1 import bpy
, blf
, math
, gpu
, os
4 from mathutils
import *
5 from gpu_extras
.batch
import batch_for_shader
6 from bpy_extras
import mesh_utils
7 from bpy_extras
import view3d_utils
10 "name":"Skaterift .mdl exporter",
11 "author": "Harry Godden (hgn)",
18 "category":"Import/Export",
22 ('none', 'None', '', 0 ),
23 ('ent_gate', 'Gate', '', 1 ),
24 ('ent_spawn', 'Spawn Point', '', 2 ),
25 ('ent_route_node', 'Routing Path', '', 3 ),
26 ('ent_route', 'Skate Course', '', 4 ),
27 ('ent_water', 'Water Surface', '', 5 ),
28 ('ent_volume', 'Volume/Trigger', '', 6 ),
29 ('ent_audio', 'Audio', '', 7 ),
30 ('ent_marker', 'Marker', '', 8 ),
31 ('ent_font', 'Font', '', 9 ),
32 ('ent_font_variant', 'Font:Variant', '', 10 ),
33 ('ent_traffic', 'Traffic Model', '', 11 ),
34 ('ent_skateshop', 'Skate Shop', '', 12 ),
35 ('ent_camera', 'Camera', '', 13 ),
36 ('ent_swspreview', 'Workshop Preview', '', 14 ),
37 ('ent_menuitem', 'Menu Item', '', 15 ),
38 ('ent_worldinfo', 'World Info', '', 16 ),
39 ('ent_ccmd', 'CCmd', '', 17 ),
40 ('ent_objective', 'Objective', '', 18 ),
41 ('ent_challenge', 'Challenge', '', 19 ),
42 ('ent_relay', 'Relay', '', 20 )
46 SR_TRIGGERABLE
= [ 'ent_audio', 'ent_ccmd', 'ent_gate', 'ent_challenge', \
47 'ent_relay', 'ent_skateshop', 'ent_objective' ]
49 def get_entity_enum_id( alias
):
51 for et
in sr_entity_list
:#{
57 if alias
== 'ent_cubemap': return 21
62 class mdl_vert(Structure
): # 48 bytes. Quite large. Could compress
63 #{ # the normals and uvs to i16s. Not an
64 _pack_
= 1 # real issue, yet.
65 _fields_
= [("co",c_float
*3),
69 ("weights",c_uint16
*4),
73 class mdl_transform(Structure
):
75 _fields_
= [("co",c_float
*3),
80 class mdl_submesh(Structure
):
82 _fields_
= [("indice_start",c_uint32
),
83 ("indice_count",c_uint32
),
84 ("vertex_start",c_uint32
),
85 ("vertex_count",c_uint32
),
86 ("bbx",(c_float
*3)*2),
87 ("material_id",c_uint16
), # index into the material array
91 class mdl_material(Structure
):
93 _fields_
= [("pstr_name",c_uint32
),
96 ("surface_prop",c_uint32
),
98 ("colour1",c_float
*4),
99 ("tex_diffuse",c_uint32
),
100 ("tex_none0",c_uint32
),
101 ("tex_none1",c_uint32
)]
104 class mdl_bone(Structure
):
106 _fields_
= [("co",c_float
*3),("end",c_float
*3),
108 ("collider",c_uint32
),
109 ("ik_target",c_uint32
),
110 ("ik_pole",c_uint32
),
112 ("pstr_name",c_uint32
),
113 ("hitbox",(c_float
*3)*2),
114 ("conevx",c_float
*3),("conevy",c_float
*3),("coneva",c_float
*3),
118 class mdl_armature(Structure
):
120 _fields_
= [("transform",mdl_transform
),
121 ("bone_start",c_uint32
),
122 ("bone_count",c_uint32
),
123 ("anim_start",c_uint32
),
124 ("anim_count",c_uint32
)]
127 class mdl_animation(Structure
):
129 _fields_
= [("pstr_name",c_uint32
),
132 ("keyframe_start",c_uint32
)]
135 class mdl_mesh(Structure
):
137 _fields_
= [("transform",mdl_transform
),
138 ("submesh_start",c_uint32
),
139 ("submesh_count",c_uint32
),
140 ("pstr_name",c_uint32
),
141 ("entity_id",c_uint32
),
142 ("armature_id",c_uint32
)]
145 class mdl_file(Structure
):
147 _fields_
= [("path",c_uint32
),
148 ("pack_offset",c_uint32
),
149 ("pack_size",c_uint32
)]
152 class mdl_texture(Structure
):
154 _fields_
= [("file",mdl_file
),
158 class mdl_array(Structure
):
160 _fields_
= [("file_offset",c_uint32
),
161 ("item_count",c_uint32
),
162 ("item_size",c_uint32
),
166 class mdl_header(Structure
):
168 _fields_
= [("version",c_uint32
),
169 ("arrays",mdl_array
)]
172 class ent_spawn(Structure
):
174 _fields_
= [("transform",mdl_transform
),
175 ("pstr_name",c_uint32
)]
178 class ent_light(Structure
):
180 _fields_
= [("transform",mdl_transform
),
181 ("daytime",c_uint32
),
183 ("colour",c_float
*4),
186 ("inverse_world",(c_float
*3)*4), # Runtime
187 ("angle_sin_cos",(c_float
*2))] # Runtime
190 class version_refcount_union(Union
):
192 _fields_
= [("timing_version",c_uint32
),
193 ("ref_count",c_uint8
)]
196 class ent_gate(Structure
):
198 _fields_
= [("flags",c_uint32
),
199 ("target", c_uint32
),
201 ("dimensions", c_float
*3),
202 ("co", (c_float
*3)*2),
203 ("q", (c_float
*4)*2),
204 ("to_world",(c_float
*3)*4),
205 ("transport",(c_float
*3)*4),
206 ("_anonymous_union",version_refcount_union
),
207 ("timing_time",c_double
),
208 ("routes",c_uint16
*4),
209 ("route_count",c_uint8
),
210 ("submesh_start",c_uint32
), # v102+
211 ("submesh_count",c_uint32
), # v102+ (can be 0)
213 sr_functions
= { 0: 'unlock' }
216 class ent_route_node(Structure
):
218 _fields_
= [("co",c_float
*3),
219 ("ref_count",c_uint8
),
220 ("ref_total",c_uint8
)]
223 class ent_path_index(Structure
):
225 _fields_
= [("index",c_uint16
)]
228 class vg_audio_clip(Structure
):
230 _fields_
= [("path",c_uint64
),
236 class union_file_audio_clip(Union
):
238 _fields_
= [("file",mdl_file
),
239 ("reserved",vg_audio_clip
)]
242 class ent_audio_clip(Structure
):
244 _fields_
= [("_anon",union_file_audio_clip
),
245 ("probability",c_float
)]
248 class ent_checkpoint(Structure
):
250 _fields_
= [("gate_index",c_uint16
),
251 ("path_start",c_uint16
),
252 ("path_count",c_uint16
)]
255 class ent_route(Structure
):
257 _fields_
= [("transform",mdl_transform
),
258 ("pstr_name",c_uint32
),
259 ("checkpoints_start",c_uint16
),
260 ("checkpoints_count",c_uint16
),
261 ("colour",c_float
*4),
262 ("active",c_uint32
), #runtime
264 ("board_transform",(c_float
*3)*4),
266 ("latest_pass",c_double
)]
269 class ent_water(Structure
):
271 _fields_
= [("transform",mdl_transform
),
272 ("max_dist",c_float
),
273 ("reserved0",c_uint32
),
274 ("reserved1",c_uint32
)]
277 class volume_trigger(Structure
):
279 _fields_
= [("event",c_uint32
),
283 class volume_particles(Structure
):
285 _fields_
= [("blank",c_uint32
),
289 class volume_union(Union
):
291 _fields_
= [("trigger",volume_trigger
),
292 ("particles",volume_particles
)]
295 class ent_volume(Structure
):
297 _fields_
= [("transform",mdl_transform
),
298 ("to_world",(c_float
*3)*4),
299 ("to_local",(c_float
*3)*4),
302 ("_anon",volume_union
)]
305 class ent_audio(Structure
):
307 _fields_
= [("transform",mdl_transform
),
309 ("clip_start",c_uint32
),
310 ("clip_count",c_uint32
),
312 ("crossfade",c_float
),
313 ("channel_behaviour",c_uint32
),
315 ("probability_curve",c_uint32
),
316 ("max_channels",c_uint32
)]
319 class ent_marker(Structure
):
321 _fields_
= [("transform",mdl_transform
),
325 class ent_glyph(Structure
):
327 _fields_
= [("size",c_float
*2),
328 ("indice_start",c_uint32
),
329 ("indice_count",c_uint32
)]
332 class ent_font_variant(Structure
):
334 _fields_
= [("name",c_uint32
),
335 ("material_id",c_uint32
)]
338 class ent_font(Structure
):
340 _fields_
= [("alias",c_uint32
),
341 ("variant_start",c_uint32
),
342 ("variant_count",c_uint32
),
343 ("glyph_start",c_uint32
),
344 ("glyph_count",c_uint32
),
345 ("glyph_utf32_base",c_uint32
)]
348 class ent_traffic(Structure
):
350 _fields_
= [("transform",mdl_transform
),
351 ("submesh_start",c_uint32
),
352 ("submesh_count",c_uint32
),
353 ("start_node",c_uint32
),
354 ("node_count",c_uint32
),
361 # ---------------------------------------------------------------
362 class ent_skateshop_characters(Structure
):
364 _fields_
= [("id_display",c_uint32
),
365 ("id_info",c_uint32
)]
367 class ent_skateshop_boards(Structure
):
369 _fields_
= [("id_display",c_uint32
),
370 ("id_info",c_uint32
),
371 ("id_rack",c_uint32
)]
373 class ent_skateshop_worlds(Structure
):
375 _fields_
= [("id_display",c_uint32
),
376 ("id_info",c_uint32
)]
378 class ent_skateshop_anon_union(Union
):
380 _fields_
= [("boards",ent_skateshop_boards
),
381 ("character",ent_skateshop_characters
),
382 ("worlds",ent_skateshop_worlds
)]
384 class ent_skateshop(Structure
):
386 _fields_
= [("transform",mdl_transform
), ("type",c_uint32
),
387 ("id_camera",c_uint32
),
388 ("_anonymous_union",ent_skateshop_anon_union
)]
391 class ent_swspreview(Structure
):
393 _fields_
= [("id_camera",c_uint32
),
394 ("id_display",c_uint32
),
395 ("id_display1",c_uint32
)]
399 # -----------------------------------------------------------------
400 class ent_menuitem_visual(Structure
):
402 _fields_
= [("pstr_name",c_uint32
)]
404 class ent_menuitem_slider(Structure
):
406 _fields_
= [("id_min",c_uint32
),
408 ("id_handle",c_uint32
),
409 ("pstr_data",c_uint32
)]
411 class ent_menuitem_button(Structure
):
413 _fields_
= [("pstr",c_uint32
)]
415 class ent_menuitem_checkmark(Structure
):
417 _fields_
= [("id_check",c_uint32
),
418 ("pstr_data",c_uint32
),
419 ("offset",c_float
*3)]
421 class ent_menuitem_page(Structure
):
423 _fields_
= [("pstr_name",c_uint32
),
424 ("id_entrypoint",c_uint32
),
425 ("id_viewpoint",c_uint32
)]
427 class ent_menuitem_anon_union(Union
):
429 _fields_
= [("slider",ent_menuitem_slider
),
430 ("button",ent_menuitem_button
),
431 ("checkmark",ent_menuitem_checkmark
),
432 ("page",ent_menuitem_page
),
433 ("visual",ent_menuitem_visual
)]
435 class ent_menuitem(Structure
):
437 _fields_
= [("type",c_uint32
), ("groups",c_uint32
),
438 ("id_links",c_uint32
*4),
439 ("factive",c_float
), ("fvisible",c_float
),
440 #-- TODO: Refactor this into a simple mesh structure
441 ("transform",mdl_transform
),
442 ("submesh_start",c_uint32
),("submesh_count",c_uint32
),
445 ("_anonymous_union", ent_menuitem_anon_union
)]
448 class ent_camera(Structure
):
450 _fields_
= [("transform",mdl_transform
),
454 class ent_worldinfo(Structure
):
456 _fields_
= [("pstr_name",c_uint32
),
457 ("pstr_author",c_uint32
), # unused
458 ("pstr_desc",c_uint32
), # unused
459 ("timezone",c_float
)]
462 class ent_ccmd(Structure
):
464 _fields_
= [("pstr_command",c_uint32
)]
467 class ent_objective(Structure
):#{
468 _fields_
= [("transform",mdl_transform
),
469 ("submesh_start",c_uint32
), ("submesh_count",c_uint32
),
471 ("id_next",c_uint32
),
472 ("filter",c_uint32
),("filter2",c_uint32
),
474 ("win_event",c_uint32
),
475 ("time_limit",c_float
)]
477 sr_functions
= { 0: 'trigger',
482 class ent_challenge(Structure
):#{
483 _fields_
= [("transform",mdl_transform
),
484 ("pstr_alias",c_uint32
),
487 ("target_event",c_uint32
),
489 ("reset_event",c_uint32
),
492 ("status",c_uint32
)] #runtime
493 sr_functions
= { 0: 'unlock',
497 class ent_relay(Structure
):#{
498 _fields_
= [("targets",(c_uint32
*2)*4),
499 ("targets_events",c_uint32
*4)]
500 sr_functions
= { 0: 'trigger' }
503 class ent_cubemap(Structure
):#{
504 _fields_
= [("co",c_float
*3),
505 ("resolution",c_uint32
), #placeholder
506 ("live",c_uint32
), #placeholder
507 ("texture_id",c_uint32
), #engine
508 ("framebuffer_id",c_uint32
),#engine
509 ("renderbuffer_id",c_uint32
),#engine
510 ("placeholder",c_uint32
*2)]
513 def obj_ent_type( obj
):
515 if obj
.type == 'ARMATURE': return 'mdl_armature'
516 elif obj
.type == 'LIGHT': return 'ent_light'
517 elif obj
.type == 'CAMERA': return 'ent_camera'
518 elif obj
.type == 'LIGHT_PROBE' and obj
.data
.type == 'CUBEMAP':
520 else: return obj
.SR_data
.ent_type
523 def sr_filter_ent_type( obj
, ent_types
):
525 if obj
== bpy
.context
.active_object
: return False
527 for c0
in obj
.users_collection
:#{
528 for c1
in bpy
.context
.active_object
.users_collection
:#{
530 return obj_ent_type( obj
) in ent_types
538 def v4_dot( a
, b
):#{
539 return a
[0]*b
[0] + a
[1]*b
[1] + a
[2]*b
[2] + a
[3]*b
[3]
542 def q_identity( q
):#{
549 def q_normalize( q
):#{
551 if( l2
< 0.00001 ):#{
555 s
= 1.0/math
.sqrt(l2
)
563 def compile_obj_transform( obj
, transform
):
565 co
= obj
.matrix_world
@ Vector((0,0,0))
567 # This was changed from matrix_local on 09.05.23
568 q
= obj
.matrix_world
.to_quaternion()
574 transform
.co
[0] = co
[0]
575 transform
.co
[1] = co
[2]
576 transform
.co
[2] = -co
[1]
577 transform
.q
[0] = q
[1]
578 transform
.q
[1] = q
[3]
579 transform
.q
[2] = -q
[2]
580 transform
.q
[3] = q
[0]
581 transform
.s
[0] = s
[0]
582 transform
.s
[1] = s
[2]
583 transform
.s
[2] = s
[1]
586 def int_align_to( v
, align
):
588 while(v
%align
)!=0: v
+= 1
592 def bytearray_align_to( buffer, align
, w
=b
'\xaa' ):
594 while (len(buffer) % align
) != 0: buffer.extend(w
)
598 def bytearray_print_hex( s
, w
=16 ):
600 for r
in range((len(s
)+(w
-1))//w
):#{
602 i1
=min((r
+1)*w
,len(s
))
603 print( F
'{r*w:06x}| \x1B[31m', end
='')
604 print( F
"{' '.join('{:02x}'.format(x) for x in s[i0:i1]):<48}",end
='' )
605 print( "\x1B[0m", end
='')
606 print( ''.join(chr(x
) if (x
>=33 and x
<=126) else '.' for x
in s
[i0
:i1
] ) )
610 def sr_compile_string( s
):
612 if s
in sr_compile
.string_cache
: return sr_compile
.string_cache
[s
]
614 index
= len( sr_compile
.string_data
)
615 sr_compile
.string_cache
[s
] = index
616 sr_compile
.string_data
.extend( c_uint32(hash_djb2(s
)) )
617 sr_compile
.string_data
.extend( s
.encode('utf-8') )
618 sr_compile
.string_data
.extend( b
'\0' )
620 bytearray_align_to( sr_compile
.string_data
, 4 )
624 def material_tex_image(v
):
634 cxr_graph_mapping
= \
636 # Default shader setup
643 "image": "tex_diffuse"
647 "A": material_tex_image("tex_diffuse"),
648 "B": material_tex_image("tex_decal")
655 "Color": material_tex_image("tex_normal")
661 "Color": material_tex_image("tex_diffuse")
665 # https://harrygodden.com/git/?p=convexer.git;a=blob;f=__init__.py;#l1164
667 def material_info(mat
):
671 # Using the cxr_graph_mapping as a reference, go through the shader
672 # graph and gather all $props from it.
674 def _graph_read( node_def
, node
=None, depth
=0 ):#{
681 _graph_read
.extracted
= []
683 for node_idname
in node_def
:#{
684 for n
in mat
.node_tree
.nodes
:#{
685 if n
.name
== node_idname
:#{
686 node_def
= node_def
[node_idname
]
694 for link
in node_def
:#{
695 link_def
= node_def
[link
]
697 if isinstance( link_def
, dict ):#{
699 for x
in node
.inputs
:#{
700 if isinstance( x
, bpy
.types
.NodeSocketColor
):#{
708 if node_link
and node_link
.is_linked
:#{
709 # look for definitions for the connected node type
711 from_node
= node_link
.links
[0].from_node
713 node_name
= from_node
.name
.split('.')[0]
714 if node_name
in link_def
:#{
715 from_node_def
= link_def
[ node_name
]
717 _graph_read( from_node_def
, from_node
, depth
+1 )
721 if "default" in link_def
:#{
722 prop
= link_def
['default']
723 info
[prop
] = node_link
.default_value
729 info
[prop
] = getattr( node
, link
)
734 _graph_read( cxr_graph_mapping
)
740 decoded
= bytearray()
741 for i
in range(len(s
)//2):#{
742 c
= (ord(s
[i
*2+0])-0x41)
743 c |
= (ord(s
[i
*2+1])-0x41)<<4
744 decoded
.extend(bytearray(c_uint8(c
))) #??
