allow armature fixups on model load
[carveJwlIkooP6JGAAIwe30JlM.git] / menu.h
1 #ifndef MENU_H
2 #define MENU_H
3
4 #include "common.h"
5 #include "model.h"
6 #include "world_render.h"
7 #include "player.h"
8 #include "shaders/model_menu.h"
9 #include "audio.h"
10 #include "input.h"
11 #include "workshop.h"
12 #include "respawn.h"
13 #include "gui.h"
14 #include "ent_miniworld.h"
15
16 #define MENU_STACK_SIZE 8
17
18 struct {
19 int credits_open;
20 int disable_open;
21
22 u32 page, /* current page index */
23 page_depth,
24 controls_page_id;
25
26 ent_menuitem *ctr_kbm,
27 *ctr_deck,
28 *ctr_ps,
29 *ctr_steam,
30 *ctr_xbox;
31
32 enum menu_input_mode{
33 k_menu_input_mode_keys,
34 k_menu_input_mode_mouse
35 }
36 input_mode;
37 f32 mouse_track, mouse_dist; /* used for waking up mouse */
38 f32 slider_offset;
39
40 struct page_stack_frame {
41 u32 page;
42 ent_menuitem *loc;
43 ent_camera *cam;
44 }
45 page_stack[ MENU_STACK_SIZE ];
46
47 ent_menuitem *loc;
48 ent_camera *cam;
49 camera view;
50
51 mdl_context model;
52 GLuint texture;
53 glmesh mesh;
54
55 mdl_array_ptr items, markers, cameras;
56 }
57 static menu;
58
59 /*
60 * Attaches memory locations to the various items in the menu
61 */
62 static void menu_link(void){
63 /* link data locations */
64 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
65 ent_menuitem *item = mdl_arritm( &menu.items, i );
66
67 if( item->type == k_ent_menuitem_type_toggle ||
68 item->type == k_ent_menuitem_type_slider ){
69
70 const char *name;
71
72 if( item->type == k_ent_menuitem_type_slider )
73 name = mdl_pstr( &menu.model, item->slider.pstr_data );
74 else
75 name = mdl_pstr( &menu.model, item->checkmark.pstr_data );
76 vg_var *var = vg_console_match_var( name );
77
78 if( var ){
79 if( ( item->type == k_ent_menuitem_type_slider &&
80 var->data_type != k_var_dtype_f32
81 ) ||
82 ( item->type == k_ent_menuitem_type_toggle &&!
83 ( var->data_type == k_var_dtype_i32 ||
84 var->data_type == k_var_dtype_u32
85 )
86 )
87 ){
88 vg_error( "Cannot hook to data %s(%p), because it is type %d.\n",
89 name, var, var->data_type );
90 item->pvoid = NULL;
91 }
92 else{
93 item->pvoid = var->data;
94 }
95 }
96 else{
97 vg_error( "No data named %s\n", name );
98 item->pvoid = NULL;
99 }
100 }
101 else{
102 item->pvoid = NULL;
103 }
104 }
105
106 /* link controllers */
107 menu.ctr_deck = NULL;
108 menu.ctr_kbm = NULL;
109 menu.ctr_ps = NULL;
110 menu.ctr_steam = NULL;
111 menu.ctr_xbox = NULL;
112
113 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
114 ent_menuitem *item = mdl_arritm( &menu.items, i );
115
116 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "deck" ) )
117 menu.ctr_deck = item;
118 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "kbm" ) )
119 menu.ctr_kbm = item;
120 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "ps" ) )
121 menu.ctr_ps = item;
122 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "steam" ) )
123 menu.ctr_steam = item;
124 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "xbox" ) )
125 menu.ctr_xbox = item;
126 }
127 }
128
129 static void menu_close(void){
130 skaterift.activity = k_skaterift_default;
131 menu.page_depth = 0;
132 menu.page = 0xffffffff;
133 srinput.state = k_input_state_resume;
134 }
135
136 static void menu_init(void){
137 void *alloc = vg_mem.rtmemory;
