1 import bpy
, blf
, math
, gpu
, os
4 from mathutils
import *
5 from gpu_extras
.batch
import batch_for_shader
6 from bpy_extras
import mesh_utils
7 from bpy_extras
import view3d_utils
10 "name":"Skaterift .mdl exporter",
11 "author": "Harry Godden (hgn)",
18 "category":"Import/Export",
22 ('none', 'None', '', 0 ),
23 ('ent_gate', 'Gate', '', 1 ),
24 ('ent_spawn', 'Spawn Point', '', 2 ),
25 ('ent_route_node', 'Routing Path', '', 3 ),
26 ('ent_route', 'Skate Course', '', 4 ),
27 ('ent_water', 'Water Surface', '', 5 ),
28 ('ent_volume', 'Volume/Trigger', '', 6 ),
29 ('ent_audio', 'Audio', '', 7 ),
30 ('ent_marker', 'Marker', '', 8 ),
31 ('ent_font', 'Font', '', 9 ),
32 ('ent_font_variant', 'Font:Variant', '', 10 ),
33 ('ent_traffic', 'Traffic Model', '', 11 ),
34 ('ent_skateshop', 'Skate Shop', '', 12 ),
35 ('ent_camera', 'Camera', '', 13 ),
36 ('ent_swspreview', 'Workshop Preview', '', 14 ),
37 ('ent_menuitem', 'Menu Item', '', 15 ),
38 ('ent_worldinfo', 'World Info', '', 16 ),
39 ('ent_ccmd', 'CCmd', '', 17 ),
40 ('ent_objective', 'Objective', '', 18 ),
41 ('ent_challenge', 'Challenge', '', 19 ),
42 ('ent_relay', 'Relay', '', 20 ),
43 ('ent_miniworld', 'Mini World', '', 22 ),
44 ('ent_prop', 'Prop', '', 23 )
48 SR_TRIGGERABLE
= [ 'ent_audio', 'ent_ccmd', 'ent_gate', 'ent_challenge', \
49 'ent_relay', 'ent_skateshop', 'ent_objective', 'ent_route',\
52 def get_entity_enum_id( alias
):
54 for et
in sr_entity_list
:#{
60 if alias
== 'ent_cubemap': return 21
65 class mdl_vert(Structure
): # 48 bytes. Quite large. Could compress
66 #{ # the normals and uvs to i16s. Not an
67 _pack_
= 1 # real issue, yet.
68 _fields_
= [("co",c_float
*3),
72 ("weights",c_uint16
*4),
76 class mdl_transform(Structure
):
78 _fields_
= [("co",c_float
*3),
83 class mdl_submesh(Structure
):
85 _fields_
= [("indice_start",c_uint32
),
86 ("indice_count",c_uint32
),
87 ("vertex_start",c_uint32
),
88 ("vertex_count",c_uint32
),
89 ("bbx",(c_float
*3)*2),
90 ("material_id",c_uint16
), # index into the material array
94 class mdl_material(Structure
):
96 _fields_
= [("pstr_name",c_uint32
),
99 ("surface_prop",c_uint32
),
100 ("colour",c_float
*4),
101 ("colour1",c_float
*4),
102 ("tex_diffuse",c_uint32
),
103 ("tex_none0",c_uint32
),
104 ("tex_none1",c_uint32
)]
107 class mdl_bone(Structure
):
109 _fields_
= [("co",c_float
*3),("end",c_float
*3),
111 ("collider",c_uint32
),
112 ("ik_target",c_uint32
),
113 ("ik_pole",c_uint32
),
115 ("pstr_name",c_uint32
),
116 ("hitbox",(c_float
*3)*2),
117 ("conevx",c_float
*3),("conevy",c_float
*3),("coneva",c_float
*3),
121 class mdl_armature(Structure
):
123 _fields_
= [("transform",mdl_transform
),
124 ("bone_start",c_uint32
),
125 ("bone_count",c_uint32
),
126 ("anim_start",c_uint32
),
127 ("anim_count",c_uint32
)]
130 class mdl_animation(Structure
):
132 _fields_
= [("pstr_name",c_uint32
),
135 ("keyframe_start",c_uint32
)]
138 class mdl_mesh(Structure
):
140 _fields_
= [("transform",mdl_transform
),
141 ("submesh_start",c_uint32
),
142 ("submesh_count",c_uint32
),
143 ("pstr_name",c_uint32
),
144 ("entity_id",c_uint32
),
145 ("armature_id",c_uint32
)]
148 class mdl_file(Structure
):
150 _fields_
= [("path",c_uint32
),
151 ("pack_offset",c_uint32
),
152 ("pack_size",c_uint32
)]
155 class mdl_texture(Structure
):
157 _fields_
= [("file",mdl_file
),
161 class mdl_array(Structure
):
163 _fields_
= [("file_offset",c_uint32
),
164 ("item_count",c_uint32
),
165 ("item_size",c_uint32
),
169 class mdl_header(Structure
):
171 _fields_
= [("version",c_uint32
),
172 ("arrays",mdl_array
)]
175 class ent_spawn(Structure
):
177 _fields_
= [("transform",mdl_transform
),
178 ("pstr_name",c_uint32
)]
181 class ent_light(Structure
):
183 _fields_
= [("transform",mdl_transform
),
184 ("daytime",c_uint32
),
186 ("colour",c_float
*4),
189 ("inverse_world",(c_float
*3)*4), # Runtime
190 ("angle_sin_cos",(c_float
*2))] # Runtime
193 class version_refcount_union(Union
):
195 _fields_
= [("timing_version",c_uint32
),
196 ("ref_count",c_uint8
)]
199 class ent_gate(Structure
):
201 _fields_
= [("flags",c_uint32
),
202 ("target", c_uint32
),
204 ("dimensions", c_float
*3),
205 ("co", (c_float
*3)*2),
206 ("q", (c_float
*4)*2),
207 ("to_world",(c_float
*3)*4),
208 ("transport",(c_float
*3)*4),
209 ("_anonymous_union",version_refcount_union
),
210 ("timing_time",c_double
),
211 ("routes",c_uint16
*4),
212 ("route_count",c_uint8
),
213 ("submesh_start",c_uint32
), # v102+
214 ("submesh_count",c_uint32
), # v102+ (can be 0)
216 sr_functions
= { 0: 'unlock' }
219 class ent_route_node(Structure
):
221 _fields_
= [("co",c_float
*3),
222 ("ref_count",c_uint8
),
223 ("ref_total",c_uint8
)]
226 class ent_path_index(Structure
):
228 _fields_
= [("index",c_uint16
)]
231 class vg_audio_clip(Structure
):
233 _fields_
= [("path",c_uint64
),
239 class union_file_audio_clip(Union
):
241 _fields_
= [("file",mdl_file
),
242 ("reserved",vg_audio_clip
)]
245 class ent_audio_clip(Structure
):
247 _fields_
= [("_anon",union_file_audio_clip
),
248 ("probability",c_float
)]
251 class ent_checkpoint(Structure
):
253 _fields_
= [("gate_index",c_uint16
