network items, interp boundaries
[carveJwlIkooP6JGAAIwe30JlM.git] / network.c
1 #include "player.h"
2 #include "network.h"
3 #include "network_msg.h"
4 #include "network_common.h"
5 #include "player_remote.h"
6
7 static void scores_update(void);
8
9 static int packet_minsize( SteamNetworkingMessage_t *msg, u32 size ){
10 if( msg->m_cbSize < size ) {
11 vg_error( "Invalid packet size (must be at least %u)\n", size );
12 return 0;
13 }
14 else{
15 return 1;
16 }
17 }
18
19 static void on_auth_ticket_recieved( void *result, void *context ){
20 EncryptedAppTicketResponse_t *response = result;
21
22 if( response->m_eResult == k_EResultOK ){
23 vg_info( " New app ticket ready\n" );
24 }
25 else{
26 vg_warn( " Could not request new encrypted app ticket (%u)\n",
27 response->m_eResult );
28 }
29
30 if( SteamAPI_ISteamUser_GetEncryptedAppTicket( hSteamUser,
31 network_client.app_symmetric_key,
32 vg_list_size(network_client.app_symmetric_key),
33 &network_client.app_key_length )){
34 vg_success( " Loaded app ticket\n" );
35 }
36 else{
37 vg_error( " No ticket availible\n" );
38 network_client.app_key_length = 0;
39 }
40 }
41
42 static void request_auth_ticket(void){
43 /*
44 * TODO Check for one thats cached on the disk and load it.
45 * This might be OK though because steam seems to cache the result
46 */
47
48 vg_info( "Requesting new authorization ticket\n" );
49
50 vg_steam_async_call *call = vg_alloc_async_steam_api_call();
51 call->userdata = NULL;
52 call->p_handler = on_auth_ticket_recieved;
53 call->id =
54 SteamAPI_ISteamUser_RequestEncryptedAppTicket( hSteamUser, NULL, 0 );
55 }
56
57 #if 0
58 static void send_score_request(void){
59 vg_info( "Requesting scores\n" );
60 netmsg_scores_request req;
61 req.inetmsg_id = k_inetmsg_scores_request;
62
63 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
64 hSteamNetworkingSockets, network_client.remote,
65 &req, sizeof(netmsg_scores_request),
66 k_nSteamNetworkingSend_Reliable, NULL );
67 }
68
69 static void send_score_update(void){
70 vg_info( "Sending scores\n" );
71 u32 size = sizeof(netmsg_set_score) +
72 vg_list_size(track_infos)*sizeof(struct netmsg_score_record);
73 netmsg_set_score *setscore = alloca( size );
74 setscore->inetmsg_id = k_inetmsg_set_score;
75
76 int count = 0;
77 for( u32 i=0; i<vg_list_size(track_infos); i++ ){
78 if( track_infos[i].push ){
79 track_infos[i].push = 0;
80
81 #if 0
82 highscore_record *user_record = highscore_find_user_record( 0, i );
83
84 if( !user_record ){
85 vg_error( "No score set but tried to upload for track %u\n", i );
86 continue;
87 }
88 #endif
89 highscore_record *user_record = &track_infos[i].record;
90
91 setscore->records[count].trackid = i;
92 setscore->records[count].playerid = 0;
93 setscore->records[count].points = user_record->points;
94 setscore->records[count].time = user_record->time;
95
96 count ++;
97 }
98 }
99
100 if( count == 0 ) return;
101 u32 send_size = sizeof(netmsg_set_score) +
102 count*sizeof(struct netmsg_score_record);
103 setscore->record_count = count;
104
105 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
106 hSteamNetworkingSockets, network_client.remote, setscore, send_size,
107 k_nSteamNetworkingSend_Reliable, NULL );
108 }
109
110 static void send_nickname(void){
111 netmsg_set_nickname nick;
112 nick.inetmsg_id = k_inetmsg_set_nickname;
113
