3 #include "player_api.h"
7 v3f co_lpf
, v_lpf
, w_lpf
;
9 struct player_dead_animator
{
18 struct skeleton_anim
*anim_bail
;
21 extern struct player_subsystem_interface player_subsystem_dead
;
23 void player__dead_update (void);
24 void player__dead_post_update (void);
25 void player__dead_animate (void);
26 void player__dead_pose (void *animator
, player_pose
*pose
);
27 void player__dead_post_animate(void);
28 void player__dead_im_gui (void);
29 void player__dead_bind (void);
30 void player__dead_transition ( enum player_die_type type
);
31 void player__dead_animator_exchange( bitpack_ctx
*ctx
, void *data
);