),
254 ("path_start",c_uint16
),
255 ("path_count",c_uint16
)]
258 class ent_route(Structure
):
260 _fields_
= [("transform",mdl_transform
),
261 ("pstr_name",c_uint32
),
262 ("checkpoints_start",c_uint16
),
263 ("checkpoints_count",c_uint16
),
264 ("colour",c_float
*4),
265 ("active",c_uint32
), #runtime
267 ("board_transform",(c_float
*3)*4),
269 ("latest_pass",c_double
),
270 ("id_camera",c_uint32
), # v103+
273 sr_functions
= { 0: 'view' }
276 class ent_water(Structure
):
278 _fields_
= [("transform",mdl_transform
),
279 ("max_dist",c_float
),
280 ("reserved0",c_uint32
),
281 ("reserved1",c_uint32
)]
284 class volume_trigger(Structure
):
286 _fields_
= [("event",c_uint32
),
287 ("event_leave",c_uint32
)]
290 class volume_particles(Structure
):
292 _fields_
= [("blank",c_uint32
),
296 class volume_union(Union
):
298 _fields_
= [("trigger",volume_trigger
),
299 ("particles",volume_particles
)]
302 class ent_volume(Structure
):
304 _fields_
= [("transform",mdl_transform
),
305 ("to_world",(c_float
*3)*4),
306 ("to_local",(c_float
*3)*4),
309 ("_anon",volume_union
)]
312 class ent_audio(Structure
):
314 _fields_
= [("transform",mdl_transform
),
316 ("clip_start",c_uint32
),
317 ("clip_count",c_uint32
),
319 ("crossfade",c_float
),
320 ("channel_behaviour",c_uint32
),
322 ("probability_curve",c_uint32
),
323 ("max_channels",c_uint32
)]
326 class ent_marker(Structure
):
328 _fields_
= [("transform",mdl_transform
),
332 class ent_glyph(Structure
):
334 _fields_
= [("size",c_float
*2),
335 ("indice_start",c_uint32
),
336 ("indice_count",c_uint32
)]
339 class ent_font_variant(Structure
):
341 _fields_
= [("name",c_uint32
),
342 ("material_id",c_uint32
)]
345 class ent_font(Structure
):
347 _fields_
= [("alias",c_uint32
),
348 ("variant_start",c_uint32
),
349 ("variant_count",c_uint32
),
350 ("glyph_start",c_uint32
),
351 ("glyph_count",c_uint32
),
352 ("glyph_utf32_base",c_uint32
)]
355 class ent_traffic(Structure
):
357 _fields_
= [("transform",mdl_transform
),
358 ("submesh_start",c_uint32
),
359 ("submesh_count",c_uint32
),
360 ("start_node",c_uint32
),
361 ("node_count",c_uint32
),
368 # ---------------------------------------------------------------
369 class ent_skateshop_characters(Structure
):
371 _fields_
= [("id_display",c_uint32
),
372 ("id_info",c_uint32
)]
374 class ent_skateshop_boards(Structure
):
376 _fields_
= [("id_display",c_uint32
),
377 ("id_info",c_uint32
),
378 ("id_rack",c_uint32
)]
380 class ent_skateshop_worlds(Structure
):
382 _fields_
= [("id_display",c_uint32
),
383 ("id_info",c_uint32
)]
385 class ent_skateshop_server(Structure
):
387 _fields_
= [("id_lever",c_uint32
)]
389 class ent_skateshop_anon_union(Union
):
391 _fields_
= [("boards",ent_skateshop_boards
),
392 ("character",ent_skateshop_characters
),
393 ("worlds",ent_skateshop_worlds
),
394 ("server",ent_skateshop_server
)]
396 class ent_skateshop(Structure
):
398 _fields_
= [("transform",mdl_transform
), ("type",c_uint32
),
399 ("id_camera",c_uint32
),
400 ("_anonymous_union",ent_skateshop_anon_union
)]
402 sr_functions
= { 0: 'trigger' }
405 class ent_swspreview(Structure
):
407 _fields_
= [("id_camera",c_uint32
),
408 ("id_display",c_uint32
),
409 ("id_display1",c_uint32
)]
413 # -----------------------------------------------------------------
414 class ent_menuitem_visual(Structure
):
416 _fields_
= [("pstr_name",c_uint32
)]
418 class ent_menuitem_slider(Structure
):
420 _fields_
= [("id_min",c_uint32
),
422 ("id_handle",c_uint32
),
423 ("pstr_data",c_uint32
)]
425 class ent_menuitem_button(Structure
):
427 _fields_
= [("pstr",c_uint32
),
428 ("stack_behaviour",c_uint32
)]
430 class ent_menuitem_checkmark(Structure
):
432 _fields_
= [("id_check",c_uint32
),
433 ("pstr_data",c_uint32
),
434 ("offset",c_float
*3)]
436 class ent_menuitem_page(Structure
):
438 _fields_
= [("pstr_name",c_uint32
),
439 ("id_entrypoint",c_uint32
),
440 ("id_viewpoint",c_uint32
)]
442 class ent_menuitem_binding(Structure
):
444 _fields_
= [("pstr_bind",c_uint32
),
445 ("font_variant",c_uint32
)]
447 class ent_menuitem_anon_union(Union
):
449 _fields_
= [("slider",ent_menuitem_slider
),
450 ("button",ent_menuitem_button
),
451 ("checkmark",ent_menuitem_checkmark
),
452 ("page",ent_menuitem_page
),
453 ("visual",ent_menuitem_visual
),
454 ("binding",ent_menuitem_binding
)]
456 class ent_menuitem(Structure
):
458 _fields_
= [("type",c_uint32
), ("groups",c_uint32
),
459 ("id_links",c_uint32
*4),
460 ("factive",c_float
), ("fvisible",c_float
),
461 #-- TODO: Refactor this into a simple mesh structure
462 ("transform",mdl_transform
),
463 ("submesh_start",c_uint32
),("submesh_count",c_uint32
),
466 ("_anonymous_union", ent_menuitem_anon_union
)]
469 class ent_camera(Structure
):
471 _fields_
= [("transform",mdl_transform
),
475 class ent_worldinfo(Structure
):
477 _fields_
= [("pstr_name",c_uint32
),
478 ("pstr_author",c_uint32
), # unused
479 ("pstr_desc",c_uint32
), # unused
480 ("timezone",c_float
),
481 ("pstr_skybox",c_uint32
)]
484 class ent_ccmd(Structure
):
486 _fields_
= [("pstr_command",c_uint32
)]
489 class ent_objective(Structure
):#{