749 def sr_pack_file( file, path
, data
):
751 file.path
= sr_compile_string( path
)
752 file.pack_offset
= len( sr_compile
.pack_data
)
753 file.pack_size
= len( data
)
755 sr_compile
.pack_data
.extend( data
)
756 bytearray_align_to( sr_compile
.pack_data
, 16 )
759 def sr_compile_texture( img
):
764 name
= os
.path
.splitext( img
.name
)[0]
766 if name
in sr_compile
.texture_cache
:
767 return sr_compile
.texture_cache
[name
]
769 texture_index
= (len(sr_compile
.texture_data
)//sizeof(mdl_texture
)) +1
774 if sr_compile
.pack_textures
:#{
775 filedata
= qoi_encode( img
)
776 sr_pack_file( tex
.file, name
, filedata
)
779 sr_compile
.texture_cache
[name
] = texture_index
780 sr_compile
.texture_data
.extend( bytearray(tex
) )
784 def sr_compile_material( mat
):#{
787 if mat
.name
in sr_compile
.material_cache
:
788 return sr_compile
.material_cache
[mat
.name
]
790 index
= (len(sr_compile
.material_data
)//sizeof(mdl_material
))+1
791 sr_compile
.material_cache
[mat
.name
] = index
794 m
.pstr_name
= sr_compile_string( mat
.name
)
797 if mat
.SR_data
.collision
:#{
798 flags |
= 0x2 # collision flag
799 if (mat
.SR_data
.shader
!= 'invisible') and \
800 (mat
.SR_data
.shader
!= 'boundary'):#{
801 if mat
.SR_data
.skate_surface
: flags |
= 0x1
802 if mat
.SR_data
.grow_grass
: flags |
= 0x4
803 if mat
.SR_data
.grind_surface
: flags |
= 0x8
804 if mat
.SR_data
.preview_visibile
: flags |
= 0x40
806 if mat
.SR_data
.shader
== 'invisible': flags |
= 0x10
807 if mat
.SR_data
.shader
== 'boundary': flags |
= (0x10|
0x20)
808 if mat
.SR_data
.shader
== 'walking': flags |
= (0x10|
0x80)
813 m
.surface_prop
= int(mat
.SR_data
.surface_prop
)
814 inf
= material_info( mat
)
816 if mat
.SR_data
.shader
== 'standard': m
.shader
= 0
817 if mat
.SR_data
.shader
== 'standard_cutout': m
.shader
= 1
818 if mat
.SR_data
.shader
== 'terrain_blend':#{
821 m
.colour
[0] = pow( mat
.SR_data
.sand_colour
[0], 1.0/2.2 )
822 m
.colour
[1] = pow( mat
.SR_data
.sand_colour
[1], 1.0/2.2 )
823 m
.colour
[2] = pow( mat
.SR_data
.sand_colour
[2], 1.0/2.2 )
826 m
.colour1
[0] = mat
.SR_data
.blend_offset
[0]
827 m
.colour1
[1] = mat
.SR_data
.blend_offset
[1]
830 if mat
.SR_data
.shader
== 'vertex_blend':#{
833 m
.colour1
[0] = mat
.SR_data
.blend_offset
[0]
834 m
.colour1
[1] = mat
.SR_data
.blend_offset
[1]
837 if mat
.SR_data
.shader
== 'water':#{
840 m
.colour
[0] = pow( mat
.SR_data
.shore_colour
[0], 1.0/2.2 )
841 m
.colour
[1] = pow( mat
.SR_data
.shore_colour
[1], 1.0/2.2 )
842 m
.colour
[2] = pow( mat
.SR_data
.shore_colour
[2], 1.0/2.2 )
844 m
.colour1
[0] = pow( mat
.SR_data
.ocean_colour
[0], 1.0/2.2 )
845 m
.colour1
[1] = pow( mat
.SR_data
.ocean_colour
[1], 1.0/2.2 )
846 m
.colour1
[2] = pow( mat
.SR_data
.ocean_colour
[2], 1.0/2.2 )
850 if mat
.SR_data
.shader
== 'invisible':#{
854 if mat
.SR_data
.shader
== 'boundary':#{
858 if mat
.SR_data
.shader
== 'fxglow':#{
862 if mat
.SR_data
.shader
== 'cubemap':#{
864 m
.tex_none0
= sr_entity_id( mat
.SR_data
.cubemap
)
866 m
.colour
[0] = pow( mat
.SR_data
.tint
[0], 1.0/2.2 )
867 m
.colour
[1] = pow( mat
.SR_data
.tint
[1], 1.0/2.2 )
868 m
.colour
[2] = pow( mat
.SR_data
.tint
[2], 1.0/2.2 )
869 m
.colour
[3] = pow( mat
.SR_data
.tint
[3], 1.0/2.2 )
872 if mat
.SR_data
.shader
== 'walking':#{
876 if mat
.SR_data
.shader
in ['standard', 'standard_cutout', 'terrain_blend', \
877 'vertex_blend', 'fxglow', 'cubemap' ]: #{
878 if 'tex_diffuse' in inf
:
879 m
.tex_diffuse
= sr_compile_texture(inf
['tex_diffuse'])
882 sr_compile
.material_data
.extend( bytearray(m
) )
886 def sr_armature_bones( armature
):
888 def _recurse_bone( b
):
891 for c
in b
.children
: yield from _recurse_bone( c
)
894 for b
in armature
.data
.bones
:
896 yield from _recurse_bone( b
)
899 def sr_entity_id( obj
):#{
902 tipo
= get_entity_enum_id( obj_ent_type(obj
) )
903 index
= sr_compile
.entity_ids
[ obj
.name
]
905 return (tipo
&0xffff)<<16 |
(index
&0xffff)
908 # Returns submesh_start,count and armature_id
909 def sr_compile_mesh_internal( obj
):
918 for mod
in obj
.modifiers
:#{
919 if mod
.type == 'DATA_TRANSFER' or mod
.type == 'SHRINKWRAP' or \
920 mod
.type == 'BOOLEAN' or mod
.type == 'CURVE' or \
923 can_use_cache
= False
926 if mod
.type == 'ARMATURE': #{
927 armature
= mod
.object
928 rig_weight_groups
= \
929 ['0 [ROOT]']+[_
.name
for _
in sr_armature_bones(mod
.object)]
930 armature_id
= sr_compile
.entity_ids
[armature
.name
]
932 POSE_OR_REST_CACHE
= armature
.data
.pose_position
933 armature
.data
.pose_position
= 'REST'
937 # Check the cache first
939 if can_use_cache
and (obj
.data
.name
in sr_compile
.mesh_cache
):#{
940 ref
= sr_compile
.mesh_cache
[obj
.data
.name
]
941 submesh_start
= ref
[0]
942 submesh_count
= ref
[1]
943 return (submesh_start
,submesh_count
,armature_id
)
946 # Compile a whole new mesh
948 submesh_start
= len(sr_compile
.submesh_data
)//sizeof(mdl_submesh
)
951 dgraph
= bpy
.context
.evaluated_depsgraph_get()
952 data
= obj
.evaluated_get(dgraph
).data
953 data
.calc_loop_triangles()
954 data
.calc_normals_split()
956 # Mesh is split into submeshes based on their material
958 mat_list
= data
.materials
if len(data
.materials
) > 0 else [None]
959 for material_id
, mat
in enumerate(mat_list
): #{
963 sm
.indice_start
= len(sr_compile
.indice_data
)//sizeof(c_uint32
)
964 sm
.vertex_start
= len(sr_compile
.vertex_data
)//sizeof(mdl_vert
)
967 sm
.material_id
= sr_compile_material( mat
)
969 INF
=99999999.99999999
975 # Keep a reference to very very very similar vertices
976 # i have no idea how to speed it up.
978 vertex_reference
= {}
980 # Write the vertex / indice data
982 for tri_index
, tri
in enumerate(data
.loop_triangles
):#{
983 if tri
.material_index
!= material_id
: continue
986 vert
= data
.vertices
[tri
.vertices
[j
]]
988 vi
= data
.loops
[li
].vertex_index
990 # Gather vertex information
993 norm
= data
.loops
[li
].normal
995 colour
= (255,255,255,255)
1002 uv
= data
.uv_layers
.active
.data
[li
].uv
1006 if data
.vertex_colors
:#{
1007 colour
= data
.vertex_colors
.active
.data
[li
].color
1008 colour
= (int(colour
[0]*255.0),\
1009 int(colour
[1]*255.0),\
1010 int(colour
[2]*255.0),\
1011 int(colour
[3]*255.0))
1014 # Weight groups: truncates to the 3 with the most influence. The
1015 # fourth bone ID is never used by the shader so it
1019 src_groups
= [_
for _
in data
.vertices
[vi
].groups \
1020 if obj
.vertex_groups
[_
.group
].name
in \
1023 weight_groups
= sorted( src_groups
, key
= \
1024 lambda a
: a
.weight
, reverse
=True )
1026 for ml
in range(3):#{
1027 if len(weight_groups
) > ml
:#{
1028 g
= weight_groups
[ml
]
1029 name
= obj
.vertex_groups
[g
.group
].name
1031 weights
[ml
] = weight
1032 groups
[ml
] = rig_weight_groups
.index(name
)
1037 if len(weight_groups
) > 0:#{
1038 inv_norm
= (1.0/tot
) * 65535.0
1039 for ml
in range(3):#{
1040 weights
[ml
] = int( weights
[ml
] * inv_norm
)
1041 weights
[ml
] = min( weights
[ml
], 65535 )
1042 weights
[ml
] = max( weights
[ml
], 0 )
1047 li1
= tri
.loops
[(j
+1)%3]
1048 vi1
= data
.loops
[li1
].vertex_index
1049 e0
= data
.edges
[ data
.loops
[li
].edge_index
]
1051 if e0
.use_freestyle_mark
and \
1052 ((e0
.vertices
[0] == vi
and e0
.vertices
[1] == vi1
) or \
1053 (e0
.vertices
[0] == vi1
and e0
.vertices
[1] == vi
)):
1059 TOLERENCE
= float(10**4)
1060 key
= (int(co
[0]*TOLERENCE
+0.5),
1061 int(co
[1]*TOLERENCE
+0.5),
1062 int(co
[2]*TOLERENCE
+0.5),
1063 int(norm
[0]*TOLERENCE
+0.5),
1064 int(norm
[1]*TOLERENCE
+0.5),
1065 int(norm
[2]*TOLERENCE
+0.5),
1066 int(uv
[0]*TOLERENCE
+0.5),
1067 int(uv
[1]*TOLERENCE
+0.5),
1068 colour
[0], # these guys are already quantized
1081 if key
in vertex_reference
:
1082 index
= vertex_reference
[key
]
1084 index
= bytearray(c_uint32(sm
.vertex_count
))
1087 vertex_reference
[key
] = index
1094 v
.norm
[2] = -norm
[1]
1097 v
.colour
[0] = colour
[0]
1098 v
.colour
[1] = colour
[1]
1099 v
.colour
[2] = colour
[2]
1100 v
.colour
[3] = colour
[3]
1101 v
.weights
[0] = weights
[0]
1102 v
.weights
[1] = weights
[1]
1103 v
.weights
[2] = weights
[2]
1104 v
.weights
[3] = weights
[3]
1105 v
.groups
[0] = groups
[0]
1106 v
.groups
[1] = groups
[1]
1107 v
.groups
[2] = groups
[2]
1108 v
.groups
[3] = groups
[3]
1110 for i
in range(3):#{
1111 sm
.bbx
[0][i
] = min( sm
.bbx
[0][i
], v
.co
[i
] )
1112 sm
.bbx
[1][i
] = max( sm
.bbx
[1][i
], v
.co
[i
] )
1115 sr_compile
.vertex_data
.extend(bytearray(v
))
1118 sm
.indice_count
+= 1
1119 sr_compile
.indice_data
.extend( index
)
1123 # Make sure bounding box isn't -inf -> inf if no vertices
1125 if sm
.vertex_count
== 0:
1130 # Add submesh to encoder
1132 sr_compile
.submesh_data
.extend( bytearray(sm
) )
1137 armature
.data
.pose_position
= POSE_OR_REST_CACHE
1140 # Save a reference to this mesh since we want to reuse the submesh indices
1142 sr_compile
.mesh_cache
[obj
.data
.name
]=(submesh_start
,submesh_count
)
1143 return (submesh_start
,submesh_count
,armature_id
)
1146 def sr_compile_mesh( obj
):
1149 compile_obj_transform(obj
, node
.transform
)
1150 node
.pstr_name
= sr_compile_string(obj
.name
)
1151 ent_type
= obj_ent_type( obj
)
1155 if ent_type
!= 'none':#{
1156 ent_id_lwr
= sr_compile
.entity_ids
[obj
.name
]
1157 ent_id_upr
= get_entity_enum_id( obj_ent_type(obj
) )
1158 node
.entity_id
= (ent_id_upr
<< 16) | ent_id_lwr
1161 node
.submesh_start
, node
.submesh_count
, node
.armature_id
= \
1162 sr_compile_mesh_internal( obj
)
1164 sr_compile
.mesh_data
.extend(bytearray(node
))
1167 def sr_compile_fonts( collection
):
1169 print( F
"[SR] Compiling fonts" )
1174 for obj
in collection
.all_objects
:#{
1175 if obj_ent_type(obj
) != 'ent_font': continue
1177 data
= obj
.SR_data
.ent_font
[0]
1180 font
.alias
= sr_compile_string( data
.alias
)
1181 font
.variant_start
= variant_count
1182 font
.variant_count
= 0
1183 font
.glyph_start
= glyph_count
1185 glyph_base
= data
.glyphs
[0].utf32
1186 glyph_range
= data
.glyphs
[-1].utf32
+1 - glyph_base
1188 font
.glyph_utf32_base
= glyph_base
1189 font
.glyph_count
= glyph_range
1191 for i
in range(len(data
.variants
)):#{
1192 data_var
= data
.variants
[i
]
1193 if not data_var
.mesh
: continue
1195 mesh
= data_var
.mesh
.data
1197 variant
= ent_font_variant()
1198 variant
.name
= sr_compile_string( data_var
.tipo
)
1200 # fonts (variants) only support one material each
1202 if len(mesh
.materials
) != 0:
1203 mat
= mesh
.materials
[0]
1204 variant
.material_id
= sr_compile_material( mat
)
1206 font
.variant_count
+= 1
1208 islands
= mesh_utils
.mesh_linked_triangles(mesh
)
1209 centroids
= [Vector((0,0)) for _
in range(len(islands
))]
1211 for j
in range(len(islands
)):#{
1212 for tri
in islands
[j
]:#{
1213 centroids
[j
].x
+= tri
.center
[0]
1214 centroids
[j
].y
+= tri
.center
[2]
1217 centroids
[j
] /= len(islands
[j
])
1220 for j
in range(glyph_range
):#{
1221 data_glyph
= data
.glyphs
[j
]
1223 glyph
.indice_start
= len(sr_compile
.indice_data
)//sizeof(c_uint32
)
1224 glyph
.indice_count
= 0
1225 glyph
.size
[0] = data_glyph
.bounds
[2]
1226 glyph
.size
[1] = data_glyph
.bounds
[3]
1228 vertex_reference
= {}
1230 for k
in range(len(islands
)):#{
1231 if centroids
[k
].x
< data_glyph
.bounds
[0] or \
1232 centroids
[k
].x
> data_glyph
.bounds
[0]+data_glyph
.bounds
[2] or\
1233 centroids
[k
].y
< data_glyph
.bounds
[1] or \
1234 centroids
[k
].y
> data_glyph
.bounds
[1]+data_glyph
.bounds
[3]:
1239 for l
in range(len(islands
[k
])):#{
1241 for m
in range(3):#{
1242 vert
= mesh
.vertices
[tri
.vertices
[m
]]
1244 vi
= mesh
.loops
[li
].vertex_index
1246 # Gather vertex information
1248 co
= [vert
.co
[_
] for _
in range(3)]
1249 co
[0] -= data_glyph
.bounds
[0]
1250 co
[2] -= data_glyph
.bounds
[1]
1251 norm
= mesh
.loops
[li
].normal
1253 if mesh
.uv_layers
: uv
= mesh
.uv_layers
.active
.data
[li
].uv
1255 TOLERENCE
= float(10**4)
1256 key
= (int(co
[0]*TOLERENCE
+0.5),
1257 int(co
[1]*TOLERENCE
+0.5),
1258 int(co
[2]*TOLERENCE
+0.5),
1259 int(norm
[0]*TOLERENCE
+0.5),
1260 int(norm
[1]*TOLERENCE
+0.5),
1261 int(norm
[2]*TOLERENCE
+0.5),
1262 int(uv
[0]*TOLERENCE
+0.5),
1263 int(uv
[1]*TOLERENCE
+0.5))
1265 if key
in vertex_reference
:
1266 index
= vertex_reference
[key
]
1268 vindex
= len(sr_compile
.vertex_data
)//sizeof(mdl_vert
)
1269 index
= bytearray(c_uint32(vindex
))
1270 vertex_reference
[key
] = index
1277 v
.norm
[2] = -norm
[1]
1281 sr_compile
.vertex_data
.extend(bytearray(v
))
1284 glyph
.indice_count
+= 1
1285 sr_compile
.indice_data
.extend( index
)
1289 sr_ent_push( glyph
)
1291 sr_ent_push( variant
)
1297 def sr_compile_menus( collection
):
1299 print( "[SR1] Compiling menus" )
1302 for obj
in collection
.all_objects
:#{
1303 if obj_ent_type(obj
) != 'ent_menuitem': continue
1304 obj_data
= obj
.SR_data
.ent_menuitem
[0]
1306 bitmask
= 0x00000000
1308 for col
in obj
.users_collection
:#{
1310 if name
not in groups
: groups
.append( name
)
1311 bitmask |
= (0x1 << groups
.index(name
))
1314 item
= ent_menuitem()
1315 item
.type = int( obj_data
.tipo
)
1316 item
.groups
= bitmask
1318 compile_obj_transform( obj
, item
.transform
)
1319 if obj
.type == 'MESH':#{
1320 item
.submesh_start
, item
.submesh_count
, _
= \
1321 sr_compile_mesh_internal( obj
)
1324 if item
.type == 1 or item
.type == 2:#{
1325 item_button
= item
._anonymous
_union
.button
1326 item_button
.pstr
= sr_compile_string( obj_data
.string
)
1328 elif item
.type == 0:#{
1329 item_visual
= item
._anonymous
_union
.visual
1330 item_visual
.pstr_name
= sr_compile_string( obj_data
.string
)
1332 elif item
.type == 3:#{
1333 item_checkmark
= item
._anonymous
_union
.checkmark
1334 item_checkmark
.pstr_data
= sr_compile_string( obj_data
.string
)
1335 item_checkmark
.id_check
= sr_entity_id( obj_data
.checkmark
)
1336 delta
= obj_data
.checkmark
.location
- obj
.location
1337 item_checkmark
.offset
[0] = delta
[0]
1338 item_checkmark
.offset
[1] = delta
[2]
1339 item_checkmark
.offset
[2] = -delta
[1]
1341 elif item
.type == 4:#{
1342 item_slider
= item
._anonymous
_union
.slider
1343 item_slider
.id_min
= sr_entity_id( obj_data
.slider_minloc
)
1344 item_slider
.id_max
= sr_entity_id( obj_data
.slider_maxloc
)
1345 item_slider
.id_handle
= sr_entity_id( obj_data
.slider_handle
)
1346 item_slider
.pstr_data
= sr_compile_string( obj_data
.string
)
1348 elif item
.type == 5:#{
1349 item_page
= item
._anonymous
_union
.page
1350 item_page
.pstr_name
= sr_compile_string( obj_data
.string
)
1351 item_page
.id_entrypoint
= sr_entity_id( obj_data
.newloc
)
1352 item_page
.id_viewpoint
= sr_entity_id( obj_data
.camera
)
1356 item
.id_links
[0] = sr_entity_id( obj_data
.link0
)
1358 item
.id_links
[1] = sr_entity_id( obj_data
.link1
)
1359 if item
.type != 4:#{
1361 item
.id_links
[2] = sr_entity_id( obj_data
.link2
)
1363 item
.id_links
[3] = sr_entity_id( obj_data
.link3
)
1370 def sr_compile_armature( obj
):
1372 node
= mdl_armature()
1373 node
.bone_start
= len(sr_compile
.bone_data
)//sizeof(mdl_bone
)
1375 node
.anim_start
= len(sr_compile
.anim_data
)//sizeof(mdl_animation
)
1378 bones
= [_
for _
in sr_armature_bones(obj
)]
1379 bones_names
= [None]+[_
.name
for _
in bones
]
1383 if b
.use_deform
: bone
.flags
= 0x1
1384 if b
.parent
: bone
.parent
= bones_names
.index(b
.parent
.name
)
1386 bone
.collider
= int(b
.SR_data
.collider
)
1388 if bone
.collider
>0:#{
1389 bone
.hitbox
[0][0] = b
.SR_data
.collider_min
[0]
1390 bone
.hitbox
[0][1] = b
.SR_data
.collider_min
[2]
1391 bone
.hitbox
[0][2] = -b
.SR_data
.collider_max
[1]
1392 bone
.hitbox
[1][0] = b
.SR_data
.collider_max
[0]
1393 bone
.hitbox
[1][1] = b
.SR_data
.collider_max
[2]
1394 bone
.hitbox
[1][2] = -b
.SR_data
.collider_min
[1]
1397 if b
.SR_data
.cone_constraint
:#{
1399 bone
.conevx
[0] = b
.SR_data
.conevx
[0]
1400 bone
.conevx
[1] = b
.SR_data
.conevx
[2]
1401 bone
.conevx
[2] = -b
.SR_data
.conevx
[1]
1402 bone
.conevy
[0] = b
.SR_data
.conevy
[0]
1403 bone
.conevy
[1] = b
.SR_data
.conevy
[2]
1404 bone
.conevy
[2] = -b
.SR_data
.conevy
[1]
1405 bone
.coneva
[0] = b
