review activity switching
[carveJwlIkooP6JGAAIwe30JlM.git] / player.c
1 #ifndef PLAYER_C
2 #define PLAYER_C
3
4 #include "player.h"
5 #include "camera.h"
6 #include "player_model.h"
7 #include "input.h"
8 #include "world.h"
9 #include "audio.h"
10
11 VG_STATIC int localplayer_cmd_respawn( int argc, const char *argv[] )
12 {
13 ent_spawn *rp = NULL, *r;
14 world_instance *world = localplayer.viewable_world;
15
16 if( argc == 1 ){
17 rp = world_find_spawn_by_name( world, argv[0] );
18 }
19 else if( argc == 0 ){
20 rp = world_find_closest_spawn( world, localplayer.rb.co );
21 }
22
23 if( !rp )
24 return 0;
25
26 player__spawn( &localplayer, rp );
27 return 1;
28 }
29
30 VG_STATIC void player_init(void)
31 {
32 for( u32 i=0; i<vg_list_size(_player_system_register); i++ ){
33 if( _player_system_register[i] )
34 _player_system_register[i]();
35 }
36
37 vg_console_reg_cmd( "respawn", localplayer_cmd_respawn, NULL );
38 VG_VAR_F32( k_cam_damp );
39 VG_VAR_F32( k_cam_spring );
40 VG_VAR_F32( k_cam_punch );
41 VG_VAR_F32( k_cam_shake_strength );
42 VG_VAR_F32( k_cam_shake_trackspeed );
43 VG_VAR_I32( k_player_debug_info, flags=VG_VAR_PERSISTENT );
44
45 vg_console_reg_var( "cinema", &k_cinema, k_var_dtype_f32, 0 );
46 vg_console_reg_var( "cinema_fixed", &k_cinema_fixed, k_var_dtype_i32, 0 );
47 vg_console_reg_var( "invert_y", &k_invert_y,
48 k_var_dtype_i32, VG_VAR_PERSISTENT );
49 }
50
51 PLAYER_API
52 void player__debugtext( int size, const char *fmt, ... )
53 {
54 char buffer[ 1024 ];
55
56 va_list args;
57 va_start( args, fmt );
58 vsnprintf( buffer, 1024, fmt, args );
59 va_end( args );
60
61 ui_text( g_player_debugger, buffer, size, k_ui_align_left, 0 );
62 g_player_debugger[1] += size*16;
63 }
64
65 /*
66 * Init
67 */
68 PLAYER_API
69 void player__create( player_instance *inst )
70 {
71 static int only_once = 0;
72 assert( only_once == 0 );
73 only_once ++;
74
75 v3_zero( inst->rb.co );
76 v3_zero( inst->rb.w );
77 v3_zero( inst->rb.v );
78 q_identity( inst->rb.q );
79 m4x3_identity( inst->rb.to_world );
80 m4x3_identity( inst->rb.to_local );
81 }
82
83 /*
84 * Appearence
85 */
86 PLAYER_API
87 void player__use_avatar( player_instance *player, struct player_avatar *av )
88 {
89 player->playeravatar = av;
90 player_setup_ragdoll_from_avatar( &player->ragdoll, av );
91 }
92
93 PLAYER_API
94 void player__use_model( player_instance *player, u16 reg_id ){
95 addon_cache_unwatch( k_addon_type_player, player->playermodel_view_slot );
96 player->playermodel_view_slot =
97 addon_cache_create_viewer( k_addon_type_player, reg_id );
98 }
99
100 PLAYER_API
101 void player__bind( player_instance *player )
102 {
103 for( u32 i=0; i<vg_list_size(_player_bind); i++ ){
104 if( _player_bind[i] )
105 _player_bind[i]( player );
106 }
107 }
108
109 /*
110 * Gameloop events
111 * ----------------------------------------------------------------------------
112 */
113
114 PLAYER_API
115 void player__pre_update( player_instance *player ){
116 if( button_down( k_srbind_camera ) && !player->immobile ){
117 if( player->cam_control.camera_mode == k_cam_firstperson )
118 player->cam_control.camera_mode = k_cam_thirdperson;
119 else
120 player->cam_control.camera_mode = k_cam_firstperson;
121 }
122
123 if( _player_pre_update[ player->subsystem ] )
124 _player_pre_update[ player->subsystem ]( player );
125 }
126
127 PLAYER_API
128 void player__update( player_instance *player ){
129 if( _player_update[ player->subsystem ] )
130 _player_update[ player->subsystem ]( player );
131 }
132
133 PLAYER_API
134 void player__post_update( player_instance *player ){
135 if( _player_post_update[ player->subsystem ] )
136 _player_post_update[ player->subsystem ]( player );
137 }
138
139 /*
140 * Applies gate transport to a player_interface
141 */
142 PLAYER_API
143 void player__pass_gate( player_instance *player, ent_gate *gate )
144 {
145 world_routes_fracture( world_current_instance(), gate,
146 player->rb.co, player->rb.v );
147
148 player->gate_waiting = gate;
149 world_routes_activate_entry_gate( world_current_instance(), gate );
150
151 struct player_cam_controller *cc = &player->cam_control;
152 m4x3_mulv( gate->transport, cc->tpv_lpf, cc->tpv_lpf );