490 _fields_
= [("transform",mdl_transform
),
491 ("submesh_start",c_uint32
), ("submesh_count",c_uint32
),
493 ("id_next",c_uint32
),
494 ("filter",c_uint32
),("filter2",c_uint32
),
496 ("win_event",c_uint32
),
497 ("time_limit",c_float
)]
499 sr_functions
= { 0: 'trigger',
504 class ent_challenge(Structure
):#{
505 _fields_
= [("transform",mdl_transform
),
506 ("pstr_alias",c_uint32
),
509 ("target_event",c_uint32
),
511 ("reset_event",c_uint32
),
514 ("status",c_uint32
)] #runtime
515 sr_functions
= { 0: 'unlock',
519 class ent_relay(Structure
):#{
520 _fields_
= [("targets",(c_uint32
*2)*4),
521 ("targets_events",c_uint32
*4)]
522 sr_functions
= { 0: 'trigger' }
525 class ent_cubemap(Structure
):#{
526 _fields_
= [("co",c_float
*3),
527 ("resolution",c_uint32
), #placeholder
528 ("live",c_uint32
), #placeholder
529 ("texture_id",c_uint32
), #engine
530 ("framebuffer_id",c_uint32
),#engine
531 ("renderbuffer_id",c_uint32
),#engine
532 ("placeholder",c_uint32
*2)]
535 class ent_miniworld(Structure
):#{
536 _fields_
= [("transform",mdl_transform
),
537 ("pstr_world",c_uint32
),
541 sr_functions
= { 0: 'zone', 1: 'leave' }
544 class ent_prop(Structure
):#{
545 _fields_
= [("transform",mdl_transform
),
546 ("submesh_start",c_uint32
),
547 ("submesh_count",c_uint32
),
551 def obj_ent_type( obj
):
553 if obj
.type == 'ARMATURE': return 'mdl_armature'
554 elif obj
.type == 'LIGHT': return 'ent_light'
555 elif obj
.type == 'CAMERA': return 'ent_camera'
556 elif obj
.type == 'LIGHT_PROBE' and obj
.data
.type == 'CUBEMAP':
558 else: return obj
.SR_data
.ent_type
561 def sr_filter_ent_type( obj
, ent_types
):
563 if obj
== bpy
.context
.active_object
: return False
565 for c0
in obj
.users_collection
:#{
566 for c1
in bpy
.context
.active_object
.users_collection
:#{
568 return obj_ent_type( obj
) in ent_types
576 def v4_dot( a
, b
):#{
577 return a
[0]*b
[0] + a
[1]*b
[1] + a
[2]*b
[2] + a
[3]*b
[3]
580 def q_identity( q
):#{
587 def q_normalize( q
):#{
589 if( l2
< 0.00001 ):#{
593 s
= 1.0/math
.sqrt(l2
)
601 def compile_obj_transform( obj
, transform
):
603 co
= obj
.matrix_world
@ Vector((0,0,0))
605 # This was changed from matrix_local on 09.05.23
606 q
= obj
.matrix_world
.to_quaternion()
612 transform
.co
[0] = co
[0]
613 transform
.co
[1] = co
[2]
614 transform
.co
[2] = -co
[1]
615 transform
.q
[0] = q
[1]
616 transform
.q
[1] = q
[3]
617 transform
.q
[2] = -q
[2]
618 transform
.q
[3] = q
[0]
619 transform
.s
[0] = s
[0]
620 transform
.s
[1] = s
[2]
621 transform
.s
[2] = s
[1]
624 def int_align_to( v
, align
):
626 while(v
%align
)!=0: v
+= 1
630 def bytearray_align_to( buffer, align
, w
=b
'\xaa' ):
632 while (len(buffer) % align
) != 0: buffer.extend(w
)
636 def bytearray_print_hex( s
, w
=16 ):
638 for r
in range((len(s
)+(w
-1))//w
):#{
640 i1
=min((r
+1)*w
,len(s
))
641 print( F
'{r*w:06x}| \x1B[31m', end
='')
642 print( F
"{' '.join('{:02x}'.format(x) for x in s[i0:i1]):<48}",end
='' )
643 print( "\x1B[0m", end
='')
644 print( ''.join(chr(x
) if (x
>=33 and x
<=126) else '.' for x
in s
[i0
:i1
] ) )
648 def sr_compile_string( s
):
650 if s
in sr_compile
.string_cache
: return sr_compile
.string_cache
[s
]
652 index
= len( sr_compile
.string_data
)
653 sr_compile
.string_cache
[s
] = index
654 sr_compile
.string_data
.extend( c_uint32(hash_djb2(s
)) )
655 sr_compile
.string_data
.extend( s
.encode('utf-8') )
656 sr_compile
.string_data
.extend( b
'\0' )
658 bytearray_align_to( sr_compile
.string_data
, 4 )
662 def material_tex_image(v
):
672 cxr_graph_mapping
= \
674 # Default shader setup
681 "image": "tex_diffuse"
685 "A": material_tex_image("tex_diffuse"),
686 "B": material_tex_image("tex_decal")
693 "Color": material_tex_image("tex_normal")
699 "Color": material_tex_image("tex_diffuse")
703 # https://harrygodden.com/git/?p=convexer.git;a=blob;f=__init__.py;#l1164
705 def material_info(mat
):
709 # Using the cxr_graph_mapping as a reference, go through the shader
710 # graph and gather all $props from it.
712 def _graph_read( node_def
, node
=None, depth
=0 ):#{
719 _graph_read
.extracted
= []
721 for node_idname
in node_def
:#{
722 for n
in mat
.node_tree
.nodes
:#{
723 if n
.name
== node_idname
:#{
724 node_def
= node_def
[node_idname
]
732 for link
in node_def
:#{
733 link_def
= node_def
[link
]
735 if isinstance( link_def
, dict ):#{
737 for x
in node
.inputs
:#{
738 if isinstance( x
, bpy
.types
.NodeSocketColor
):#{
746 if node_link
and node_link
.is_linked
:#{
747 # look for definitions for the connected node type
749 from_node
= node_link
.links
[0].from_node
751 node_name
= from_node
.name
.split('.')[0]
752 if node_name
in link_def
:#{
753 from_node_def
= link_def
[ node_name
]
755 _graph_read( from_node_def
, from_node
, depth
+1 )
759 if "default" in link_def
:#{
760 prop
= link_def
['default']
761 info
[prop
] = node_link
.default_value
767 info
[prop
] = getattr( node
, link
)
772 _graph_read( cxr_graph_mapping
)
778 decoded
= bytearray()
779 for i
in range(len(s
)//2):#{
780 c
= (ord(s
[i
*2+0])-0x41)
781 c |
= (ord(s
[i
*2+1])-0x41)<<4
782 decoded
.extend(bytearray(c_uint8(c
))) #??
