytes;
356 player->down_kbs = ((f32)player->down_bytes)/1024.0f;
357 player->down_bytes = 0;
358 }
359 }
360
361 netplayers.down_kbs = ((f32)total_down)/1024.0f;
362 netplayers.up_kbs = ((f32)netplayers.up_bytes)/1024.0f;
363 netplayers.up_bytes = 0;
364 }
365 }
366
367 /*
368 * Debugging information
369 */
370 static void remote_player_network_imgui( m4x4f pv ){
371 if( network_client.user_intent == k_server_intent_online ){
372 if( !(steam_ready &&
373 (network_client.state == k_ESteamNetworkingConnectionState_Connected)))
374 {
375 char buf[128];
376 vg_str str;
377 vg_strnull( &str, buf, sizeof(buf) );
378 u32 fg = 0;
379 network_status_string( &str, &fg );
380 ui_text( (ui_rect){ vg.window_x - 200, 0, 200, 48 }, buf, 1,
381 k_ui_align_middle_center, fg );
382 }
383 }
384
385 if( !network_client.network_info )
386 return;
387
388 ui_rect panel = { (vg.window_x / 2) - 200, 0, 400, 600 };
389 ui_fill( panel, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
390
391 char buf[512];
392 const char *netstatus = "PROGRAMMING ERROR";
393
394 struct { enum ESteamNetworkingConnectionState state; const char *str; }
395 states[] = {
396 { k_ESteamNetworkingConnectionState_None, "None" },
397 { k_ESteamNetworkingConnectionState_Connecting,
398 (const char *[]){"Connecting -",
399 "Connecting /",
400 "Connecting |",
401 "Connecting \\",
402 }[(u32)(vg.time_real/0.25) & 0x3 ] },
403 { k_ESteamNetworkingConnectionState_FindingRoute, "Finding Route" },
404 { k_ESteamNetworkingConnectionState_Connected, "Connected" },
405 { k_ESteamNetworkingConnectionState_ClosedByPeer, "Closed by peer" },
406 { k_ESteamNetworkingConnectionState_ProblemDetectedLocally,
407 "Problem Detected Locally" },
408 { k_ESteamNetworkingConnectionState_FinWait, "Fin Wait" },
409 { k_ESteamNetworkingConnectionState_Linger, "Linger" },
410 { k_ESteamNetworkingConnectionState_Dead, "Dead" }
411 };
412 for( u32 i=0; i<vg_list_size(states); i ++ ){
413 if( states[i].state == network_client.state ){
414 netstatus = states[i].str;
415 break;
416 }
417 }
418 snprintf( buf, 512, "Network: %s", netstatus );
419 ui_info( panel, buf );
420 ui_info( panel, "---------------------" );
421
422 if( network_client.state == k_ESteamNetworkingConnectionState_Connected ){
423 ui_info( panel, "#-1: localplayer" );
424
425 snprintf( buf, 512, "U%.3f/D%.3fkbs",
426 netplayers.up_kbs, netplayers.down_kbs );
427 ui_info( panel, buf );
428
429 for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
430 struct network_player *player = &netplayers.list[i];
431 if( player->active ){
432 const char *sysname = "invalid";
433
434 if( player->subsystem < k_player_subsystem_max ){
435 sysname = player_subsystems[ player->subsystem ]->name;
436 }
437 snprintf( buf, 512, "#%u: %s [%s] D%.1fkbs",
438 i, player->username, sysname, player->down_kbs );
439 ui_info( panel, buf );
440 }
441 }
442 }
443 else {
444 ui_info( panel, "offline" );
445 }
446 }
447
448 /*
449 * write the remote players final_mtx
450 */
451 static void pose_remote_player( u32 index,
452 struct interp_frame *f0,
453 struct interp_frame *f1 ){
454
455 struct network_player *player = &netplayers.list[ index ];
456
457 struct interp_buffer *buf = &netplayers.interp_data[ index ];
