more gui changes
[carveJwlIkooP6JGAAIwe30JlM.git] / player.c
1 #ifndef PLAYER_C
2 #define PLAYER_C
3
4 #include "player.h"
5 #include "camera.h"
6 #include "player_model.h"
7 #include "input.h"
8 #include "world.h"
9 #include "audio.h"
10 #include "player_replay.h"
11 #include "network.h"
12 #include "network_common.h"
13 #include "world_routes.h"
14 #include "ent_miniworld.h"
15 #include "gui.h"
16
17 static int localplayer_cmd_respawn( int argc, const char *argv[] ){
18 ent_spawn *rp = NULL, *r;
19 world_instance *world = world_current_instance();
20
21 if( argc == 1 ){
22 rp = world_find_spawn_by_name( world, argv[0] );
23 }
24 else if( argc == 0 ){
25 rp = world_find_closest_spawn( world, localplayer.rb.co );
26 }
27
28 if( !rp )
29 return 0;
30
31 player__spawn( rp );
32 return 1;
33 }
34
35 static void player_init(void){
36 for( u32 i=0; i<vg_list_size(player_subsystems); i++ ){
37 struct player_subsystem_interface *sys = player_subsystems[i];
38
39 if( sys->system_register ) sys->system_register();
40 }
41
42 vg_console_reg_cmd( "respawn", localplayer_cmd_respawn, NULL );
43 VG_VAR_F32( k_cam_damp );
44 VG_VAR_F32( k_cam_spring );
45 VG_VAR_F32( k_cam_punch );
46 VG_VAR_F32( k_cam_shake_strength );
47 VG_VAR_F32( k_cam_shake_trackspeed );
48 VG_VAR_I32( k_player_debug_info, flags=VG_VAR_PERSISTENT );
49
50 vg_console_reg_var( "cinema", &k_cinema, k_var_dtype_f32, 0 );
51 vg_console_reg_var( "cinema_fixed", &k_cinema_fixed, k_var_dtype_i32, 0 );
52 vg_console_reg_var( "invert_y", &k_invert_y,
53 k_var_dtype_i32, VG_VAR_PERSISTENT );
54 }
55
56 static void player__debugtext( int size, const char *fmt, ... ){
57 char buffer[ 1024 ];
58
59 va_list args;
60 va_start( args, fmt );
61 vsnprintf( buffer, 1024, fmt, args );
62 va_end( args );
63
64 ui_text( g_player_debugger, buffer, size, k_ui_align_left, 0 );
65 g_player_debugger[1] += size*16;
66 }
67
68 /*
69 * Appearence
70 */
71
72 static void player__use_model( u16 reg_id ){
73 addon_cache_unwatch( k_addon_type_player,
74 localplayer.playermodel_view_slot );
75 localplayer.playermodel_view_slot =
76 addon_cache_create_viewer( k_addon_type_player, reg_id );
77 }
78
79 static void player__bind(void){
80 for( u32 i=0; i<vg_list_size(player_subsystems); i++ ){
81 struct player_subsystem_interface *sys = player_subsystems[i];
82
83 if( sys->bind ) sys->bind();
84 }
85 }
86
87 /*
88 * Gameloop events
89 * ----------------------------------------------------------------------------
90 */
91
92 static void player__pre_update(void){
93 if( button_down( k_srbind_camera ) && !localplayer.immobile &&
94 (localplayer.subsystem != k_player_subsystem_dead) ){
95 if( localplayer.cam_control.camera_mode == k_cam_firstperson )
96 localplayer.cam_control.camera_mode = k_cam_thirdperson;
97 else
98 localplayer.cam_control.camera_mode = k_cam_firstperson;
99 }
100
101 if( player_subsystems[ localplayer.subsystem ]->pre_update )
102 player_subsystems[ localplayer.subsystem ]->pre_update();
103 }
104
105 static void player__update(void){
106 if( player_subsystems[ localplayer.subsystem ]->update )
107 player_subsystems[ localplayer.subsystem ]->update();
108 }
109
110 static void player__post_update(void){
111 if( player_subsystems[ localplayer.subsystem ]->post_update )
112 player_subsystems[ localplayer.subsystem ]->post_update();
113 }
114
115 /*
116 * Applies gate transport to a player_interface
117 */
118 static void player__pass_gate( u32 id ){