787 def sr_pack_file( file, path
, data
):
789 file.path
= sr_compile_string( path
)
790 file.pack_offset
= len( sr_compile
.pack_data
)
791 file.pack_size
= len( data
)
793 sr_compile
.pack_data
.extend( data
)
794 bytearray_align_to( sr_compile
.pack_data
, 16 )
797 def sr_compile_texture( img
):
802 name
= os
.path
.splitext( img
.name
)[0]
804 if name
in sr_compile
.texture_cache
:
805 return sr_compile
.texture_cache
[name
]
807 texture_index
= (len(sr_compile
.texture_data
)//sizeof(mdl_texture
)) +1
812 if sr_compile
.pack_textures
:#{
813 filedata
= qoi_encode( img
)
814 sr_pack_file( tex
.file, name
, filedata
)
817 sr_compile
.texture_cache
[name
] = texture_index
818 sr_compile
.texture_data
.extend( bytearray(tex
) )
822 def sr_compile_material( mat
):#{
825 if mat
.name
in sr_compile
.material_cache
:
826 return sr_compile
.material_cache
[mat
.name
]
828 index
= (len(sr_compile
.material_data
)//sizeof(mdl_material
))+1
829 sr_compile
.material_cache
[mat
.name
] = index
832 m
.pstr_name
= sr_compile_string( mat
.name
)
835 if mat
.SR_data
.collision
:#{
836 flags |
= 0x2 # collision flag
837 if (mat
.SR_data
.shader
!= 'invisible') and \
838 (mat
.SR_data
.shader
!= 'boundary'):#{
839 if mat
.SR_data
.skate_surface
: flags |
= 0x1
840 if mat
.SR_data
.grow_grass
: flags |
= 0x4
841 if mat
.SR_data
.grind_surface
: flags |
= 0x8
842 if mat
.SR_data
.preview_visibile
: flags |
= 0x40
844 if mat
.SR_data
.shader
== 'invisible': flags |
= 0x10
845 if mat
.SR_data
.shader
== 'boundary': flags |
= (0x10|
0x20)
846 if mat
.SR_data
.shader
== 'walking': flags |
= (0x10|
0x80)
851 m
.surface_prop
= int(mat
.SR_data
.surface_prop
)
852 inf
= material_info( mat
)
854 if mat
.SR_data
.shader
== 'standard': m
.shader
= 0
855 if mat
.SR_data
.shader
== 'standard_cutout': m
.shader
= 1
856 if mat
.SR_data
.shader
== 'terrain_blend':#{
859 m
.colour
[0] = pow( mat
.SR_data
.sand_colour
[0], 1.0/2.2 )
860 m
.colour
[1] = pow( mat
.SR_data
.sand_colour
[1], 1.0/2.2 )
861 m
.colour
[2] = pow( mat
.SR_data
.sand_colour
[2], 1.0/2.2 )
864 m
.colour1
[0] = mat
.SR_data
.blend_offset
[0]
865 m
.colour1
[1] = mat
.SR_data
.blend_offset
[1]
868 if mat
.SR_data
.shader
== 'vertex_blend':#{
871 m
.colour1
[0] = mat
.SR_data
.blend_offset
[0]
872 m
.colour1
[1] = mat
.SR_data
.blend_offset
[1]
875 if mat
.SR_data
.shader
== 'water':#{
878 m
.colour
[0] = pow( mat
.SR_data
.shore_colour
[0], 1.0/2.2 )
879 m
.colour
[1] = pow( mat
.SR_data
.shore_colour
[1], 1.0/2.2 )
880 m
.colour
[2] = pow( mat
.SR_data
.shore_colour
[2], 1.0/2.2 )
882 m
.colour1
[0] = pow( mat
.SR_data
.ocean_colour
[0], 1.0/2.2 )
883 m
.colour1
[1] = pow( mat
.SR_data
.ocean_colour
[1], 1.0/2.2 )
884 m
.colour1
[2] = pow( mat
.SR_data
.ocean_colour
[2], 1.0/2.2 )
888 if mat
.SR_data
.shader
== 'invisible':#{
892 if mat
.SR_data
.shader
== 'boundary':#{
896 if mat
.SR_data
.shader
== 'fxglow':#{
900 if mat
.SR_data
.shader
== 'cubemap':#{
902 m
.tex_none0
= sr_entity_id( mat
.SR_data
.cubemap
)
904 m
.colour
[0] = pow( mat
.SR_data
.tint
[0], 1.0/2.2 )
905 m
.colour
[1] = pow( mat
.SR_data
.tint
[1], 1.0/2.2 )
906 m
.colour
[2] = pow( mat
.SR_data
.tint
[2], 1.0/2.2 )
907 m
.colour
[3] = pow( mat
.SR_data
.tint
[3], 1.0/2.2 )
910 if mat
.SR_data
.shader
== 'walking':#{
914 if mat
.SR_data
.shader
in ['standard', 'standard_cutout', 'terrain_blend', \
915 'vertex_blend', 'fxglow', 'cubemap' ]: #{
916 if 'tex_diffuse' in inf
:
917 m
.tex_diffuse
= sr_compile_texture(inf
['tex_diffuse'])
920 if mat
.SR_data
.tex_diffuse_rt
>= 0:#{
921 m
.tex_diffuse
= 0x80000000 | mat
.SR_data
.tex_diffuse_rt
924 sr_compile
.material_data
.extend( bytearray(m
) )
928 def sr_armature_bones( armature
):
930 def _recurse_bone( b
):
933 for c
in b
.children
: yield from _recurse_bone( c
)
936 for b
in armature
.data
.bones
:
938 yield from _recurse_bone( b
)
941 def sr_entity_id( obj
):#{
944 tipo
= get_entity_enum_id( obj_ent_type(obj
) )
945 index
= sr_compile
.entity_ids
[ obj
.name
]
947 return (tipo
&0xffff)<<16 |
(index
&0xffff)
950 # Returns submesh_start,count and armature_id
951 def sr_compile_mesh_internal( obj
):
960 for mod
in obj
.modifiers
:#{
961 if mod
.type == 'DATA_TRANSFER' or mod
.type == 'SHRINKWRAP' or \
962 mod
.type == 'BOOLEAN' or mod
.type == 'CURVE' or \
965 can_use_cache
= False
968 if mod
.type == 'ARMATURE': #{
969 armature
= mod
.object
970 rig_weight_groups
= \
971 ['0 [ROOT]']+[_
.name
for _
in sr_armature_bones(mod
.object)]
972 armature_id
= sr_compile
.entity_ids
[armature
.name
]
974 POSE_OR_REST_CACHE
= armature
.data
.pose_position
975 armature
.data
.pose_position
= 'REST'
979 # Check the cache first
981 if can_use_cache
and (obj
.data
.name
in sr_compile
.mesh_cache
):#{
982 ref
= sr_compile
.mesh_cache
[obj
.data
.name
]
983 submesh_start
= ref
[0]
984 submesh_count
= ref
[1]
985 return (submesh_start
,submesh_count
,armature_id
)
988 # Compile a whole new mesh
990 submesh_start
= len(sr_compile
.submesh_data
)//sizeof(mdl_submesh
)
993 dgraph
= bpy
.context
.evaluated_depsgraph_get()
994 data
= obj
.evaluated_get(dgraph
).data
995 data
.calc_loop_triangles()
996 data
.calc_normals_split()
998 # Mesh is split into submeshes based on their material
1000 mat_list
= data
.materials
if len(data
.materials
) > 0 else [None]
1001 for material_id
, mat
in enumerate(mat_list
): #{
1005 sm
.indice_start
= len(sr_compile
.indice_data
)//sizeof(c_uint32
)
1006 sm
.vertex_start
= len(sr_compile
.vertex_data
)//sizeof(mdl_vert
)
1009 sm
.material_id
= sr_compile_material( mat
)
1011 INF
=99999999.99999999
1012 for i
in range(3):#{
1017 # Keep a reference to very very very similar vertices
1018 # i have no idea how to speed it up.