.SR_data
.coneva
[0]
1406 bone
.coneva
[1] = b
.SR_data
.coneva
[2]
1407 bone
.coneva
[2] = -b
.SR_data
.coneva
[1]
1408 bone
.conet
= b
.SR_data
.conet
1411 bone
.co
[0] = b
.head_local
[0]
1412 bone
.co
[1] = b
.head_local
[2]
1413 bone
.co
[2] = -b
.head_local
[1]
1414 bone
.end
[0] = b
.tail_local
[0] - bone
.co
[0]
1415 bone
.end
[1] = b
.tail_local
[2] - bone
.co
[1]
1416 bone
.end
[2] = -b
.tail_local
[1] - bone
.co
[2]
1417 bone
.pstr_name
= sr_compile_string( b
.name
)
1419 for c
in obj
.pose
.bones
[b
.name
].constraints
:#{
1420 if c
.type == 'IK':#{
1422 bone
.ik_target
= bones_names
.index(c
.subtarget
)
1423 bone
.ik_pole
= bones_names
.index(c
.pole_subtarget
)
1427 node
.bone_count
+= 1
1428 sr_compile
.bone_data
.extend(bytearray(bone
))
1433 if obj
.animation_data
and sr_compile
.pack_animations
: #{
1434 # So we can restore later
1436 previous_frame
= bpy
.context
.scene
.frame_current
1437 previous_action
= obj
.animation_data
.action
1438 POSE_OR_REST_CACHE
= obj
.data
.pose_position
1439 obj
.data
.pose_position
= 'POSE'
1441 for NLALayer
in obj
.animation_data
.nla_tracks
:#{
1442 for NLAStrip
in NLALayer
.strips
:#{
1445 for a
in bpy
.data
.actions
:#{
1446 if a
.name
== NLAStrip
.name
:#{
1447 obj
.animation_data
.action
= a
1452 # Clip to NLA settings
1454 anim_start
= int(NLAStrip
.action_frame_start
)
1455 anim_end
= int(NLAStrip
.action_frame_end
)
1459 anim
= mdl_animation()
1460 anim
.pstr_name
= sr_compile_string( NLAStrip
.action
.name
)
1462 anim
.keyframe_start
= len(sr_compile
.keyframe_data
)//\
1463 sizeof(mdl_transform
)
1464 anim
.length
= anim_end
-anim_start
1467 # Export the keyframes
1468 for frame
in range(anim_start
,anim_end
):#{
1469 bpy
.context
.scene
.frame_set(frame
)
1472 pb
= obj
.pose
.bones
[rb
.name
]
1474 # relative bone matrix
1475 if rb
.parent
is not None:#{
1476 offset_mtx
= rb
.parent
.matrix_local
1477 offset_mtx
= offset_mtx
.inverted_safe() @ \
1480 inv_parent
= pb
.parent
.matrix
@ offset_mtx
1481 inv_parent
.invert_safe()
1482 fpm
= inv_parent
@ pb
.matrix
1485 bone_mtx
= rb
.matrix
.to_4x4()
1486 local_inv
= rb
.matrix_local
.inverted_safe()
1487 fpm
= bone_mtx
@ local_inv
@ pb
.matrix
1490 loc
, rot
, sca
= fpm
.decompose()
1493 lc_m
= pb
.matrix_channel
.to_3x3()
1494 if pb
.parent
is not None:#{
1495 smtx
= pb
.parent
.matrix_channel
.to_3x3()
1496 lc_m
= smtx
.inverted() @ lc_m
1498 rq
= lc_m
.to_quaternion()
1501 kf
= mdl_transform()
1512 sr_compile
.keyframe_data
.extend(bytearray(kf
))
1518 # Add to animation buffer
1520 sr_compile
.anim_data
.extend(bytearray(anim
))
1521 node
.anim_count
+= 1
1525 print( F
"[SR] | anim( {NLAStrip.action.name} )" )
1529 # Restore context to how it was before
1531 bpy
.context
.scene
.frame_set( previous_frame
)
1532 obj
.animation_data
.action
= previous_action
1533 obj
.data
.pose_position
= POSE_OR_REST_CACHE
1536 sr_compile
.armature_data
.extend(bytearray(node
))
1539 def sr_ent_push( struct
):
1541 clase
= type(struct
).__name
__
1543 if clase
not in sr_compile
.entity_data
:#{
1544 sr_compile
.entity_data
[ clase
] = bytearray()
1545 sr_compile
.entity_info
[ clase
] = { 'size': sizeof(struct
) }
1548 index
= len(sr_compile
.entity_data
[ clase
])//sizeof(struct
)
1549 sr_compile
.entity_data
[ clase
].extend( bytearray(struct
) )
1553 def sr_array_title( arr
, name
, count
, size
, offset
):
1555 for i
in range(len(name
)):#{
1556 arr
.name
[i
] = ord(name
[i
])
1558 arr
.file_offset
= offset
1559 arr
.item_count
= count
1560 arr
.item_size
= size
1567 picadillo
= (((picadillo
<< 5) + picadillo
) + ord(x
)) & 0xFFFFFFFF
1572 def sr_compile( collection
):
1574 print( F
"[SR] compiler begin ({collection.name}.mdl)" )
1577 sr_compile
.pack_textures
= collection
.SR_data
.pack_textures
1578 sr_compile
.pack_animations
= collection
.SR_data
.animations
1581 sr_compile
.string_cache
= {}
1582 sr_compile
.mesh_cache
= {}
1583 sr_compile
.material_cache
= {}
1584 sr_compile
.texture_cache
= {}
1587 sr_compile
.mesh_data
= bytearray()
1588 sr_compile
.submesh_data
= bytearray()
1589 sr_compile
.vertex_data
= bytearray()
1590 sr_compile
.indice_data
= bytearray()
1591 sr_compile
.bone_data
= bytearray()
1592 sr_compile
.material_data
= bytearray()
1593 sr_compile
.armature_data
= bytearray()
1594 sr_compile
.anim_data
= bytearray()
1595 sr_compile
.keyframe_data
= bytearray()
1596 sr_compile
.texture_data
= bytearray()
1598 # just bytes not structures
1599 sr_compile
.string_data
= bytearray()
1600 sr_compile
.pack_data
= bytearray()
1603 sr_compile
.entity_data
= {}
1604 sr_compile
.entity_info
= {}
1606 print( F
"[SR] assign entity ID's" )
1607 sr_compile
.entities
= {}
1608 sr_compile
.entity_ids
= {}
1611 # -------------------------------------------------------
1613 sr_compile_string( "null" )
1616 for obj
in collection
.all_objects
: #{
1617 if obj
.type == 'MESH':#{
1621 ent_type
= obj_ent_type( obj
)
1622 if ent_type
== 'none': continue
1624 if ent_type
not in sr_compile
.entities
: sr_compile
.entities
[ent_type
] = []
1625 sr_compile
.entity_ids
[obj
.name
] = len( sr_compile
.entities
[ent_type
] )
1626 sr_compile
.entities
[ent_type
] += [obj
]
1629 print( F
"[SR] Compiling geometry" )
1631 for obj
in collection
.all_objects
:#{
1632 if obj
.type == 'MESH':#{
1635 ent_type
= obj_ent_type( obj
)
1637 # entity ignore mesh list
1639 if ent_type
== 'ent_traffic': continue
1640 if ent_type
== 'ent_font': continue
1641 if ent_type
== 'ent_font_variant': continue
1642 if ent_type
== 'ent_menuitem': continue
1643 if ent_type
== 'ent_objective': continue
1645 #TODO: This is messy.
1646 if ent_type
== 'ent_gate':#{
1647 obj_data
= obj
.SR_data
.ent_gate
[0]
1648 if obj_data
.custom
: continue
1650 #--------------------------
1652 print( F
'[SR] {i: 3}/{mesh_count} {obj.name:<40}', end
='\r' )
1653 sr_compile_mesh( obj
)
1657 audio_clip_count
= 0
1659 for ent_type
, arr
in sr_compile
.entities
.items():#{
1660 print(F
"[SR] Compiling {len(arr)} {ent_type}{'s' if len(arr)>1 else ''}")
1662 for i
in range(len(arr
)):#{
1665 print( F
"[SR] {i+1: 3}/{len(arr)} {obj.name:<40} ",end
='\r' )
1667 if ent_type
== 'mdl_armature': sr_compile_armature(obj
)
1668 elif ent_type
== 'ent_light': #{
1670 compile_obj_transform( obj
, light
.transform
)
1671 light
.daytime
= obj
.data
.SR_data
.daytime
1672 if obj
.data
.type == 'POINT':#{
1675 elif obj
.data
.type == 'SPOT':#{
1677 light
.angle
= obj
.data
.spot_size
*0.5
1679 light
.range = obj
.data
.cutoff_distance
1680 light
.colour
[0] = obj
.data
.color
[0]
1681 light
.colour
[1] = obj
.data
.color
[1]
1682 light
.colour
[2] = obj
.data
.color
[2]
1683 light
.colour
[3] = obj
.data
.energy
1684 sr_ent_push( light
)
1686 elif ent_type
== 'ent_camera': #{
1688 compile_obj_transform( obj
, cam
.transform
)
1689 cam
.fov
= obj
.data
.angle
* 45.0
1692 elif ent_type
== 'ent_gate': #{
1694 obj_data
= obj
.SR_data
.ent_gate
[0]
1695 mesh_data
= obj
.data
.SR_data
.ent_gate
[0]
1699 if obj_data
.tipo
== 'default':#{
1700 if obj_data
.target
:#{
1701 gate
.target
= sr_compile
.entity_ids
[obj_data
.target
.name
]
1705 elif obj_data
.tipo
== 'nonlocal':#{
1707 gate
.key
= sr_compile_string(obj_data
.key
)
1711 if obj_data
.flip
: flags |
= 0x0004
1712 if obj_data
.custom
:#{
1714 gate
.submesh_start
, gate
.submesh_count
, _
= \
1715 sr_compile_mesh_internal( obj
)
1717 if obj_data
.locked
: flags |
= 0x0010
1720 gate
.dimensions
[0] = mesh_data
.dimensions
[0]
1721 gate
.dimensions
[1] = mesh_data
.dimensions
[1]
1722 gate
.dimensions
[2] = mesh_data
.dimensions
[2]
1724 q
= [obj
.matrix_local
.to_quaternion(), (0,0,0,1)]
1725 co
= [obj
.matrix_world
@ Vector((0,0,0)), (0,0,0)]
1727 if obj_data
.target
:#{
1728 q
[1] = obj_data
.target
.matrix_local
.to_quaternion()
1729 co
[1]= obj_data
.target
.matrix_world
@ Vector((0,0,0))
1734 for x
in range(2):#{
1735 gate
.co
[x
][0] = co
[x
][0]
1736 gate
.co
[x
][1] = co
[x
][2]
1737 gate
.co
[x
][2] = -co
[x
][1]
1738 gate
.q
[x
][0] = q
[x
][1]
1739 gate
.q
[x
][1] = q
[x
][3]
1740 gate
.q
[x
][2] = -q
[x
][2]
1741 gate
.q
[x
][3] = q
[x
][0]
1746 elif ent_type
== 'ent_spawn': #{
1748 compile_obj_transform( obj
, spawn
.transform
)
1749 obj_data
= obj
.SR_data
.ent_spawn
[0]
1750 spawn
.pstr_name
= sr_compile_string( obj_data
.alias
)
1751 sr_ent_push( spawn
)
1753 elif ent_type
== 'ent_water':#{
1755 compile_obj_transform( obj
, water
.transform
)
1756 water
.max_dist
= 0.0
1757 sr_ent_push( water
)
1759 elif ent_type
== 'ent_audio':#{
1760 obj_data
= obj
.SR_data
.ent_audio
[0]
1762 compile_obj_transform( obj
, audio
.transform
)
1763 audio
.clip_start
= audio_clip_count
1764 audio
.clip_count
= len(obj_data
.files
)
1765 audio_clip_count
+= audio
.clip_count
1766 audio
.max_channels
= obj_data
.max_channels
1767 audio
.volume
= obj_data
.volume
1770 # - allow/disable doppler
1771 # - channel group tags with random colours
1772 # - transition properties
1774 if obj_data
.flag_loop
: audio
.flags |
= 0x1
1775 if obj_data
.flag_nodoppler
: audio
.flags |
= 0x2
1776 if obj_data
.flag_3d
: audio
.flags |
= 0x4
1777 if obj_data
.flag_auto
: audio
.flags |
= 0x8
1778 if obj_data
.formato
== '0': audio
.flags |
= 0x000
1779 elif obj_data
.formato
== '1': audio
.flags |
= 0x400
1780 elif obj_data
.formato
== '2': audio
.flags |
= 0x1000
1782 audio
.channel_behaviour
= int(obj_data
.channel_behaviour
)
1783 if audio
.channel_behaviour
>= 1:#{
1784 audio
.group
= obj_data
.group
1786 if audio
.channel_behaviour
== 2:#{
1787 audio
.crossfade
= obj_data
.transition_duration
1789 audio
.probability_curve
= int(obj_data
.probability_curve
)
1791 for ci
in range(audio
.clip_count
):#{
1792 entry
= obj_data
.files
[ci
]
1793 clip
= ent_audio_clip()
1794 clip
.probability
= entry
.probability
1795 if obj_data
.formato
== '2':#{
1796 sr_pack_file( clip
._anon
.file, '', vg_str_bin(entry
.path
) )
1799 clip
._anon
.file.path
= sr_compile_string( entry
.path
)
1800 clip
._anon
.file.pack_offset
= 0
1801 clip
._anon
.file.pack_size
= 0
1805 sr_ent_push( audio
)
1807 elif ent_type
== 'ent_volume':#{
1808 obj_data
= obj
.SR_data
.ent_volume
[0]
1809 volume
= ent_volume()
1810 volume
.type = int(obj_data
.subtype
)
1811 compile_obj_transform( obj
, volume
.transform
)
1813 if obj_data
.target
:#{
1814 volume
.target
= sr_entity_id( obj_data
.target
)
1815 volume
._anon
.trigger
.event
= obj_data
.target_event
1820 elif ent_type
== 'ent_marker':#{
1821 marker
= ent_marker()
1822 marker
.name
= sr_compile_string( obj
.SR_data
.ent_marker
[0].alias
)
1823 compile_obj_transform( obj
, marker
.transform
)
1826 elif ent_type
== 'ent_skateshop':#{
1827 skateshop
= ent_skateshop()
1828 obj_data
= obj
.SR_data
.ent_skateshop
[0]
1829 skateshop
.type = int(obj_data
.tipo
)
1830 if skateshop
.type == 0:#{
1831 boardshop
= skateshop
._anonymous
_union
.boards
1832 boardshop
.id_display
= sr_entity_id( obj_data
.mark_display
)
1833 boardshop
.id_info
= sr_entity_id( obj_data
.mark_info
)
1834 boardshop
.id_rack
= sr_entity_id( obj_data
.mark_rack
)
1836 elif skateshop
.type == 1:#{
1837 charshop
= skateshop
._anonymous
_union
.character
1838 charshop
.id_display
= sr_entity_id( obj_data
.mark_display
)
1839 charshop
.id_info
= sr_entity_id( obj_data
.mark_info
)
1841 elif skateshop
.type == 2:#{
1842 worldshop
= skateshop
._anonymous
_union
.worlds
1843 worldshop
.id_display
= sr_entity_id( obj_data
.mark_display
)
1844 worldshop
.id_info
= sr_entity_id( obj_data
.mark_info
)
1846 skateshop
.id_camera
= sr_entity_id( obj_data
.cam
)
1847 compile_obj_transform( obj
, skateshop
.transform
)
1848 sr_ent_push(skateshop
)
1850 elif ent_type
== 'ent_swspreview':#{
1851 workshop_preview
= ent_swspreview()
1852 obj_data
= obj
.SR_data
.ent_swspreview
[0]
1853 workshop_preview
.id_display
= sr_entity_id( obj_data
.mark_display
)
1854 workshop_preview
.id_display1
= sr_entity_id( obj_data
.mark_display1
)
1855 workshop_preview
.id_camera
= sr_entity_id( obj_data
.cam
)
1856 sr_ent_push( workshop_preview
)
1858 elif ent_type
== 'ent_worldinfo':#{
1859 worldinfo
= ent_worldinfo()
1860 obj_data
= obj
.SR_data
.ent_worldinfo
[0]
1861 worldinfo
.pstr_name
= sr_compile_string( obj_data
.name
)
1862 worldinfo
.pstr_author
= sr_compile_string( obj_data
.author
)
1863 worldinfo
.pstr_desc
= sr_compile_string( obj_data
.desc
)
1864 worldinfo
.timezone
= obj_data
.timezone
1865 sr_ent_push( worldinfo
)
1867 elif ent_type
== 'ent_ccmd':#{
1869 obj_data
= obj
.SR_data
.ent_ccmd
[0]
1870 ccmd
.pstr_command
= sr_compile_string( obj_data
.command
)
1873 elif ent_type
== 'ent_objective':#{
1874 objective
= ent_objective()
1875 obj_data
= obj
.SR_data
.ent_objective
[0]
1876 objective
.id_next
= sr_entity_id( obj_data
.proxima
)
1877 objective
.id_win
= sr_entity_id( obj_data
.target
)
1878 objective
.win_event
= obj_data
.target_event
1879 objective
.filter = int(obj_data
.filtrar
)
1880 objective
.filter2
= 0
1881 objective
.time_limit
= obj_data
.time_limit
1883 compile_obj_transform( obj
, objective
.transform
)
1884 objective
.submesh_start
, objective
.submesh_count
, _
= \
1885 sr_compile_mesh_internal( obj
)
1887 sr_ent_push( objective
)
1889 elif ent_type
== 'ent_challenge':#{
1890 challenge
= ent_challenge()
1891 obj_data
= obj
.SR_data
.ent_challenge
[0]
1892 compile_obj_transform( obj
, challenge
.transform
)
1893 challenge
.pstr_alias
= sr_compile_string( obj_data
.alias
)
1894 challenge
.target
= sr_entity_id( obj_data
.target
)
1895 challenge
.target_event
= obj_data
.target_event
1896 challenge
.reset
= sr_entity_id( obj_data
.reset
)
1897 challenge
.reset_event
= obj_data
.reset_event
1898 challenge
.first
= sr_entity_id( obj_data
.first
)
1899 challenge
.flags
= 0x00
1900 challenge
.camera
= sr_entity_id( obj_data
.camera
)
1901 if obj_data
.time_limit
: challenge
.flags |
= 0x01
1902 challenge
.status
= 0
1903 sr_ent_push( challenge
)
1905 elif ent_type
== 'ent_relay':#{
1907 obj_data
= obj
.SR_data
.ent_relay
[0]
1908 relay
.targets
[0][0] = sr_entity_id( obj_data
.target0
)
1909 relay
.targets
[1][0] = sr_entity_id( obj_data
.target1
)
1910 relay
.targets
[2][0] = sr_entity_id( obj_data
.target2
)
1911 relay
.targets
[3][0] = sr_entity_id( obj_data
.target3
)
1912 relay
.targets
[0][1] = obj_data
.target0_event
1913 relay
.targets
[1][1] = obj_data
.target1_event
1914 relay
.targets
[2][1] = obj_data
.target2_event
1915 relay
.targets
[3][1] = obj_data
.target3_event
1916 sr_ent_push( relay
)
1918 elif ent_type
== 'ent_cubemap':#{
1919 cubemap
= ent_cubemap()
1920 co
= obj
.matrix_world
@ Vector((0,0,0))
1921 cubemap
.co
[0] = co
[0]
1922 cubemap
.co
[1] = co
[2]
1923 cubemap
.co
[2] = -co
[1]
1924 cubemap
.resolution
= 0
1926 sr_ent_push( cubemap
)
1931 sr_compile_menus( collection
)
1932 sr_compile_fonts( collection
)
1934 def _children( col
):#{
1936 for c
in col
.children
:#{
1937 yield from _children(c
)
1941 checkpoint_count
= 0
1942 pathindice_count
= 0
1945 for col
in _children(collection
):#{
1946 print( F
"Adding routes for subcollection: {col.name}" )
1952 for obj
in col
.objects
:#{
1953 if obj
.type == 'ARMATURE': pass
1955 ent_type
= obj_ent_type( obj
)
1957 if ent_type
== 'ent_gate':
1958 route_gates
+= [obj
]
1959 elif ent_type
== 'ent_route_node':#{
1960 if obj
.type == 'CURVE':#{
1961 route_curves
+= [obj
]
1964 elif ent_type
== 'ent_route':
1966 elif ent_type
== 'ent_traffic':
1971 dij
= create_node_graph( route_curves
, route_gates
)
1973 for obj
in routes
:#{
1974 obj_data
= obj
.SR_data
.ent_route
[0]
1976 route
.pstr_name
= sr_compile_string( obj_data
.alias
)
1977 route
.checkpoints_start
= checkpoint_count
1978 route
.checkpoints_count
= 0
1981 route
.colour
[ci
] = obj_data
.colour
[ci
]
1982 route
.colour
[3] = 1.0
1984 compile_obj_transform( obj
, route
.transform
)
1985 checkpoints
= obj_data
.gates
1987 for i
in range(len(checkpoints
)):#{
1988 gi
= checkpoints
[i
].target
1989 gj
= checkpoints
[(i
+1)%len(checkpoints
)].target
1993 dest
= gi
.SR_data
.ent_gate
[0].target
1997 if gi
==gj
: continue # error?