458 struct skeleton *sk = &localplayer.skeleton;
459 m4x3f *final_mtx = &netplayers.final_mtx[ sk->bone_count*index ];
460 struct player_board_pose *board_pose = &netplayers.board_poses[index];
461
462 struct player_subsystem_interface *sys0 = player_subsystems[f0->subsystem],
463 *sys1 = NULL;
464
465 player_pose pose0, pose1, posed;
466 sys0->pose( &f0->data, &pose0 );
467
468 u8 instance_id = 0;
469
470 if( f1 ){
471 f32 t = (buf->t - f0->timestamp) / (f1->timestamp - f0->timestamp);
472 t = vg_clampf( t, 0.0f, 1.0f );
473
474 sys1 = player_subsystems[f1->subsystem];
475 sys1->pose( &f1->data, &pose1 );
476
477 u16 bounds = f0->boundary_hash^f1->boundary_hash;
478
479 if( bounds & NETMSG_BOUNDARY_BIT )
480 t = 1.0f;
481
482 if( bounds & NETMSG_GATE_BOUNDARY_BIT ){
483 /* TODO: Extra work retransforming the root_co, instance_id.. etc */
484 t = 1.0f;
485 }
486
487 instance_id = f1->instance_id;
488
489 lerp_player_pose( &pose0, &pose1, t, &posed );
490 apply_full_skeleton_pose( sk, &posed, final_mtx );
491 memcpy( board_pose, &posed.board, sizeof(*board_pose) );
492 }
493 else {
494 instance_id = f0->instance_id;
495
496 apply_full_skeleton_pose( sk, &pose0, final_mtx );
497 memcpy( board_pose, &pose0.board, sizeof(*board_pose) );
498 }
499
500 if( player->world_match[ instance_id ] )
501 player->active_world = &world_static.instances[ instance_id ];
502 }
503
504 /*
505 * animate remote player and store in final_mtx
506 */
507 static void animate_remote_player( u32 index ){
508
509 /*
510 * Trys to keep the cursor inside the buffer
511 */
512 f64 min_time = -999999999.9,
513 max_time = 999999999.9,
514 abs_max_time = -999999999.9;
515
516 struct interp_frame *minframe = NULL,
517 *maxframe = NULL,
518 *abs_max_frame = NULL;
519
520 struct interp_buffer *buf = &netplayers.interp_data[index];
521 for( u32 i=0; i<vg_list_size(buf->frames); i ++ ){
522 struct interp_frame *ifr = &buf->frames[i];
523
524 if( ifr->active ){
525 if( (ifr->timestamp > min_time) && (ifr->timestamp < buf->t) ){
526 min_time = ifr->timestamp;
527 minframe = ifr;
528 }
529
530 if( (ifr->timestamp < max_time) && (ifr->timestamp > buf->t) ){
531 max_time = ifr->timestamp;
532 maxframe = ifr;
533 }
534
535 if( ifr->timestamp > abs_max_time ){
536 abs_max_time = ifr->timestamp;
537 abs_max_frame = ifr;
538 }
539 }
540 }
541
542 struct network_player *player = &netplayers.list[ index ];
543 if( player->active != 2 )
544 player->active_world = NULL;
545
546 if( minframe && maxframe ){
547 pose_remote_player( index, minframe, maxframe );
548 buf->t += vg.time_frame_delta;
549 }
550 else {
551 buf->t = abs_max_time - 0.25;
552
553 if( abs_max_frame )
554 pose_remote_player( index, abs_max_frame, NULL );
555 else
556 return;
557 }
558 }
559
560 /*
561 * Update full final_mtx for all remote players
562 */
563 static void animate_remote_players(void){
564 for( u32 i=0; i<vg_list_size(netplayers.list); i ++ ){
565 struct network_player *player = &netplayers.list[i];
566 if( !player->active ) continue;
567
568 animate_remote_player( i );
569 }
570 }
571
572 /*
573 * Draw remote players
574 */
575 static void render_remote_players( world_instance *world, camera *cam ){
576 SDL_AtomicLock( &addon_system.sl_cache_using_resources );