1020 vertex_reference
= {}
1022 # Write the vertex / indice data
1024 for tri_index
, tri
in enumerate(data
.loop_triangles
):#{
1025 if tri
.material_index
!= material_id
: continue
1027 for j
in range(3):#{
1028 vert
= data
.vertices
[tri
.vertices
[j
]]
1030 vi
= data
.loops
[li
].vertex_index
1032 # Gather vertex information
1035 norm
= data
.loops
[li
].normal
1037 colour
= (255,255,255,255)
1044 uv
= data
.uv_layers
.active
.data
[li
].uv
1048 if data
.vertex_colors
:#{
1049 colour
= data
.vertex_colors
.active
.data
[li
].color
1050 colour
= (int(colour
[0]*255.0),\
1051 int(colour
[1]*255.0),\
1052 int(colour
[2]*255.0),\
1053 int(colour
[3]*255.0))
1056 # Weight groups: truncates to the 3 with the most influence. The
1057 # fourth bone ID is never used by the shader so it
1061 src_groups
= [_
for _
in data
.vertices
[vi
].groups \
1062 if obj
.vertex_groups
[_
.group
].name
in \
1065 weight_groups
= sorted( src_groups
, key
= \
1066 lambda a
: a
.weight
, reverse
=True )
1068 for ml
in range(3):#{
1069 if len(weight_groups
) > ml
:#{
1070 g
= weight_groups
[ml
]
1071 name
= obj
.vertex_groups
[g
.group
].name
1073 weights
[ml
] = weight
1074 groups
[ml
] = rig_weight_groups
.index(name
)
1079 if len(weight_groups
) > 0:#{
1080 inv_norm
= (1.0/tot
) * 65535.0
1081 for ml
in range(3):#{
1082 weights
[ml
] = int( weights
[ml
] * inv_norm
)
1083 weights
[ml
] = min( weights
[ml
], 65535 )
1084 weights
[ml
] = max( weights
[ml
], 0 )
1089 li1
= tri
.loops
[(j
+1)%3]
1090 vi1
= data
.loops
[li1
].vertex_index
1091 e0
= data
.edges
[ data
.loops
[li
].edge_index
]
1093 if e0
.use_freestyle_mark
and \
1094 ((e0
.vertices
[0] == vi
and e0
.vertices
[1] == vi1
) or \
1095 (e0
.vertices
[0] == vi1
and e0
.vertices
[1] == vi
)):
1101 TOLERENCE
= float(10**4)
1102 key
= (int(co
[0]*TOLERENCE
+0.5),
1103 int(co
[1]*TOLERENCE
+0.5),
1104 int(co
[2]*TOLERENCE
+0.5),
1105 int(norm
[0]*TOLERENCE
+0.5),
1106 int(norm
[1]*TOLERENCE
+0.5),
1107 int(norm
[2]*TOLERENCE
+0.5),
1108 int(uv
[0]*TOLERENCE
+0.5),
1109 int(uv
[1]*TOLERENCE
+0.5),
1110 colour
[0], # these guys are already quantized
1123 if key
in vertex_reference
:
1124 index
= vertex_reference
[key
]
1126 index
= bytearray(c_uint32(sm
.vertex_count
))
1129 vertex_reference
[key
] = index
1136 v
.norm
[2] = -norm
[1]
1139 v
.colour
[0] = colour
[0]
1140 v
.colour
[1] = colour
[1]
1141 v
.colour
[2] = colour
[2]
1142 v
.colour
[3] = colour
[3]
1143 v
.weights
[0] = weights
[0]
1144 v
.weights
[1] = weights
[1]
1145 v
.weights
[2] = weights
[2]
1146 v
.weights
[3] = weights
[3]
1147 v
.groups
[0] = groups
[0]
1148 v
.groups
[1] = groups
[1]
1149 v
.groups
[2] = groups
[2]
1150 v
.groups
[3] = groups
[3]
1152 for i
in range(3):#{
1153 sm
.bbx
[0][i
] = min( sm
.bbx
[0][i
], v
.co
[i
] )
1154 sm
.bbx
[1][i
] = max( sm
.bbx
[1][i
], v
.co
[i
] )
1157 sr_compile
.vertex_data
.extend(bytearray(v
))
1160 sm
.indice_count
+= 1
1161 sr_compile
.indice_data
.extend( index
)
1165 # Make sure bounding box isn't -inf -> inf if no vertices
1167 if sm
.vertex_count
== 0:
1172 # Add submesh to encoder
1174 sr_compile
.submesh_data
.extend( bytearray(sm
) )
1179 armature
.data
.pose_position
= POSE_OR_REST_CACHE
1182 # Save a reference to this mesh since we want to reuse the submesh indices
1184 sr_compile
.mesh_cache
[obj
.data
.name
]=(submesh_start
,submesh_count
)
1185 return (submesh_start
,submesh_count
,armature_id
)
1188 def sr_compile_mesh( obj
):
1191 compile_obj_transform(obj
, node
.transform
)
1192 node
.pstr_name
= sr_compile_string(obj
.name
)
1193 ent_type
= obj_ent_type( obj
)
1197 if ent_type
!= 'none':#{
1198 ent_id_lwr
= sr_compile
.entity_ids
[obj
.name
]
1199 ent_id_upr
= get_entity_enum_id( obj_ent_type(obj
) )
1200 node
.entity_id
= (ent_id_upr
<< 16) | ent_id_lwr
1203 node
.submesh_start
, node
.submesh_count
, node
.armature_id
= \
1204 sr_compile_mesh_internal( obj
)
1206 sr_compile
.mesh_data
.extend(bytearray(node
))
1209 def sr_compile_fonts( collection
):
1211 print( F
"[SR] Compiling fonts" )
1216 for obj
in collection
.all_objects
:#{
1217 if obj_ent_type(obj
) != 'ent_font': continue
1219 data
= obj
.SR_data
.ent_font
[0]
1222 font
.alias
= sr_compile_string( data
.alias
)
1223 font
.variant_start
= variant_count
1224 font
.variant_count
= 0
1225 font
.glyph_start
= glyph_count
1227 glyph_base
= data
.glyphs
[0].utf32
1228 glyph_range
= data
.glyphs
[-1].utf32
+1 - glyph_base
1230 font
.glyph_utf32_base
= glyph_base
1231 font
.glyph_count
= glyph_range
1233 for i
in range(len(data
.variants
)):#{
1234 data_var
= data
.variants
[i
]
1235 if not data_var
.mesh
: continue
1237 mesh
= data_var
.mesh
.data
1239 variant
= ent_font_variant()
1240 variant
.name
= sr_compile_string( data_var
.tipo
)
1242 # fonts (variants) only support one material each
1244 if len(mesh
.materials
) != 0:
1245 mat
= mesh
.materials
[0]
1246 variant
.material_id
= sr_compile_material( mat
)
1248 font