1998 if not gi
or not gj
: continue
2000 checkpoint
= ent_checkpoint()
2001 checkpoint
.gate_index
= sr_compile
.entity_ids
[gate
.name
]
2002 checkpoint
.path_start
= pathindice_count
2003 checkpoint
.path_count
= 0
2005 path
= solve_graph( dij
, gi
.name
, gj
.name
)
2008 for pi
in range(len(path
)):#{
2009 pathindice
= ent_path_index()
2010 pathindice
.index
= routenode_count
+ path
[pi
]
2011 sr_ent_push( pathindice
)
2013 checkpoint
.path_count
+= 1
2014 pathindice_count
+= 1
2018 sr_ent_push( checkpoint
)
2019 route
.checkpoints_count
+= 1
2020 checkpoint_count
+= 1
2023 sr_ent_push( route
)
2026 for obj
in traffics
:#{
2027 traffic
= ent_traffic()
2028 compile_obj_transform( obj
, traffic
.transform
)
2029 traffic
.submesh_start
, traffic
.submesh_count
, _
= \
2030 sr_compile_mesh_internal( obj
)
2032 # find best subsection
2034 graph_keys
= list(dij
.graph
)
2038 for j
in range(len(dij
.points
)):#{
2039 point
= dij
.points
[j
]
2040 dist
= (point
-obj
.location
).magnitude
2042 if dist
< min_dist
:#{
2049 best_begin
= best_point
2050 best_end
= best_point
2053 map0
= dij
.subsections
[best_begin
]
2054 if map0
[1] == -1: break
2055 best_begin
= map0
[1]
2058 map1
= dij
.subsections
[best_end
]
2059 if map1
[2] == -1: break
2063 traffic
.start_node
= routenode_count
+ best_begin
2064 traffic
.node_count
= best_end
- best_begin
2065 traffic
.index
= best_point
- best_begin
2066 traffic
.speed
= obj
.SR_data
.ent_traffic
[0].speed
2069 sr_ent_push(traffic
)
2072 for point
in dij
.points
:#{
2073 rn
= ent_route_node()
2076 rn
.co
[2] = -point
[1]
2080 routenode_count
+= len(dij
.points
)
2083 print( F
"[SR] Writing file" )
2085 file_array_instructions
= {}
2088 def _write_array( name
, item_size
, data
):#{
2089 nonlocal file_array_instructions
, file_offset
2091 count
= len(data
)//item_size
2092 file_array_instructions
[name
] = {'count':count
, 'size':item_size
,\
2093 'data':data
, 'offset': file_offset
}
2094 file_offset
+= len(data
)
2095 file_offset
= int_align_to( file_offset
, 8 )
2098 _write_array( 'strings', 1, sr_compile
.string_data
)
2099 _write_array( 'mdl_mesh', sizeof(mdl_mesh
), sr_compile
.mesh_data
)
2100 _write_array( 'mdl_submesh', sizeof(mdl_submesh
), sr_compile
.submesh_data
)
2101 _write_array( 'mdl_material', sizeof(mdl_material
), sr_compile
.material_data
)
2102 _write_array( 'mdl_texture', sizeof(mdl_texture
), sr_compile
.texture_data
)
2103 _write_array( 'mdl_armature', sizeof(mdl_armature
), sr_compile
.armature_data
)
2104 _write_array( 'mdl_bone', sizeof(mdl_bone
), sr_compile
.bone_data
)
2106 for name
, buffer in sr_compile
.entity_data
.items():#{
2107 _write_array( name
, sr_compile
.entity_info
[name
]['size'], buffer )
2110 _write_array( 'mdl_animation', sizeof(mdl_animation
), sr_compile
.anim_data
)
2111 _write_array( 'mdl_keyframe', sizeof(mdl_transform
),sr_compile
.keyframe_data
)
2112 _write_array( 'mdl_vert', sizeof(mdl_vert
), sr_compile
.vertex_data
)
2113 _write_array( 'mdl_indice', sizeof(c_uint32
), sr_compile
.indice_data
)
2114 _write_array( 'pack', 1, sr_compile
.pack_data
)
2116 header_size
= int_align_to( sizeof(mdl_header
), 8 )
2117 index_size
= int_align_to( sizeof(mdl_array
)*len(file_array_instructions
),8 )
2119 folder
= bpy
.path
.abspath(bpy
.context
.scene
.SR_data
.export_dir
)
2120 path
= F
"{folder}{collection.name}.mdl"
2123 os
.makedirs(os
.path
.dirname(path
),exist_ok
=True)
2124 fp
= open( path
, "wb" )
2125 header
= mdl_header()
2126 header
.version
= MDL_VERSION_NR
2127 sr_array_title( header
.arrays
, \
2128 'index', len(file_array_instructions
), \
2129 sizeof(mdl_array
), header_size
)
2131 fp
.write( bytearray_align_to( bytearray(header
), 8 ) )
2133 print( F
'[SR] {"name":>16}| count | offset' )
2135 for name
,info
in file_array_instructions
.items():#{
2137 offset
= info
['offset'] + header_size
+ index_size
2138 sr_array_title( arr
, name
, info
['count'], info
['size'], offset
)
2139 index
.extend( bytearray(arr
) )
2141 print( F
'[SR] {name:>16}| {info["count"]: 8} '+\
2142 F
' 0x{info["offset"]:02x}' )
2144 fp
.write( bytearray_align_to( index
, 8 ) )
2145 #bytearray_print_hex( index )
2147 for name
,info
in file_array_instructions
.items():#{
2148 fp
.write( bytearray_align_to( info
['data'], 8 ) )
2153 print( '[SR] done' )
2156 class SR_SCENE_SETTINGS(bpy
.types
.PropertyGroup
):
2158 use_hidden
: bpy
.props
.BoolProperty( name
="use hidden", default
=False )
2159 export_dir
: bpy
.props
.StringProperty( name
="Export Dir", subtype
='DIR_PATH' )
2160 gizmos
: bpy
.props
.BoolProperty( name
="Draw Gizmos", default
=False )
2162 panel
: bpy
.props
.EnumProperty(
2166 ('EXPORT', 'Export', '', 'MOD_BUILD',0),
2167 ('ENTITY', 'Entity', '', 'MONKEY',1),
2168 ('SETTINGS', 'Settings', 'Settings', 'PREFERENCES',2),
2173 class SR_COLLECTION_SETTINGS(bpy
.types
.PropertyGroup
):
2175 pack_textures
: bpy
.props
.BoolProperty( name
="Pack Textures", default
=False )
2176 animations
: bpy
.props
.BoolProperty( name
="Export animation", default
=True)
2179 def sr_get_mirror_bone( bones
):
2181 side
= bones
.active
.name
[-1:]
2182 other_name
= bones
.active
.name
[:-1]
2183 if side
== 'L': other_name
+= 'R'
2184 elif side
== 'R': other_name
+= 'L'
2188 if b
.name
== other_name
:
2195 class SR_MIRROR_BONE_X(bpy
.types
.Operator
):
2197 bl_idname
="skaterift.mirror_bone"
2198 bl_label
="Mirror bone attributes - SkateRift"
2200 def execute(_
,context
):
2202 active_object
= context
.active_object
2203 bones
= active_object
.data
.bones
2205 b
= sr_get_mirror_bone( bones
)
2207 if not b
: return {'FINISHED'}
2209 b
.SR_data
.collider
= a
.SR_data
.collider
2211 def _v3copyflipy( a
, b
):#{
2217 _v3copyflipy( a
.SR_data
.collider_min
, b
.SR_data
.collider_min
)
2218 _v3copyflipy( a
.SR_data
.collider_max
, b
.SR_data
.collider_max
)
2219 b
.SR_data
.collider_min
[1] = -a
.SR_data
.collider_max
[1]
2220 b
.SR_data
.collider_max
[1] = -a
.SR_data
.collider_min
[1]
2222 b
.SR_data
.cone_constraint
= a
.SR_data
.cone_constraint
2224 _v3copyflipy( a
.SR_data
.conevx
, b
.SR_data
.conevy
)
2225 _v3copyflipy( a
.SR_data
.conevy
, b
.SR_data
.conevx
)
2226 _v3copyflipy( a
.SR_data
.coneva
, b
.SR_data
.coneva
)
2228 b
.SR_data
.conet
= a
.SR_data
.conet
2231 ob
= bpy
.context
.scene
.objects
[0]
2232 ob
.hide_render
= ob
.hide_render
2237 class SR_COMPILE(bpy
.types
.Operator
):
2239 bl_idname
="skaterift.compile_all"
2240 bl_label
="Compile All"
2242 def execute(_
,context
):
2244 view_layer
= bpy
.context
.view_layer
2245 for col
in view_layer
.layer_collection
.children
["export"].children
:
2246 if not col
.hide_viewport
or bpy
.context
.scene
.SR_data
.use_hidden
:
2247 sr_compile( bpy
.data
.collections
[col
.name
] )
2253 class SR_COMPILE_THIS(bpy
.types
.Operator
):
2255 bl_idname
="skaterift.compile_this"
2256 bl_label
="Compile This collection"
2258 def execute(_
,context
):
2260 col
= bpy
.context
.collection
2267 class SR_INTERFACE(bpy
.types
.Panel
):
2269 bl_idname
= "VIEW3D_PT_skate_rift"
2270 bl_label
= "Skate Rift"
2271 bl_space_type
= 'VIEW_3D'
2272 bl_region_type
= 'UI'
2273 bl_category
= "Skate Rift"
2275 def draw(_
, context
):
2279 row
= _
.layout
.row()
2281 row
.prop( context
.scene
.SR_data
, 'panel', expand
=True )
2283 if context
.scene
.SR_data
.panel
== 'SETTINGS': #{
2284 _
.layout
.prop( context
.scene
.SR_data
, 'gizmos' )
2286 elif context
.scene
.SR_data
.panel
== 'EXPORT': #{
2287 _
.layout
.prop( context
.scene
.SR_data
, "export_dir" )
2288 col
= bpy
.context
.collection
2290 found_in_export
= False
2292 view_layer
= bpy
.context
.view_layer
2293 for c1
in view_layer
.layer_collection
.children
["export"].children
: #{
2294 if not c1
.hide_viewport
or bpy
.context
.scene
.SR_data
.use_hidden
:
2297 if c1
.name
== col
.name
: #{
2298 found_in_export
= True
2302 box
= _
.layout
.box()
2304 row
.alignment
= 'CENTER'
2307 if found_in_export
: #{
2308 row
.label( text
=col
.name
+ ".mdl" )
2309 box
.prop( col
.SR_data
, "pack_textures" )
2310 box
.prop( col
.SR_data
, "animations" )
2311 box
.operator( "skaterift.compile_this" )
2315 row
.label( text
=col
.name
)
2319 row
.alignment
= 'CENTER'
2321 row
.label( text
="This collection is not in the export group" )
2324 box
= _
.layout
.box()
2327 split
= row
.split( factor
=0.3, align
=True )
2328 split
.prop( context
.scene
.SR_data
, "use_hidden", text
="hidden" )
2331 if export_count
== 0:
2333 row1
.operator( "skaterift.compile_all", \
2334 text
=F
"Compile all ({export_count} collections)" )
2336 elif context
.scene
.SR_data
.panel
== 'ENTITY': #{
2337 active_object
= context
.active_object
2338 if not active_object
: return
2340 amount
= max( 0, len(context
.selected_objects
)-1 )
2342 row
= _
.layout
.row()
2343 row
.operator( 'skaterift.copy_entity_data', \
2344 text
=F
'Copy entity data to {amount} other objects' )
2345 if amount
== 0: row
.enabled
=False
2347 box
= _
.layout
.box()
2349 row
.alignment
= 'CENTER'
2350 row
.label( text
=active_object
.name
)
2353 def _draw_prop_collection( source
, data
): #{
2356 row
.alignment
= 'CENTER'
2359 row
.label( text
=F
'{source}' )
2361 if hasattr(type(data
[0]),'sr_inspector'):#{
2362 type(data
[0]).sr_inspector( box
, data
)
2365 for a
in data
[0].__annotations
__:
2366 box
.prop( data
[0], a
)
2370 if active_object
.type == 'ARMATURE': #{
2371 if active_object
.mode
== 'POSE': #{
2372 bones
= active_object
.data
.bones
2373 mb
= sr_get_mirror_bone( bones
)
2375 box
.operator( "skaterift.mirror_bone", \
2376 text
=F
'Mirror attributes to {mb.name}' )
2379 _draw_prop_collection( \
2380 F
'bpy.types.Bone["{bones.active.name}"].SR_data',\
2381 [bones
.active
.SR_data
] )
2385 row
.alignment
='CENTER'
2388 row
.label( text
="Enter pose mode to modify bone properties" )
2391 elif active_object
.type == 'LIGHT': #{
2392 _draw_prop_collection( \
2393 F
'bpy.types.Light["{active_object.data.name}"].SR_data', \
2394 [active_object
.data
.SR_data
] )
2396 elif active_object
.type in ['EMPTY','CURVE','MESH']:#{
2397 box
.prop( active_object
.SR_data
, "ent_type" )
2398 ent_type
= active_object
.SR_data
.ent_type
2400 col
= getattr( active_object
.SR_data
, ent_type
, None )
2401 if col
!= None and len(col
)!=0:
2402 _draw_prop_collection( \
2403 F
'bpy.types.Object["{active_object.name}"].SR_data.{ent_type}[0]', \
2406 if active_object
.type == 'MESH':#{
2407 col
= getattr( active_object
.data
.SR_data
, ent_type
, None )
2408 if col
!= None and len(col
)!=0:
2409 _draw_prop_collection( \
2410 F
'bpy.types.Mesh["{active_object.data.name}"].SR_data.{ent_type}[0]', \
2418 class SR_MATERIAL_PANEL(bpy
.types
.Panel
):
2420 bl_label
="Skate Rift material"
2421 bl_idname
="MATERIAL_PT_sr_material"
2422 bl_space_type
='PROPERTIES'
2423 bl_region_type
='WINDOW'
2424 bl_context
="material"
2426 def draw(_
,context
):
2428 active_object
= bpy
.context
.active_object
2429 if active_object
== None: return
2430 active_mat
= active_object
.active_material
2431 if active_mat
== None: return
2433 info
= material_info( active_mat
)
2435 if 'tex_diffuse' in info
:#{
2436 _
.layout
.label( icon
='INFO', \
2437 text
=F
"{info['tex_diffuse'].name} will be compiled" )
2440 _
.layout
.prop( active_mat
.SR_data
, "shader" )
2441 _
.layout
.prop( active_mat
.SR_data
, "surface_prop" )
2442 _
.layout
.prop( active_mat
.SR_data
, "collision" )
2444 if active_mat
.SR_data
.collision
:#{
2445 box
= _
.layout
.box()
2448 if (active_mat
.SR_data
.shader
!= 'invisible') and \
2449 (active_mat
.SR_data
.shader
!= 'boundary') and \
2450 (active_mat
.SR_data
.shader
!= 'walking'):#{
2451 row
.prop( active_mat
.SR_data
, "skate_surface" )
2452 row
.prop( active_mat
.SR_data
, "grind_surface" )
2453 row
.prop( active_mat
.SR_data
, "grow_grass" )
2454 row
.prop( active_mat
.SR_data
, "preview_visibile" )
2458 if active_mat
.SR_data
.shader
== "terrain_blend":#{
2459 box
= _
.layout
.box()
2460 box
.prop( active_mat
.SR_data
, "blend_offset" )
2461 box
.prop( active_mat
.SR_data
, "sand_colour" )
2463 elif active_mat
.SR_data
.shader
== "vertex_blend":#{
2464 box
= _
.layout
.box()
2465 box
.label( icon
='INFO', text
="Uses vertex colours, the R channel" )
2466 box
.prop( active_mat
.SR_data
, "blend_offset" )
2468 elif active_mat
.SR_data
.shader
== "water":#{
2469 box
= _
.layout
.box()
2470 box
.label( icon
='INFO', text
="Depth scale of 16 meters" )
2471 box
.prop( active_mat
.SR_data
, "shore_colour" )
2472 box
.prop( active_mat
.SR_data
, "ocean_colour" )
2474 elif active_mat
.SR_data
.shader
== "cubemap":#{
2475 box
= _
.layout
.box()
2476 box
.prop( active_mat
.SR_data
, "cubemap" )
2477 box
.prop( active_mat
.SR_data
, "tint" )
2482 def sr_get_type_enum( scene
, context
):
2484 items
= [('none','None',"")]
2485 mesh_entities
=['ent_gate','ent_water']
2486 point_entities
=['ent_spawn','ent_route_node','ent_route']
2488 for e
in point_entities
: items
+= [(e
,e
,'')]
2490 if context
.scene
.SR_data
.panel
== 'ENTITY': #{
2491 if context
.active_object
.type == 'MESH': #{
2492 for e
in mesh_entities
: items
+= [(e
,e
,'')]
2496 for e
in mesh_entities
: items
+= [(e
,e
,'')]
2502 def sr_on_type_change( _
, context
):
2504 obj
= context
.active_object
2505 ent_type
= obj
.SR_data
.ent_type
2506 if ent_type
== 'none': return
2507 if obj
.type == 'MESH':#{
2508 col
= getattr( obj
.data
.SR_data
, ent_type
, None )
2509 if col
!= None and len(col
)==0: col
.add()
2512 col
= getattr( obj
.SR_data
, ent_type
, None )
2513 if col
!= None and len(col
)==0: col
.add()
2516 class SR_OBJECT_ENT_SPAWN(bpy
.types
.PropertyGroup
):
2518 alias
: bpy
.props
.StringProperty( name
='alias' )
2521 class SR_OBJECT_ENT_GATE(bpy
.types
.PropertyGroup
):
2523 target
: bpy
.props
.PointerProperty( \
2524 type=bpy
.types
.Object
, name
="destination", \
2525 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_gate']))
2527 key
: bpy
.props
.StringProperty()
2528 tipo
: bpy
.props
.EnumProperty(items
=(('default', 'Default', ""),
2529 ('nonlocal', 'Non-Local', "")))
2531 flip
: bpy
.props
.BoolProperty( name
="Flip exit", default
=False )
2532 custom
: bpy
.props
.BoolProperty( name
="Mesh is surface", default
=False )
2533 locked
: bpy
.props
.BoolProperty( name
="Start Locked", default
=False )
2536 def sr_inspector( layout
, data
):
2539 box
.prop( data
[0], 'tipo', text
="subtype" )
2541 if data
[0].tipo
== 'default': box
.prop( data
[0], 'target' )
2542 elif data
[0].tipo
== 'nonlocal': box
.prop( data
[0], 'key' )
2545 flags
.prop( data
[0], 'flip' )
2546 flags
.prop( data
[0], 'custom' )
2547 flags
.prop( data
[0], 'locked' )
2551 class SR_MESH_ENT_GATE(bpy
.types
.PropertyGroup
):
2553 dimensions
: bpy
.props
.FloatVectorProperty(name
="dimensions",size
=3)
2556 class SR_OBJECT_ENT_ROUTE_ENTRY(bpy
.types
.PropertyGroup
):
2558 target
: bpy
.props
.PointerProperty( \
2559 type=bpy
.types
.Object
, name
='target', \
2560 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_gate']))
2563 class SR_UL_ROUTE_NODE_LIST(bpy
.types
.UIList
):
2565 bl_idname
= 'SR_UL_ROUTE_NODE_LIST'
2567 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2569 layout
.prop( item
, 'target', text
='', emboss
=False )
2573 def internal_listdel_execute(self
,context
,ent_name
,collection_name
):
2575 active_object
= context
.active_object
2576 data
= getattr(active_object
.SR_data
,ent_name
)[0]
2577 lista
= getattr(data
,collection_name
)
2578 index
= getattr(data
,F
'{collection_name}_index')
2582 setattr(data
,F
'{collection_name}_index', min(max(0,index
-1), len(lista
)-1))