138
139 mdl_open( &menu.model, "models/rs_menu.mdl", alloc );
140 mdl_load_metadata_block( &menu.model, alloc );
141
142 vg_linear_clear( vg_mem.scratch );
143
144 MDL_LOAD_ARRAY( &menu.model, &menu.items, ent_menuitem, alloc );
145 MDL_LOAD_ARRAY( &menu.model, &menu.markers, ent_marker, alloc );
146 MDL_LOAD_ARRAY( &menu.model, &menu.cameras, ent_camera, alloc );
147
148 vg_linear_clear( vg_mem.scratch );
149
150 if( !mdl_arrcount( &menu.model.textures ) )
151 vg_fatal_error( "No texture in menu file" );
152
153 mdl_texture *tex0 = mdl_arritm( &menu.model.textures, 0 );
154 void *data = vg_linear_alloc( vg_mem.scratch, tex0->file.pack_size );
155 mdl_fread_pack_file( &menu.model, &tex0->file, data );
156
157 mdl_async_load_glmesh( &menu.model, &menu.mesh, NULL );
158 vg_tex2d_load_qoi_async( data, tex0->file.pack_size,
159 VG_TEX2D_LINEAR|VG_TEX2D_CLAMP,
160 &menu.texture );
161
162 mdl_close( &menu.model );
163 shader_model_menu_register();
164 }
165
166 /*
167 * Drop back a page until we're at the bottom which then we jus quit
168 */
169 static void menu_back_page(void){
170 menu.page_depth --;
171 if( menu.page_depth == 0 ){
172 menu_close();
173 }
174 else{
175 menu.page = menu.page_stack[ menu.page_depth ].page;
176 menu.cam = menu.page_stack[ menu.page_depth ].cam;
177
178 if( menu.input_mode == k_menu_input_mode_keys )
179 menu.loc = menu.page_stack[ menu.page_depth ].loc;
180 else menu.loc = NULL;
181 }
182 }
183
184 /*
185 * Open page to the string identifier
186 */
187 static void menu_open_page( const char *name,
188 enum ent_menuitem_stack_behaviour stackmode ){
189 if( stackmode == k_ent_menuitem_stack_append ){
190 if( menu.page_depth >= MENU_STACK_SIZE )
191 vg_fatal_error( "Stack overflow\n" );
192 }
193 else{
194 if( menu.page_depth == 0 )
195 vg_fatal_error( "Stack underflow\n" );
196 }
197
198 u32 hash = vg_strdjb2( name );
199 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
200 ent_menuitem *item = mdl_arritm( &menu.items, i );
201
202 if( item->type == k_ent_menuitem_type_page ){
203 if( mdl_pstreq( &menu.model, item->page.pstr_name, name, hash ) ){
204 u32 new_page = __builtin_ctz( item->groups );
205
206 if( new_page == menu.page ){
207 if( stackmode != k_ent_menuitem_stack_replace )
208 menu_back_page();
209 }
210 else{
211 menu.page_stack[ menu.page_depth ].page = menu.page;
212 menu.page_stack[ menu.page_depth ].cam = menu.cam;
213 menu.page_stack[ menu.page_depth ].loc = menu.loc;
214
215 if( stackmode == k_ent_menuitem_stack_append )
216 menu.page_depth ++;
217
218 menu.page = __builtin_ctz( item->groups );
219
220 if( menu.input_mode == k_menu_input_mode_keys ){
221 if( item->page.id_entrypoint ){
222 u32 id = mdl_entity_id_id( item->page.id_entrypoint );
223 menu.loc = mdl_arritm( &menu.items, id );
224 }
225 }
226
227 if( item->page.id_viewpoint ){
228 u32 id = mdl_entity_id_id( item->page.id_viewpoint );
229 menu.cam = mdl_arritm( &menu.cameras, id );
230 }
231 }
232 return;
233 }
234 }
235 }
236 }
237
238 /*
239 * activate a pressable type
240 */
241 static void menu_trigger_item( ent_menuitem *item ){
242 if ( item->type == k_ent_menuitem_type_event_button ){
243 u32 q = item->button.pstr;
244
245 if( MDL_CONST_PSTREQ( &menu.model, q, "quit" ) ){
246 vg.window_should_close = 1;
247 }
248
