camera shake
[carveJwlIkooP6JGAAIwe30JlM.git] / player_common.h
1 #ifndef PLAYER_COMMON_H
2 #define PLAYER_COMMON_H
3
4 #include "player_api.h"
5
6 static v3f TEMP_TPV_EXTRA; /* TODO: what? */
7
8 VG_STATIC float
9 k_cam_spring = 20.0f,
10 k_cam_damp = 6.7f,
11 k_cam_punch = -1.0f,
12 k_cam_shake_strength = 1.0f,
13 k_cam_shake_trackspeed = 1.0f;
14
15 VG_STATIC void player_look( player_instance *player, v3f angles );
16 VG_STATIC void player__cam_iterate( player_instance *player );
17 VG_STATIC void player_vector_angles( v3f angles, v3f v, float C, float k );
18 struct player_board *player_get_player_board( struct player_instance *player );
19
20 #endif /* PLAYER_COMMON_H */