2586 def internal_listadd_execute(self
,context
,ent_name
,collection_name
):
2588 active_object
= context
.active_object
2589 getattr(getattr(active_object
.SR_data
,ent_name
)[0],collection_name
).add()
2593 def copy_propgroup( de
, to
):
2595 for a
in de
.__annotations
__:#{
2596 if isinstance(getattr(de
,a
), bpy
.types
.bpy_prop_collection
):#{
2600 while len(cb
) != len(ca
):#{
2601 if len(cb
) < len(ca
): cb
.add()
2604 for i
in range(len(ca
)):#{
2605 copy_propgroup(ca
[i
],cb
[i
])
2609 setattr(to
,a
,getattr(de
,a
))
2614 class SR_OT_COPY_ENTITY_DATA(bpy
.types
.Operator
):
2616 bl_idname
= "skaterift.copy_entity_data"
2617 bl_label
= "Copy entity data"
2619 def execute(self
, context
):#{
2620 data
= context
.active_object
.SR_data
2621 new_type
= data
.ent_type
2622 print( F
"Copy entity data from: {context.active_object.name}" )
2624 for obj
in context
.selected_objects
:#{
2625 if obj
!= context
.active_object
:#{
2626 print( F
" To: {obj.name}" )
2628 obj
.SR_data
.ent_type
= new_type
2630 if active_object
.type == 'MESH':#{
2631 col
= getattr( obj
.data
.SR_data
, new_type
, None )
2632 if col
!= None and len(col
)==0: col
.add()
2633 mdata
= context
.active_object
.data
.SR_data
2634 copy_propgroup( getattr(mdata
,new_type
)[0], col
[0] )
2637 col
= getattr( obj
.SR_data
, new_type
, None )
2638 if col
!= None and len(col
)==0: col
.add()
2639 copy_propgroup( getattr(data
,new_type
)[0], col
[0] )
2646 class SR_OT_ROUTE_LIST_NEW_ITEM(bpy
.types
.Operator
):
2648 bl_idname
= "skaterift.new_entry"
2649 bl_label
= "Add gate"
2651 def execute(self
, context
):#{
2652 return internal_listadd_execute(self
,context
,'ent_route','gates')
2656 class SR_OT_ROUTE_LIST_DEL_ITEM(bpy
.types
.Operator
):
2658 bl_idname
= "skaterift.del_entry"
2659 bl_label
= "Remove gate"
2662 def poll(cls
, context
):#{
2663 active_object
= context
.active_object
2664 if obj_ent_type(active_object
) == 'ent_route':#{
2665 return active_object
.SR_data
.ent_route
[0].gates
2670 def execute(self
, context
):#{
2671 return internal_listdel_execute(self
,context
,'ent_route','gates')
2675 class SR_OT_AUDIO_LIST_NEW_ITEM(bpy
.types
.Operator
):
2677 bl_idname
= "skaterift.al_new_entry"
2678 bl_label
= "Add file"
2680 def execute(self
, context
):#{
2681 return internal_listadd_execute(self
,context
,'ent_audio','files')
2685 class SR_OT_AUDIO_LIST_DEL_ITEM(bpy
.types
.Operator
):
2687 bl_idname
= "skaterift.al_del_entry"
2688 bl_label
= "Remove file"
2691 def poll(cls
, context
):#{
2692 active_object
= context
.active_object
2693 if obj_ent_type(active_object
) == 'ent_audio':#{
2694 return active_object
.SR_data
.ent_audio
[0].files
2699 def execute(self
, context
):#{
2700 return internal_listdel_execute(self
,context
,'ent_audio','files')
2705 class SR_OT_GLYPH_LIST_NEW_ITEM(bpy
.types
.Operator
):
2707 bl_idname
= "skaterift.gl_new_entry"
2708 bl_label
= "Add glyph"
2710 def execute(self
, context
):#{
2711 active_object
= context
.active_object
2713 font
= active_object
.SR_data
.ent_font
[0]
2716 if len(font
.glyphs
) > 1:#{
2717 prev
= font
.glyphs
[-2]
2718 cur
= font
.glyphs
[-1]
2720 cur
.bounds
= prev
.bounds
2721 cur
.utf32
= prev
.utf32
+1
2728 class SR_OT_GLYPH_LIST_DEL_ITEM(bpy
.types
.Operator
):
2730 bl_idname
= "skaterift.gl_del_entry"
2731 bl_label
= "Remove Glyph"
2734 def poll(cls
, context
):#{
2735 active_object
= context
.active_object
2736 if obj_ent_type(active_object
) == 'ent_font':#{
2737 return active_object
.SR_data
.ent_font
[0].glyphs
2742 def execute(self
, context
):#{
2743 return internal_listdel_execute(self
,context
,'ent_font','glyphs')
2747 class SR_OT_GLYPH_LIST_MOVE_ITEM(bpy
.types
.Operator
):
2749 bl_idname
= "skaterift.gl_move_item"
2751 direction
: bpy
.props
.EnumProperty(items
=(('UP', 'Up', ""),
2752 ('DOWN', 'Down', ""),))
2755 def poll(cls
, context
):#{
2756 active_object
= context
.active_object
2757 if obj_ent_type(active_object
) == 'ent_font':#{
2758 return active_object
.SR_data
.ent_font
[0].glyphs
2763 def execute(_
, context
):#{
2764 active_object
= context
.active_object
2765 data
= active_object
.SR_data
.ent_font
[0]
2767 index
= data
.glyphs_index
2768 neighbor
= index
+ (-1 if _
.direction
== 'UP' else 1)
2769 data
.glyphs
.move( neighbor
, index
)
2771 list_length
= len(data
.glyphs
) - 1
2772 new_index
= index
+ (-1 if _
.direction
== 'UP' else 1)
2774 data
.glyphs_index
= max(0, min(new_index
, list_length
))
2780 class SR_OT_FONT_VARIANT_LIST_NEW_ITEM(bpy
.types
.Operator
):
2782 bl_idname
= "skaterift.fv_new_entry"
2783 bl_label
= "Add variant"
2785 def execute(self
, context
):#{
2786 return internal_listadd_execute(self
,context
,'ent_font','variants')
2790 class SR_OT_FONT_VARIANT_LIST_DEL_ITEM(bpy
.types
.Operator
):
2792 bl_idname
= "skaterift.fv_del_entry"
2793 bl_label
= "Remove variant"
2796 def poll(cls
, context
):#{
2797 active_object
= context
.active_object
2798 if obj_ent_type(active_object
) == 'ent_font':#{
2799 return active_object
.SR_data
.ent_font
[0].variants
2804 def execute(self
, context
):#{
2805 return internal_listdel_execute(self
,context
,'ent_font','variants')
2809 class SR_OBJECT_ENT_AUDIO_FILE_ENTRY(bpy
.types
.PropertyGroup
):
2811 path
: bpy
.props
.StringProperty( name
="Path" )
2812 probability
: bpy
.props
.FloatProperty( name
="Probability",default
=100.0 )
2815 class SR_UL_AUDIO_LIST(bpy
.types
.UIList
):
2817 bl_idname
= 'SR_UL_AUDIO_LIST'
2819 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2821 split
= layout
.split(factor
=0.7)
2823 c
.prop( item
, 'path', text
='', emboss
=False )
2825 c
.prop( item
, 'probability', text
='%', emboss
=True )
2829 class SR_UL_FONT_VARIANT_LIST(bpy
.types
.UIList
):
2831 bl_idname
= 'SR_UL_FONT_VARIANT_LIST'
2833 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2835 layout
.prop( item
, 'mesh', emboss
=False )
2836 layout
.prop( item
, 'tipo' )
2840 class SR_UL_FONT_GLYPH_LIST(bpy
.types
.UIList
):
2842 bl_idname
= 'SR_UL_FONT_GLYPH_LIST'
2844 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2846 s0
= layout
.split(factor
=0.3)
2848 s1
= c
.split(factor
=0.3)
2851 lbl
= chr(item
.utf32
) if item
.utf32
>= 32 and item
.utf32
<= 126 else \
2855 c
.prop( item
, 'utf32', text
='', emboss
=True )
2858 row
.prop( item
, 'bounds', text
='', emboss
=False )
2862 class SR_OBJECT_ENT_ROUTE(bpy
.types
.PropertyGroup
):
2864 gates
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_ROUTE_ENTRY
)
2865 gates_index
: bpy
.props
.IntProperty()
2867 colour
: bpy
.props
.FloatVectorProperty( \
2871 default
=Vector((0.79,0.63,0.48)),\
2872 description
="Route colour"\
2875 alias
: bpy
.props
.StringProperty(\
2877 default
="Untitled Course")
2880 def sr_inspector( layout
, data
):
2882 layout
.prop( data
[0], 'alias' )
2883 layout
.prop( data
[0], 'colour' )
2885 layout
.label( text
='Checkpoints' )
2886 layout
.template_list('SR_UL_ROUTE_NODE_LIST', 'Checkpoints', \
2887 data
[0], 'gates', data
[0], 'gates_index', rows
=5)
2890 row
.operator( 'skaterift.new_entry', text
='Add' )
2891 row
.operator( 'skaterift.del_entry', text
='Remove' )
2895 class SR_OBJECT_ENT_VOLUME(bpy
.types
.PropertyGroup
):#{
2896 subtype
: bpy
.props
.EnumProperty(
2898 items
=[('0','Trigger',''),
2899 ('1','Particles (0.1s)','')]
2902 target
: bpy
.props
.PointerProperty( \
2903 type=bpy
.types
.Object
, name
="Target", \
2904 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
2905 target_event
: bpy
.props
.IntProperty( name
="Event/Method" )
2908 def inspect_target( layout
, data
, propname
):#{
2910 box
.prop( data
[0], propname
)
2913 row
.prop( data
[0], propname
+ '_event')
2915 target
= getattr( data
[0], propname
)
2917 tipo
= target
.SR_data
.ent_type
2918 cls
= globals()[ tipo
]
2920 table
= getattr( cls
, 'sr_functions', None )
2922 index
= getattr( data
[0], propname
+'_event')
2924 row
.label( text
=table
[index
] )
2926 row
.label( text
="undefined function" )
2930 row
.label( text
="..." )
2936 def sr_inspector( layout
, data
):#{
2937 layout
.prop( data
[0], 'subtype' )
2938 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target' )
2942 class SR_OBJECT_ENT_AUDIO(bpy
.types
.PropertyGroup
):
2944 files
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_AUDIO_FILE_ENTRY
)
2945 files_index
: bpy
.props
.IntProperty()
2947 flag_3d
: bpy
.props
.BoolProperty( name
="3D audio",default
=True )
2948 flag_loop
: bpy
.props
.BoolProperty( name
="Loop",default
=False )
2949 flag_auto
: bpy
.props
.BoolProperty( name
="Play at start",default
=False )
2950 flag_nodoppler
: bpy
.props
.BoolProperty( name
="No Doppler",default
=False )
2952 group
: bpy
.props
.IntProperty( name
="Group ID", default
=0 )
2953 formato
: bpy
.props
.EnumProperty(
2955 items
=[('0','Uncompressed Mono',''),
2956 ('1','Compressed Vorbis',''),
2957 ('2','[vg] Bird Synthesis','')]
2959 probability_curve
: bpy
.props
.EnumProperty(
2960 name
="Probability Curve",
2961 items
=[('0','Constant',''),
2962 ('1','Wildlife Daytime',''),
2963 ('2','Wildlife Nighttime','')])
2964 channel_behaviour
: bpy
.props
.EnumProperty(
2965 name
="Channel Behaviour",
2966 items
=[('0','Unlimited',''),
2967 ('1','Discard if group full', ''),
2968 ('2','Crossfade if group full','')])
2970 transition_duration
: bpy
.props
.FloatProperty(name
="Transition Time",\
2973 max_channels
: bpy
.props
.IntProperty( name
="Max Channels", default
=1 )
2974 volume
: bpy
.props
.FloatProperty( name
="Volume",default
=1.0 )
2977 def sr_inspector( layout
, data
):
2979 layout
.prop( data
[0], 'formato' )
2980 layout
.prop( data
[0], 'volume' )
2983 box
.label( text
='Channels' )
2984 split
= box
.split(factor
=0.3)
2986 c
.prop( data
[0], 'max_channels' )
2988 c
.prop( data
[0], 'channel_behaviour', text
='Behaviour' )
2989 if data
[0].channel_behaviour
>= '1':
2990 box
.prop( data
[0], 'group' )
2991 if data
[0].channel_behaviour
== '2':
2992 box
.prop( data
[0], 'transition_duration' )
2995 box
.label( text
='Flags' )
2996 box
.prop( data
[0], 'flag_3d' )
2997 if data
[0].flag_3d
: box
.prop( data
[0], 'flag_nodoppler' )
2999 box
.prop( data
[0], 'flag_loop' )
3000 box
.prop( data
[0], 'flag_auto' )
3002 layout
.prop( data
[0], 'probability_curve' )
3004 split
= layout
.split(factor
=0.7)
3006 c
.label( text
='Filepath' )
3008 c
.label( text
='Chance' )
3009 layout
.template_list('SR_UL_AUDIO_LIST', 'Files', \
3010 data
[0], 'files', data
[0], 'files_index', rows
=5)
3013 row
.operator( 'skaterift.al_new_entry', text
='Add' )
3014 row
.operator( 'skaterift.al_del_entry', text
='Remove' )
3018 class SR_OBJECT_ENT_MARKER(bpy
.types
.PropertyGroup
):
3020 alias
: bpy
.props
.StringProperty()
3023 class SR_OBJECT_ENT_GLYPH(bpy
.types
.PropertyGroup
):
3025 mini
: bpy
.props
.FloatVectorProperty(size
=2)
3026 maxi
: bpy
.props
.FloatVectorProperty(size
=2)
3027 utf32
: bpy
.props
.IntProperty()
3030 class SR_OBJECT_ENT_GLYPH_ENTRY(bpy
.types
.PropertyGroup
):
3032 bounds
: bpy
.props
.FloatVectorProperty(size
=4,subtype
='NONE')
3033 utf32
: bpy
.props
.IntProperty()
3036 class SR_OBJECT_ENT_FONT_VARIANT(bpy
.types
.PropertyGroup
):
3038 mesh
: bpy
.props
.PointerProperty(type=bpy
.types
.Object
)
3039 tipo
: bpy
.props
.StringProperty()
3042 class SR_OBJECT_ENT_FONT(bpy
.types
.PropertyGroup
):
3044 variants
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_FONT_VARIANT
)
3045 glyphs
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_GLYPH_ENTRY
)
3046 alias
: bpy
.props
.StringProperty()
3048 glyphs_index
: bpy
.props
.IntProperty()
3049 variants_index
: bpy
.props
.IntProperty()
3052 def sr_inspector( layout
, data
):
3054 layout
.prop( data
[0], 'alias' )
3056 layout
.label( text
='Variants' )
3057 layout
.template_list('SR_UL_FONT_VARIANT_LIST', 'Variants', \
3058 data
[0], 'variants', data
[0], 'variants_index',\
3061 row
.operator( 'skaterift.fv_new_entry', text
='Add' )
3062 row
.operator( 'skaterift.fv_del_entry', text
='Remove' )
3064 layout
.label( text
='ASCII Glyphs' )
3065 layout
.template_list('SR_UL_FONT_GLYPH_LIST', 'Glyphs', \
3066 data
[0], 'glyphs', data
[0], 'glyphs_index', rows
=5)
3069 row
.operator( 'skaterift.gl_new_entry', text
='Add' )
3070 row
.operator( 'skaterift.gl_del_entry', text
='Remove' )
3071 row
.operator( 'skaterift.gl_move_item', text
='^' ).direction
='UP'
3072 row
.operator( 'skaterift.gl_move_item', text
='v' ).direction
='DOWN'
3076 class SR_OBJECT_ENT_TRAFFIC(bpy
.types
.PropertyGroup
):
3078 speed
: bpy
.props
.FloatProperty(default
=1.0)
3081 class SR_OBJECT_ENT_SKATESHOP(bpy
.types
.PropertyGroup
):
3083 tipo
: bpy
.props
.EnumProperty( name
='Type',
3084 items
=[('0','boards',''),
3085 ('1','character',''),
3087 mark_rack
: bpy
.props
.PointerProperty( \
3088 type=bpy
.types
.Object
, name
="Board Rack", \
3089 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3090 mark_display
: bpy
.props
.PointerProperty( \
3091 type=bpy
.types
.Object
, name
="Selected Board Display", \
3092 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3093 mark_info
: bpy
.props
.PointerProperty( \
3094 type=bpy
.types
.Object
, name
="Selected Board Info", \
3095 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3096 cam
: bpy
.props
.PointerProperty( \
3097 type=bpy
.types
.Object
, name
="Viewpoint", \
3098 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
3101 class SR_OBJECT_ENT_WORKSHOP_PREVIEW(bpy
.types
.PropertyGroup
):
3103 mark_display
: bpy
.props
.PointerProperty( \
3104 type=bpy
.types
.Object
, name
="Board Display", \
3105 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3106 mark_display1
: bpy
.props
.PointerProperty( \
3107 type=bpy
.types
.Object
, name
="Board Display (other side)", \
3108 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3109 cam
: bpy
.props
.PointerProperty( \
3110 type=bpy
.types
.Object
, name
="Viewpoint", \
3111 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
3114 class SR_OBJECT_ENT_MENU_ITEM(bpy
.types
.PropertyGroup
):
3116 link0
: bpy
.props
.PointerProperty( \
3117 type=bpy
.types
.Object
, name
="Link 0", \
3118 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3119 link1
: bpy
.props
.PointerProperty( \
3120 type=bpy
.types
.Object
, name
="Link 1", \
3121 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3122 link2
: bpy
.props
.PointerProperty( \
3123 type=bpy
.types
.Object
, name
="Link 2", \
3124 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3125 link3
: bpy
.props
.PointerProperty( \
3126 type=bpy
.types
.Object
, name
="Link 3", \
3127 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3129 newloc
: bpy
.props
.PointerProperty( \
3130 type=bpy
.types
.Object
, name
="New location", \
3131 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3132 camera
: bpy
.props
.PointerProperty( \
3133 type=bpy
.types
.Object
, name
="Camera", \
3134 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
3136 slider_minloc
: bpy
.props
.PointerProperty( \
3137 type=bpy
.types
.Object
, name
="Slider min", \
3138 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3139 slider_maxloc
: bpy
.props
.PointerProperty( \
3140 type=bpy
.types
.Object
, name
="Slider max", \
3141 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3142 slider_handle
: bpy
.props
.PointerProperty( \
3143 type=bpy
.types
.Object
, name
="Slider handle", \
3144 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3146 checkmark
: bpy
.props
.PointerProperty( \
3147 type=bpy
.types
.Object
, name
="Checked", \
3148 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3150 string