114 memset( nick.nickname, 0, 16 );
115 vg_strncpy( steam_username_at_startup, nick.nickname, 16,
116 k_strncpy_allow_cutoff );
117
118 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
119 hSteamNetworkingSockets, network_client.remote,
120 &nick, sizeof(netmsg_set_nickname),
121 k_nSteamNetworkingSend_Reliable, NULL );
122
123 network_client.name_update = 0;
124 }
125 #endif
126
127 #if 0
128 static void server_routine_update(void){
129 send_score_update();
130 send_score_request();
131 }
132 #endif
133
134 static void network_send_username(void){
135 netmsg_playerusername *update = alloca( sizeof(netmsg_playerusername)+
136 NETWORK_USERNAME_MAX );
137 update->inetmsg_id = k_inetmsg_playerusername;
138 update->index = 0xff;
139
140 ISteamFriends *hSteamFriends = SteamAPI_SteamFriends();
141 const char *username = SteamAPI_ISteamFriends_GetPersonaName(hSteamFriends);
142 u32 chs = str_utf8_collapse( username, update->name, NETWORK_USERNAME_MAX );
143
144 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
145 hSteamNetworkingSockets, network_client.remote,
146 update, sizeof(netmsg_playerusername)+chs+1,
147 k_nSteamNetworkingSend_Reliable, NULL );
148 }
149
150 static void network_send_item( enum netmsg_playeritem_type type ){
151 if( !network_client.remote )
152 return;
153
154 netmsg_playeritem *item =
155 alloca( sizeof(netmsg_playeritem) + ADDON_UID_MAX );
156 item->inetmsg_id = k_inetmsg_playeritem;
157 item->type_index = type;
158 item->client = 0;
159
160 if( (type == k_netmsg_playeritem_world0) ||
161 (type == k_netmsg_playeritem_world1) ){
162
163 addon_reg *reg = world_static.addon_hub;
164
165 if( type == k_netmsg_playeritem_world1 )
166 reg = world_static.addon_client;
167
168 if( reg )
169 addon_alias_uid( &reg->alias, item->uid );
170 else
171 item->uid[0] = '\0';
172 }
173 else{
174 u16 view_id = 0;
175 enum addon_type addon_type = k_addon_type_none;
176 if( type == k_netmsg_playeritem_board ){
177 view_id = localplayer.board_view_slot;
178 addon_type = k_addon_type_board;
179 }
180 else if( type == k_netmsg_playeritem_player ){
181 view_id = localplayer.playermodel_view_slot;
182 addon_type = k_addon_type_player;
183 }
184 else
185 assert(0);
186
187 struct addon_cache *cache = &addon_system.cache[addon_type];
188 vg_pool *pool = &cache->pool;
189
190 SDL_AtomicLock( &addon_system.sl_cache_using_resources );
191 addon_cache_entry *entry = vg_pool_item( pool, view_id );
192 addon_alias_uid( &entry->reg_ptr->alias, item->uid );
193 SDL_AtomicUnlock( &addon_system.sl_cache_using_resources );
194 }
195
196 vg_info( "send equip: [%u] %s\n",
197 item->type_index, item->uid );
198 u32 chs = strlen(item->uid);
199
200 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
201 hSteamNetworkingSockets, network_client.remote,
202 item, sizeof(netmsg_playeritem)+chs+1,
203 k_nSteamNetworkingSend_Reliable, NULL );
204
205 }
206
207 static void network_disconnect(void){
208 SteamAPI_ISteamNetworkingSockets_CloseConnection(
209 hSteamNetworkingSockets, network_client.remote, 0, NULL, 0 );
210 network_client.remote = 0;
211
212 for( int i=0; i<vg_list_size(netplayers.list); i++ ){
213 netplayers.list[i].active = 0;
214 }
215 }
216
217 static void on_server_connect_status( CallbackMsg_t *msg ){
218 SteamNetConnectionStatusChangedCallback_t *info = (void *)msg->m_pubParam;
