update helpers
[carveJwlIkooP6JGAAIwe30JlM.git] / menu.h
1 #ifndef MENU_H
2 #define MENU_H
3
4 #include "common.h"
5 #include "model.h"
6 #include "world_render.h"
7 #include "player.h"
8 #include "shaders/model_menu.h"
9 #include "audio.h"
10 #include "input.h"
11 #include "workshop.h"
12 #include "respawn.h"
13 #include "gui.h"
14
15 #define MENU_STACK_SIZE 8
16
17 struct {
18 int credits_open;
19 int disable_open;
20
21 u32 page, /* current page index */
22 page_depth,
23 controls_page_id;
24
25 ent_menuitem *ctr_kbm,
26 *ctr_deck,
27 *ctr_ps,
28 *ctr_steam,
29 *ctr_xbox;
30
31 enum menu_input_mode{
32 k_menu_input_mode_keys,
33 k_menu_input_mode_mouse
34 }
35 input_mode;
36 f32 mouse_track, mouse_dist; /* used for waking up mouse */
37 f32 slider_offset;
38
39 struct page_stack_frame {
40 u32 page;
41 ent_menuitem *loc;
42 ent_camera *cam;
43 }
44 page_stack[ MENU_STACK_SIZE ];
45
46 ent_menuitem *loc;
47 ent_camera *cam;
48 camera view;
49
50 mdl_context model;
51 GLuint texture;
52 glmesh mesh;
53
54 mdl_array_ptr items, markers, cameras;
55 }
56 static menu;
57
58 /*
59 * Attaches memory locations to the various items in the menu
60 */
61 static void menu_link(void){
62 /* link data locations */
63 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
64 ent_menuitem *item = mdl_arritm( &menu.items, i );
65
66 if( item->type == k_ent_menuitem_type_toggle ||
67 item->type == k_ent_menuitem_type_slider ){
68
69 const char *name;
70
71 if( item->type == k_ent_menuitem_type_slider )
72 name = mdl_pstr( &menu.model, item->slider.pstr_data );
73 else
74 name = mdl_pstr( &menu.model, item->checkmark.pstr_data );
75 vg_var *var = vg_console_match_var( name );
76
77 if( var ){
78 if( ( item->type == k_ent_menuitem_type_slider &&
79 var->data_type != k_var_dtype_f32
80 ) ||
81 ( item->type == k_ent_menuitem_type_toggle &&!
82 ( var->data_type == k_var_dtype_i32 ||
83 var->data_type == k_var_dtype_u32
84 )
85 )
86 ){
87 vg_error( "Cannot hook to data %s(%p), because it is type %d.\n",
88 name, var, var->data_type );
89 item->pvoid = NULL;
90 }
91 else{
92 item->pvoid = var->data;
93 }
94 }
95 else{
96 vg_error( "No data named %s\n", name );
97 item->pvoid = NULL;
98 }
99 }
100 else{
101 item->pvoid = NULL;
102 }
103 }
104
105 /* link controllers */
106 menu.ctr_deck = NULL;
107 menu.ctr_kbm = NULL;
108 menu.ctr_ps = NULL;
109 menu.ctr_steam = NULL;
110 menu.ctr_xbox = NULL;
111
112 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
113 ent_menuitem *item = mdl_arritm( &menu.items, i );
114
115 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "deck" ) )
116 menu.ctr_deck = item;
117 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "kbm" ) )
118 menu.ctr_kbm = item;
119 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "ps" ) )
120 menu.ctr_ps = item;
121 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "steam" ) )
122 menu.ctr_steam = item;
123 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "xbox" ) )
124 menu.ctr_xbox = item;
125 }
126 }
127
128 static void menu_close(void){
129 skaterift.activity = k_skaterift_default;
130 menu.page_depth = 0;
131 menu.page = 0xffffffff;
132 srinput.state = k_input_state_resume;
133 }
134
135 static void menu_init(void){
136 void *alloc = vg_mem.rtmemory;
137
138 mdl_open( &menu.model, "models/rs_menu.mdl", alloc );
139 mdl_load_metadata_block( &menu.model, alloc );
