input update 1
[carveJwlIkooP6JGAAIwe30JlM.git] / gui.h
1 #ifndef GUI_H
2 #define GUI_H
3
4 #include "font.h"
5
6 struct{
7 struct gui_helper{
8 struct input_binding *bind;
9 const char *text;
10 }
11 helpers[4];
12 u32 helper_count;
13
14 float factive;
15 }
16 static gui;
17
18 VG_STATIC
19 void gui_draw(void)
20 {
21 camera ortho;
22
23 float fl = 0.0f,
24 fr = vg.window_x,
25 fb = 0.0f,
26 ft = vg.window_y,
27 rl = 1.0f / (fr-fl),
28 tb = 1.0f / (ft-fb);
29
30 m4x4_zero( ortho.mtx.p );
31 ortho.mtx.p[0][0] = 2.0f * rl;
32 ortho.mtx.p[1][1] = 2.0f * tb;
33 ortho.mtx.p[3][0] = (fr + fl) * -rl;
34 ortho.mtx.p[3][1] = (ft + fb) * -tb;
35 ortho.mtx.p[3][3] = 1.0f;
36 m4x3_identity( ortho.transform );
37 camera_update_view( &ortho );
38 camera_finalize( &ortho );
39
40 gui.factive = vg_lerpf( gui.factive, gui.helper_count?1.0f:0.0f,
41 vg.time_delta*2.0f );
42
43 if( gui.factive > 0.01f ){
44 /* draw bottom bar */
45 glEnable(GL_BLEND);
46 glDisable(GL_DEPTH_TEST);
47 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
48 glBlendEquation(GL_FUNC_ADD);
49
50 shader_blitcolour_use();
51 shader_blitcolour_uColour( (v4f){ 0.0f, 0.0f, 0.0f, gui.factive*0.8f } );
52 render_fsquad1();
53 }
54
55 font3d *font = &world_global.font;
56 font3d_bind( font, &ortho );
57
58 float dy = ft/0.79f,
59 scale = dy*0x1p-4f*0.75f;
60
61 m4x3f mmdl;
62 v4f q;
63 m3x3_identity( mmdl );
64 m3x3_scale( mmdl, (v3f){scale,scale,scale} );
65 v3_zero( mmdl[3] );
66
67 float pad = dy*0x1p-4f*0.125f;
68 mmdl[3][0] = pad*2.0f;
69 mmdl[3][1] = pad;
70
71 for( u32 i=0; i<gui.helper_count; i++ ){
72 struct gui_helper *helper = &gui.helpers[i];
73
74 shader_model_font_uColour( (v4f){1.0f,1.0f,1.0f,1.0f} );
75
76 float w = font3d_simple_draw( font, 2, helper->text, &ortho, mmdl )+1.0f;
77 mmdl[3][0] += w*scale;
78 }
79
80 gui.helper_count = 0;
81 }
82
83 VG_STATIC
84 void gui_helper_action( void *bind, const char *text )
85 {
86 if( gui.helper_count >= vg_list_size(gui.helpers) )
87 vg_fatal_error( "Too many helpers\n" );
88
89 struct gui_helper *helper = &gui.helpers[ gui.helper_count ++ ];
90 helper->bind = bind;
91 helper->text = text;
92 }
93
94 #endif /* GUI_H */