foliage windy shader
[carveJwlIkooP6JGAAIwe30JlM.git] / build.c
1 #include <time.h>
2 #include "vg/vg_platform.h"
3 #include "vg/vg_log.h"
4 #include "vg/vg_opt.h"
5 #include "vg/vg_build.h"
6 #include "vg/vg_build_utils_shader.h"
7 #include "vg/vg_msg.h"
8 #include "addon_types.h"
9
10 /*
11 * c build.c --release --clang
12 * c build.c --clang -p
13 * c build.c --file=game -rc --clang --play
14 */
15
16 int compiled_something = 0;
17
18 /* old highscores server */
19 void build_server( enum compiler compiler ){
20 vg_build_start( "skaterift_server", compiler );
21 vg_build_object( "server.c " );
22 vg_build_link( "-lm -lsdkencryptedappticket -lsteam_api " );
23 vg_build_library_dir( "-L./vg/dep/steam " );
24
25 vg_build_bin_dependency_file( "vg/dep/steam/steamclient.so" );//TODO????
26 vg_build_bin_dependency_file( "vg/dep/steam/libsteam_api.so" );
27 vg_build_bin_dependency_file( "vg/dep/steam/libsdkencryptedappticket.so" );
28
29 vg_build();
30 compiled_something = 1;
31 }
32
33 void build_sqlite3( enum compiler compiler ){
34 vg_build_start( "sqlite3.o", compiler );
35 vg_build_object( "-c dep/sqlite3/sqlite3.c " );
36 vg_build_link( "-ldl " );
37 vg_build();
38 }
39
40 /* new game server */
41 void build_gameserver( enum compiler compiler ){
42 build_sqlite3( compiler );
43 vg_build_start( "skaterift_gameserver", compiler );
44
45 if( compiler == k_compiler_gcc )
46 vg_build_object( "gameserver.c bin/sqlite3.o-gcc/sqlite3.o " );
47 else
48 vg_build_object( "gameserver.c bin/sqlite3.o-clang/sqlite3.o " );
49
50 vg_build_include( "-I./dep " );
51
52 vg_build_link( "-ldl -lpthread -lm -lsdkencryptedappticket -lsteam_api " );
53 vg_build_library_dir( "-L./vg/dep/steam " );
54
55 //vg_build_bin_dependency_file( "vg/dep/steam/steamclient.so" );?????
56 vg_build_bin_dependency_file( "vg/dep/steam/libsteam_api.so" );
57 vg_build_bin_dependency_file( "vg/dep/steam/libsdkencryptedappticket.so" );
58
59 vg_build();
60 compiled_something = 1;
61 }
62
63 void build_servermonitor( enum compiler compiler ){
64 vg_build_start( "skaterift_servermonitor", compiler );
65 vg_build_object( "servermonitor_client.c " );
66
67 vg_build_add_link_for_graphics();
68 vg_build_include( "-I./vg/dep " );
69 vg_build_copy_graphics_dependencies();
70
71 vg_build();
72 compiled_something = 1;
73 }
74
75 void build_aadb_edit( enum compiler compiler ){
76 vg_build_start( "aadb_edit", compiler );
77 vg_build_object( "aadb_edit.c " );
78 vg_build();
79 compiled_something = 1;
80 }
81
82 void write_msg( vg_msg *msg, const char *path ){
83 FILE *fp = fopen( path, "wb" );
84 if( !fp ){
85 vg_error( "Cannot open %s for writing.\n", path );
86 exit(0);
87 }
88
89 fwrite( msg->buf, msg->cur.co, 1, fp );
90 fclose( fp );
91 vg_success( "Written %s (%ub)\n", path, msg->cur );
92 }
93
94 void write_generic_addon_inf( u32 type, const char *title,
95 const char *content, const char *dest ){
96 u8 descriptor_buf[ 512 ];
97 vg_msg descriptor = {0};
98 descriptor.buf = descriptor_buf;
99 descriptor.max = sizeof(descriptor_buf);
100 vg_msg_frame( &descriptor, "workshop" );
101 vg_msg_wkvstr( &descriptor, "title", title );
102 vg_msg_wkvstr( &descriptor, "author", "Skaterift" );
103 vg_msg_wkvu32( &descriptor, "type", type );
104 vg_msg_end_frame( &descriptor );