140
141 vg_linear_clear( vg_mem.scratch );
142
143 mdl_load_array( &menu.model, &menu.items, "ent_menuitem", alloc );
144 mdl_load_array( &menu.model, &menu.markers, "ent_marker", alloc );
145 mdl_load_array( &menu.model, &menu.cameras, "ent_camera", alloc );
146
147 vg_linear_clear( vg_mem.scratch );
148
149 if( !mdl_arrcount( &menu.model.textures ) )
150 vg_fatal_error( "No texture in menu file" );
151
152 mdl_texture *tex0 = mdl_arritm( &menu.model.textures, 0 );
153 void *data = vg_linear_alloc( vg_mem.scratch, tex0->file.pack_size );
154 mdl_fread_pack_file( &menu.model, &tex0->file, data );
155
156 mdl_async_load_glmesh( &menu.model, &menu.mesh );
157 vg_tex2d_load_qoi_async( data, tex0->file.pack_size,
158 VG_TEX2D_LINEAR|VG_TEX2D_CLAMP,
159 &menu.texture );
160
161 mdl_close( &menu.model );
162 shader_model_menu_register();
163 }
164
165 /*
166 * Drop back a page until we're at the bottom which then we jus quit
167 */
168 static void menu_back_page(void){
169 menu.page_depth --;
170 if( menu.page_depth == 0 ){
171 menu_close();
172 }
173 else{
174 menu.page = menu.page_stack[ menu.page_depth ].page;
175 menu.cam = menu.page_stack[ menu.page_depth ].cam;
176
177 if( menu.input_mode == k_menu_input_mode_keys )
178 menu.loc = menu.page_stack[ menu.page_depth ].loc;
179 else menu.loc = NULL;
180 }
181 }
182
183 /*
184 * Open page to the string identifier
185 */
186 static void menu_open_page( const char *name,
187 enum ent_menuitem_stack_behaviour stackmode ){
188 if( stackmode == k_ent_menuitem_stack_append ){
189 if( menu.page_depth >= MENU_STACK_SIZE )
190 vg_fatal_error( "Stack overflow\n" );
191 }
192 else{
193 if( menu.page_depth == 0 )
194 vg_fatal_error( "Stack underflow\n" );
195 }
196
197 u32 hash = vg_strdjb2( name );
198 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
199 ent_menuitem *item = mdl_arritm( &menu.items, i );
200
201 if( item->type == k_ent_menuitem_type_page ){
202 if( mdl_pstreq( &menu.model, item->page.pstr_name, name, hash ) ){
203 u32 new_page = __builtin_ctz( item->groups );
204
205 if( new_page == menu.page ){
206 if( stackmode != k_ent_menuitem_stack_replace )
207 menu_back_page();
208 }
209 else{
210 menu.page_stack[ menu.page_depth ].page = menu.page;
211 menu.page_stack[ menu.page_depth ].cam = menu.cam;
212 menu.page_stack[ menu.page_depth ].loc = menu.loc;
213
214 if( stackmode == k_ent_menuitem_stack_append )
215 menu.page_depth ++;
216
217 menu.page = __builtin_ctz( item->groups );
218
219 if( menu.input_mode == k_menu_input_mode_keys ){
220 if( item->page.id_entrypoint ){
221 u32 id = mdl_entity_id_id( item->page.id_entrypoint );
222 menu.loc = mdl_arritm( &menu.items, id );
223 }
224 }
225
226 if( item->page.id_viewpoint ){
227 u32 id = mdl_entity_id_id( item->page.id_viewpoint );
228 menu.cam = mdl_arritm( &menu.cameras, id );
229 }
230 }
231 return;
232 }
233 }
234 }
235 }
236
237 /*
238 * activate a pressable type
239 */
240 static void menu_trigger_item( ent_menuitem *item ){
241 if ( item->type == k_ent_menuitem_type_event_button ){
242 u32 q = item->button.pstr;
243
244 if( MDL_CONST_PSTREQ( &menu.model, q, "quit" ) ){
245 vg.window_should_close = 1;
246 }
247
248 /* DEPRECATED? */
249 else if( MDL_CONST_PSTREQ( &menu.model, q, "reset_nearest" ) ){
250 localplayer_cmd_respawn( 0, NULL );
251 menu_close();
252 }
253 /* DEPRECATED? */