219 vg_info( " Connection status changed for %lu\n", info->m_hConn );
220 vg_info( " %s -> %s\n",
221 string_ESteamNetworkingConnectionState(info->m_eOldState),
222 string_ESteamNetworkingConnectionState(info->m_info.m_eState) );
223
224 if( info->m_hConn == network_client.remote ){
225 network_client.state = info->m_info.m_eState;
226
227 if( info->m_info.m_eState ==
228 k_ESteamNetworkingConnectionState_Connected ){
229 vg_success(" Connected to remote server.. authenticating\n");
230
231 /* TODO: We should really wait to see if the server is in auth mode
232 * first... */
233 u32 size = sizeof(netmsg_auth) + network_client.app_key_length;
234 netmsg_auth *auth = alloca(size);
235 auth->inetmsg_id = k_inetmsg_auth;
236 auth->ticket_length = network_client.app_key_length;
237 for( int i=0; i<network_client.app_key_length; i++ )
238 auth->ticket[i] = network_client.app_symmetric_key[i];
239
240 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
241 hSteamNetworkingSockets, network_client.remote, auth, size,
242 k_nSteamNetworkingSend_Reliable, NULL );
243
244 network_send_username();
245
246 for( u32 i=0; i<k_netmsg_playeritem_max; i ++ ){
247 network_send_item(i);
248 }
249 }
250 else if( info->m_info.m_eState ==
251 k_ESteamNetworkingConnectionState_ClosedByPeer ){
252
253 if( info->m_info.m_eEndReason ==
254 k_ESteamNetConnectionEnd_Remote_Max ){
255 network_client.retries = 40;
256 }
257 network_disconnect();
258 }
259 else if( info->m_info.m_eState ==
260 k_ESteamNetworkingConnectionState_ProblemDetectedLocally ){
261 network_disconnect();
262 }
263 }
264 else{
265 //vg_warn( " Recieved signal from unknown connection\n" );
266 }
267 }
268
269 static void on_persona_state_change( CallbackMsg_t *msg ){
270 if( network_client.remote ){
271 PersonaStateChange_t *info = (void *)msg->m_pubParam;
272
273 ISteamUser *hSteamUser = SteamAPI_SteamUser();
274
275 vg_info( "User: %llu, change: %u\n", info->m_ulSteamID,
276 info->m_nChangeFlags );
277
278 if( info->m_ulSteamID == SteamAPI_ISteamUser_GetSteamID(hSteamUser) ){
279 if( info->m_nChangeFlags & k_EPersonaChangeName ){
280 network_send_username();
281 }
282 }
283 }
284 }
285
286 static void network_connect(void){
287 /* Connect to server if not connected */
288 SteamNetworkingIPAddr remoteAddr;
289
290 #ifdef SR_USE_LOCALHOST
291 SteamAPI_SteamNetworkingIPAddr_SetIPv6LocalHost( &remoteAddr, 27402 );
292 #else
293 const char *server_lon1 = "46.101.34.155:27402";
294 SteamAPI_SteamNetworkingIPAddr_ParseString( &remoteAddr, server_lon1 );
295 #endif
296 const char *server_lan = "192.168.1.32:27402";
297 SteamAPI_SteamNetworkingIPAddr_ParseString( &remoteAddr, server_lan );
298
299 char buf[256];
300 SteamAPI_SteamNetworkingIPAddr_ToString( &remoteAddr, buf, 256, 1 );
301 vg_info( "connect to: %s\n", buf );
302
303 network_client.remote = SteamAPI_ISteamNetworkingSockets_ConnectByIPAddress(
304 hSteamNetworkingSockets, &remoteAddr, 0, NULL );
305 }
306
307 static void on_inet_scoreboard( SteamNetworkingMessage_t *msg ){
308 netmsg_scoreboard *sb = msg->m_pData;
309
310 u32 base_size = sizeof(netmsg_scoreboard)-
311 sizeof(struct netmsg_board)*vg_list_size(track_infos),
312 expected = base_size+sizeof(struct netmsg_board)*sb->board_count;
313
314 if( msg->m_cbSize != expected ){
315 vg_error( "Server scoreboard was corrupted. Size: %u != %u\n",
316 msg->m_cbSize, expected );