.variant_count
+= 1
1250 islands
= mesh_utils
.mesh_linked_triangles(mesh
)
1251 centroids
= [Vector((0,0)) for _
in range(len(islands
))]
1253 for j
in range(len(islands
)):#{
1254 for tri
in islands
[j
]:#{
1255 centroids
[j
].x
+= tri
.center
[0]
1256 centroids
[j
].y
+= tri
.center
[2]
1259 centroids
[j
] /= len(islands
[j
])
1262 for j
in range(glyph_range
):#{
1263 data_glyph
= data
.glyphs
[j
]
1265 glyph
.indice_start
= len(sr_compile
.indice_data
)//sizeof(c_uint32
)
1266 glyph
.indice_count
= 0
1267 glyph
.size
[0] = data_glyph
.bounds
[2]
1268 glyph
.size
[1] = data_glyph
.bounds
[3]
1270 vertex_reference
= {}
1272 for k
in range(len(islands
)):#{
1273 if centroids
[k
].x
< data_glyph
.bounds
[0] or \
1274 centroids
[k
].x
> data_glyph
.bounds
[0]+data_glyph
.bounds
[2] or\
1275 centroids
[k
].y
< data_glyph
.bounds
[1] or \
1276 centroids
[k
].y
> data_glyph
.bounds
[1]+data_glyph
.bounds
[3]:
1281 for l
in range(len(islands
[k
])):#{
1283 for m
in range(3):#{
1284 vert
= mesh
.vertices
[tri
.vertices
[m
]]
1286 vi
= mesh
.loops
[li
].vertex_index
1288 # Gather vertex information
1290 co
= [vert
.co
[_
] for _
in range(3)]
1291 co
[0] -= data_glyph
.bounds
[0]
1292 co
[2] -= data_glyph
.bounds
[1]
1293 norm
= mesh
.loops
[li
].normal
1295 if mesh
.uv_layers
: uv
= mesh
.uv_layers
.active
.data
[li
].uv
1297 TOLERENCE
= float(10**4)
1298 key
= (int(co
[0]*TOLERENCE
+0.5),
1299 int(co
[1]*TOLERENCE
+0.5),
1300 int(co
[2]*TOLERENCE
+0.5),
1301 int(norm
[0]*TOLERENCE
+0.5),
1302 int(norm
[1]*TOLERENCE
+0.5),
1303 int(norm
[2]*TOLERENCE
+0.5),
1304 int(uv
[0]*TOLERENCE
+0.5),
1305 int(uv
[1]*TOLERENCE
+0.5))
1307 if key
in vertex_reference
:
1308 index
= vertex_reference
[key
]
1310 vindex
= len(sr_compile
.vertex_data
)//sizeof(mdl_vert
)
1311 index
= bytearray(c_uint32(vindex
))
1312 vertex_reference
[key
] = index
1319 v
.norm
[2] = -norm
[1]
1323 sr_compile
.vertex_data
.extend(bytearray(v
))
1326 glyph
.indice_count
+= 1
1327 sr_compile
.indice_data
.extend( index
)
1331 sr_ent_push( glyph
)
1333 sr_ent_push( variant
)
1339 def sr_compile_menus( collection
):
1341 print( "[SR1] Compiling menus" )
1344 for obj
in collection
.all_objects
:#{
1345 if obj_ent_type(obj
) != 'ent_menuitem': continue
1346 obj_data
= obj
.SR_data
.ent_menuitem
[0]
1348 bitmask
= 0x00000000
1350 for col
in obj
.users_collection
:#{
1352 if name
not in groups
: groups
.append( name
)
1353 bitmask |
= (0x1 << groups
.index(name
))
1356 item
= ent_menuitem()
1357 item
.type = int( obj_data
.tipo
)
1358 item
.groups
= bitmask
1360 compile_obj_transform( obj
, item
.transform
)
1361 if obj
.type == 'MESH':#{
1362 item
.submesh_start
, item
.submesh_count
, _
= \
1363 sr_compile_mesh_internal( obj
)
1366 if item
.type == 1 or item
.type == 2 or item
.type == 7:#{
1367 item_button
= item
._anonymous
_union
.button
1368 item_button
.pstr
= sr_compile_string( obj_data
.string
)
1369 item_button
.stack_behaviour
= int( obj_data
.stack_behaviour
)
1371 elif item
.type == 0:#{
1372 item_visual
= item
._anonymous
_union
.visual
1373 item_visual
.pstr_name
= sr_compile_string( obj_data
.string
)
1375 elif item
.type == 3:#{
1376 item_checkmark
= item
._anonymous
_union
.checkmark
1377 item_checkmark
.pstr_data
= sr_compile_string( obj_data
.string
)
1378 item_checkmark
.id_check
= sr_entity_id( obj_data
.checkmark
)
1379 delta
= obj_data
.checkmark
.location
- obj
.location
1380 item_checkmark
.offset
[0] = delta
[0]
1381 item_checkmark
.offset
[1] = delta
[2]
1382 item_checkmark
.offset
[2] = -delta
[1]
1384 elif item
.type == 4:#{
1385 item_slider
= item
._anonymous
_union
.slider
1386 item_slider
.id_min
= sr_entity_id( obj_data
.slider_minloc
)
1387 item_slider
.id_max
= sr_entity_id( obj_data
.slider_maxloc
)
1388 item_slider
.id_handle
= sr_entity_id( obj_data
.slider_handle
)
1389 item_slider
.pstr_data
= sr_compile_string( obj_data
.string
)
1391 elif item
.type == 5:#{
1392 item_page
= item
._anonymous
_union
.page
1393 item_page
.pstr_name
= sr_compile_string( obj_data
.string
)
1394 item_page
.id_entrypoint
= sr_entity_id( obj_data
.newloc
)
1395 item_page
.id_viewpoint
= sr_entity_id( obj_data
.camera
)
1397 elif item
.type == 6:#{
1398 item_binding
= item
._anonymous
_union
.binding
1399 item_binding
.pstr_bind
= sr_compile_string( obj_data
.string
)
1400 item_binding
.font_variant
= obj_data
.font_variant
1404 item
.id_links
[0] = sr_entity_id( obj_data
.link0
)
1406 item
.id_links
[1] = sr_entity_id( obj_data
.link1
)
1407 if item
.type != 4:#{
1409 item
.id_links
[2] = sr_entity_id( obj_data
.link2
)
1411 item
.id_links
[3] = sr_entity_id( obj_data
.link3
)
1418 def sr_compile_armature( obj
):
1420 node
= mdl_armature()
1421 node
.bone_start
= len(sr_compile
.bone_data
)//sizeof(mdl_bone
)
1423 node
.anim_start
= len(sr_compile
.anim_data
)//sizeof(mdl_animation
)
1426 bones
= [_
for _
in sr_armature_bones(obj
)]
1427 bones_names
= [None]+[_
.name
