code is no longer based :(
[carveJwlIkooP6JGAAIwe30JlM.git] / menu.h
1 #ifndef MENU_H
2 #define MENU_H
3
4 #include "common.h"
5 #include "model.h"
6 #include "world_render.h"
7 #include "player.h"
8 #include "shaders/model_menu.h"
9 #include "audio.h"
10 #include "input.h"
11 #include "workshop.h"
12 #include "respawn.h"
13 #include "gui.h"
14
15 #define MENU_STACK_SIZE 8
16
17 struct {
18 int credits_open;
19 int disable_open;
20
21 u32 page, /* current page index */
22 page_depth,
23 controls_page_id;
24
25 ent_menuitem *ctr_kbm,
26 *ctr_deck,
27 *ctr_ps,
28 *ctr_steam,
29 *ctr_xbox;
30
31 enum menu_input_mode{
32 k_menu_input_mode_keys,
33 k_menu_input_mode_mouse
34 }
35 input_mode;
36 f32 mouse_track, mouse_dist; /* used for waking up mouse */
37 f32 slider_offset;
38
39 struct page_stack_frame {
40 u32 page;
41 ent_menuitem *loc;
42 ent_camera *cam;
43 }
44 page_stack[ MENU_STACK_SIZE ];
45
46 ent_menuitem *loc;
47 ent_camera *cam;
48 camera view;
49
50 mdl_context model;
51 GLuint texture;
52 glmesh mesh;
53
54 mdl_array_ptr items, markers, cameras;
55 }
56 static menu;
57
58 /*
59 * Attaches memory locations to the various items in the menu
60 */
61 static void menu_link(void){
62 /* link data locations */
63 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
64 ent_menuitem *item = mdl_arritm( &menu.items, i );
65
66 if( item->type == k_ent_menuitem_type_toggle ||
67 item->type == k_ent_menuitem_type_slider ){
68
69 const char *name;
70
71 if( item->type == k_ent_menuitem_type_slider )
72 name = mdl_pstr( &menu.model, item->slider.pstr_data );
73 else
74 name = mdl_pstr( &menu.model, item->checkmark.pstr_data );
75 vg_var *var = vg_console_match_var( name );
76
77 if( var ){
78 if( ( item->type == k_ent_menuitem_type_slider &&
79 var->data_type != k_var_dtype_f32
80 ) ||
81 ( item->type == k_ent_menuitem_type_toggle &&!
82 ( var->data_type == k_var_dtype_i32 ||
83 var->data_type == k_var_dtype_u32
84 )
85 )
86 ){
87 vg_error( "Cannot hook to data %s(%p), because it is type %d.\n",
88 name, var, var->data_type );
89 item->pvoid = NULL;
90 }
91 else{
92 item->pvoid = var->data;
93 }
94 }
95 else{
96 vg_error( "No data named %s\n", name );
97 item->pvoid = NULL;
98 }
99 }
100 else{
101 item->pvoid = NULL;
102 }
103 }
104
105 /* link controllers */
106 menu.ctr_deck = NULL;
107 menu.ctr_kbm = NULL;
108 menu.ctr_ps = NULL;
109 menu.ctr_steam = NULL;
110 menu.ctr_xbox = NULL;
111
112 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
113 ent_menuitem *item = mdl_arritm( &menu.items, i );
114
115 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "deck" ) )
116 menu.ctr_deck = item;
117 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "kbm" ) )
118 menu.ctr_kbm = item;
119 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "ps" ) )
120 menu.ctr_ps = item;
121 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "steam" ) )
122 menu.ctr_steam = item;
123 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "xbox" ) )
124 menu.ctr_xbox = item;
125 }
126 }
127
128 static void menu_close(void){
129 skaterift.activity = k_skaterift_default;
130 menu.page_depth = 0;
131 menu.page = 0xffffffff;
132 srinput.state = k_input_state_resume;
133 }
134