254 else if( MDL_CONST_PSTREQ( &menu.model, q, "reset_home" ) ){
255 world_set_active_instance( 0 );
256 localplayer.viewable_world = world_current_instance();
257 localplayer_cmd_respawn( 1, (const char *[]){"start"} );
258 menu_close();
259 }
260
261 else if( MDL_CONST_PSTREQ( &menu.model, q, "reset" ) ){
262 menu_close();
263 respawn_begin_chooser();
264 }
265
266 else if( MDL_CONST_PSTREQ( &menu.model, q, "credits" ) ){
267 menu.credits_open = 1;
268 }
269 else if( MDL_CONST_PSTREQ( &menu.model, q, "workshop" ) ){
270 workshop_submit_command(0,NULL);
271 }
272 }
273 else if( item->type == k_ent_menuitem_type_page_button ){
274 menu_open_page( mdl_pstr( &menu.model, item->button.pstr ),
275 item->button.stack_behaviour );
276 }
277 else if( item->type == k_ent_menuitem_type_toggle ){
278 if( item->pi32 ){
279 *item->pi32 = *item->pi32 ^ 0x1;
280 }
281 }
282 }
283
284 static f32 menu_slider_snap( f32 value, f32 old, f32 notch ){
285 f32 const k_epsilon = 0.0125f;
286
287 if( fabsf(notch-value) < k_epsilon ){
288 if( fabsf(notch-old) > k_epsilon ){
289 audio_lock();
290 audio_oneshot( &audio_ui[0], 1.0f, 0.0f );
291 audio_unlock();
292 }
293
294 return notch;
295 }
296 else
297 return value;
298 }
299
300 static void menu_setitem_type( ent_menuitem *item,
301 enum ent_menuitem_type type ){
302 if( !item ) return;
303 item->type = type;
304 }
305
306 /*
307 * Run from vg_gui every frame
308 */
309 static void menu_update(void){
310 if( workshop_form.page != k_workshop_form_hidden ){
311 return;
312 }
313
314 int escape = button_down( k_srbind_mback );
315 if( menu.credits_open ){
316 if( escape ){
317 menu.credits_open = 0;
318 }
319 return;
320 }
321
322 if( button_down( k_srbind_mopen ) ){
323 if( skaterift.activity == k_skaterift_default ){
324 skaterift.activity = k_skaterift_menu;
325 menu.page = 0xffffffff;
326 menu_open_page( "Main Menu", k_ent_menuitem_stack_append );
327 return;
328 }
329 }
330
331 if( skaterift.activity != k_skaterift_menu ) return;
332 enum menu_input_mode prev_mode = menu.input_mode;
333
334 /* get buttons inputs
335 * -------------------------------------------------------------------*/
336 int ml = button_down( k_srbind_mleft ),
337 mr = button_down( k_srbind_mright ),
338 mu = button_down( k_srbind_mup ),
339 md = button_down( k_srbind_mdown ),
340 mh = ml-mr,
341 mv = mu-md,
342 enter = button_down( k_srbind_maccept );
343
344 if( mh||mv||enter ){
345 menu.input_mode = k_menu_input_mode_keys;
346 }
347
348 /* get mouse inputs
349 * --------------------------------------------------------------------*/
350 menu.mouse_dist += v2_length( vg.mouse_delta ); /* TODO: Move to UI */
351 menu.mouse_track += vg.time_frame_delta;
352 if( menu.mouse_track > 0.1f ){
353 menu.mouse_track = fmodf( menu.mouse_track, 0.1f );
354 if( menu.mouse_dist > 10.0f ){
355 menu.input_mode = k_menu_input_mode_mouse;
356 menu.mouse_dist = 0.0f;
357 }
358 }
359
360 if( ui_clicking(UI_MOUSE_LEFT) || ui_clicking(UI_MOUSE_RIGHT) ){
361 menu.input_mode = k_menu_input_mode_mouse;
362 }
363
364 if( menu.input_mode == k_menu_input_mode_mouse ){
365 /*
366 * handle mouse input
367 * ------------------------------------------------------------*/
368 vg_ui.wants_mouse = 1;
369
370 /*
371 * this raycasting is super cumbersome because all the functions were
372 * designed for other purposes. we dont care though.