: bpy
.props
.StringProperty( name
="String" )
3151 tipo
: bpy
.props
.EnumProperty( name
='Type',
3152 items
=[('0','visual',''),
3153 ('1','event button',''),
3154 ('2','page button',''),
3160 def sr_inspector( layout
, data
):
3164 box
.prop( data
, 'tipo' )
3166 if data
.tipo
== '0':#{
3167 box
.prop( data
, 'string', text
='Name' )
3170 elif data
.tipo
== '1':#{
3171 box
.prop( data
, 'string', text
='Event' )
3173 elif data
.tipo
== '2':#{
3174 box
.prop( data
, 'string', text
='Page' )
3175 box
.prop( data
, 'newloc' )
3177 elif data
.tipo
== '3':#{
3178 box
.prop( data
, 'string', text
='Data (i32)' )
3179 box
.prop( data
, 'checkmark' )
3181 elif data
.tipo
== '4':#{
3182 box
.prop( data
, 'string', text
='Data (f32)' )
3183 box
.prop( data
, 'slider_minloc' )
3184 box
.prop( data
, 'slider_maxloc' )
3185 box
.prop( data
, 'slider_handle' )
3187 box
.label( text
="Links" )
3188 box
.prop( data
, 'link0', text
='v0' )
3189 box
.prop( data
, 'link1', text
='v1' )
3192 elif data
.tipo
== '5':#{
3193 box
.prop( data
, 'string', text
='Page Name' )
3194 box
.prop( data
, 'newloc', text
='Entry Point' )
3195 box
.prop( data
, 'camera', text
='Viewpoint' )
3200 box
.label( text
="Links" )
3201 box
.prop( data
, 'link0' )
3202 box
.prop( data
, 'link1' )
3203 box
.prop( data
, 'link2' )
3204 box
.prop( data
, 'link3' )
3208 class SR_OBJECT_ENT_WORLD_INFO(bpy
.types
.PropertyGroup
):
3210 name
: bpy
.props
.StringProperty(name
="Name")
3211 desc
: bpy
.props
.StringProperty(name
="Description")
3212 author
: bpy
.props
.StringProperty(name
="Author")
3213 timezone
: bpy
.props
.FloatProperty(name
="Timezone(hrs) (UTC0 +hrs)")
3216 class SR_OBJECT_ENT_CCMD(bpy
.types
.PropertyGroup
):
3218 command
: bpy
.props
.StringProperty(name
="Command Line")
3221 class SR_OBJECT_ENT_OBJECTIVE(bpy
.types
.PropertyGroup
):#{
3222 proxima
: bpy
.props
.PointerProperty( \
3223 type=bpy
.types
.Object
, name
="Next", \
3224 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_objective']))
3225 target
: bpy
.props
.PointerProperty( \
3226 type=bpy
.types
.Object
, name
="Win", \
3227 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3228 target_event
: bpy
.props
.IntProperty( name
="Event/Method" )
3229 time_limit
: bpy
.props
.FloatProperty( name
="Time Limit", default
=1.0 )
3230 filtrar
: bpy
.props
.EnumProperty( name
='Filter',\
3231 items
=[('0','none',''),
3232 (str(0x1),'trick_shuvit',''),
3233 (str(0x2),'trick_kickflip',''),
3234 (str(0x4),'trick_treflip',''),
3235 (str(0x1|
0x2|
0x4),'trick_any',''),
3236 (str(0x8),'flip_back',''),
3237 (str(0x10),'flip_front',''),
3238 (str(0x8|
0x10),'flip_any',''),
3239 (str(0x20),'grind_truck_any',''),
3240 (str(0x40),'grind_board_any',''),
3241 (str(0x20|
0x40),'grind_any',''),
3242 (str(0x80),'footplant',''),
3243 (str(0x100),'passthrough',''),
3247 def sr_inspector( layout
, data
):#{
3248 layout
.prop( data
[0], 'proxima' )
3249 layout
.prop( data
[0], 'time_limit' )
3250 layout
.prop( data
[0], 'filtrar' )
3251 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target' )
3255 class SR_OBJECT_ENT_CHALLENGE(bpy
.types
.PropertyGroup
):#{
3256 alias
: bpy
.props
.StringProperty( name
="Alias" )
3258 target
: bpy
.props
.PointerProperty( \
3259 type=bpy
.types
.Object
, name
="On Complete", \
3260 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3261 target_event
: bpy
.props
.IntProperty( name
="Event/Method" )
3262 reset
: bpy
.props
.PointerProperty( \
3263 type=bpy
.types
.Object
, name
="On Reset", \
3264 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3265 reset_event
: bpy
.props
.IntProperty( name
="Event/Method" )
3267 time_limit
: bpy
.props
.BoolProperty( name
="Time Limit" )
3269 first
: bpy
.props
.PointerProperty( \
3270 type=bpy
.types
.Object
, name
="First Objective", \
3271 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_objective']))
3273 camera
: bpy
.props
.PointerProperty( \
3274 type=bpy
.types
.Object
, name
="Camera", \
3275 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
3279 def sr_inspector( layout
, data
):#{
3280 layout
.prop( data
[0], 'alias' )
3281 layout
.prop( data
[0], 'camera' )
3282 layout
.prop( data
[0], 'first' )
3283 layout
.prop( data
[0], 'time_limit' )
3284 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target' )
3285 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'reset' )
3289 class SR_OBJECT_ENT_RELAY(bpy
.types
.PropertyGroup
):#{
3290 target0
: bpy
.props
.PointerProperty( \
3291 type=bpy
.types
.Object
, name
="Target 0", \
3292 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3293 target1
: bpy
.props
.PointerProperty( \
3294 type=bpy
.types
.Object
, name
="Target 1", \
3295 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3296 target2
: bpy
.props
.PointerProperty( \
3297 type=bpy
.types
.Object
, name
="Target 2", \
3298 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3299 target3
: bpy
.props
.PointerProperty( \
3300 type=bpy
.types
.Object
, name
="Target 3", \
3301 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3303 target0_event
: bpy
.props
.IntProperty( name
="Event" )
3304 target1_event
: bpy
.props
.IntProperty( name
="Event" )
3305 target2_event
: bpy
.props
.IntProperty( name
="Event" )
3306 target3_event
: bpy
.props
.IntProperty( name
="Event" )
3309 def sr_inspector( layout
, data
):#{
3310 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target0' )
3311 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target1' )
3312 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target2' )
3313 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target3' )
3317 class SR_OBJECT_PROPERTIES(bpy
.types
.PropertyGroup
):
3319 ent_gate
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_GATE
)
3320 ent_spawn
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_SPAWN
)
3321 ent_route
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_ROUTE
)
3322 ent_volume
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_VOLUME
)
3323 ent_audio
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_AUDIO
)
3324 ent_marker
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_MARKER
)
3325 ent_glyph
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_GLYPH
)
3326 ent_font
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_FONT
)
3327 ent_traffic
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_TRAFFIC
)
3328 ent_skateshop
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_SKATESHOP
)
3330 bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_WORKSHOP_PREVIEW
)
3331 ent_menuitem
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_MENU_ITEM
)
3332 ent_worldinfo
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_WORLD_INFO
)
3333 ent_ccmd
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_CCMD
)
3334 ent_objective
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_OBJECTIVE
)
3335 ent_challenge
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_CHALLENGE
)
3336 ent_relay
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_RELAY
)
3338 ent_type
: bpy
.props
.EnumProperty(
3340 items
=sr_entity_list
,
3341 update
=sr_on_type_change
3345 class SR_MESH_PROPERTIES(bpy
.types
.PropertyGroup
):
3347 ent_gate
: bpy
.props
.CollectionProperty(type=SR_MESH_ENT_GATE
)
3350 class SR_LIGHT_PROPERTIES(bpy
.types
.PropertyGroup
):
3352 daytime
: bpy
.props
.BoolProperty( name
='Daytime' )
3355 class SR_BONE_PROPERTIES(bpy
.types
.PropertyGroup
):
3357 collider
: bpy
.props
.EnumProperty( name
='Collider Type',
3358 items
=[('0','none',''),
3360 ('2','capsule','')])
3362 collider_min
: bpy
.props
.FloatVectorProperty( name
='Collider Min', size
=3 )
3363 collider_max
: bpy
.props
.FloatVectorProperty( name
='Collider Max', size
=3 )
3365 cone_constraint
: bpy
.props
.BoolProperty( name
='Cone constraint' )
3367 conevx
: bpy
.props
.FloatVectorProperty( name
='vx' )
3368 conevy
: bpy
.props
.FloatVectorProperty( name
='vy' )
3369 coneva
: bpy
.props
.FloatVectorProperty( name
='va' )
3370 conet
: bpy
.props
.FloatProperty( name
='t' )
3373 def sr_inspector( layout
, data
):
3377 box
.prop( data
, 'collider' )
3379 if int(data
.collider
)>0:#{
3381 row
.prop( data
, 'collider_min' )
3383 row
.prop( data
, 'collider_max' )
3387 box
.prop( data
, 'cone_constraint' )
3388 if data
.cone_constraint
:#{
3390 row
.prop( data
, 'conevx' )
3392 row
.prop( data
, 'conevy' )
3394 row
.prop( data
, 'coneva' )
3395 box
.prop( data
, 'conet' )
3400 class SR_MATERIAL_PROPERTIES(bpy
.types
.PropertyGroup
):
3402 shader
: bpy
.props
.EnumProperty(
3405 ('standard',"standard",''),
3406 ('standard_cutout', "standard_cutout", ''),
3407 ('terrain_blend', "terrain_blend", ''),
3408 ('vertex_blend', "vertex_blend", ''),
3409 ('water',"water",''),
3410 ('invisible','Invisible',''),
3411 ('boundary','Boundary',''),
3412 ('fxglow','FX Glow',''),
3413 ('cubemap','Cubemap',''),
3414 ('walking','Walking','')
3417 surface_prop
: bpy
.props
.EnumProperty(
3418 name
="Surface Property",
3420 ('0','concrete',''),
3427 collision
: bpy
.props
.BoolProperty( \
3428 name
="Collisions Enabled",\
3430 description
= "Can the player collide with this material?"\
3432 skate_surface
: bpy
.props
.BoolProperty( \
3433 name
="Skate Target", \
3435 description
= "Should the game try to target this surface?" \
3437 grind_surface
: bpy
.props
.BoolProperty( \
3440 description
= "Can you grind on this surface?" \
3442 grow_grass
: bpy
.props
.BoolProperty( \
3443 name
="Grow Grass", \
3445 description
= "Spawn grass sprites on this surface?" \
3447 preview_visibile
: bpy
.props
.BoolProperty( \
3448 name
="Preview visibile", \
3450 description
= "Show this material in preview models?" \
3452 blend_offset
: bpy
.props
.FloatVectorProperty( \
3453 name
="Blend Offset", \
3455 default
=Vector((0.5,0.0)),\
3456 description
="When surface is more than 45 degrees, add this vector " +\
3459 sand_colour
: bpy
.props
.FloatVectorProperty( \
3460 name
="Sand Colour",\
3463 default
=Vector((0.79,0.63,0.48)),\
3464 description
="Blend to this colour near the 0 coordinate on UP axis"\
3466 shore_colour
: bpy
.props
.FloatVectorProperty( \
3467 name
="Shore Colour",\
3470 default
=Vector((0.03,0.32,0.61)),\
3471 description
="Water colour at the shoreline"\
3473 ocean_colour
: bpy
.props
.FloatVectorProperty( \
3474 name
="Ocean Colour",\
3477 default
=Vector((0.0,0.006,0.03)),\
3478 description
="Water colour in the deep bits"\
3480 tint
: bpy
.props
.FloatVectorProperty( \
3485 default
=Vector((1.0,1.0,1.0,1.0)),\
3486 description
="Reflection tint"\
3489 cubemap
: bpy
.props
.PointerProperty( \
3490 type=bpy
.types
.Object
, name
="cubemap", \
3491 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_cubemap']))
3494 # ---------------------------------------------------------------------------- #
3498 # ---------------------------------------------------------------------------- #
3500 cv_view_draw_handler
= None
3501 cv_view_pixel_handler
= None
3502 cv_view_shader
= gpu
.shader
.from_builtin('3D_SMOOTH_COLOR')
3504 cv_view_colours
= []
3505 cv_view_course_i
= 0
3507 # Draw axis alligned sphere at position with radius
3509 def cv_draw_sphere( pos
, radius
, colour
):
3511 global cv_view_verts
, cv_view_colours
3513 ly
= pos
+ Vector((0,0,radius
))
3514 lx
= pos
+ Vector((0,radius
,0))
3515 lz
= pos
+ Vector((0,0,radius
))
3517 pi
= 3.14159265358979323846264
3519 for i
in range(16):#{
3520 t
= ((i
+1.0) * 1.0/16.0) * pi
* 2.0
3524 py
= pos
+ Vector((s
*radius
,0.0,c
*radius
))
3525 px
= pos
+ Vector((s
*radius
,c
*radius
,0.0))
3526 pz
= pos
+ Vector((0.0,s
*radius
,c
*radius
))
3528 cv_view_verts
+= [ px
, lx
]
3529 cv_view_verts
+= [ py
, ly
]
3530 cv_view_verts
+= [ pz
, lz
]
3532 cv_view_colours
+= [ colour
, colour
, colour
, colour
, colour
, colour
]
3541 # Draw axis alligned sphere at position with radius
3543 def cv_draw_halfsphere( pos
, tx
, ty
, tz
, radius
, colour
):
3545 global cv_view_verts
, cv_view_colours
3547 ly
= pos
+ tz
*radius
3548 lx
= pos
+ ty
*radius
3549 lz
= pos
+ tz
*radius
3551 pi
= 3.14159265358979323846264
3553 for i
in range(16):#{
3554 t
= ((i
+1.0) * 1.0/16.0) * pi
3558 s1
= math
.sin(t
*2.0)
3559 c1
= math
.cos(t
*2.0)
3561 py
= pos
+ s
*tx
*radius
+ c
*tz
*radius
3562 px
= pos
+ s
*tx
*radius
+ c
*ty
*radius
3563 pz
= pos
+ s1
*ty
*radius
+ c1
*tz
*radius
3565 cv_view_verts
+= [ px
, lx
]
3566 cv_view_verts
+= [ py
, ly
]
3567 cv_view_verts
+= [ pz
, lz
]
3569 cv_view_colours
+= [ colour
, colour
, colour
, colour
, colour
, colour
]
3578 # Draw transformed -1 -> 1 cube
3580 def cv_draw_ucube( transform
, colour
, s
=Vector((1,1,1)), o
=Vector((0,0,0)) ):
3582 global cv_view_verts
, cv_view_colours
3588 vs
[0] = transform
@ Vector((a
[0], a
[1], a
[2]))
3589 vs
[1] = transform
@ Vector((a
[0], b
[1], a
[2]))
3590 vs
[2] = transform
@ Vector((b
[0], b
[1], a
[2]))
3591 vs
[3] = transform
@ Vector((b
[0], a
[1], a
[2]))
3592 vs
[4] = transform
@ Vector((a
[0], a
[1], b
[2]))
3593 vs
[5] = transform
@ Vector((a
[0], b
[1], b
[2]))
3594 vs
[6] = transform
@ Vector((b
[0], b
[1], b
[2]))
3595 vs
[7] = transform
@ Vector((b
[0], a
[1], b
[2]))
3597 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\
3598 (0,4),(1,5),(2,6),(3,7)]
3603 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
3604 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
3605 cv_view_colours
+= [colour
, colour
]
3610 # Draw line with colour
3612 def cv_draw_line( p0
, p1
, colour
):
3614 global cv_view_verts
, cv_view_colours
3616 cv_view_verts
+= [p0
,p1
]
3617 cv_view_colours
+= [colour
, colour
]
3621 # Draw line with colour(s)
3623 def cv_draw_line2( p0
, p1
, c0
, c1
):
3625 global cv_view_verts
, cv_view_colours
3627 cv_view_verts
+= [p0
,p1
]
3628 cv_view_colours
+= [c0
,c1
]
3634 def cv_tangent_basis( n
, tx
, ty
):
3636 if abs( n
[0] ) >= 0.57735027:#{
3655 # Draw coloured arrow
3657 def cv_draw_arrow( p0
, p1
, c0
, size
=0.25, outline
=True ):
3659 global cv_view_verts
, cv_view_colours
3665 tx
= Vector((1,0,0))
3666 ty
= Vector((1,0,0))
3667 cv_tangent_basis( n
, tx
, ty
)
3673 gpu
.state
.line_width_set(1.0)
3676 cv_view_verts
+= [p0
,p1
, midpt
+(tx
-n
)*size
,midpt
, midpt
+(-tx
-n
)*size
,midpt
]
3677 cv_view_colours
+= [c0
,c0
,c0
,c0
,c0
,c0
]
3681 gpu
.state
.line_width_set(3.0)
3682 cv_view_verts
+= [p0
,p1
,midpt
+(tx
-n
)*size
,midpt
,midpt
+(-tx
-n
)*size
,midpt
]
3684 cv_view_colours
+= [b0
,b0
,b0
,b0
,b0
,b0
]
3686 gpu
.state
.line_width_set(2.0)
3690 def cv_draw_line_dotted( p0
, p1
, c0
, dots
=10 ):
3692 global cv_view_verts
, cv_view_colours
3694 for i
in range(dots
):#{
3698 p2
= p0
*(1.0-t0
)+p1
*t0
3699 p3
= p0
*(1.0-t1
)+p1
*t1
3701 cv_view_verts
+= [p2
,p3
]
3702 cv_view_colours
+= [c0
,c0
]
3707 # Drawhandles of a bezier control point
3709 def cv_draw_bhandle( obj
, direction
, colour
):
3711 global cv_view_verts
, cv_view_colours
3714 h0
= obj
.matrix_world
@ Vector((0,direction
,0))
3716 cv_view_verts
+= [p0
]
3717 cv_view_verts
+= [h0
]
3718 cv_view_colours
+= [colour
,colour
]
3722 # Draw a bezier curve (at fixed resolution 10)
3724 def cv_draw_bezier( p0
,h0
,p1
,h1
,c0
,c1
):
3726 global cv_view_verts
, cv_view_colours
3729 for i
in range(10):#{
3735 p
=ttt
*p1
+(3*tt
-3*ttt
)*h1
+(3*ttt
-6*tt
+3*t
)*h0
+(3*tt
-ttt
-3*t
+1)*p0
3737 cv_view_verts
+= [(last
[0],last
[1],last
[2])]
3738 cv_view_verts
+= [(p
[0],p
[1],p
[2])]
3739 cv_view_colours
+= [c0
*a0
+c1
*(1-a0
),c0
*a0
+c1
*(1-a0
)]
3746 # I think this one extends the handles of the bezier otwards......