135 static void menu_init(void){
136 void *alloc = vg_mem.rtmemory;
137
138 mdl_open( &menu.model, "models/rs_menu.mdl", alloc );
139 mdl_load_metadata_block( &menu.model, alloc );
140
141 vg_linear_clear( vg_mem.scratch );
142
143 mdl_load_array( &menu.model, &menu.items, "ent_menuitem", alloc );
144 mdl_load_array( &menu.model, &menu.markers, "ent_marker", alloc );
145 mdl_load_array( &menu.model, &menu.cameras, "ent_camera", alloc );
146
147 vg_linear_clear( vg_mem.scratch );
148
149 if( !mdl_arrcount( &menu.model.textures ) )
150 vg_fatal_error( "No texture in menu file" );
151
152 mdl_texture *tex0 = mdl_arritm( &menu.model.textures, 0 );
153 void *data = vg_linear_alloc( vg_mem.scratch, tex0->file.pack_size );
154 mdl_fread_pack_file( &menu.model, &tex0->file, data );
155
156 mdl_async_load_glmesh( &menu.model, &menu.mesh );
157 vg_tex2d_load_qoi_async( data, tex0->file.pack_size,
158 VG_TEX2D_LINEAR|VG_TEX2D_CLAMP,
159 &menu.texture );
160
161 mdl_close( &menu.model );
162 shader_model_menu_register();
163 }
164
165 /*
166 * Drop back a page until we're at the bottom which then we jus quit
167 */
168 static void menu_back_page(void){
169 menu.page_depth --;
170 if( menu.page_depth == 0 ){
171 menu_close();
172 }
173 else{
174 menu.page = menu.page_stack[ menu.page_depth ].page;
175 menu.cam = menu.page_stack[ menu.page_depth ].cam;
176
177 if( menu.input_mode == k_menu_input_mode_keys )
178 menu.loc = menu.page_stack[ menu.page_depth ].loc;
179 else menu.loc = NULL;
180 }
181 }
182
183 /*
184 * Open page to the string identifier
185 */
186 static void menu_open_page( const char *name,
187 enum ent_menuitem_stack_behaviour stackmode ){
188 if( stackmode == k_ent_menuitem_stack_append ){
189 if( menu.page_depth >= MENU_STACK_SIZE )
190 vg_fatal_error( "Stack overflow\n" );
191 }
192 else{
193 if( menu.page_depth == 0 )
194 vg_fatal_error( "Stack underflow\n" );
195 }
196
197 u32 hash = vg_strdjb2( name );
198 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
199 ent_menuitem *item = mdl_arritm( &menu.items, i );
200
201 if( item->type == k_ent_menuitem_type_page ){
202 if( mdl_pstreq( &menu.model, item->page.pstr_name, name, hash ) ){
203 u32 new_page = __builtin_ctz( item->groups );
204
205 if( new_page == menu.page ){
206 if( stackmode != k_ent_menuitem_stack_replace )
207 menu_back_page();
208 }
209 else{
210 menu.page_stack[ menu.page_depth ].page = menu.page;
211 menu.page_stack[ menu.page_depth ].cam = menu.cam;
212 menu.page_stack[ menu.page_depth ].loc = menu.loc;
213
214 if( stackmode == k_ent_menuitem_stack_append )
215 menu.page_depth ++;
216
217 menu.page = __builtin_ctz( item->groups );
218
219 if( menu.input_mode == k_menu_input_mode_keys ){
220 if( item->page.id_entrypoint ){
221 u32 id = mdl_entity_id_id( item->page.id_entrypoint );
222 menu.loc = mdl_arritm( &menu.items, id );
223 }
224 }
225
226 if( item->page.id_viewpoint ){
227 u32 id = mdl_entity_id_id( item->page.id_viewpoint );
228 menu.cam = mdl_arritm( &menu.cameras, id );
229 }
230 }
231 return;
232 }
233 }
234 }
235 }
236
237 /*
238 * activate a pressable type
239 */
240 static void menu_trigger_item( ent_menuitem *item ){
241 if ( item->type == k_ent_menuitem_type_event_button ){
242 u32 q = item->button.pstr;