for _
in bones
]
1431 if b
.use_deform
: bone
.flags
= 0x1
1432 if b
.parent
: bone
.parent
= bones_names
.index(b
.parent
.name
)
1434 bone
.collider
= int(b
.SR_data
.collider
)
1436 if bone
.collider
>0:#{
1437 bone
.hitbox
[0][0] = b
.SR_data
.collider_min
[0]
1438 bone
.hitbox
[0][1] = b
.SR_data
.collider_min
[2]
1439 bone
.hitbox
[0][2] = -b
.SR_data
.collider_max
[1]
1440 bone
.hitbox
[1][0] = b
.SR_data
.collider_max
[0]
1441 bone
.hitbox
[1][1] = b
.SR_data
.collider_max
[2]
1442 bone
.hitbox
[1][2] = -b
.SR_data
.collider_min
[1]
1445 if b
.SR_data
.cone_constraint
:#{
1447 bone
.conevx
[0] = b
.SR_data
.conevx
[0]
1448 bone
.conevx
[1] = b
.SR_data
.conevx
[2]
1449 bone
.conevx
[2] = -b
.SR_data
.conevx
[1]
1450 bone
.conevy
[0] = b
.SR_data
.conevy
[0]
1451 bone
.conevy
[1] = b
.SR_data
.conevy
[2]
1452 bone
.conevy
[2] = -b
.SR_data
.conevy
[1]
1453 bone
.coneva
[0] = b
.SR_data
.coneva
[0]
1454 bone
.coneva
[1] = b
.SR_data
.coneva
[2]
1455 bone
.coneva
[2] = -b
.SR_data
.coneva
[1]
1456 bone
.conet
= b
.SR_data
.conet
1459 bone
.co
[0] = b
.head_local
[0]
1460 bone
.co
[1] = b
.head_local
[2]
1461 bone
.co
[2] = -b
.head_local
[1]
1462 bone
.end
[0] = b
.tail_local
[0] - bone
.co
[0]
1463 bone
.end
[1] = b
.tail_local
[2] - bone
.co
[1]
1464 bone
.end
[2] = -b
.tail_local
[1] - bone
.co
[2]
1465 bone
.pstr_name
= sr_compile_string( b
.name
)
1467 for c
in obj
.pose
.bones
[b
.name
].constraints
:#{
1468 if c
.type == 'IK':#{
1470 bone
.ik_target
= bones_names
.index(c
.subtarget
)
1471 bone
.ik_pole
= bones_names
.index(c
.pole_subtarget
)
1475 node
.bone_count
+= 1
1476 sr_compile
.bone_data
.extend(bytearray(bone
))
1481 if obj
.animation_data
and sr_compile
.pack_animations
: #{
1482 # So we can restore later
1484 previous_frame
= bpy
.context
.scene
.frame_current
1485 previous_action
= obj
.animation_data
.action
1486 POSE_OR_REST_CACHE
= obj
.data
.pose_position
1487 obj
.data
.pose_position
= 'POSE'
1489 for NLALayer
in obj
.animation_data
.nla_tracks
:#{
1490 for NLAStrip
in NLALayer
.strips
:#{
1493 for a
in bpy
.data
.actions
:#{
1494 if a
.name
== NLAStrip
.name
:#{
1495 obj
.animation_data
.action
= a
1500 # Clip to NLA settings
1502 anim_start
= int(NLAStrip
.action_frame_start
)
1503 anim_end
= int(NLAStrip
.action_frame_end
)
1507 anim
= mdl_animation()
1508 anim
.pstr_name
= sr_compile_string( NLAStrip
.action
.name
)
1510 anim
.keyframe_start
= len(sr_compile
.keyframe_data
)//\
1511 sizeof(mdl_transform
)
1512 anim
.length
= anim_end
-anim_start
1515 # Export the keyframes
1516 for frame
in range(anim_start
,anim_end
):#{
1517 bpy
.context
.scene
.frame_set(frame
)
1520 pb
= obj
.pose
.bones
[rb
.name
]
1522 # relative bone matrix
1523 if rb
.parent
is not None:#{
1524 offset_mtx
= rb
.parent
.matrix_local
1525 offset_mtx
= offset_mtx
.inverted_safe() @ \
1528 inv_parent
= pb
.parent
.matrix
@ offset_mtx
1529 inv_parent
.invert_safe()
1530 fpm
= inv_parent
@ pb
.matrix
1533 bone_mtx
= rb
.matrix
.to_4x4()
1534 local_inv
= rb
.matrix_local
.inverted_safe()
1535 fpm
= bone_mtx
@ local_inv
@ pb
.matrix
1538 loc
, rot
, sca
= fpm
.decompose()
1541 lc_m
= pb
.matrix_channel
.to_3x3()
1542 if pb
.parent
is not None:#{
1543 smtx
= pb
.parent
.matrix_channel
.to_3x3()
1544 lc_m
= smtx
.inverted() @ lc_m
1546 rq
= lc_m
.to_quaternion()
1549 kf
= mdl_transform()
1560 sr_compile
.keyframe_data
.extend(bytearray(kf
))
1566 # Add to animation buffer
1568 sr_compile
.anim_data
.extend(bytearray(anim
))
1569 node
.anim_count
+= 1
1573 print( F
"[SR] | anim( {NLAStrip.action.name} )" )
1577 # Restore context to how it was before
1579 bpy
.context
.scene
.frame_set( previous_frame
)
1580 obj
.animation_data
.action
= previous_action
1581 obj
.data
.pose_position
= POSE_OR_REST_CACHE
1584 sr_compile
.armature_data
.extend(bytearray(node
))
1587 def sr_ent_push( struct
):
1589 clase
= type(struct
).__name
__
1591 if clase
not in sr_compile
.entity_data
:#{
1592 sr_compile
.entity_data
[ clase
] = bytearray()
1593 sr_compile
.entity_info
[ clase
] = { 'size': sizeof(struct
) }
1596 index
= len(sr_compile
.entity_data
[ clase
])//sizeof(struct
)
1597 sr_compile
.entity_data
[ clase
].extend( bytearray(struct
) )
1601 def sr_array_title( arr
, name
, count
, size
, offset
):
1603 for i
in range(len(name
)):#{
1604 arr
.name
[i
] = ord(name
[i
])
1606 arr
.file_offset
= offset
1607 arr
.item_count
= count
1608 arr
.item_size
= size
1615 picadillo
= (((picadillo
<< 5) + picadillo
) + ord(x
)) & 0xFFFFFFFF
1620 def sr_compile( collection
):
1622 print( F
"[SR] compiler begin ({collection.name}.mdl)" )
1625 sr_compile
.pack_textures
= collection
.SR_data
.pack_textures
1626 sr_compile
.pack_animations
= collection
.SR_data
.animations
1629 sr_compile
.string_cache
= {}
1630 sr_compile
.mesh_cache
= {}
1631 sr_compile
.material_cache
= {}
1632 sr_compile
.texture_cache
= {}
1635 sr_compile
.mesh_data
= bytearray()
1636 sr_compile