3748 def cv_draw_sbpath( o0
,o1
,c0
,c1
,s0
,s1
):
3750 global cv_view_course_i
3752 offs
= ((cv_view_course_i
% 2)*2-1) * cv_view_course_i
* 0.02
3754 p0
= o0
.matrix_world
@ Vector((offs
, 0,0))
3755 h0
= o0
.matrix_world
@ Vector((offs
, s0
,0))
3756 p1
= o1
.matrix_world
@ Vector((offs
, 0,0))
3757 h1
= o1
.matrix_world
@ Vector((offs
,-s1
,0))
3759 cv_draw_bezier( p0
,h0
,p1
,h1
,c0
,c1
)
3763 # Flush the lines buffers. This is called often because god help you if you want
3764 # to do fixed, fast buffers in this catastrophic programming language.
3766 def cv_draw_lines():
3768 global cv_view_shader
, cv_view_verts
, cv_view_colours
3770 if len(cv_view_verts
) < 2:
3773 lines
= batch_for_shader(\
3774 cv_view_shader
, 'LINES', \
3775 { "pos":cv_view_verts
, "color":cv_view_colours
})
3777 if bpy
.context
.scene
.SR_data
.gizmos
:
3778 lines
.draw( cv_view_shader
)
3781 cv_view_colours
= []
3784 # I dont remember what this does exactly
3786 def cv_draw_bpath( o0
,o1
,c0
,c1
):
3788 cv_draw_sbpath( o0
,o1
,c0
,c1
,1.0,1.0 )
3791 # Semi circle to show the limit. and some lines
3793 def draw_limit( obj
, center
, major
, minor
, amin
, amax
, colour
):
3795 global cv_view_verts
, cv_view_colours
3800 for x
in range(16):#{
3803 a0
= amin
*(1.0-t0
)+amax
*t0
3804 a1
= amin
*(1.0-t1
)+amax
*t1
3806 p0
= center
+ major
*f
*math
.cos(a0
) + minor
*f
*math
.sin(a0
)
3807 p1
= center
+ major
*f
*math
.cos(a1
) + minor
*f
*math
.sin(a1
)
3809 p0
=obj
.matrix_world
@ p0
3810 p1
=obj
.matrix_world
@ p1
3811 cv_view_verts
+= [p0
,p1
]
3812 cv_view_colours
+= [colour
,colour
]
3815 cv_view_verts
+= [p0
,center
]
3816 cv_view_colours
+= [colour
,colour
]
3819 cv_view_verts
+= [p1
,center
]
3820 cv_view_colours
+= [colour
,colour
]
3824 cv_view_verts
+= [center
+major
*1.2*f
,center
+major
*f
*0.8]
3825 cv_view_colours
+= [colour
,colour
]
3830 # Cone and twist limit
3832 def draw_cone_twist( center
, vx
, vy
, va
):
3834 global cv_view_verts
, cv_view_colours
3835 axis
= vy
.cross( vx
)
3840 cv_view_verts
+= [center
, center
+va
*size
]
3841 cv_view_colours
+= [ (1,1,1), (1,1,1) ]
3843 for x
in range(32):#{
3844 t0
= (x
/32) * math
.tau
3845 t1
= ((x
+1)/32) * math
.tau
3852 p0
= center
+ (axis
+ vx
*c0
+ vy
*s0
).normalized() * size
3853 p1
= center
+ (axis
+ vx
*c1
+ vy
*s1
).normalized() * size
3855 col0
= ( abs(c0
), abs(s0
), 0.0 )
3856 col1
= ( abs(c1
), abs(s1
), 0.0 )
3858 cv_view_verts
+= [center
, p0
, p0
, p1
]
3859 cv_view_colours
+= [ (0,0,0), col0
, col0
, col1
]
3865 # Draws constraints and stuff for the skeleton. This isnt documented and wont be
3867 def draw_skeleton_helpers( obj
):
3869 global cv_view_verts
, cv_view_colours
3871 if obj
.data
.pose_position
!= 'REST':#{
3875 for bone
in obj
.data
.bones
:#{
3877 a
= Vector((bone
.SR_data
.collider_min
[0],
3878 bone
.SR_data
.collider_min
[1],
3879 bone
.SR_data
.collider_min
[2]))
3880 b
= Vector((bone
.SR_data
.collider_max
[0],
3881 bone
.SR_data
.collider_max
[1],
3882 bone
.SR_data
.collider_max
[2]))
3884 if bone
.SR_data
.collider
== '1':#{
3886 vs
[0]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+a
[1],c
[2]+a
[2]))
3887 vs
[1]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+b
[1],c
[2]+a
[2]))
3888 vs
[2]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+b
[1],c
[2]+a
[2]))
3889 vs
[3]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+a
[1],c
[2]+a
[2]))
3890 vs
[4]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+a
[1],c
[2]+b
[2]))
3891 vs
[5]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+b
[1],c
[2]+b
[2]))
3892 vs
[6]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+b
[1],c
[2]+b
[2]))
3893 vs
[7]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+a
[1],c
[2]+b
[2]))
3895 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\
3896 (0,4),(1,5),(2,6),(3,7)]
3902 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
3903 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
3904 cv_view_colours
+= [(0.5,0.5,0.5),(0.5,0.5,0.5)]
3907 elif bone
.SR_data
.collider
== '2':#{
3912 for i
in range(3):#{
3913 if abs(v0
[i
]) > largest
:#{
3914 largest
= abs(v0
[i
])
3919 v1
= Vector((0,0,0))
3920 v1
[major_axis
] = 1.0
3922 tx
= Vector((0,0,0))
3923 ty
= Vector((0,0,0))
3925 cv_tangent_basis( v1
, tx
, ty
)
3926 r
= (abs(tx
.dot( v0
)) + abs(ty
.dot( v0
))) * 0.25
3927 l
= v0
[ major_axis
] - r
*2
3929 p0
= obj
.matrix_world
@Vector( c
+ (a
+b
)*0.5 + v1
*l
*-0.5 )
3930 p1
= obj
.matrix_world
@Vector( c
+ (a
+b
)*0.5 + v1
*l
* 0.5 )
3932 colour
= [0.2,0.2,0.2]
3933 colour
[major_axis
] = 0.5
3935 cv_draw_halfsphere( p0
, -v1
, ty
, tx
, r
, colour
)
3936 cv_draw_halfsphere( p1
, v1
, ty
, tx
, r
, colour
)
3937 cv_draw_line( p0
+tx
* r
, p1
+tx
* r
, colour
)
3938 cv_draw_line( p0
+tx
*-r
, p1
+tx
*-r
, colour
)
3939 cv_draw_line( p0
+ty
* r
, p1
+ty
* r
, colour
)
3940 cv_draw_line( p0
+ty
*-r
, p1
+ty
*-r
, colour
)
3946 center
= obj
.matrix_world
@ c
3947 if bone
.SR_data
.cone_constraint
:#{
3948 vx
= Vector([bone
.SR_data
.conevx
[_
] for _
in range(3)])
3949 vy
= Vector([bone
.SR_data
.conevy
[_
] for _
in range(3)])
3950 va
= Vector([bone
.SR_data
.coneva
[_
] for _
in range(3)])
3951 draw_cone_twist( center
, vx
, vy
, va
)
3956 def cv_ent_gate( obj
):
3958 global cv_view_verts
, cv_view_colours
3960 if obj
.type != 'MESH': return
3962 mesh_data
= obj
.data
.SR_data
.ent_gate
[0]
3963 data
= obj
.SR_data
.ent_gate
[0]
3964 dims
= mesh_data
.dimensions
3967 c
= Vector((0,0,dims
[2]))
3969 vs
[0] = obj
.matrix_world
@ Vector((-dims
[0],0.0,-dims
[1]+dims
[2]))
3970 vs
[1] = obj
.matrix_world
@ Vector((-dims
[0],0.0, dims
[1]+dims
[2]))
3971 vs
[2] = obj
.matrix_world
@ Vector(( dims
[0],0.0, dims
[1]+dims
[2]))
3972 vs
[3] = obj
.matrix_world
@ Vector(( dims
[0],0.0,-dims
[1]+dims
[2]))
3973 vs
[4] = obj
.matrix_world
@ (c
+Vector((-1,0,-2)))
3974 vs
[5] = obj
.matrix_world
@ (c
+Vector((-1,0, 2)))
3975 vs
[6] = obj
.matrix_world
@ (c
+Vector(( 1,0, 2)))
3976 vs
[7] = obj
.matrix_world
@ (c
+Vector((-1,0, 0)))
3977 vs
[8] = obj
.matrix_world
@ (c
+Vector(( 1,0, 0)))
3979 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(7,8)]
3981 r3d
= bpy
.context
.area
.spaces
.active
.region_3d
3983 p0
= r3d
.view_matrix
.inverted().translation
3984 v0
= (obj
.matrix_world
@Vector((0,0,0))) - p0
3985 v1
= obj
.matrix_world
.to_3x3() @ Vector((0,1,0))
3987 if v0
.dot(v1
) > 0.0: cc
= (0,1,0)
3993 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
3994 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
3995 cv_view_colours
+= [cc
,cc
]
3999 if data
.target
!= None:
4000 cv_draw_arrow( obj
.location
, data
.target
.location
, sw
)
4003 def cv_ent_volume( obj
):
4005 global cv_view_verts
, cv_view_colours
4007 data
= obj
.SR_data
.ent_volume
[0]
4009 if data
.subtype
== '0':#{
4010 cv_draw_ucube( obj
.matrix_world
, (0,1,0), Vector((0.99,0.99,0.99)) )
4013 cv_draw_arrow( obj
.location
, data
.target
.location
, (1,1,1) )
4016 elif data
.subtype
== '1':#{
4017 cv_draw_ucube( obj
.matrix_world
, (1,1,0) )
4020 cv_draw_arrow( obj
.location
, data
.target
.location
, (1,1,1) )
4025 def dijkstra( graph
, start_node
, target_node
):
4027 unvisited
= [_
for _
in graph
]
4032 shortest_path
[n
] = 9999999.999999
4033 shortest_path
[start_node
] = 0
4036 current_min_node
= None
4037 for n
in unvisited
:#{
4038 if current_min_node
== None:
4039 current_min_node
= n
4040 elif shortest_path
[n
] < shortest_path
[current_min_node
]:
4041 current_min_node
= n
4044 for branch
in graph
[current_min_node
]:#{
4045 tentative_value
= shortest_path
[current_min_node
]
4046 tentative_value
+= graph
[current_min_node
][branch
]
4047 if tentative_value
< shortest_path
[branch
]:#{
4048 shortest_path
[branch
] = tentative_value
4049 previous_nodes
[branch
] = current_min_node
4053 unvisited
.remove(current_min_node
)
4058 while node
!= start_node
:#{
4061 if node
not in previous_nodes
: return None
4062 node
= previous_nodes
[node
]
4065 # Add the start node manually
4066 path
.append(start_node
)
4072 def __init__(_
,points
,graph
,subsections
):#{
4075 _
.subsections
= subsections
4079 def create_node_graph( curves
, gates
):
4081 # add endpoints of curves
4088 for c
in range(len(curves
)):#{
4089 for s
in range(len(curves
[c
].data
.splines
)):#{
4090 spline
= curves
[c
].data
.splines
[s
]
4091 l
= len(spline
.points
)
4094 dist
= round(spline
.calc_length(),2)
4097 ib
= point_count
+l
-1
4099 graph
[ia
] = { ib
: dist
}
4100 graph
[ib
] = { ia
: dist
}
4102 for i
in range(len(spline
.points
)):#{
4103 wco
= curves
[c
].matrix_world
@ spline
.points
[i
].co
4104 route_points
.append(Vector((wco
[0],wco
[1],wco
[2]+0.5)))
4109 if i
== 0: previous
= -1
4110 if i
== len(spline
.points
)-1: proxima
= -1
4112 subsections
.append((spline_count
,previous
,proxima
))
4121 graph_keys
= list(graph
)
4122 for i
in range(len(graph_keys
)-1):#{
4123 for j
in range(i
+1, len(graph_keys
)):#{
4124 if i
%2==0 and i
+1==j
: continue
4128 pi
= route_points
[ni
]
4129 pj
= route_points
[nj
]
4131 dist
= round((pj
-pi
).magnitude
,2)
4134 graph
[ni
][nj
] = dist
4135 graph
[nj
][ni
] = dist
4140 # add and link gates( by name )
4141 for gate
in gates
:#{
4142 v1
= gate
.matrix_world
.to_3x3() @ Vector((0,1,0))
4143 if gate
.SR_data
.ent_gate
[0].target
:
4146 graph
[ gate
.name
] = {}
4148 for i
in range(len(graph_keys
)):#{
4150 pi
= route_points
[ni
]
4152 v0
= pi
-gate
.location
4153 if v0
.dot(v1
) < 0.0: continue
4155 dist
= round(v0
.magnitude
,2)
4158 graph
[ gate
.name
][ ni
] = dist
4159 graph
[ ni
][ gate
.name
] = dist
4164 return dij_graph(route_points
,graph
,subsections
)
4167 def solve_graph( dij
, start
, end
):
4169 path
= dijkstra( dij
.graph
, end
, start
)
4173 for sj
in range(1,len(path
)-2):#{
4176 map0
= dij
.subsections
[i0
]
4177 map1
= dij
.subsections
[i1
]
4179 if map0
[0] == map1
[0]:#{
4180 if map0
[1] == -1: direction
= 2
4185 map0
= dij
.subsections
[i0
]
4186 i1
= map0
[direction
]
4200 full
.append( path
[-2] )
4205 def cv_draw_route( route
, dij
):
4207 pole
= Vector((0.2,0.2,10))
4208 hat
= Vector((1,8,0.2))
4209 cc
= (route
.SR_data
.ent_route
[0].colour
[0],
4210 route
.SR_data
.ent_route
[0].colour
[1],
4211 route
.SR_data
.ent_route
[0].colour
[2])
4213 cv_draw_ucube(route
.matrix_world
,cc
,Vector((0.5,-7.5,6)),\
4214 Vector((0,-6.5,5.5)))
4215 cv_draw_ucube(route
.matrix_world
,cc
,pole
, Vector(( 0.5, 0.5,0)) )
4216 cv_draw_ucube(route
.matrix_world
,cc
,pole
, Vector(( 0.5,-13.5,0)) )
4217 cv_draw_ucube(route
.matrix_world
,cc
,hat
, Vector((-0.5,-6.5, 12)) )
4218 cv_draw_ucube(route
.matrix_world
,cc
,hat
, Vector((-0.5,-6.5,-1)) )
4220 checkpoints
= route
.SR_data
.ent_route
[0].gates
4222 for i
in range(len(checkpoints
)):#{
4223 gi
= checkpoints
[i
].target
4224 gj
= checkpoints
[(i
+1)%len(checkpoints
)].target
4227 dest
= gi
.SR_data
.ent_gate
[0].target
4229 cv_draw_line_dotted( gi
.location
, dest
.location
, cc
)
4233 if gi
==gj
: continue # error?