243
244 if( MDL_CONST_PSTREQ( &menu.model, q, "quit" ) ){
245 vg.window_should_close = 1;
246 }
247
248 else if( MDL_CONST_PSTREQ( &menu.model, q, "reset" ) ){
249 menu_close();
250 respawn_begin_chooser();
251 }
252
253 else if( MDL_CONST_PSTREQ( &menu.model, q, "credits" ) ){
254 menu.credits_open = 1;
255 }
256 else if( MDL_CONST_PSTREQ( &menu.model, q, "workshop" ) ){
257 workshop_submit_command(0,NULL);
258 }
259 }
260 else if( item->type == k_ent_menuitem_type_page_button ){
261 menu_open_page( mdl_pstr( &menu.model, item->button.pstr ),
262 item->button.stack_behaviour );
263 }
264 else if( item->type == k_ent_menuitem_type_toggle ){
265 if( item->pi32 ){
266 *item->pi32 = *item->pi32 ^ 0x1;
267 }
268 }
269 }
270
271 static f32 menu_slider_snap( f32 value, f32 old, f32 notch ){
272 f32 const k_epsilon = 0.0125f;
273
274 if( fabsf(notch-value) < k_epsilon ){
275 if( fabsf(notch-old) > k_epsilon ){
276 audio_lock();
277 audio_oneshot( &audio_ui[0], 1.0f, 0.0f );
278 audio_unlock();
279 }
280
281 return notch;
282 }
283 else
284 return value;
285 }
286
287 static void menu_setitem_type( ent_menuitem *item,
288 enum ent_menuitem_type type ){
289 if( !item ) return;
290 item->type = type;
291 }
292
293 /*
294 * Run from vg_gui every frame
295 */
296 static void menu_update(void){
297 if( workshop_form.page != k_workshop_form_hidden ){
298 return;
299 }
300
301 int escape = button_down( k_srbind_mback );
302 if( menu.credits_open ){
303 if( escape ){
304 menu.credits_open = 0;
305 }
306 return;
307 }
308
309 if( button_down( k_srbind_mopen ) ){
310 if( skaterift.activity == k_skaterift_default ){
311 skaterift.activity = k_skaterift_menu;
312 menu.page = 0xffffffff;
313 menu_open_page( "Main Menu", k_ent_menuitem_stack_append );
314 return;
315 }
316 }
317
318 if( skaterift.activity != k_skaterift_menu ) return;
319 enum menu_input_mode prev_mode = menu.input_mode;
320
321 /* get buttons inputs
322 * -------------------------------------------------------------------*/
323 int ml = button_down( k_srbind_mleft ),
324 mr = button_down( k_srbind_mright ),
325 mu = button_down( k_srbind_mup ),
326 md = button_down( k_srbind_mdown ),
327 mh = ml-mr,
328 mv = mu-md,
329 enter = button_down( k_srbind_maccept );
330
331 if( mh||mv||enter ){
332 menu.input_mode = k_menu_input_mode_keys;
333 }
334
335 /* get mouse inputs
336 * --------------------------------------------------------------------*/
337 menu.mouse_dist += v2_length( vg.mouse_delta ); /* TODO: Move to UI */
338 menu.mouse_track += vg.time_frame_delta;
339 if( menu.mouse_track > 0.1f ){
340 menu.mouse_track = fmodf( menu.mouse_track, 0.1f );
341 if( menu.mouse_dist > 10.0f ){
342 menu.input_mode = k_menu_input_mode_mouse;
343 menu.mouse_dist = 0.0f;
344 }
345 }
346
347 if( ui_clicking(UI_MOUSE_LEFT) || ui_clicking(UI_MOUSE_RIGHT) ){
348 menu.input_mode = k_menu_input_mode_mouse;
349 }
350
351 if( menu.input_mode == k_menu_input_mode_mouse ){
352 /*
353 * handle mouse input
354 * ------------------------------------------------------------*/
355 vg_ui.wants_mouse = 1;
356
357 /*
358 * this raycasting is super cumbersome because all the functions were
359 * designed for other purposes. we dont care though.