577 struct skeleton *sk = &localplayer.skeleton;
578
579 for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
580 struct network_player *player = &netplayers.list[i];
581 if( !player->active || player->isblocked ) continue;
582 if( player->active_world != world ) continue;
583
584 m4x3f *final_mtx = &netplayers.final_mtx[ sk->bone_count*i ];
585
586 struct player_model *model =
587 addon_cache_item_if_loaded( k_addon_type_player,
588 player->playermodel_view_slot );
589
590 if( !model ) model = &localplayer.fallback_model;
591 render_playermodel( cam, world, 0, model, sk, final_mtx );
592
593 struct player_board *board =
594 addon_cache_item_if_loaded( k_addon_type_board,
595 player->board_view_slot );
596 render_board( cam, world, board, final_mtx[localplayer.id_board],
597 &netplayers.board_poses[ i ], k_board_shader_player );
598 }
599
600 SDL_AtomicUnlock( &addon_system.sl_cache_using_resources );
601 }
602
603 static int remote_players_randomize( int argc, const char *argv[] ){
604 for( int i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
605 struct network_player *player = &netplayers.list[i];
606
607 player->active = (vg_randu32() & 0x1)? 2: 0;
608 player->isfriend = vg_randu32() & vg_randu32() & 0x1;
609 player->isblocked = vg_randu32() & vg_randu32() & vg_randu32() & 0x1;
610 player->world_match[ 0 ] = vg_randu32() & 0x1;
611 player->world_match[ 1 ] = 0;
612
613 if( player->world_match[0] )
614 player->active_world = &world_static.instances[0];
615 else
616 player->active_world = NULL;
617
618 for( int i=0; i<sizeof(player->username)-1; i ++ ){
619 player->username[i] = 'a' + (vg_randu32() % 30);
620 player->username[i+1] = '\0';
621
622 if( (vg_randu32() % 8) == 3 )
623 break;
624 }
625
626 for( int i=0; i<3; i ++ ){
627 player->medals[i] = vg_randu32() % 3;
628 }
629
630 v3f pos;
631
632 vg_rand_sphere( pos );
633 v3_muladds( localplayer.rb.co, pos, 100.0f,
634 netplayers.final_mtx[ i*localplayer.skeleton.bone_count][3] );
635 }
636
637 return 0;
638 }
639
640 static void remote_players_init(void){
641 vg_console_reg_cmd( "add_test_players", remote_players_randomize, NULL );
642 vg_console_reg_var( "k_show_own_name", &k_show_own_name,
643 k_var_dtype_i32, 0 );
644 for( u32 i=0; i<NETWORK_SFX_QUEUE_LENGTH; i ++ ){
645 netplayers.sfx_queue[i].system = k_player_subsystem_invalid;
646 }
647 }
648
649 static void remote_sfx_pre_update(void){
650 for( u32 i=0; i<NETWORK_SFX_QUEUE_LENGTH; i ++ ){
651 struct net_sfx *si = &netplayers.sfx_queue[i];
652
653 if( si->system != k_player_subsystem_invalid ){
654 si->subframe -= vg.time_frame_delta;
655 if( si->subframe <= 0.0f ){
656 net_sfx_play( si );
657 si->system = k_player_subsystem_invalid;
658 }
659 }
660 }
661 }
662
663 /*
664 * animator->root_co of remote player
665 */
666 static void remote_player_position( int id, v3f out_co ){
667 struct skeleton *sk = &localplayer.skeleton;
668 m4x3f *final_mtx = &netplayers.final_mtx[ sk->bone_count*id ];
669 v3_copy( final_mtx[0][3], out_co );
670 }
671
672 enum remote_player_gui_type {
673 k_remote_player_gui_type_stranger,
674 k_remote_player_gui_type_friend,
675 k_remote_player_gui_type_you,
676 };
677
678 /*
679 * Given players' root_co, get the screen point where we should draw tag info.