249 else if( MDL_CONST_PSTREQ( &menu.model, q, "map" ) ){
250
251 menu_close();
252 respawn_begin_chooser();
253 }
254 else if( MDL_CONST_PSTREQ( &menu.model, q, "hub" ) ){
255 if( world_static.active_instance == k_world_purpose_client ){
256 srinput.state = k_input_state_resume;
257 menu_close();
258 ent_miniworld_goback();
259 }
260 }
261 else if( MDL_CONST_PSTREQ( &menu.model, q, "credits" ) ){
262 menu.credits_open = 1;
263 }
264 else if( MDL_CONST_PSTREQ( &menu.model, q, "workshop" ) ){
265 workshop_submit_command(0,NULL);
266 }
267 }
268 else if( item->type == k_ent_menuitem_type_page_button ){
269 menu_open_page( mdl_pstr( &menu.model, item->button.pstr ),
270 item->button.stack_behaviour );
271 }
272 else if( item->type == k_ent_menuitem_type_toggle ){
273 if( item->pi32 ){
274 *item->pi32 = *item->pi32 ^ 0x1;
275 }
276 }
277 }
278
279 static f32 menu_slider_snap( f32 value, f32 old, f32 notch ){
280 f32 const k_epsilon = 0.0125f;
281
282 if( fabsf(notch-value) < k_epsilon ){
283 if( fabsf(notch-old) > k_epsilon ){
284 audio_lock();
285 audio_oneshot( &audio_ui[0], 1.0f, 0.0f );
286 audio_unlock();
287 }
288
289 return notch;
290 }
291 else
292 return value;
293 }
294
295 static void menu_setitem_type( ent_menuitem *item,
296 enum ent_menuitem_type type ){
297 if( !item ) return;
298 item->type = type;
299 }
300
301 /*
302 * Run from vg_gui every frame
303 */
304 static void menu_update(void){
305 if( workshop_form.page != k_workshop_form_hidden ){
306 return;
307 }
308
309 int escape = button_down( k_srbind_mback );
310 if( menu.credits_open ){
311 if( escape ){
312 menu.credits_open = 0;
313 }
314 return;
315 }
316
317 if( button_down( k_srbind_mopen ) ){
318 if( skaterift.activity == k_skaterift_default ){
319 skaterift.activity = k_skaterift_menu;
320 menu.page = 0xffffffff;
321 menu_open_page( "Main Menu", k_ent_menuitem_stack_append );
322 return;
323 }
324 }
325
326 if( skaterift.activity != k_skaterift_menu ) return;
327 enum menu_input_mode prev_mode = menu.input_mode;
328
329 /* get buttons inputs
330 * -------------------------------------------------------------------*/
331 int ml = button_down( k_srbind_mleft ),
332 mr = button_down( k_srbind_mright ),
333 mu = button_down( k_srbind_mup ),
334 md = button_down( k_srbind_mdown ),
335 mh = ml-mr,
336 mv = mu-md,
337 enter = button_down( k_srbind_maccept );
338
339 if( mh||mv||enter ){
340 menu.input_mode = k_menu_input_mode_keys;
341 }
342
343 /* get mouse inputs
344 * --------------------------------------------------------------------*/
345 menu.mouse_dist += v2_length( vg.mouse_delta ); /* TODO: Move to UI */
346 menu.mouse_track += vg.time_frame_delta;
347 if( menu.mouse_track > 0.1f ){
348 menu.mouse_track = fmodf( menu.mouse_track, 0.1f );
349 if( menu.mouse_dist > 10.0f ){
350 menu.input_mode = k_menu_input_mode_mouse;
351 menu.mouse_dist = 0.0f;
352 }
353 }
354
355 if( ui_clicking(UI_MOUSE_LEFT) || ui_clicking(UI_MOUSE_RIGHT) ){
356 menu.input_mode = k_menu_input_mode_mouse;
357 }
358
359 if( menu.input_mode == k_menu_input_mode_mouse ){
360 /*
361 * handle mouse input
362 * ------------------------------------------------------------*/
363 vg_ui.wants_mouse = 1;
364
365 /*
366 * this raycasting is super cumbersome because all the functions were
367 * designed for other purposes. we dont care though.