373 */
374 m4x4f inverse;
375 m4x4_inv( menu.view.mtx.p, inverse );
376 v4f coords;
377 coords[0] = vg_ui.mouse[0];
378 coords[1] = vg.window_y - vg_ui.mouse[1];
379 v2_div( coords, (v2f){ vg.window_x, vg.window_y }, coords );
380 v2_muls( coords, 2.0f, coords );
381 v2_add( coords, (v2f){-1.0f,-1.0f}, coords );
382 coords[2] = 1.0f;
383 coords[3] = 1.0f;
384 m4x4_mulv( inverse, coords, coords );
385 v3f ray;
386 m3x3_mulv( menu.view.transform, coords, ray );
387 v3_normalize( ray );
388
389 if( menu.loc && (menu.loc->type == k_ent_menuitem_type_slider) &&
390 ui_clicking(UI_MOUSE_LEFT) && menu.loc->pf32 ){
391
392 u32 il = mdl_entity_id_id( menu.loc->slider.id_min ),
393 ir = mdl_entity_id_id( menu.loc->slider.id_max );
394 ent_marker *ml = mdl_arritm( &menu.markers, il ),
395 *mr = mdl_arritm( &menu.markers, ir );
396
397 v3f q2;
398 v3_muladds( menu.view.pos, ray, 100.0f, q2 );
399
400 f32 s,t;
401 v3f c1, c2;
402 v3f p1, q1, v0;
403 v3_sub( mr->transform.co, ml->transform.co, v0 );
404 v3_muladds( ml->transform.co, v0, -1.0f, p1 );
405 v3_muladds( mr->transform.co, v0, 1.0f, q1 );
406 closest_segment_segment( p1, q1, menu.view.pos, q2, &s,&t, c1,c2 );
407
408 s-=(1.0f/3.0f);
409 s/=(1.0f/3.0f);
410
411 if( ui_click_down(UI_MOUSE_LEFT) ){
412 menu.slider_offset = *menu.loc->pf32 - s;
413 }
414
415 f32 newvalue = vg_clampf( s+menu.slider_offset, 0.0f, 1.0f );
416
417 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.00f );
418 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 1.00f );
419 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.25f );
420 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.50f );
421 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.75f );
422
423 *menu.loc->pf32 = newvalue;
424 return;
425 }
426
427 ent_menuitem *hit_item = NULL;
428
429 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
430 ent_menuitem *item = mdl_arritm( &menu.items, i );
431
432 if( item->type == k_ent_menuitem_type_page ) continue;
433 if( (item->type == k_ent_menuitem_type_visual) ||
434 (item->type == k_ent_menuitem_type_visual_nocol) ) continue;
435 if( item->type == k_ent_menuitem_type_binding ) continue;
436 if( !(item->groups & (0x1<<menu.page)) ) continue;
437
438 ent_menuitem *ray_item = item;
439
440 if( item->type == k_ent_menuitem_type_slider ){
441 u32 subtarget = mdl_entity_id_id( item->slider.id_handle );
442 ray_item = mdl_arritm( &menu.items, subtarget );
443 }
444
445 v3f local_ray,
446 local_co;
447
448 m4x3f inverse_mtx;
449 mdl_transform_m4x3( &ray_item->transform, inverse_mtx );
450 m4x3_invert_full( inverse_mtx, inverse_mtx );
451
452 m4x3_mulv( inverse_mtx, menu.view.transform[3], local_co );
453 m3x3_mulv( inverse_mtx, ray, local_ray );
454 v3_normalize( local_ray );
455
456 local_ray[0] = 1.0f/local_ray[0];
457 local_ray[1] = 1.0f/local_ray[1];
458 local_ray[2] = 1.0f/local_ray[2];
459
460 for( u32 j=0; j<ray_item->submesh_count; j++ ){
461 mdl_submesh *sm = mdl_arritm( &menu.model.submeshs,
462 ray_item->submesh_start + j );
463 if( ray_aabb1( sm->bbx, local_co, local_ray, 1000.0f ) ){
464 hit_item = item;
465 break;
466 }
467 }
468 }
469
470 if( hit_item != menu.loc ){
471 menu.loc = hit_item;
472 }
473
474 if( escape ){
475 menu_back_page();
476 }
477 else if( menu.loc ){
478 if( ui_click_down( UI_MOUSE_LEFT ) ){
479 menu_trigger_item( menu.loc );
480 }
481 }
482 }
483 else if( menu.input_mode == k_menu_input_mode_keys ){