317 }
318 else{
319 if( vg_list_size(track_infos) > sb->board_count )
320 vg_warn( "Server is out of date, not enough boards recieved\n");
321 else if( vg_list_size(track_infos) < sb->board_count )
322 vg_warn( "Client out of date, server sent more boards than we have\n");
323 else
324 vg_success( "Recieved new scoreboards from server\n" );
325
326 for( int i=0; i < vg_min(sb->board_count,vg_list_size(track_infos)); i++){
327 scoreboard_client_data.boards[i] = sb->boards[i];
328 highscores_board_printf( stdout, sb->boards[i].data, 10 );
329 }
330 }
331
332 #if 0
333 /* We dont need to stay on the server currently */
334 SteamAPI_ISteamNetworkingSockets_CloseConnection(
335 hSteamNetworkingSockets, network_client.remote, 0, NULL, 1 );
336 #endif
337
338 network_scores_updated = 1;
339 }
340
341 static void poll_remote_connection(void){
342 SteamNetworkingMessage_t *messages[32];
343 int len;
344
345 for( int i=0; i<10; i++ ){
346 len = SteamAPI_ISteamNetworkingSockets_ReceiveMessagesOnConnection(
347 hSteamNetworkingSockets, network_client.remote,
348 messages, vg_list_size(messages));
349
350 if( len <= 0 )
351 return;
352
353 for( int i=0; i<len; i++ ){
354 SteamNetworkingMessage_t *msg = messages[i];
355
356 if( msg->m_cbSize < sizeof(netmsg_blank) ){
357 vg_warn( "Discarding message (too small: %d)\n", msg->m_cbSize );
358 continue;
359 }
360
361 netmsg_blank *tmp = msg->m_pData;
362
363 if( (tmp->inetmsg_id >= 200) && (tmp->inetmsg_id < 300) ){
364 player_remote_rx_200_300( msg );
365 }
366
367 SteamAPI_SteamNetworkingMessage_t_Release( msg );
368 }
369 }
370 }
371
372 static void network_update(void){
373 if( !steam_ready )
374 return;
375
376 ESteamNetworkingConnectionState state = network_client.state;
377
378 if( state == k_ESteamNetworkingConnectionState_Connected ){
379 poll_remote_connection();
380 f64 frame_delta = vg.time_real - network_client.last_frame;
381
382 if( frame_delta > 0.1 ){
383 network_client.last_frame = vg.time_real;
384 remote_player_send_playerframe();
385 }
386
387 remote_player_debug_update();
388 }
389 else {
390 if( (state == k_ESteamNetworkingConnectionState_Connecting) ||
391 (state == k_ESteamNetworkingConnectionState_FindingRoute) ){
392 return;
393 }
394 else {
395 f64 waited = vg.time_real - network_client.last_attempt,
396 min_wait = 1.0;
397
398 if( network_client.retries > 5 )
399 min_wait = 60.0;
400
401 if( waited < min_wait )
402 return;
403
404 network_connect();
405 network_client.retries ++;
406 network_client.last_attempt = vg.time_real;
407 }
408 }
409 }
410
411 static void network_init(void){
412 vg_console_reg_var( "network_info", &network_client.network_info,
413 k_var_dtype_i32, VG_VAR_PERSISTENT );
414 if( steam_ready ){
415 steam_register_callback( k_iSteamNetConnectionStatusChangedCallBack,
416 on_server_connect_status );
417 steam_register_callback( k_iPersonaStateChange,
418 on_persona_state_change );
419 request_auth_ticket();
420 }
421 }
422
423 static void network_end(void){
424 /* TODO: Send buffered highscores that were not already */
425 if( (network_client.state == k_ESteamNetworkingConnectionState_Connected) ||
426 (network_client.state == k_ESteamNetworkingConnectionState_Connecting) )
427 {
428 SteamAPI_ISteamNetworkingSockets_CloseConnection(
429 hSteamNetworkingSockets, network_client.remote, 0, NULL, 1 );
430 }
431 }