360 */
361 m4x4f inverse;
362 m4x4_inv( menu.view.mtx.p, inverse );
363 v4f coords;
364 coords[0] = vg_ui.mouse[0];
365 coords[1] = vg.window_y - vg_ui.mouse[1];
366 v2_div( coords, (v2f){ vg.window_x, vg.window_y }, coords );
367 v2_muls( coords, 2.0f, coords );
368 v2_add( coords, (v2f){-1.0f,-1.0f}, coords );
369 coords[2] = 1.0f;
370 coords[3] = 1.0f;
371 m4x4_mulv( inverse, coords, coords );
372 v3f ray;
373 m3x3_mulv( menu.view.transform, coords, ray );
374 v3_normalize( ray );
375
376 if( menu.loc && (menu.loc->type == k_ent_menuitem_type_slider) &&
377 ui_clicking(UI_MOUSE_LEFT) && menu.loc->pf32 ){
378
379 u32 il = mdl_entity_id_id( menu.loc->slider.id_min ),
380 ir = mdl_entity_id_id( menu.loc->slider.id_max );
381 ent_marker *ml = mdl_arritm( &menu.markers, il ),
382 *mr = mdl_arritm( &menu.markers, ir );
383
384 v3f q2;
385 v3_muladds( menu.view.pos, ray, 100.0f, q2 );
386
387 f32 s,t;
388 v3f c1, c2;
389 v3f p1, q1, v0;
390 v3_sub( mr->transform.co, ml->transform.co, v0 );
391 v3_muladds( ml->transform.co, v0, -1.0f, p1 );
392 v3_muladds( mr->transform.co, v0, 1.0f, q1 );
393 closest_segment_segment( p1, q1, menu.view.pos, q2, &s,&t, c1,c2 );
394
395 s-=(1.0f/3.0f);
396 s/=(1.0f/3.0f);
397
398 if( ui_click_down(UI_MOUSE_LEFT) ){
399 menu.slider_offset = *menu.loc->pf32 - s;
400 }
401
402 f32 newvalue = vg_clampf( s+menu.slider_offset, 0.0f, 1.0f );
403
404 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.00f );
405 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 1.00f );
406 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.25f );
407 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.50f );
408 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.75f );
409
410 *menu.loc->pf32 = newvalue;
411 return;
412 }
413
414 ent_menuitem *hit_item = NULL;
415
416 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
417 ent_menuitem *item = mdl_arritm( &menu.items, i );
418
419 if( item->type == k_ent_menuitem_type_page ) continue;
420 if( (item->type == k_ent_menuitem_type_visual) ||
421 (item->type == k_ent_menuitem_type_visual_nocol) ) continue;
422 if( item->type == k_ent_menuitem_type_binding ) continue;
423 if( !(item->groups & (0x1<<menu.page)) ) continue;
424
425 ent_menuitem *ray_item = item;
426
427 if( item->type == k_ent_menuitem_type_slider ){
428 u32 subtarget = mdl_entity_id_id( item->slider.id_handle );
429 ray_item = mdl_arritm( &menu.items, subtarget );
430 }
431
432 v3f local_ray,
433 local_co;
434
435 m4x3f inverse_mtx;
436 mdl_transform_m4x3( &ray_item->transform, inverse_mtx );
437 m4x3_invert_full( inverse_mtx, inverse_mtx );
438
439 m4x3_mulv( inverse_mtx, menu.view.transform[3], local_co );
440 m3x3_mulv( inverse_mtx, ray, local_ray );
441 v3_normalize( local_ray );
442
443 local_ray[0] = 1.0f/local_ray[0];
444 local_ray[1] = 1.0f/local_ray[1];
445 local_ray[2] = 1.0f/local_ray[2];
446
447 for( u32 j=0; j<ray_item->submesh_count; j++ ){
448 mdl_submesh *sm = mdl_arritm( &menu.model.submeshs,
449 ray_item->submesh_start + j );
450 if( ray_aabb1( sm->bbx, local_co, local_ray, 1000.0f ) ){
451 hit_item = item;
452 break;
453 }
454 }
455 }
456
457 if( hit_item != menu.loc ){
458 menu.loc = hit_item;
459 }
460
461 if( escape ){
462 menu_back_page();
463 }
464 else if( menu.loc ){
465 if( ui_click_down( UI_MOUSE_LEFT ) ){
466 menu_trigger_item( menu.loc );
467 }
468 }
469 }
470 else if( menu.input_mode == k_menu_input_mode_keys ){