4234 if not gi
or not gj
: continue
4236 path
= solve_graph( dij
, gi
.name
, gj
.name
)
4239 cv_draw_arrow(gi
.location
,dij
.points
[path
[0]],cc
,1.5,False)
4240 cv_draw_arrow(dij
.points
[path
[len(path
)-1]],gj
.location
,cc
,1.5,False)
4241 for j
in range(len(path
)-1):#{
4244 o0
= dij
.points
[ i0
]
4245 o1
= dij
.points
[ i1
]
4246 cv_draw_arrow(o0
,o1
,cc
,1.5,False)
4250 cv_draw_line_dotted( gi
.location
, gj
.location
, cc
)
4256 global cv_view_shader
4257 global cv_view_verts
4258 global cv_view_colours
4259 global cv_view_course_i
4261 cv_view_course_i
= 0
4263 cv_view_colours
= []
4265 cv_view_shader
.bind()
4266 gpu
.state
.depth_mask_set(True)
4267 gpu
.state
.line_width_set(2.0)
4268 gpu
.state
.face_culling_set('BACK')
4269 gpu
.state
.depth_test_set('LESS')
4270 gpu
.state
.blend_set('NONE')
4276 for obj
in bpy
.context
.collection
.objects
:#{
4277 if obj
.type == 'ARMATURE':#{
4278 if obj
.data
.pose_position
== 'REST':
4279 draw_skeleton_helpers( obj
)
4282 ent_type
= obj_ent_type( obj
)
4284 if ent_type
== 'ent_gate':#{
4286 route_gates
+= [obj
]
4288 elif ent_type
== 'ent_route_node':#{
4289 if obj
.type == 'CURVE':#{
4290 route_curves
+= [obj
]
4293 elif ent_type
== 'ent_route':
4295 elif ent_type
== 'ent_volume':#{
4296 cv_ent_volume( obj
)
4298 elif ent_type
== 'ent_objective':#{
4299 data
= obj
.SR_data
.ent_objective
[0]
4301 cv_draw_arrow( obj
.location
, data
.proxima
.location
, (1,0.6,0.2) )
4304 cv_draw_arrow( obj
.location
, data
.target
.location
, (1,1,1) )
4306 elif ent_type
== 'ent_relay':#{
4307 data
= obj
.SR_data
.ent_relay
[0]
4309 cv_draw_arrow( obj
.location
, data
.target0
.location
, (1,1,1) )
4311 cv_draw_arrow( obj
.location
, data
.target1
.location
, (1,1,1) )
4313 cv_draw_arrow( obj
.location
, data
.target2
.location
, (1,1,1) )
4315 cv_draw_arrow( obj
.location
, data
.target3
.location
, (1,1,1) )
4317 elif ent_type
== 'ent_challenge':#{
4318 data
= obj
.SR_data
.ent_challenge
[0]
4320 cv_draw_arrow( obj
.location
, data
.target
.location
, (1,1,1) )
4322 cv_draw_arrow( obj
.location
, data
.reset
.location
, (0.9,0,0) )
4324 cv_draw_arrow( obj
.location
, data
.first
.location
, (1,0.6,0.2) )
4327 info_cu
= Vector((1.2,0.01,0.72))*0.5
4328 info_co
= Vector((0.0,0.0,0.72))*0.5
4329 cv_draw_ucube( obj
.matrix_world
, cc1
, info_cu
, info_co
)
4331 cv_draw_line_dotted( obj
.location
, data
.camera
.location
, (1,1,1))
4333 vs
= [Vector((-0.2,0.0,0.10)),Vector((-0.2,0.0,0.62)),\
4334 Vector(( 0.2,0.0,0.62)),Vector((-0.2,0.0,0.30)),\
4335 Vector(( 0.1,0.0,0.30))]
4336 for v
in range(len(vs
)):#{
4337 vs
[v
] = obj
.matrix_world
@ vs
[v
]
4340 cv_view_verts
+= [vs
[0],vs
[1],vs
[1],vs
[2],vs
[3],vs
[4]]
4341 cv_view_colours
+= [cc1
,cc1
,cc1
,cc1
,cc1
,cc1
]
4343 elif ent_type
== 'ent_audio':#{
4344 if obj
.SR_data
.ent_audio
[0].flag_3d
:
4345 cv_draw_sphere( obj
.location
, obj
.scale
[0], (1,1,0) )
4347 elif ent_type
== 'ent_font':#{
4348 data
= obj
.SR_data
.ent_font
[0]
4350 for i
in range(len(data
.variants
)):#{
4351 sub
= data
.variants
[i
].mesh
4352 if not sub
: continue
4354 for ch
in data
.glyphs
:#{
4355 mini
= (ch
.bounds
[0],ch
.bounds
[1])
4356 maxi
= (ch
.bounds
[2]+mini
[0],ch
.bounds
[3]+mini
[1])
4357 p0
= sub
.matrix_world
@ Vector((mini
[0],0.0,mini
[1]))
4358 p1
= sub
.matrix_world
@ Vector((maxi
[0],0.0,mini
[1]))
4359 p2
= sub
.matrix_world
@ Vector((maxi
[0],0.0,maxi
[1]))
4360 p3
= sub
.matrix_world
@ Vector((mini
[0],0.0,maxi
[1]))
4362 if i
== data
.variants_index
: cc
= (0.5,0.5,0.5)
4365 cv_view_verts
+= [p0
,p1
,p1
,p2
,p2
,p3
,p3
,p0
]
4366 cv_view_colours
+= [cc
,cc
,cc
,cc
,cc
,cc
,cc
,cc
]
4370 elif ent_type
== 'ent_skateshop':#{
4371 data
= obj
.SR_data
.ent_skateshop
[0]
4372 display
= data
.mark_display
4373 info
= data
.mark_info
4375 if data
.tipo
== '0':#{
4380 rack
= data
.mark_rack
4382 rack_cu
= Vector((3.15,2.0,0.1))*0.5
4383 rack_co
= Vector((0.0,0.0,0.0))
4384 display_cu
= Vector((0.3,1.2,0.1))*0.5
4385 display_co
= Vector((0.0,0.0,0.1))*0.5
4386 info_cu
= Vector((1.2,0.01,0.3))*0.5
4387 info_co
= Vector((0.0,0.0,0.0))*0.5
4389 elif data
.tipo
== '1':#{
4393 display_cu
= Vector((0.4,0.4,2.0))*0.5
4394 display_co
= Vector((0.0,0.0,1.0))*0.5
4395 info_cu
= Vector((1.2,0.01,0.3))*0.5
4396 info_co
= Vector((0.0,0.0,0.0))*0.5
4398 elif data
.tipo
== '2':#{
4402 display_cu
= Vector((1.0,1.0,0.5))*0.5
4403 display_co
= Vector((0.0,0.0,0.5))*0.5
4404 info_cu
= Vector((1.2,0.01,0.3))*0.5
4405 info_co
= Vector((0.0,0.0,0.0))*0.5
4407 elif data
.tipo
== '3':#{
4414 cv_draw_ucube( rack
.matrix_world
, cc
, rack_cu
, rack_co
)
4416 cv_draw_ucube( display
.matrix_world
, cc1
, display_cu
, display_co
)
4418 cv_draw_ucube( info
.matrix_world
, cc2
, info_cu
, info_co
)
4420 elif ent_type
== 'ent_swspreview':#{
4422 data
= obj
.SR_data
.ent_swspreview
[0]
4423 display
= data
.mark_display
4424 display1
= data
.mark_display1
4425 display_cu
= Vector((0.3,1.2,0.1))*0.5
4426 display_co
= Vector((0.0,0.0,0.1))*0.5
4428 cv_draw_ucube( display
.matrix_world
, cc1
, display_cu
, display_co
)
4430 cv_draw_ucube(display1
.matrix_world
, cc1
, display_cu
, display_co
)
4432 elif ent_type
== 'ent_menuitem':#{
4433 for i
,col
in enumerate(obj
.users_collection
):#{
4434 colour32
= hash_djb2( col
.name
)
4435 r
= pow(((colour32
) & 0xff) / 255.0, 2.2 )
4436 g
= pow(((colour32
>>8 ) & 0xff) / 255.0, 2.2 )
4437 b
= pow(((colour32
>>16) & 0xff) / 255.0, 2.2 )
4439 vs
= [None for _
in range(8)]
4441 for j
in range(8):#{
4442 v0
= Vector([(obj
.bound_box
[j
][z
]+\
4443 ((-1.0 if obj
.bound_box
[j
][z
]<0.0 else 1.0)*scale
)) \
4445 vs
[j
] = obj
.matrix_world
@ v0
4447 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\
4448 (0,4),(1,5),(2,6),(3,7)]
4452 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
4453 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
4454 cv_view_colours
+= [cc
,cc
]
4459 data
= obj
.SR_data
.ent_menuitem
[0]
4460 if data
.tipo
== '4':#{
4461 if data
.slider_minloc
and data
.slider_maxloc
:#{
4462 v0
= data
.slider_minloc
.location
4463 v1
= data
.slider_maxloc
.location
4464 cv_draw_line( v0
, v1
, cc
)
4468 colour32
= hash_djb2(obj
.name
)
4469 r
= ((colour32
) & 0xff) / 255.0
4470 g
= ((colour32
>>8 ) & 0xff) / 255.0
4471 b
= ((colour32
>>16) & 0xff) / 255.0
4473 origin
= obj
.location
+ (Vector((r
,g
,b
))*2.0-Vector((1.0,1.0,1.0)))\
4478 if data
.tipo
!= '0':#{
4479 if data
.tipo
== '4':#{
4481 cv_draw_arrow( origin
, data
.link0
.location
, cc
, size
)
4484 cv_draw_arrow( origin
, data
.link1
.location
, cc
, size
)
4489 cv_draw_arrow( origin
, data
.link0
.location
, cc
, size
)
4492 cv_draw_arrow( origin
, data
.link1
.location
, cc
, size
)
4495 cv_draw_arrow( origin
, data
.link2
.location
, cc
, size
)
4498 cv_draw_arrow( origin
, data
.link3
.location
, cc
, size
)
4506 dij
= create_node_graph( route_curves
, route_gates
)
4508 #cv_draw_route_map( route_nodes )
4509 for route
in routes
:#{
4510 cv_draw_route( route
, dij
)
4516 def pos3d_to_2d( pos
):#{
4517 return view3d_utils
.location_3d_to_region_2d( \
4518 bpy
.context
.region
, \
4519 bpy
.context
.space_data
.region_3d
, pos
)
4522 def cv_draw_pixel():#{
4523 if not bpy
.context
.scene
.SR_data
.gizmos
: return
4525 blf
.color(0, 1.0,1.0,1.0,0.9)
4526 blf
.enable(0,blf
.SHADOW
)
4527 blf
.shadow(0,3,0.0,0.0,0.0,1.0)
4528 for obj
in bpy
.context
.collection
.objects
:#{
4529 ent_type
= obj_ent_type( obj
)
4531 if ent_type
!= 'none':#{
4532 co
= pos3d_to_2d( obj
.location
)
4535 blf
.position(0,co
[0],co
[1],0)
4536 blf
.draw(0,ent_type
)
4541 classes
= [ SR_INTERFACE
, SR_MATERIAL_PANEL
,\
4542 SR_COLLECTION_SETTINGS
, SR_SCENE_SETTINGS
, \
4543 SR_COMPILE
, SR_COMPILE_THIS
, SR_MIRROR_BONE_X
,\
4545 SR_OBJECT_ENT_GATE
, SR_MESH_ENT_GATE
, SR_OBJECT_ENT_SPAWN
, \
4546 SR_OBJECT_ENT_ROUTE_ENTRY
, SR_UL_ROUTE_NODE_LIST
, \
4547 SR_OBJECT_ENT_ROUTE
, SR_OT_ROUTE_LIST_NEW_ITEM
,\
4548 SR_OT_GLYPH_LIST_NEW_ITEM
, SR_OT_GLYPH_LIST_DEL_ITEM
,\
4549 SR_OT_GLYPH_LIST_MOVE_ITEM
,\
4550 SR_OT_AUDIO_LIST_NEW_ITEM
,SR_OT_AUDIO_LIST_DEL_ITEM
,\
4551 SR_OT_FONT_VARIANT_LIST_NEW_ITEM
,SR_OT_FONT_VARIANT_LIST_DEL_ITEM
,\
4552 SR_OT_COPY_ENTITY_DATA
, \
4553 SR_OBJECT_ENT_VOLUME
, \
4554 SR_UL_AUDIO_LIST
, SR_OBJECT_ENT_AUDIO_FILE_ENTRY
,\
4555 SR_OT_ROUTE_LIST_DEL_ITEM
,\
4556 SR_OBJECT_ENT_AUDIO
,SR_OBJECT_ENT_MARKER
,SR_OBJECT_ENT_GLYPH
,\
4557 SR_OBJECT_ENT_FONT_VARIANT
,
4558 SR_OBJECT_ENT_GLYPH_ENTRY
,\
4559 SR_UL_FONT_VARIANT_LIST
,SR_UL_FONT_GLYPH_LIST
,\
4560 SR_OBJECT_ENT_FONT
,SR_OBJECT_ENT_TRAFFIC
,SR_OBJECT_ENT_SKATESHOP
,\
4561 SR_OBJECT_ENT_WORKSHOP_PREVIEW
,SR_OBJECT_ENT_MENU_ITEM
,\
4562 SR_OBJECT_ENT_WORLD_INFO
,SR_OBJECT_ENT_CCMD
,\
4563 SR_OBJECT_ENT_OBJECTIVE
,SR_OBJECT_ENT_CHALLENGE
,\
4564 SR_OBJECT_ENT_RELAY
,\
4566 SR_OBJECT_PROPERTIES
, SR_LIGHT_PROPERTIES
, SR_BONE_PROPERTIES
,
4567 SR_MESH_PROPERTIES
, SR_MATERIAL_PROPERTIES \
4573 bpy
.utils
.register_class(c
)
4575 bpy
.types
.Scene
.SR_data
= \
4576 bpy
.props
.PointerProperty(type=SR_SCENE_SETTINGS
)
4577 bpy
.types
.Collection
.SR_data
= \
4578 bpy
.props
.PointerProperty(type=SR_COLLECTION_SETTINGS
)
4580 bpy
.types
.Object
.SR_data
= \
4581 bpy
.props
.PointerProperty(type=SR_OBJECT_PROPERTIES
)
4582 bpy
.types
.Light
.SR_data
= \
4583 bpy
.props
.PointerProperty(type=SR_LIGHT_PROPERTIES
)
4584 bpy
.types
.Bone
.SR_data
= \
4585 bpy
.props
.PointerProperty(type=SR_BONE_PROPERTIES
)
4586 bpy
.types
.Mesh
.SR_data
= \
4587 bpy
.props
.PointerProperty(type=SR_MESH_PROPERTIES
)
4588 bpy
.types
.Material
.SR_data
= \
4589 bpy
.props
.PointerProperty(type=SR_MATERIAL_PROPERTIES
)
4591 global cv_view_draw_handler
, cv_view_pixel_handler
4592 cv_view_draw_handler
= bpy
.types
.SpaceView3D
.draw_handler_add(\
4593 cv_draw
,(),'WINDOW','POST_VIEW')
4594 cv_view_pixel_handler
= bpy
.types
.SpaceView3D
.draw_handler_add(\
4595 cv_draw_pixel
,(),'WINDOW','POST_PIXEL')
4601 bpy
.utils
.unregister_class(c
)
4603 global cv_view_draw_handler
, cv_view_pixel_handler
4604 bpy
.types
.SpaceView3D
.draw_handler_remove(cv_view_draw_handler
,'WINDOW')
4605 bpy
.types
.SpaceView3D
.draw_handler_remove(cv_view_pixel_handler
,'WINDOW')
4608 # ---------------------------------------------------------------------------- #
4612 # ---------------------------------------------------------------------------- #
4614 # Transliteration of: #
4615 # https://github.com/phoboslab/qoi/blob/master/qoi.h #
4617 # Copyright (c) 2021, Dominic Szablewski - https://phoboslab.org #
4618 # SPDX-License-Identifier: MIT #
4619 # QOI - The "Quite OK Image" format for fast, lossless image compression #
4621 # ---------------------------------------------------------------------------- #
4623 class qoi_rgba_t(Structure
):
4626 _fields_
= [("r",c_uint8
),
4632 QOI_OP_INDEX
= 0x00 # 00xxxxxx
4633 QOI_OP_DIFF
= 0x40 # 01xxxxxx
4634 QOI_OP_LUMA
= 0x80 # 10xxxxxx
4635 QOI_OP_RUN
= 0xc0 # 11xxxxxx
4636 QOI_OP_RGB
= 0xfe # 11111110
4637 QOI_OP_RGBA
= 0xff # 11111111
4639 QOI_MASK_2
= 0xc0 # 11000000
4641 def qoi_colour_hash( c
):
4643 return c
.r
*3 + c
.g
*5 + c
.b
*7 + c
.a
*11
4648 return (a
.r
==b
.r
) and (a
.g
==b
.g
) and (a
.b
==b
.b
) and (a
.a
==b
.a
)
4653 return bytearray([ (0xff000000 & v
) >> 24, \
4654 (0x00ff0000 & v
) >> 16, \
4655 (0x0000ff00 & v
) >> 8, \
4659 def qoi_encode( img
):
4663 print(F
"{' ':<30}",end
='\r')
4664 print(F
"[QOI] Encoding {img.name}.qoi[{img.size[0]},{img.size[1]}]",end
='\r')
4666 index
= [ qoi_rgba_t() for _
in range(64) ]
4670 data
.extend( bytearray(c_uint32(0x66696f71)) )
4671 data
.extend( qoi_32bit( img
.size
[0] ) )
4672 data
.extend( qoi_32bit( img
.size
[1] ) )
4673 data
.extend( bytearray(c_uint8(4)) )
4674 data
.extend( bytearray(c_uint8(0)) )
4677 px_prev
= qoi_rgba_t()
4678 px_prev
.r
= c_uint8(0)
4679 px_prev
.g
= c_uint8(0)
4680 px_prev
.b
= c_uint8(0)
4681 px_prev
.a
= c_uint8(255)
4689 px_len
= img
.size
[0] * img
.size
[1]
4690 paxels
= [ int(min(max(_
,0),1)*255) for _
in img
.pixels
]
4692 for px_pos
in range( px_len
): #{
4693 idx
= px_pos
* img
.channels
4696 px
.r
= paxels
[idx
+min(0,nc
)]
4697 px
.g
= paxels
[idx
+min(1,nc
)]
4698 px
.b
= paxels
[idx
+min(2,nc
)]
4699 px
.a
= paxels
[idx
+min(3,nc
)]
4701 if qoi_eq( px
, px_prev
): #{
4704 if (run
== 62) or (px_pos
== px_len
-1): #{
4705 data
.extend( bytearray( c_uint8(QOI_OP_RUN |
(run
-1))) )
4711 data
.extend( bytearray( c_uint8(QOI_OP_RUN |
(run
-1))) )
4715 index_pos
= qoi_colour_hash(px
) % 64
4717 if qoi_eq( index
[index_pos
], px
): #{
4718 data
.extend( bytearray( c_uint8(QOI_OP_INDEX | index_pos
)) )
4721 index
[ index_pos
].r
= px
.r
4722 index
[ index_pos
].g
= px
.g
4723 index
[ index_pos
].b
= px
.b
4724 index
[ index_pos
].a
= px
.a
4726 if px
.a
== px_prev
.a
: #{
4727 vr
= int(px
.r
) - int(px_prev
.r
)
4728 vg
= int(px
.g
) - int(px_prev
.g
)
4729 vb
= int(px
.b
) - int(px_prev
.b
)
4734 if (vr
> -3) and (vr
< 2) and\
4735 (vg
> -3) and (vg
< 2) and\
4736 (vb
> -3) and (vb
< 2):
4738 op
= QOI_OP_DIFF |
(vr
+2) << 4 |
(vg
+2) << 2 |
(vb
+2)
4739 data
.extend( bytearray( c_uint8(op
) ))
4741 elif (vg_r
> -9) and (vg_r
< 8) and\
4742 (vg
> -33) and (vg
< 32 ) and\
4743 (vg_b
> -9) and (vg_b
< 8):
4745 op
= QOI_OP_LUMA |
(vg
+32)
4746 delta
= (vg_r
+8) << 4 |
(vg_b
+ 8)
4747 data
.extend( bytearray( c_uint8(op
) ) )
4748 data
.extend( bytearray( c_uint8(delta
) ))
4751 data
.extend( bytearray( c_uint8(QOI_OP_RGB
) ) )
4752 data
.extend( bytearray( c_uint8(px
.r
) ))
4753 data
.extend( bytearray( c_uint8(px
.g
) ))
4754 data
.extend( bytearray( c_uint8(px
.b
) ))
4758 data
.extend( bytearray( c_uint8(QOI_OP_RGBA
) ) )
4759 data
.extend( bytearray( c_uint8(px
.r
) ))
4760 data
.extend( bytearray( c_uint8(px
.g
) ))
4761 data
.extend( bytearray( c_uint8(px
.b
) ))
4762 data
.extend( bytearray( c_uint8(px
.a
) ))
4775 data
.extend( bytearray( c_uint8(0) ))
4776 data
.extend( bytearray( c_uint8(1) ))
4777 bytearray_align_to( data
, 16, b
'\x00' )