119 world_instance *world = world_current_instance();
120
121 /* update boundary hash (network animation) */
122 u16 index = mdl_entity_id_id(id) & ~NETMSG_BOUNDARY_MASK;
123 localplayer.boundary_hash ^= NETMSG_GATE_BOUNDARY_BIT;
124 localplayer.boundary_hash &= ~NETMSG_BOUNDARY_MASK;
125 localplayer.boundary_hash |= index;
126
127 ent_gate *gate = mdl_arritm( &world->ent_gate, mdl_entity_id_id(id) );
128 world_routes_fracture( world, gate, localplayer.rb.co, localplayer.rb.v );
129
130 localplayer.gate_waiting = gate;
131 world_routes_activate_entry_gate( world_current_instance(), gate );
132
133 struct player_cam_controller *cc = &localplayer.cam_control;
134 m4x3_mulv( gate->transport, cc->tpv_lpf, cc->tpv_lpf );
135 m3x3_mulv( gate->transport, cc->cam_velocity_smooth,
136 cc->cam_velocity_smooth );
137
138 m4x3_mulv( gate->transport, localplayer.cam.pos, localplayer.cam.pos );
139
140 v3f v0;
141 v3_angles_vector( localplayer.angles, v0 );
142 m3x3_mulv( gate->transport, v0, v0 );
143 v3_angles( v0, localplayer.angles );
144
145 audio_lock();
146 audio_oneshot( &audio_gate_pass, 1.0f, 0.0f );
147 audio_unlock();
148
149 replay_clear( &skaterift.replay );
150 }
151
152 static void player_apply_transport_to_cam( m4x3f transport ){
153 /* FIXME: Applies to skaterift.cam directly! */
154
155 /* Pre-emptively edit the camera matrices so that the motion vectors
156 * are correct */
157 m4x3f transport_i;
158 m4x4f transport_4;
159 m4x3_invert_affine( transport, transport_i );
160 m4x3_expand( transport_i, transport_4 );
161 m4x4_mul( skaterift.cam.mtx.pv, transport_4, skaterift.cam.mtx.pv );
162 m4x4_mul( skaterift.cam.mtx.v, transport_4, skaterift.cam.mtx.v );
163
164 /* we want the regular transform here no the inversion */
165 m4x3_expand( transport, transport_4 );
166 m4x4_mul( world_gates.cam.mtx.pv, transport_4, world_gates.cam.mtx.pv );
167 m4x4_mul( world_gates.cam.mtx.v, transport_4, world_gates.cam.mtx.v );
168 }
169
170 static void player__im_gui(void){
171 if( !k_player_debug_info ) return;
172
173 ui_rect box = {
174 vg.window_x - 300,
175 0,
176 300,
177 vg.window_y
178 };
179
180 ui_fill( box, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
181
182 g_player_debugger[0] = box[0];
183 g_player_debugger[1] = 0;
184 g_player_debugger[2] = 300;
185 g_player_debugger[3] = 32;
186
187 player__debugtext( 2, "instance #%u", world_static.active_instance );
188
189 char buf[96];
190 for( u32 i=0; i<k_world_max; i++ ){
191 if( world_static.instance_addons[ i ] )
192 addon_alias_uid( &world_static.instance_addons[ i ]->alias, buf );
193 else
194 strcpy( buf, "none" );
195
196 player__debugtext( 1, "world #%u: %s", i, buf );
197 }
198
199 player__debugtext( 2, "director" );
200 player__debugtext( 1, "activity: %s",
201 (const char *[]){ [k_skaterift_menu] = "menu",
202 [k_skaterift_replay] = "replay",
203 [k_skaterift_ent_focus] = "ent_focus",
204 [k_skaterift_default] = "default",
205 } [skaterift.activity] );
206 player__debugtext( 1, "time_rate: %.4f", skaterift.time_rate );
207
208 player__debugtext( 2, "player" );
209 player__debugtext( 1, "angles: " PRINTF_v3f( localplayer.cam.angles ) );
210
211 if( player_subsystems[ localplayer.subsystem ]->im_gui )
212 player_subsystems[ localplayer.subsystem ]->im_gui();
213
214 skaterift_replay_debug_info();
215 }
216
217 static void player__setpos( v3f pos ){
218 v3_copy( pos, localplayer.rb.co );
219 v3_zero( localplayer.rb.v );