680 */
681 static int player_tag_position( m4x4f pv, v3f root_co, ui_point out_point ){
682 v4f wpos;
683 v3_copy( root_co, wpos );
684 wpos[1] += 2.0f;
685 wpos[3] = 1.0f;
686
687 m4x4_mulv( pv, wpos, wpos );
688
689 if( wpos[3] > 0.0f ){
690 v2_muls( wpos, (1.0f/wpos[3]) * 0.5f, wpos );
691 v2_add( wpos, (v2f){ 0.5f, 0.5f }, wpos );
692
693 float k_max = 32000.0f;
694
695 out_point[0] = vg_clampf(wpos[0] * vg.window_x, -k_max, k_max );
696 out_point[1] = vg_clampf((1.0f-wpos[1]) * vg.window_y, -k_max, k_max );
697 return 1;
698 }
699 else
700 return 0;
701 }
702
703 /*
704 * Draw chat box relative to the root tag position on the screen
705 */
706 static void chat_box( ui_point tag_root, f64 time, const char *message ){
707 if( (vg.time_real - time) > 15.0 )
708 return;
709
710 ui_rect wr;
711 wr[2] = ui_text_line_width( message ) + 8;
712 wr[3] = vg_ui.font->glyph_height + 2;
713 wr[0] = tag_root[0]-(wr[2]/2);
714 wr[1] = tag_root[1] - wr[3] - 8;
715
716 ui_fill( wr, ui_opacity( ui_colour(k_ui_bg), 0.23f ) );
717 ui_text( wr, message, 1, k_ui_align_middle_center, 0 );
718 }
719
720 /*
721 * Draw full imgui for remote player
722 */
723 static void remote_player_nametag( ui_point tag_root,
724 struct network_player *player ){
725 vg_ui.font = &vg_ui_font_big;
726
727 ui_rect wr;
728 wr[2] = VG_MAX( ui_text_line_width( player->username ), 140 ) + 8;
729 wr[3] = 32;
730 wr[0] = tag_root[0]-(wr[2]/2);
731 wr[1] = tag_root[1]-(wr[3]/2);
732
733 ui_fill( wr, ui_opacity( ui_colour(k_ui_bg), 0.23f ) );
734 ui_text( wr, player->username, 1, k_ui_align_middle_center, 0 );
735
736 vg_ui.font = &vg_ui_font_small;
737
738 /* medals */
739 int cols = 0;
740 for( int i=0; i<3; i ++ )
741 if( player->medals[i] )
742 cols ++;
743
744 char buf[32];
745 vg_str str;
746
747 if( cols ){
748 f32 w = (f32)wr[2] / (f32)cols;
749 cols = 0;
750
751 for( int i=0; i<3; i ++ ){
752 if( player->medals[i] ){
753 ui_rect col = { wr[0] + (f32)cols*w, wr[1] + wr[3], w,
754 vg_ui.font->glyph_height };
755
756 vg_strnull( &str, buf, 32 );
757 vg_strcatch( &str, (char)k_SRglyph_vg_circle );
758 vg_strcati32( &str, player->medals[i] );
759
760 ui_text( col, buf, 1, k_ui_align_middle_center,
761 ui_colour( (enum ui_scheme_colour[]){
762 k_ui_yellow, k_ui_gray, k_ui_orange }[i] ) );
763
764 cols ++;
765 }
766 }
767 }
768 }
769
770 static void remote_player_world_gui( m4x4f pv, v3f root_co,
771 struct network_player *player ){
772 ui_point tag_root;
773 if( !player_tag_position( pv, root_co, tag_root ) )
774 return;
775
776 if( player ){
777 remote_player_nametag( tag_root, player );
778 chat_box( tag_root, player->chat_time, player->chat );
779 }
780 else {
781 if( netplayers.chatting )
782 chat_box( tag_root, vg.time_real, netplayers.chat_buffer );
783 else
784 chat_box( tag_root, netplayers.chat_time, netplayers.chat_message );
785 }
786 }
787
788 static void remote_player_gui_info( ui_rect box,
789 const char *username,
790 const char *activity,
791 enum remote_player_gui_type type,
792 int in_world ){
793
794 f32 opacity = in_world? 0.6f: 0.3f;
795
796 if( type == k_remote_player_gui_type_you )
797 ui_fill( box, ui_opacity( 0xff555555, opacity ) );
798 else
799 ui_fill( box, ui_opacity( 0xff000000, opacity ) );
800
801 if( type == k_remote_player_gui_type_friend )
802 ui_outline( box, -1, ui_opacity( 0xff00c4f0, opacity ), 0 );
803
804 ui_rect top, bottom;
805 ui_split_ratio( box, k_ui_axis_h, 0.6666f, 1, top, bottom );
806
807 u32 fg;
808
809 if( type == k_remote_player_gui_type_friend )
810 fg = ui_colour( k_ui_yellow + (in_world? k_ui_brighter: 0) );
811 else
812 fg = ui_colour( in_world? k_ui_fg: k_ui_fg+4 );
813
814 vg_ui.font = &vg_ui_font_big;
815 ui_text( top, username, 1, k_ui_align_middle_center, fg );
816 vg_ui.font = &vg_ui_font_small;
817