484 /*
485 * handle button input
486 * ------------------------------------------------------------*/
487 if( (prev_mode != k_menu_input_mode_keys) && !menu.loc ){
488 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
489 ent_menuitem *item = mdl_arritm( &menu.items, i );
490
491 if( (item->type != k_ent_menuitem_type_page) &&
492 (item->type != k_ent_menuitem_type_visual) &&
493 (item->type != k_ent_menuitem_type_visual_nocol) &&
494 (item->groups & (0x1<<menu.page)) ){
495 menu.loc = item;
496 }
497 }
498 }
499
500 if( !menu.loc ) vg_fatal_error( "No location\n" );
501
502 if( menu.loc->type == k_ent_menuitem_type_slider && menu.loc->pf32 ){
503 f32 move = 0.0f;
504
505 if( vg_input.display_input_method == k_input_method_controller ){
506 move += button_press( k_srbind_mright );
507 move -= button_press( k_srbind_mleft );
508 }
509 else{
510 move += axis_state( k_sraxis_mbrowse_h );
511 }
512
513 move *= vg.time_frame_delta;
514 *menu.loc->pf32 = vg_clampf( *menu.loc->pf32 + move, 0.0f, 1.0f );
515
516 mh = 0;
517 }
518
519 if( escape ){
520 menu_back_page();
521 }
522 else if( enter ){
523 menu_trigger_item( menu.loc );
524 }
525 else if( mh||mv ){
526 v3f opt;
527 v3_zero( opt );
528 f32 best = 0.707f;
529 ent_menuitem *nextpos = NULL;
530
531 opt[0] += mh;
532 opt[2] += mv;
533 mdl_transform_vector( &menu.cam->transform, opt, opt );
534
535 for( u32 i=0; i<4; i++ ){
536 u32 id = menu.loc->id_links[i];
537 if( !id ) continue;
538 u32 index = mdl_entity_id_id( id );
539
540 ent_menuitem *other = mdl_arritm( &menu.items, index );
541 v3f delta;
542 v3_sub( menu.loc->transform.co, other->transform.co, delta );
543 v3_normalize( delta );
544
545 f32 score = v3_dot( delta, opt );
546 if( score > best ){
547 best = score;
548 nextpos = other;
549 }
550 }
551
552 if( nextpos ){
553 menu.loc = nextpos;
554 }
555 }
556 }
557
558 menu_setitem_type( menu.ctr_deck, k_ent_menuitem_type_disabled );
559 menu_setitem_type( menu.ctr_ps, k_ent_menuitem_type_disabled );
560 menu_setitem_type( menu.ctr_kbm, k_ent_menuitem_type_disabled );
561 menu_setitem_type( menu.ctr_xbox, k_ent_menuitem_type_disabled );
562 menu_setitem_type( menu.ctr_steam, k_ent_menuitem_type_disabled );
563
564 if( vg_input.display_input_method == k_input_method_kbm )
565 menu_setitem_type( menu.ctr_kbm, k_ent_menuitem_type_visual_nocol );
566 else{
567 if( vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS3 ||
568 vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS4 ||
569 vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS5 ){
570 menu_setitem_type( menu.ctr_ps, k_ent_menuitem_type_visual_nocol );
571 }
572 else {
573 menu_setitem_type( menu.ctr_xbox, k_ent_menuitem_type_visual_nocol );
574 }
575 /* FIXME: Steam/Deck controller detection? */
576 }
577 }
578
579 static void menu_binding_string( char buf[128], u32 pstr );
580
581 /*
582 * Run from vg_gui when active
583 */
584 static void menu_render(void){
585 glEnable(GL_BLEND);
586 glDisable(GL_DEPTH_TEST);
587 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
588 glBlendEquation(GL_FUNC_ADD);
589
590 shader_blitcolour_use();
591 v4f colour;
592 ui_hex_to_norm( ui_colour( k_ui_bg+3 ), colour );
593 colour[3] = 0.5f;
594
595 shader_blitcolour_uColour( colour );
596 render_fsquad();
597
598 if( (workshop_form.page != k_workshop_form_hidden) ||
599 (vg_ui.focused_control_type != k_ui_control_none) ){
600 return;
601 }
602