105 vg_msg_wkvstr( &descriptor, "content", content );
106 write_msg( &descriptor, dest );
107 }
108
109 void build_shaders(void);
110 void build_game( enum compiler compiler ){
111 static int shaders_built = 0;
112 if( !shaders_built ){
113 shaders_built = 1;
114 build_shaders();
115 }
116
117 vg_build_start( "skaterift", compiler );
118 vg_build_object( "skaterift.c " );
119 vg_build_add_link_for_graphics();
120 vg_build_add_link_for_game();
121
122 vg_build_copy_graphics_dependencies();
123 vg_build_copy_game_dependencies();
124
125 vg_build_symbolic_link( "textures_src", "textures" );
126 vg_build_symbolic_link( "models_src", "models" );
127 vg_build_symbolic_link( "boards_src", "boards" );
128 vg_build_symbolic_link( "maps_src", "maps" );
129 vg_build_symbolic_link( "sound_src", "sound" );
130 vg_build_symbolic_link( "playermodels_src", "playermodels" );
131 vg_build_syscall( "mkdir -p %s/cfg", vg_compiler.build_dir );
132 vg_build_syscall( "mkdir -p %s/savedata", vg_compiler.build_dir );
133
134 vg_build_syscall( "mkdir -p %s/tools", vg_compiler.build_dir );
135 vg_build_syscall( "cp blender_export.py %s/tools/", vg_compiler.build_dir );
136
137 write_generic_addon_inf( k_addon_type_board,
138 "Longboard", "board.mdl",
139 "boards_src/skaterift_long/addon.inf");
140 write_generic_addon_inf( k_addon_type_board,
141 "Fractal", "board.mdl",
142 "boards_src/skaterift_fract/addon.inf");
143 write_generic_addon_inf( k_addon_type_board,
144 "Striped", "board.mdl",
145 "boards_src/skaterift_striped/addon.inf");
146 write_generic_addon_inf( k_addon_type_board,
147 "Licco", "board.mdl",
148 "boards_src/skaterift_licco/addon.inf");
149 write_generic_addon_inf( k_addon_type_board,
150 "Hypno", "board.mdl",
151 "boards_src/skaterift_spiral/addon.inf");
152 write_generic_addon_inf( k_addon_type_board,
153 "Shark", "board.mdl",
154 "boards_src/skaterift_shark/addon.inf");
155
156 write_generic_addon_inf( k_addon_type_player,
157 "De'folde", "ch_new.mdl",
158 "playermodels_src/skaterift_new/addon.inf" );
159 write_generic_addon_inf( k_addon_type_player,
160 "Jordan", "ch_jordan.mdl",
161 "playermodels_src/skaterift_jordan/addon.inf" );
162 write_generic_addon_inf( k_addon_type_player,
163 "Outlaw", "ch_outlaw.mdl",
164 "playermodels_src/skaterift_outlaw/addon.inf" );
165 write_generic_addon_inf( k_addon_type_player,
166 "Chip", "ch_chip.mdl",
167 "playermodels_src/skaterift_chip/addon.inf" );
168 write_generic_addon_inf( k_addon_type_player,
169 "Aaron", "ch_aaron.mdl",
170 "playermodels_src/skaterift_aaron/addon.inf" );
171
172 vg_build();
173 compiled_something = 1;
174 }
175
176 int main( int argc, char *argv[] ){
177 time_t uid = time(NULL);
178
179 char *arg;
180 while( vg_argp( argc, argv ) ){
181 if( vg_long_opt( "debug" ) || vg_opt( 'd' ) )
182 vg_build_mode_debug();
183
184 if( vg_long_opt( "release" ) || vg_opt( 'r' ) )
185 vg_build_mode_release();
186
187 if( vg_long_opt( "clang-server" ) )
188 build_server( k_compiler_clang );
189
190 if( vg_long_opt( "gcc-gameserver" ) )
191 build_gameserver( k_compiler_gcc );
192
193 if( vg_long_opt( "clang-gameserver" ) )
194 build_gameserver( k_compiler_clang );
195
196 if( vg_long_opt( "gcc-servermonitor" ) )
197 build_servermonitor( k_compiler_gcc );
198
199 if( vg_long_opt( "clang-aadb-edit" ) )