471 /*
472 * handle button input
473 * ------------------------------------------------------------*/
474 if( (prev_mode != k_menu_input_mode_keys) && !menu.loc ){
475 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
476 ent_menuitem *item = mdl_arritm( &menu.items, i );
477
478 if( (item->type != k_ent_menuitem_type_page) &&
479 (item->type != k_ent_menuitem_type_visual) &&
480 (item->type != k_ent_menuitem_type_visual_nocol) &&
481 (item->groups & (0x1<<menu.page)) ){
482 menu.loc = item;
483 }
484 }
485 }
486
487 if( !menu.loc ) vg_fatal_error( "No location\n" );
488
489 if( menu.loc->type == k_ent_menuitem_type_slider && menu.loc->pf32 ){
490 f32 move = 0.0f;
491
492 if( vg_input.display_input_method == k_input_method_controller ){
493 move += button_press( k_srbind_mright );
494 move -= button_press( k_srbind_mleft );
495 }
496 else{
497 move += axis_state( k_sraxis_mbrowse_h );
498 }
499
500 move *= vg.time_frame_delta;
501 *menu.loc->pf32 = vg_clampf( *menu.loc->pf32 + move, 0.0f, 1.0f );
502
503 mh = 0;
504 }
505
506 if( escape ){
507 menu_back_page();
508 }
509 else if( enter ){
510 menu_trigger_item( menu.loc );
511 }
512 else if( mh||mv ){
513 v3f opt;
514 v3_zero( opt );
515 f32 best = 0.707f;
516 ent_menuitem *nextpos = NULL;
517
518 opt[0] += mh;
519 opt[2] += mv;
520 mdl_transform_vector( &menu.cam->transform, opt, opt );
521
522 for( u32 i=0; i<4; i++ ){
523 u32 id = menu.loc->id_links[i];
524 if( !id ) continue;
525 u32 index = mdl_entity_id_id( id );
526
527 ent_menuitem *other = mdl_arritm( &menu.items, index );
528 v3f delta;
529 v3_sub( menu.loc->transform.co, other->transform.co, delta );
530 v3_normalize( delta );
531
532 f32 score = v3_dot( delta, opt );
533 if( score > best ){
534 best = score;
535 nextpos = other;
536 }
537 }
538
539 if( nextpos ){
540 menu.loc = nextpos;
541 }
542 }
543 }
544
545 menu_setitem_type( menu.ctr_deck, k_ent_menuitem_type_disabled );
546 menu_setitem_type( menu.ctr_ps, k_ent_menuitem_type_disabled );
547 menu_setitem_type( menu.ctr_kbm, k_ent_menuitem_type_disabled );
548 menu_setitem_type( menu.ctr_xbox, k_ent_menuitem_type_disabled );
549 menu_setitem_type( menu.ctr_steam, k_ent_menuitem_type_disabled );
550
551 if( vg_input.display_input_method == k_input_method_kbm )
552 menu_setitem_type( menu.ctr_kbm, k_ent_menuitem_type_visual_nocol );
553 else{
554 if( vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS3 ||
555 vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS4 ||
556 vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS5 ){
557 menu_setitem_type( menu.ctr_ps, k_ent_menuitem_type_visual_nocol );
558 }
559 else {
560 menu_setitem_type( menu.ctr_xbox, k_ent_menuitem_type_visual_nocol );
561 }
562 /* FIXME: Steam/Deck controller detection? */
563 }
564 }
565
566 static void menu_binding_string( char buf[128], u32 pstr );
567
568 /*
569 * Run from vg_gui when active
570 */
571 static void menu_render(void){
572 glEnable(GL_BLEND);
573 glDisable(GL_DEPTH_TEST);
574 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
575 glBlendEquation(GL_FUNC_ADD);
576
577 shader_blitcolour_use();
578 v4f colour;
579 ui_hex_to_norm( ui_colour( k_ui_bg+3 ), colour );
580 colour[3] = 0.5f;
581
582 shader_blitcolour_uColour( colour );
583 render_fsquad();
584
585 if( (workshop_form.page != k_workshop_form_hidden) ||
586 (vg_ui.focused_control_type != k_ui_control_none) ){
587 return;