603 if( menu.credits_open ){
604 ui_rect panel = { 0,0, 460, 400 },
605 screen = { 0,0, vg.window_x,vg.window_y };
606 ui_rect_center( screen, panel );
607 ui_fill( panel, ui_colour(k_ui_bg) );
608 ui_outline( panel, 1, ui_colour(k_ui_fg), 0 );
609 ui_rect_pad( panel, (ui_px[]){8,8} );
610
611 ui_rect title;
612 ui_split( panel, k_ui_axis_h, 28*2, 0, title, panel );
613 ui_text( title, "Skate Rift - Credits", 2, k_ui_align_middle_center, 0 );
614 ui_split( panel, k_ui_axis_h, 28, 0, title, panel );
615 ui_text( title, "Mt.Zero Software", 1, k_ui_align_middle_center, 0 );
616
617 ui_split( panel, k_ui_axis_h, 8, 0, title, panel );
618 ui_split( panel, k_ui_axis_h, 28, 0, title, panel );
619 ui_text( title, "A game by Harry Godden", 1,
620 k_ui_align_middle_center, 0 );
621
622 ui_split( panel, k_ui_axis_h, 8, 0, title, panel );
623 ui_split( panel, k_ui_axis_h, 28*2, 0, title, panel );
624 ui_text( title, "Free Software", 2, k_ui_align_middle_center, 0 );
625
626 ui_split( panel, k_ui_axis_h, 8, 0, title, panel );
627 ui_text( panel,
628 "Sam Lantinga - SDL2 - libsdl.org\n"
629 "Hunter WB - Anyascii\n"
630 "David Herberth - GLAD\n"
631 "Dominic Szablewski - QOI - qoiformat.org\n"
632 "Sean Barrett - stb_image,stb_vorbis,stb_include\n"
633 "Khronos Group - OpenGL\n"
634 , 1, k_ui_align_left, 0 );
635 return;
636 }
637
638 glEnable( GL_DEPTH_TEST );
639 glDisable( GL_BLEND );
640
641 f32 rate = vg.time_frame_delta * 12.0f;
642
643 if( menu.cam ){
644 camera target;
645
646 target.fov = menu.cam->fov;
647 v3_copy( menu.cam->transform.co, target.pos );
648
649 v3f v0;
650 mdl_transform_vector( &menu.cam->transform, (v3f){0.0f,-1.0f,0.0f}, v0 );
651 player_vector_angles( target.angles, v0, 1.0f, 0.0f );
652
653 camera_lerp( &menu.view, &target, rate, &menu.view );
654
655 menu.view.farz = 150.0f;
656 menu.view.nearz = 0.01f;
657
658 camera_update_transform( &menu.view );
659 camera_update_view( &menu.view );
660 camera_update_projection( &menu.view );
661 camera_finalize( &menu.view );
662 }
663 else return;
664
665 shader_model_menu_use();
666 shader_model_menu_uTexMain( 1 );
667 glActiveTexture( GL_TEXTURE1 );
668 glBindTexture( GL_TEXTURE_2D, menu.texture );
669 shader_model_menu_uPv( menu.view.mtx.pv );
670 shader_model_menu_uPvmPrev( menu.view.mtx_prev.pv );
671
672 mesh_bind( &menu.mesh );
673
674 v4f white, blue;
675
676 ui_hex_to_norm( ui_colour( k_ui_fg ), white );
677 ui_hex_to_norm( ui_colour( k_ui_orange+k_ui_brighter ), blue );
678
679 ent_menuitem *text_list[ 8 ];
680 u32 text_count = 0;
681
682 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
683 ent_menuitem *item = mdl_arritm( &menu.items, i );
684
685 if( item->type == k_ent_menuitem_type_disabled ) continue;
686 if( item->type == k_ent_menuitem_type_page ) continue;
687 if( !(item->groups & (0x1 << menu.page)) ) continue;
688
689 if( item->type == k_ent_menuitem_type_binding ){
690 if( text_count < vg_list_size(text_list) )
691 text_list[ text_count ++ ] = item;
692 else
693 vg_fatal_error( "Text list overflow" );
694
695 continue;
696 }
697
698 int selected = 0;
699
700 if( menu.loc ){
701 if( menu.loc->type == k_ent_menuitem_type_slider ){
702 u32 subid = menu.loc->slider.id_handle;
703 if( item == mdl_arritm( &menu.items, mdl_entity_id_id(subid) ))
704 selected = 1;
705 }
706 else{
707 if( item == menu.loc )
708 selected = 1;
709 }
710 }
711
712 if( item->type == k_ent_menuitem_type_visual_nocol ){