368 */
369 m4x4f inverse;
370 m4x4_inv( menu.view.mtx.p, inverse );
371 v4f coords;
372 coords[0] = vg_ui.mouse[0];
373 coords[1] = vg.window_y - vg_ui.mouse[1];
374 v2_div( coords, (v2f){ vg.window_x, vg.window_y }, coords );
375 v2_muls( coords, 2.0f, coords );
376 v2_add( coords, (v2f){-1.0f,-1.0f}, coords );
377 coords[2] = 1.0f;
378 coords[3] = 1.0f;
379 m4x4_mulv( inverse, coords, coords );
380 v3f ray;
381 m3x3_mulv( menu.view.transform, coords, ray );
382 v3_normalize( ray );
383
384 if( menu.loc && (menu.loc->type == k_ent_menuitem_type_slider) &&
385 ui_clicking(UI_MOUSE_LEFT) && menu.loc->pf32 ){
386
387 u32 il = mdl_entity_id_id( menu.loc->slider.id_min ),
388 ir = mdl_entity_id_id( menu.loc->slider.id_max );
389 ent_marker *ml = mdl_arritm( &menu.markers, il ),
390 *mr = mdl_arritm( &menu.markers, ir );
391
392 v3f q2;
393 v3_muladds( menu.view.pos, ray, 100.0f, q2 );
394
395 f32 s,t;
396 v3f c1, c2;
397 v3f p1, q1, v0;
398 v3_sub( mr->transform.co, ml->transform.co, v0 );
399 v3_muladds( ml->transform.co, v0, -1.0f, p1 );
400 v3_muladds( mr->transform.co, v0, 1.0f, q1 );
401 closest_segment_segment( p1, q1, menu.view.pos, q2, &s,&t, c1,c2 );
402
403 s-=(1.0f/3.0f);
404 s/=(1.0f/3.0f);
405
406 if( ui_click_down(UI_MOUSE_LEFT) ){
407 menu.slider_offset = *menu.loc->pf32 - s;
408 }
409
410 f32 newvalue = vg_clampf( s+menu.slider_offset, 0.0f, 1.0f );
411
412 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.00f );
413 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 1.00f );
414 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.25f );
415 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.50f );
416 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.75f );
417
418 *menu.loc->pf32 = newvalue;
419 return;
420 }
421
422 ent_menuitem *hit_item = NULL;
423
424 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
425 ent_menuitem *item = mdl_arritm( &menu.items, i );
426
427 if( item->type == k_ent_menuitem_type_page ) continue;
428 if( (item->type == k_ent_menuitem_type_visual) ||
429 (item->type == k_ent_menuitem_type_visual_nocol) ) continue;
430 if( item->type == k_ent_menuitem_type_binding ) continue;
431 if( !(item->groups & (0x1<<menu.page)) ) continue;
432
433 ent_menuitem *ray_item = item;
434
435 if( item->type == k_ent_menuitem_type_slider ){
436 u32 subtarget = mdl_entity_id_id( item->slider.id_handle );
437 ray_item = mdl_arritm( &menu.items, subtarget );
438 }
439
440 v3f local_ray,
441 local_co;
442
443 m4x3f inverse_mtx;
444 mdl_transform_m4x3( &ray_item->transform, inverse_mtx );
445 m4x3_invert_full( inverse_mtx, inverse_mtx );
446
447 m4x3_mulv( inverse_mtx, menu.view.transform[3], local_co );
448 m3x3_mulv( inverse_mtx, ray, local_ray );
449 v3_normalize( local_ray );
450
451 local_ray[0] = 1.0f/local_ray[0];
452 local_ray[1] = 1.0f/local_ray[1];
453 local_ray[2] = 1.0f/local_ray[2];
454
455 for( u32 j=0; j<ray_item->submesh_count; j++ ){
456 mdl_submesh *sm = mdl_arritm( &menu.model.submeshs,
457 ray_item->submesh_start + j );
458 if( ray_aabb1( sm->bbx, local_co, local_ray, 1000.0f ) ){
459 hit_item = item;
460 break;
461 }
462 }
463 }
464
465 if( hit_item != menu.loc ){
466 menu.loc = hit_item;
467 }
468
469 if( escape ){
470 menu_back_page();
471 }
472 else if( menu.loc ){
473 if( ui_click_down( UI_MOUSE_LEFT ) ){
474 menu_trigger_item( menu.loc );
475 }
476 }
477 }
478 else if( menu.input_mode == k_menu_input_mode_keys ){
