cam rework
[carveJwlIkooP6JGAAIwe30JlM.git] / player_common.h
1 #ifndef PLAYER_COMMON_H
2 #define PLAYER_COMMON_H
3
4 #include "player_api.h"
5
6 VG_STATIC void player_look( player_instance *player, v3f angles );
7 VG_STATIC void player__cam_iterate( player_instance *player );
8 VG_STATIC void player_vector_angles( v3f angles, v3f v, float C, float k );
9
10 #endif /* PLAYER_COMMON_H */