588 }
589
590 if( menu.credits_open ){
591 ui_rect panel = { 0,0, 460, 400 },
592 screen = { 0,0, vg.window_x,vg.window_y };
593 ui_rect_center( screen, panel );
594 ui_fill( panel, ui_colour(k_ui_bg) );
595 ui_outline( panel, 1, ui_colour(k_ui_fg), 0 );
596 ui_rect_pad( panel, (ui_px[]){8,8} );
597
598 ui_rect title;
599 ui_split( panel, k_ui_axis_h, 28*2, 0, title, panel );
600 ui_text( title, "Skate Rift - Credits", 2, k_ui_align_middle_center, 0 );
601 ui_split( panel, k_ui_axis_h, 28, 0, title, panel );
602 ui_text( title, "Mt.Zero Software", 1, k_ui_align_middle_center, 0 );
603
604 ui_split( panel, k_ui_axis_h, 8, 0, title, panel );
605 ui_split( panel, k_ui_axis_h, 28, 0, title, panel );
606 ui_text( title, "A game by Harry Godden", 1,
607 k_ui_align_middle_center, 0 );
608
609 ui_split( panel, k_ui_axis_h, 8, 0, title, panel );
610 ui_split( panel, k_ui_axis_h, 28*2, 0, title, panel );
611 ui_text( title, "Free Software", 2, k_ui_align_middle_center, 0 );
612
613 ui_split( panel, k_ui_axis_h, 8, 0, title, panel );
614 ui_text( panel,
615 "Sam Lantinga - SDL2 - libsdl.org\n"
616 "Hunter WB - Anyascii\n"
617 "David Herberth - GLAD\n"
618 "Dominic Szablewski - QOI - qoiformat.org\n"
619 "Sean Barrett - stb_image,stb_vorbis,stb_include\n"
620 "Khronos Group - OpenGL\n"
621 , 1, k_ui_align_left, 0 );
622 return;
623 }
624
625 glEnable( GL_DEPTH_TEST );
626 glDisable( GL_BLEND );
627
628 f32 rate = vg.time_frame_delta * 12.0f;
629
630 if( menu.cam ){
631 camera target;
632
633 target.fov = menu.cam->fov;
634 v3_copy( menu.cam->transform.co, target.pos );
635
636 v3f v0;
637 mdl_transform_vector( &menu.cam->transform, (v3f){0.0f,-1.0f,0.0f}, v0 );
638 v3_angles( v0, target.angles );
639
640 camera_lerp( &menu.view, &target, rate, &menu.view );
641
642 menu.view.farz = 150.0f;
643 menu.view.nearz = 0.01f;
644
645 camera_update_transform( &menu.view );
646 camera_update_view( &menu.view );
647 camera_update_projection( &menu.view );
648 camera_finalize( &menu.view );
649 }
650 else return;
651
652 shader_model_menu_use();
653 shader_model_menu_uTexMain( 1 );
654 glActiveTexture( GL_TEXTURE1 );
655 glBindTexture( GL_TEXTURE_2D, menu.texture );
656 shader_model_menu_uPv( menu.view.mtx.pv );
657 shader_model_menu_uPvmPrev( menu.view.mtx_prev.pv );
658
659 mesh_bind( &menu.mesh );
660
661 v4f white, blue;
662
663 ui_hex_to_norm( ui_colour( k_ui_fg ), white );
664 ui_hex_to_norm( ui_colour( k_ui_orange+k_ui_brighter ), blue );
665
666 ent_menuitem *text_list[ 8 ];
667 u32 text_count = 0;
668
669 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
670 ent_menuitem *item = mdl_arritm( &menu.items, i );
671
672 if( item->type == k_ent_menuitem_type_disabled ) continue;
673 if( item->type == k_ent_menuitem_type_page ) continue;
674 if( !(item->groups & (0x1 << menu.page)) ) continue;
675
676 if( item->type == k_ent_menuitem_type_binding ){
677 if( text_count < vg_list_size(text_list) )
678 text_list[ text_count ++ ] = item;
679 else
680 vg_fatal_error( "Text list overflow" );
681
682 continue;
683 }
684
685 int selected = 0;
686
687 if( menu.loc ){
688 if( menu.loc->type == k_ent_menuitem_type_slider ){
689 u32 subid = menu.loc->slider.id_handle;
690 if( item == mdl_arritm( &menu.items, mdl_entity_id_id(subid) ))
691 selected = 1;
692 }
693 else{
694 if( item == menu.loc )
695 selected = 1;
696 }
697 }
698
699 if( item->type == k_ent_menuitem_type_visual_nocol ){