479 /*
480 * handle button input
481 * ------------------------------------------------------------*/
482 if( (prev_mode != k_menu_input_mode_keys) && !menu.loc ){
483 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
484 ent_menuitem *item = mdl_arritm( &menu.items, i );
485
486 if( (item->type != k_ent_menuitem_type_page) &&
487 (item->type != k_ent_menuitem_type_visual) &&
488 (item->type != k_ent_menuitem_type_visual_nocol) &&
489 (item->groups & (0x1<<menu.page)) ){
490 menu.loc = item;
491 }
492 }
493 }
494
495 if( !menu.loc ) vg_fatal_error( "No location\n" );
496
497 if( menu.loc->type == k_ent_menuitem_type_slider && menu.loc->pf32 ){
498 f32 move = 0.0f;
499
500 if( vg_input.display_input_method == k_input_method_controller ){
501 move += button_press( k_srbind_mright );
502 move -= button_press( k_srbind_mleft );
503 }
504 else{
505 move += axis_state( k_sraxis_mbrowse_h );
506 }
507
508 move *= vg.time_frame_delta;
509 *menu.loc->pf32 = vg_clampf( *menu.loc->pf32 + move, 0.0f, 1.0f );
510
511 mh = 0;
512 }
513
514 if( escape ){
515 menu_back_page();
516 }
517 else if( enter ){
518 menu_trigger_item( menu.loc );
519 }
520 else if( mh||mv ){
521 v3f opt;
522 v3_zero( opt );
523 f32 best = 0.707f;
524 ent_menuitem *nextpos = NULL;
525
526 opt[0] += mh;
527 opt[2] += mv;
528 mdl_transform_vector( &menu.cam->transform, opt, opt );
529
530 for( u32 i=0; i<4; i++ ){
531 u32 id = menu.loc->id_links[i];
532 if( !id ) continue;
533 u32 index = mdl_entity_id_id( id );
534
535 ent_menuitem *other = mdl_arritm( &menu.items, index );
536 v3f delta;
537 v3_sub( menu.loc->transform.co, other->transform.co, delta );
538 v3_normalize( delta );
539
540 f32 score = v3_dot( delta, opt );
541 if( score > best ){
542 best = score;
543 nextpos = other;
544 }
545 }
546
547 if( nextpos ){
548 menu.loc = nextpos;
549 }
550 }
551 }
552
553 menu_setitem_type( menu.ctr_deck, k_ent_menuitem_type_disabled );
554 menu_setitem_type( menu.ctr_ps, k_ent_menuitem_type_disabled );
555 menu_setitem_type( menu.ctr_kbm, k_ent_menuitem_type_disabled );
556 menu_setitem_type( menu.ctr_xbox, k_ent_menuitem_type_disabled );
557 menu_setitem_type( menu.ctr_steam, k_ent_menuitem_type_disabled );
558
559 if( vg_input.display_input_method == k_input_method_kbm )
560 menu_setitem_type( menu.ctr_kbm, k_ent_menuitem_type_visual_nocol );
561 else{
562 if( vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS3 ||
563 vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS4 ||
564 vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS5 ){
565 menu_setitem_type( menu.ctr_ps, k_ent_menuitem_type_visual_nocol );
566 }
567 else {
568 menu_setitem_type( menu.ctr_xbox, k_ent_menuitem_type_visual_nocol );
569 }
570 /* FIXME: Steam/Deck controller detection? */
571 }
572 }
573
574 static void menu_binding_string( char buf[128], u32 pstr );
575
576 /*
577 * Run from vg_gui when active
578 */
579 static void menu_render(void){
580 glEnable(GL_BLEND);
581 glDisable(GL_DEPTH_TEST);
582 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
583 glBlendEquation(GL_FUNC_ADD);
584
585 shader_blitcolour_use();
586 v4f colour;
587 ui_hex_to_norm( ui_colour( k_ui_bg+3 ), colour );
588 colour[3] = 0.5f;
589
590 shader_blitcolour_uColour( colour );
591 render_fsquad();
592
593 if( (workshop_form.page != k_workshop_form_hidden) ||
594 (vg_ui.focused_control_type != k_ui_control_none) ){
595 return;