220 rb_update_transform( &localplayer.rb );
221 }
222
223 static void player__reset(void){
224 replay_clear( &skaterift.replay );
225 gui_helper_clear();
226
227 v3_zero( localplayer.rb.v );
228 v3_zero( localplayer.rb.w );
229
230 f32 l = v4_length( localplayer.rb.q );
231 if( (l < 0.9f) || (l > 1.1f) )
232 q_identity( localplayer.rb.q );
233
234 rb_update_transform( &localplayer.rb );
235
236 localplayer.subsystem = k_player_subsystem_walk;
237 player__walk_reset();
238
239 localplayer.immobile = 0;
240 localplayer.gate_waiting = NULL;
241
242 world_static.challenge_target = NULL;
243 world_static.challenge_timer = 0.0f;
244 world_static.focused_entity = 0;
245 world_static.active_trigger_volume_count = 0;
246 world_static.last_use = 0.0;
247 world_entity_unfocus();
248
249 localplayer.boundary_hash ^= NETMSG_BOUNDARY_BIT;
250
251 for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
252 world_instance *instance = &world_static.instances[i];
253 if( instance->status == k_world_status_loaded ){
254 world_routes_clear( instance );
255 }
256 }
257
258 v3_copy( localplayer.rb.co, localplayer.cam_control.tpv_lpf );
259 }
260
261 static void player__spawn( ent_spawn *rp ){
262 player__setpos( rp->transform.co );
263 player__reset();
264 }
265
266
267 static void player__kill(void){
268 }
269
270 static void player__begin_holdout( v3f offset ){
271 memcpy( &localplayer.holdout_pose, &localplayer.pose,
272 sizeof(localplayer.pose) );
273 v3_copy( offset, localplayer.holdout_pose.root_co );
274 localplayer.holdout_time = 1.0f;
275 }
276
277 static void net_sfx_exchange( bitpack_ctx *ctx, struct net_sfx *sfx ){
278 bitpack_bytes( ctx, 1, &sfx->system );
279 bitpack_bytes( ctx, 1, &sfx->priority );
280 bitpack_bytes( ctx, 1, &sfx->id );
281 bitpack_qf32( ctx, 8, 0.0f, 1.0f, &sfx->subframe );
282 bitpack_qf32( ctx, 8, 0.0f, 1.0f, &sfx->volume );
283 bitpack_qv3f( ctx, 16, -1024.0f, 1024.0f, sfx->location );
284 }
285
286 static void net_sfx_play( struct net_sfx *sfx ){
287 if( sfx->system < k_player_subsystem_max ){
288 struct player_subsystem_interface *sys = player_subsystems[sfx->system];
289 if( sys->sfx_oneshot ){
290 sys->sfx_oneshot( sfx->id, sfx->location, sfx->volume );
291 }
292 }
293 };
294
295 static void player__networked_sfx( u8 system, u8 priority, u8 id,
296 v3f pos, f32 volume ){
297 struct net_sfx null, *sfx = &null;
298
299 if( localplayer.sfx_buffer_count < vg_list_size(localplayer.sfx_buffer) )
300 sfx = &localplayer.sfx_buffer[ localplayer.sfx_buffer_count ++ ];
301 else {
302 for( u32 i=0; i<vg_list_size(localplayer.sfx_buffer); i++ ){
303 struct net_sfx *a = &localplayer.sfx_buffer[i];
304 if( a->priority < priority ){
305 sfx = a;
306 break;
307 }
308 }
309 }
310
311 sfx->id = id;
312 sfx->priority = priority;
313 sfx->volume = volume;
314 v3_copy( pos, sfx->location );
315 sfx->system = system;
316
317 f32 t = (vg.time_real - network_client.last_frame) / NETWORK_FRAMERATE;
318 sfx->subframe = vg_clampf( t, 0.0f, 1.0f );
319
320 net_sfx_play( sfx );
321 }
322
323 static void player__clear_sfx_buffer(void){
324 localplayer.sfx_buffer_count = 0;
325 }
326
327 /* implementation */
328 #include "player_common.c"
329 #include "player_walk.c"
330 #include "player_skate.c"
331 #include "player_dead.c"
332 #include "player_drive.c"
333 #include "player_render.c"
334 #include "player_ragdoll.c"
335 #include "player_replay.c"
336
337 #endif /* PLAYER_C */