153 m3x3_mulv( gate->transport, cc->cam_velocity_smooth,
154 cc->cam_velocity_smooth );
155 m3x3_copy( player->basis, player->basis_gate );
156
157 v4f q;
158 m3x3_q( gate->transport, q );
159 q_mul( q, player->qbasis, player->qbasis );
160 q_normalize( player->qbasis );
161 q_m3x3( player->qbasis, player->basis );
162 m3x3_transpose( player->basis, player->invbasis );
163
164 m4x3_mulv( gate->transport, player->cam.pos, player->cam.pos );
165
166 if( gate->type == k_gate_type_nonlocel )
167 world_static.active_world = gate->target;
168
169 world_volumes.inside = 0;
170
171 audio_lock();
172 audio_oneshot( &audio_gate_pass, 1.0f, 0.0f );
173 audio_unlock();
174 }
175
176 VG_STATIC void player_apply_transport_to_cam( m4x3f transport )
177 {
178 /* FIXME: Applies to skaterift.cam directly! */
179
180 /* Pre-emptively edit the camera matrices so that the motion vectors
181 * are correct */
182 m4x3f transport_i;
183 m4x4f transport_4;
184 m4x3_invert_affine( transport, transport_i );
185 m4x3_expand( transport_i, transport_4 );
186 m4x4_mul( skaterift.cam.mtx.pv, transport_4, skaterift.cam.mtx.pv );
187 m4x4_mul( skaterift.cam.mtx.v, transport_4, skaterift.cam.mtx.v );
188
189 /* we want the regular transform here no the inversion */
190 m4x3_expand( transport, transport_4 );
191 m4x4_mul( world_gates.cam.mtx.pv, transport_4, world_gates.cam.mtx.pv );
192 m4x4_mul( world_gates.cam.mtx.v, transport_4, world_gates.cam.mtx.v );
193 }
194
195 __attribute__ ((deprecated))
196 VG_STATIC void gate_rotate_angles( ent_gate *gate, v3f angles, v3f d )
197 {
198 v3_copy( angles, d );
199 return;
200
201 v3f fwd_dir = { cosf(angles[0]),
202 0.0f,
203 sinf(angles[0])};
204 m3x3_mulv( gate->transport, fwd_dir, fwd_dir );
205
206 v3_copy( angles, d );
207 d[0] = atan2f( fwd_dir[2], fwd_dir[0] );
208 }
209
210 PLAYER_API void player__im_gui( player_instance *player ){
211 if( !k_player_debug_info ) return;
212
213 ui_rect box = {
214 vg.window_x - 300,
215 0,
216 300,
217 vg.window_y
218 };
219
220 ui_fill( box, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
221
222 g_player_debugger[0] = box[0];
223 g_player_debugger[1] = 0;
224 g_player_debugger[2] = 300;
225 g_player_debugger[3] = 16;
226
227 player__debugtext( 2, "director" );
228 player__debugtext( 1, "activity: %s",
229 (const char *[]){ [k_skaterift_menu] = "menu",
230 [k_skaterift_replay] = "replay",
231 [k_skaterift_skateshop] = "shop",
232 [k_skaterift_default] = "default"
233 } [skaterift.activity] );
234 player__debugtext( 1, "time_rate: %.4f", skaterift.time_rate );
235
236 player__debugtext( 2, "player_instance[%p]", player );
237 player__debugtext( 1, "angles: " PRINTF_v3f( player->cam.angles ) );
238 player__debugtext( 1, "basis: " PRINTF_v4f( player->qbasis ) );
239
240 if( _player_im_gui[ player->subsystem ] )
241 _player_im_gui[ player->subsystem ]( player );
242
243 replay_debug_info( player );
244 }
245
246 VG_STATIC void global_skateshop_exit(void);
247
248 PLAYER_API void player__setpos( player_instance *player, v3f pos ){
249 v3_copy( pos, player->rb.co );
250 v3_zero( player->rb.v );
251 rb_update_transform( &player->rb );
252 }
253
254 PLAYER_API void player__spawn( player_instance *player, ent_spawn *rp ){
255 player__setpos( player, rp->transform.co );
256 v3_zero( player->rb.w );
257 q_identity( player->rb.q );
258 rb_update_transform( &player->rb );
259
260 q_identity( player->qbasis );
261 m3x3_identity( player->basis );
262 m3x3_identity( player->invbasis );
263
264 player->subsystem = k_player_subsystem_walk;
265 player->immobile = 0;
266 player->gate_waiting = NULL;
267 world_static.last_use = 0.0;
268
269 global_skateshop_exit();
270
271 if( _player_reset[ player->subsystem ] )
272 _player_reset[ player->subsystem ]( player, rp );
273 }
274
275
276 PLAYER_API void player__kill( player_instance *player ){
277
278 }
279
280 /* implementation */
281 #include "player_common.c"
282 #include "player_walk.c"
283 #include "player_skate.c"
284 #include "player_dead.c"
285 #include "player_drive.c"
286 #include "player_render.c"
287 #include "player_ragdoll.c"
288 #include "player_replay.c"
289
290 #endif /* PLAYER_C */