596 }
597
598 if( menu.credits_open ){
599 ui_rect panel = { 0,0, 460, 400 },
600 screen = { 0,0, vg.window_x,vg.window_y };
601 ui_rect_center( screen, panel );
602 ui_fill( panel, ui_colour(k_ui_bg) );
603 ui_outline( panel, 1, ui_colour(k_ui_fg), 0 );
604 ui_rect_pad( panel, (ui_px[]){8,8} );
605
606 ui_rect title;
607 ui_split( panel, k_ui_axis_h, 28*2, 0, title, panel );
608 ui_text( title, "Skate Rift - Credits", 2, k_ui_align_middle_center, 0 );
609 ui_split( panel, k_ui_axis_h, 28, 0, title, panel );
610 ui_text( title, "Mt.Zero Software", 1, k_ui_align_middle_center, 0 );
611
612 ui_split( panel, k_ui_axis_h, 8, 0, title, panel );
613 ui_split( panel, k_ui_axis_h, 28, 0, title, panel );
614 ui_text( title, "A game by Harry Godden", 1,
615 k_ui_align_middle_center, 0 );
616
617 ui_split( panel, k_ui_axis_h, 8, 0, title, panel );
618 ui_split( panel, k_ui_axis_h, 28*2, 0, title, panel );
619 ui_text( title, "Free Software", 2, k_ui_align_middle_center, 0 );
620
621 ui_split( panel, k_ui_axis_h, 8, 0, title, panel );
622 ui_text( panel,
623 "Sam Lantinga - SDL2 - libsdl.org\n"
624 "Hunter WB - Anyascii\n"
625 "David Herberth - GLAD\n"
626 "Dominic Szablewski - QOI - qoiformat.org\n"
627 "Sean Barrett - stb_image,stb_vorbis,stb_include\n"
628 "Khronos Group - OpenGL\n"
629 , 1, k_ui_align_left, 0 );
630 return;
631 }
632
633 glEnable( GL_DEPTH_TEST );
634 glDisable( GL_BLEND );
635
636 f32 rate = vg.time_frame_delta * 12.0f;
637
638 if( menu.cam ){
639 camera target;
640
641 target.fov = menu.cam->fov;
642 v3_copy( menu.cam->transform.co, target.pos );
643
644 v3f v0;
645 mdl_transform_vector( &menu.cam->transform, (v3f){0.0f,-1.0f,0.0f}, v0 );
646 v3_angles( v0, target.angles );
647
648 camera_lerp( &menu.view, &target, rate, &menu.view );
649
650 menu.view.farz = 150.0f;
651 menu.view.nearz = 0.01f;
652
653 camera_update_transform( &menu.view );
654 camera_update_view( &menu.view );
655 camera_update_projection( &menu.view );
656 camera_finalize( &menu.view );
657 }
658 else return;
659
660 shader_model_menu_use();
661 shader_model_menu_uTexMain( 1 );
662 glActiveTexture( GL_TEXTURE1 );
663 glBindTexture( GL_TEXTURE_2D, menu.texture );
664 shader_model_menu_uPv( menu.view.mtx.pv );
665 shader_model_menu_uPvmPrev( menu.view.mtx_prev.pv );
666
667 mesh_bind( &menu.mesh );
668
669 v4f white, blue;
670
671 ui_hex_to_norm( ui_colour( k_ui_fg ), white );
672 ui_hex_to_norm( ui_colour( k_ui_orange+k_ui_brighter ), blue );
673
674 ent_menuitem *text_list[ 8 ];
675 u32 text_count = 0;
676
677 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
678 ent_menuitem *item = mdl_arritm( &menu.items, i );
679
680 if( item->type == k_ent_menuitem_type_disabled ) continue;
681 if( item->type == k_ent_menuitem_type_page ) continue;
682 if( !(item->groups & (0x1 << menu.page)) ) continue;
683
684 if( item->type == k_ent_menuitem_type_binding ){
685 if( text_count < vg_list_size(text_list) )
686 text_list[ text_count ++ ] = item;
687 else
688 vg_fatal_error( "Text list overflow" );
689
690 continue;
691 }
692
693 int selected = 0;
694
695 if( menu.loc ){
696 if( menu.loc->type == k_ent_menuitem_type_slider ){
697 u32 subid = menu.loc->slider.id_handle;
698 if( item == mdl_arritm( &menu.items, mdl_entity_id_id(subid) ))
699 selected = 1;
700 }
701 else{
702 if( item == menu.loc )
703 selected = 1;
704 }
705 }
706
707 if( item->type == k_ent_menuitem_type_visual_nocol ){