713 shader_model_menu_uColour( (v4f){1.0f,1.0f,1.0f,1.0f} );
714 }
715 else{
716 v4f colour;
717 item->factive = vg_lerpf( item->factive, selected, rate );
718 v4_lerp( white, blue, item->factive, colour );
719 shader_model_menu_uColour( colour );
720 }
721
722 f32 scale = 1.0f+item->factive*0.1f;
723
724 m4x3f mmdl;
725 mdl_transform transform = item->transform;
726 v3_muls( transform.s, scale, transform.s );
727 mdl_transform_m4x3( &transform, mmdl );
728
729 if( item->type == k_ent_menuitem_type_toggle && item->pi32 ){
730 u32 subid = mdl_entity_id_id( item->checkmark.id_check );
731 ent_menuitem *subitem = mdl_arritm( &menu.items, subid );
732
733 v3_muladds( item->transform.co, item->checkmark.offset, scale,
734 subitem->transform.co );
735
736 subitem->fvisible = vg_lerpf( subitem->fvisible, *item->pi32, rate );
737 v3_fill( subitem->transform.s, subitem->fvisible );
738 }
739 else if( item->type == k_ent_menuitem_type_slider && item->pf32 ){
740 u32 il = mdl_entity_id_id( item->slider.id_min ),
741 ir = mdl_entity_id_id( item->slider.id_max ),
742 ih = mdl_entity_id_id( item->slider.id_handle );
743 ent_marker *ml = mdl_arritm( &menu.markers, il ),
744 *mr = mdl_arritm( &menu.markers, ir );
745 ent_menuitem *handle = mdl_arritm( &menu.items, ih );
746
747 v3_lerp( ml->transform.co, mr->transform.co, *item->pf32,
748 handle->transform.co );
749 }
750
751 shader_model_menu_uMdl( mmdl );
752
753 for( u32 j=0; j<item->submesh_count; j++ ){
754 u32 index = item->submesh_start + j;
755 mdl_draw_submesh( mdl_arritm( &menu.model.submeshs, index ));
756 }
757 }
758
759 if( !text_count ) return;
760
761 char buf[ 128 ];
762
763 m4x3f local;
764 m4x3_identity( local );
765
766 font3d_bind( &gui.font, k_font_shader_default, 0, NULL, &menu.view );
767 for( u32 i=0; i<text_count; i++ ){
768 ent_menuitem *item = text_list[ i ];
769 m4x3f transform;
770 mdl_transform_m4x3( &item->transform, transform );
771
772 u32 variant = item->binding.font_variant;
773 menu_binding_string( buf, item->binding.pstr_bind );
774 f32 offset = font3d_string_width( variant, buf );
775
776 local[3][0] = -0.5f * offset;
777 m4x3_mul( transform, local, transform );
778
779 font3d_simple_draw( variant, buf, &menu.view, transform );
780 }
781 }
782
783 static void menu_binding_string( char buf[128], u32 pstr ){
784 vg_str str;
785 vg_strnull( &str, buf, 128 );
786
787 if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_jump" ) ){
788 vg_input_string( &str, input_button_list[k_srbind_jump], 1 );
789 }
790 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_trick0" ) ){
791 vg_strcat( &str, "SHUVIT " );
792 vg_input_string( &str, input_button_list[k_srbind_trick0], 1 );
793 }
794 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_trick1" ) ){
795 vg_strcat( &str, "KICKFLIP " );
796 vg_input_string( &str, input_button_list[k_srbind_trick1], 1 );
797 }
798 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_trick2" ) ){
799 vg_strcat( &str, "TREFLIP " );
800 vg_input_string( &str, input_button_list[k_srbind_trick2], 1 );
801 }
802 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_grab" ) ){
803 vg_input_string( &str, input_axis_list[k_sraxis_grab], 1 );
804 }
805 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_grab_mod" ) ){
806 vg_input_string( &str, input_joy_list[k_srjoystick_grab], 1 );
807 }
808 else
809 vg_strcat( &str, "error" );
810 }
811
812 #endif /* MENU_H */