818 ui_text( bottom, activity, 1, k_ui_align_middle_center, fg );
819 }
820
821 static void remote_players_imgui_lobby(void){
822 /*
823 * TODO: send location string over the network */
824
825 ui_px y = 50, width = 200, height = 42, gap = 2,
826 x = vg.window_x - width;
827
828 vg_ui.font = &vg_ui_font_big;
829 ui_text( (ui_rect){ x, 0, width, height },
830 "Online Players", 1, k_ui_align_middle_center, 0 );
831 vg_ui.font = &vg_ui_font_small;
832
833
834 ui_rect us = { x, y, width, height };
835 /* FIXME: your location */
836 remote_player_gui_info( us, steam_username_at_startup, "you",
837 k_remote_player_gui_type_you, 1 );
838 y += height + gap;
839
840 for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
841 struct network_player *player = &netplayers.list[i];
842 if( !player->active || player->isblocked ) continue;
843
844 int in_same_world = player->active_world != world_current_instance();
845
846 if( !player->isfriend && !in_same_world )
847 continue;
848
849 ui_rect box = { x, y, width, height };
850 remote_player_gui_info( box, player->username,
851 in_same_world? "": "another world",
852 player->isfriend, in_same_world );
853 y += height + gap;
854 }
855 }
856
857 static void remote_players_imgui_world( world_instance *world, m4x4f pv,
858 f32 max_dist, int geo_cull ){
859 ui_flush( k_ui_shader_colour, vg.window_x, vg.window_y );
860
861 for( u32 i=0; i<NETWORK_MAX_PLAYERS; i++ ){
862 struct network_player *player = &netplayers.list[i];
863 if( player->active ){
864 v3f co;
865 remote_player_position( i, co );
866
867 if( !player->active_world )
868 continue;
869
870 /* their in our active subworld */
871 if( player->active_world != world ){
872 m4x3_mulv( global_miniworld.mmdl, co, co );
873 co[1] -= 2.0f; /* HACK lol */
874 }
875
876 f32 d2 = v3_dist2( co, localplayer.rb.co );
877
878 if( d2 > (max_dist*max_dist) )
879 continue;
880
881 f32 dist = sqrtf(d2);
882 f32 opacity = 0.95f * sqrtf(((max_dist-dist)/max_dist));
883
884 if( geo_cull ){
885 ray_hit hit;
886 hit.dist = dist;
887
888 v3f dir;
889 v3_sub( co, skaterift.cam.pos, dir );
890 v3_normalize( dir );
891
892 if( ray_world( world, skaterift.cam.pos, dir, &hit,
893 k_material_flag_ghosts ) ){
894 opacity *= 0.5f;
895 }
896 }
897
898 player->opacity = vg_lerpf( player->opacity, opacity,
899 vg.time_frame_delta * 2.0f );
900
901 remote_player_world_gui( pv, co, player );
902
903 vg_ui.colour[3] = player->opacity;
904 ui_flush( k_ui_shader_colour, vg.window_x, vg.window_y );
905 }
906 }
907
908 vg_ui.colour[3] = 1.0f;
909
910 remote_player_world_gui( pv, localplayer.rb.co, NULL );
911 ui_flush( k_ui_shader_colour, vg.window_x, vg.window_y );
912 }
913
914 static void chat_escape(void){
915 netplayers.chatting = -1;
916 }
917
918 static void chat_enter( char *buf, u32 len ){
919 vg_strncpy( buf, netplayers.chat_message, NETWORK_MAX_CHAT,
920 k_strncpy_always_add_null );
921 netplayers.chatting = -1;
922 netplayers.chat_time = vg.time_real;
923 chat_send_message( buf );
924 }
925
926 static void remote_players_chat_imgui(void){
927 if( netplayers.chatting == 1 ){
928 ui_rect box = { 0, 0, 400, 40 },
929 window = { 0, 0, vg.window_x, vg.window_y };
930 ui_rect_center( window, box );
931
932 struct ui_textbox_callbacks callbacks = {
933 .enter = chat_enter,
934 .escape = chat_escape
935 };
936
937 ui_textbox( box, NULL,
938 netplayers.chat_buffer, NETWORK_MAX_CHAT, 1,
939 UI_TEXTBOX_AUTOFOCUS, &callbacks );
940 }
941 else {
942 if( netplayers.chatting == -1 ){
943 netplayers.chatting = 0;
944 srinput.state = k_input_state_resume;
945 }
946 else {
947 if( (skaterift.activity == k_skaterift_default) &&
948 button_down( k_srbind_chat ) ){
949 netplayers.chatting = 1;
950 netplayers.chat_buffer[0] = '\0';
951 srinput.state = k_input_state_pause;
952 }
953 }
954 }
955 }