708 shader_model_menu_uColour( (v4f){1.0f,1.0f,1.0f,1.0f} );
709 }
710 else{
711 v4f colour;
712 item->factive = vg_lerpf( item->factive, selected, rate );
713 v4_lerp( white, blue, item->factive, colour );
714 shader_model_menu_uColour( colour );
715 }
716
717 f32 scale = 1.0f+item->factive*0.1f;
718
719 m4x3f mmdl;
720 mdl_transform transform = item->transform;
721 v3_muls( transform.s, scale, transform.s );
722 mdl_transform_m4x3( &transform, mmdl );
723
724 if( item->type == k_ent_menuitem_type_toggle && item->pi32 ){
725 u32 subid = mdl_entity_id_id( item->checkmark.id_check );
726 ent_menuitem *subitem = mdl_arritm( &menu.items, subid );
727
728 v3_muladds( item->transform.co, item->checkmark.offset, scale,
729 subitem->transform.co );
730
731 subitem->fvisible = vg_lerpf( subitem->fvisible, *item->pi32, rate );
732 v3_fill( subitem->transform.s, subitem->fvisible );
733 }
734 else if( item->type == k_ent_menuitem_type_slider && item->pf32 ){
735 u32 il = mdl_entity_id_id( item->slider.id_min ),
736 ir = mdl_entity_id_id( item->slider.id_max ),
737 ih = mdl_entity_id_id( item->slider.id_handle );
738 ent_marker *ml = mdl_arritm( &menu.markers, il ),
739 *mr = mdl_arritm( &menu.markers, ir );
740 ent_menuitem *handle = mdl_arritm( &menu.items, ih );
741
742 v3_lerp( ml->transform.co, mr->transform.co, *item->pf32,
743 handle->transform.co );
744 }
745
746 shader_model_menu_uMdl( mmdl );
747
748 for( u32 j=0; j<item->submesh_count; j++ ){
749 u32 index = item->submesh_start + j;
750 mdl_draw_submesh( mdl_arritm( &menu.model.submeshs, index ));
751 }
752 }
753
754 if( !text_count ) return;
755
756 char buf[ 128 ];
757
758 m4x3f local;
759 m4x3_identity( local );
760
761 font3d_bind( &gui.font, k_font_shader_default, 0, NULL, &menu.view );
762 for( u32 i=0; i<text_count; i++ ){
763 ent_menuitem *item = text_list[ i ];
764 m4x3f transform;
765 mdl_transform_m4x3( &item->transform, transform );
766
767 u32 variant = item->binding.font_variant;
768 menu_binding_string( buf, item->binding.pstr_bind );
769 f32 offset = font3d_string_width( variant, buf );
770
771 local[3][0] = -0.5f * offset;
772 m4x3_mul( transform, local, transform );
773
774 font3d_simple_draw( variant, buf, &menu.view, transform );
775 }
776 }
777
778 static void menu_binding_string( char buf[128], u32 pstr ){
779 vg_str str;
780 vg_strnull( &str, buf, 128 );
781
782 if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_jump" ) ){
783 vg_input_string( &str, input_button_list[k_srbind_jump], 1 );
784 }
785 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_trick0" ) ){
786 vg_strcat( &str, "SHUVIT " );
787 vg_input_string( &str, input_button_list[k_srbind_trick0], 1 );
788 }
789 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_trick1" ) ){
790 vg_strcat( &str, "KICKFLIP " );
791 vg_input_string( &str, input_button_list[k_srbind_trick1], 1 );
792 }
793 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_trick2" ) ){
794 vg_strcat( &str, "TREFLIP " );
795 vg_input_string( &str, input_button_list[k_srbind_trick2], 1 );
796 }
797 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_grab" ) ){
798 vg_input_string( &str, input_axis_list[k_sraxis_grab], 1 );
799 }
800 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_grab_mod" ) ){
801 vg_input_string( &str, input_joy_list[k_srjoystick_grab], 1 );
802 }
803 else
804 vg_strcat( &str, "error" );
805 }
806
807 #endif /* MENU_H */