700 shader_model_menu_uColour( (v4f){1.0f,1.0f,1.0f,1.0f} );
701 }
702 else{
703 v4f colour;
704 item->factive = vg_lerpf( item->factive, selected, rate );
705 v4_lerp( white, blue, item->factive, colour );
706 shader_model_menu_uColour( colour );
707 }
708
709 f32 scale = 1.0f+item->factive*0.1f;
710
711 m4x3f mmdl;
712 mdl_transform transform = item->transform;
713 v3_muls( transform.s, scale, transform.s );
714 mdl_transform_m4x3( &transform, mmdl );
715
716 if( item->type == k_ent_menuitem_type_toggle && item->pi32 ){
717 u32 subid = mdl_entity_id_id( item->checkmark.id_check );
718 ent_menuitem *subitem = mdl_arritm( &menu.items, subid );
719
720 v3_muladds( item->transform.co, item->checkmark.offset, scale,
721 subitem->transform.co );
722
723 subitem->fvisible = vg_lerpf( subitem->fvisible, *item->pi32, rate );
724 v3_fill( subitem->transform.s, subitem->fvisible );
725 }
726 else if( item->type == k_ent_menuitem_type_slider && item->pf32 ){
727 u32 il = mdl_entity_id_id( item->slider.id_min ),
728 ir = mdl_entity_id_id( item->slider.id_max ),
729 ih = mdl_entity_id_id( item->slider.id_handle );
730 ent_marker *ml = mdl_arritm( &menu.markers, il ),
731 *mr = mdl_arritm( &menu.markers, ir );
732 ent_menuitem *handle = mdl_arritm( &menu.items, ih );
733
734 v3_lerp( ml->transform.co, mr->transform.co, *item->pf32,
735 handle->transform.co );
736 }
737
738 shader_model_menu_uMdl( mmdl );
739
740 for( u32 j=0; j<item->submesh_count; j++ ){
741 u32 index = item->submesh_start + j;
742 mdl_draw_submesh( mdl_arritm( &menu.model.submeshs, index ));
743 }
744 }
745
746 if( !text_count ) return;
747
748 char buf[ 128 ];
749
750 m4x3f local;
751 m4x3_identity( local );
752
753 font3d_bind( &gui.font, k_font_shader_default, 0, NULL, &menu.view );
754 for( u32 i=0; i<text_count; i++ ){
755 ent_menuitem *item = text_list[ i ];
756 m4x3f transform;
757 mdl_transform_m4x3( &item->transform, transform );
758
759 u32 variant = item->binding.font_variant;
760 menu_binding_string( buf, item->binding.pstr_bind );
761 f32 offset = font3d_string_width( variant, buf );
762
763 local[3][0] = -0.5f * offset;
764 m4x3_mul( transform, local, transform );
765
766 font3d_simple_draw( variant, buf, &menu.view, transform );
767 }
768 }
769
770 static void menu_binding_string( char buf[128], u32 pstr ){
771 vg_str str;
772 vg_strnull( &str, buf, 128 );
773
774 if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_jump" ) ){
775 vg_input_string( &str, input_button_list[k_srbind_jump], 1 );
776 }
777 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_trick0" ) ){
778 vg_strcat( &str, "SHUVIT " );
779 vg_input_string( &str, input_button_list[k_srbind_trick0], 1 );
780 }
781 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_trick1" ) ){
782 vg_strcat( &str, "KICKFLIP " );
783 vg_input_string( &str, input_button_list[k_srbind_trick1], 1 );
784 }
785 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_trick2" ) ){
786 vg_strcat( &str, "TREFLIP " );
787 vg_input_string( &str, input_button_list[k_srbind_trick2], 1 );
788 }
789 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_grab" ) ){
790 vg_input_string( &str, input_axis_list[k_sraxis_grab], 1 );
791 }
792 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_grab_mod" ) ){
793 vg_input_string( &str, input_joy_list[k_srjoystick_grab], 1 );
794 }
795 else
796 vg_strcat( &str, "error" );
797 }
798
799 #endif /* MENU_H */