2 #include "player_api.h"
8 k_cam_shake_strength
= 0.0001f
,
9 k_cam_shake_trackspeed
= 0.2f
;
11 static i32 k_player_debug_info
= 0;
12 static ui_rect g_player_debugger
;
14 void player_look( v3f angles
, float speed
);
15 void player__cam_iterate(void);
16 f32
player_get_heading_yaw(void);