200 build_aadb_edit( k_compiler_clang );
201
202 if( vg_long_opt( "clang-demo" ) )
203 build_game( k_compiler_clang );
204
205 if( vg_long_opt( "clean" ) )
206 vg_build_clean();
207
208 if( vg_long_opt( "clang" ) )
209 build_game( k_compiler_clang );
210
211 if( vg_long_opt( "gcc" ) )
212 build_game( k_compiler_gcc );
213
214 if( vg_long_opt( "mingw" ) )
215 build_game( k_compiler_mingw );
216
217 if( vg_opt('p') || vg_long_opt("run") ){
218 chdir( vg_compiler.build_dir );
219 if( vg_compiler.compiler == k_compiler_mingw )
220 vg_build_syscall( "wine %s.exe", vg_compiler.name );
221 else
222 vg_build_syscall( "./%s", vg_compiler.name );
223 chdir( "../../" );
224 }
225
226 if( vg_long_opt( "tar" ) || vg_opt( 't' ) ){
227 vg_build_syscall( "mkdir -p dist" );
228 if( compiled_something )
229 vg_build_syscall( "tar -chzvf dist/%s-%u.tar.gz %s",
230 vg_compiler.name, uid, vg_compiler.build_dir );
231 }
232
233 if( vg_long_opt( "zip" ) || vg_opt( 'z' ) ){
234 vg_build_syscall( "mkdir -p dist" );
235 if( compiled_something )
236 vg_build_syscall( "zip -r9 dist/%s-%u.zip %s",
237 vg_compiler.name, uid, vg_compiler.build_dir );
238 }
239 }
240 }
241
242 #define _S( NAME, VS, FS ) \
243 vg_build_shader( "shaders/" VS, "shaders/" FS, NULL, "shaders", NAME )
244
245 void build_shaders(void){
246 vg_shader_set_include_dir( "shaders" );
247
248 /* Scene */
249 _S( "scene_standard", "scene.vs", "scene_standard.fs" );
250 _S( "scene_standard_alphatest", "scene.vs", "scene_standard_alphatest.fs" );
251 _S( "scene_foliage", "scene_foliage.vs", "scene_foliage.fs" );
252 _S( "scene_override", "scene_override.vs", "scene_override.fs" );
253 _S( "scene_fxglow", "scene_fxglow.vs", "scene_fxglow.fs" );
254 _S( "scene_vertex_blend", "scene.vs", "scene_vertex_blend.fs" );
255 _S( "scene_terrain", "scene.vs", "scene_terrain.fs" );
256 _S( "scene_route", "scene_override.vs", "scene_route.fs" );
257 _S( "scene_depth", "scene.vs", "scene_depth.fs" );
258 _S( "scene_position", "scene.vs", "scene_position.fs" );
259 _S( "scene_cubemapped", "scene.vs", "scene_cubemapped.fs" );
260 _S( "scene_water", "scene.vs", "scene_water.fs" );
261 _S( "scene_water_fast", "scene.vs", "scene_water_fast.fs" );
262 _S( "scene_scoretext", "scene_sfd.vs", "scene_standard.fs" );
263 _S( "scene_font", "model_font.vs","scene_font.fs" );
264
265 /* Models */
266 _S( "model_sky", "model.vs", "model_sky.fs" );
267 _S( "model_sky_space", "model.vs", "model_sky_space.fs" );
268 _S( "model_menu", "model.vs", "model_menu.fs" );
269 _S( "model_character_view", "model_skinned.vs", "model_character_view.fs" );
270 _S( "model_board_view", "model.vs", "model_character_view.fs" );
271 _S( "model_entity", "model.vs", "model_entity.fs" );
272 _S( "model_gate", "model.vs", "model_gate_lq.fs" );
273 _S( "model_gate_unlinked", "model.vs", "model_gate_unlinked.fs" );
274 _S( "model_font", "model_font.vs", "model_font.fs" );
275
276 /* Pointcloud */
277 //_S( "point_map", "cloud.vs", "cloud.fs" );
278 _S( "particle", "particle.vs", "particle.fs" );
279
280 /* 2D */
281 _S( "blit", "blit.vs", "blit.fs" );
282 _S( "blitblur", "blit.vs", "blitblur.fs" );
283 _S( "blitcolour","blit.vs", "colour.fs" );
284 _S( "blit_transition", "blit.vs", "blit_transition.fs" );
285 _S( "routeui", "routeui.vs", "routeui.fs" );
286 }