.submesh_data
= bytearray()
1637 sr_compile
.vertex_data
= bytearray()
1638 sr_compile
.indice_data
= bytearray()
1639 sr_compile
.bone_data
= bytearray()
1640 sr_compile
.material_data
= bytearray()
1641 sr_compile
.armature_data
= bytearray()
1642 sr_compile
.anim_data
= bytearray()
1643 sr_compile
.keyframe_data
= bytearray()
1644 sr_compile
.texture_data
= bytearray()
1646 # just bytes not structures
1647 sr_compile
.string_data
= bytearray()
1648 sr_compile
.pack_data
= bytearray()
1651 sr_compile
.entity_data
= {}
1652 sr_compile
.entity_info
= {}
1654 print( F
"[SR] assign entity ID's" )
1655 sr_compile
.entities
= {}
1656 sr_compile
.entity_ids
= {}
1659 # -------------------------------------------------------
1661 sr_compile_string( "null" )
1664 for obj
in collection
.all_objects
: #{
1665 if obj
.type == 'MESH':#{
1669 ent_type
= obj_ent_type( obj
)
1670 if ent_type
== 'none': continue
1672 if ent_type
not in sr_compile
.entities
: sr_compile
.entities
[ent_type
] = []
1673 sr_compile
.entity_ids
[obj
.name
] = len( sr_compile
.entities
[ent_type
] )
1674 sr_compile
.entities
[ent_type
] += [obj
]
1677 print( F
"[SR] Compiling geometry" )
1679 for obj
in collection
.all_objects
:#{
1680 if obj
.type == 'MESH':#{
1683 ent_type
= obj_ent_type( obj
)
1685 # entity ignore mesh list
1687 if ent_type
== 'ent_traffic': continue
1688 if ent_type
== 'ent_prop': continue
1689 if ent_type
== 'ent_font': continue
1690 if ent_type
== 'ent_font_variant': continue
1691 if ent_type
== 'ent_menuitem': continue
1692 if ent_type
== 'ent_objective': continue
1694 #TODO: This is messy.
1695 if ent_type
== 'ent_gate':#{
1696 obj_data
= obj
.SR_data
.ent_gate
[0]
1697 if obj_data
.custom
: continue
1699 #--------------------------
1701 print( F
'[SR] {i: 3}/{mesh_count} {obj.name:<40}', end
='\r' )
1702 sr_compile_mesh( obj
)
1706 audio_clip_count
= 0
1708 for ent_type
, arr
in sr_compile
.entities
.items():#{
1709 print(F
"[SR] Compiling {len(arr)} {ent_type}{'s' if len(arr)>1 else ''}")
1711 for i
in range(len(arr
)):#{
1714 print( F
"[SR] {i+1: 3}/{len(arr)} {obj.name:<40} ",end
='\r' )
1716 if ent_type
== 'mdl_armature': sr_compile_armature(obj
)
1717 elif ent_type
== 'ent_light': #{
1719 compile_obj_transform( obj
, light
.transform
)
1720 light
.daytime
= obj
.data
.SR_data
.daytime
1721 if obj
.data
.type == 'POINT':#{
1724 elif obj
.data
.type == 'SPOT':#{
1726 light
.angle
= obj
.data
.spot_size
*0.5
1728 light
.range = obj
.data
.cutoff_distance
1729 light
.colour
[0] = obj
.data
.color
[0]
1730 light
.colour
[1] = obj
.data
.color
[1]
1731 light
.colour
[2] = obj
.data
.color
[2]
1732 light
.colour
[3] = obj
.data
.energy
1733 sr_ent_push( light
)
1735 elif ent_type
== 'ent_camera': #{
1737 compile_obj_transform( obj
, cam
.transform
)
1738 cam
.fov
= obj
.data
.angle
* 45.0
1741 elif ent_type
== 'ent_gate': #{
1743 obj_data
= obj
.SR_data
.ent_gate
[0]
1744 mesh_data
= obj
.data
.SR_data
.ent_gate
[0]
1748 if obj_data
.tipo
== 'default':#{
1749 if obj_data
.target
:#{
1750 gate
.target
= sr_compile
.entity_ids
[obj_data
.target
.name
]
1754 elif obj_data
.tipo
== 'nonlocal':#{
1756 gate
.key
= sr_compile_string(obj_data
.key
)
1760 if obj_data
.flip
: flags |
= 0x0004
1761 if obj_data
.custom
:#{
1763 gate
.submesh_start
, gate
.submesh_count
, _
= \
1764 sr_compile_mesh_internal( obj
)
1766 if obj_data
.locked
: flags |
= 0x0010
1769 gate
.dimensions
[0] = mesh_data
.dimensions
[0]
1770 gate
.dimensions
[1] = mesh_data
.dimensions
[1]
1771 gate
.dimensions
[2] = mesh_data
.dimensions
[2]
1773 q
= [obj
.matrix_local
.to_quaternion(), (0,0,0,1)]
1774 co
= [obj
.matrix_world
@ Vector((0,0,0)), (0,0,0)]
1776 if obj_data
.target
:#{
1777 q
[1] = obj_data
.target
.matrix_local
.to_quaternion()
1778 co
[1]= obj_data
.target
.matrix_world
@ Vector((0,0,0))
1783 for x
in range(2):#{
1784 gate
.co
[x
][0] = co
[x
][0]
1785 gate
.co
[x
][1] = co
[x
][2]
1786 gate
.co
[x
][2] = -co
[x
][1]
1787 gate
.q
[x
][0] = q
[x
][1]
1788 gate
.q
[x
][1] = q
[x
][3]
1789 gate
.q
[x
][2] = -q
[x
][2]
1790 gate
.q
[x
][3] = q
[x
][0]
1795 elif ent_type
== 'ent_spawn': #{
1797 compile_obj_transform( obj
, spawn
.transform
)
1798 obj_data
= obj
.SR_data
.ent_spawn
[0]
1799 spawn
.pstr_name
= sr_compile_string( obj_data
.alias
)
1800 sr_ent_push( spawn
)
1802 elif ent_type
== 'ent_water':#{
1804 compile_obj_transform( obj
, water
.transform
)
1805 water
.max_dist
= 0.0
1806 sr_ent_push( water
)
1808 elif ent_type
== 'ent_audio':#{
1809 obj_data
= obj
.SR_data
.ent_audio
[0]
1811 compile_obj_transform( obj
, audio
.transform
)
1812 audio
.clip_start
= audio_clip_count
1813 audio
.clip_count
= len(obj_data
.files
)
1814 audio_clip_count
+= audio
.clip_count
1815 audio
.max_channels
= obj_data
.max_channels
1816 audio
.volume
= obj_data
.volume
1819 # - allow/disable doppler
1820 # - channel group tags with random colours
1821 # - transition properties
1823 if obj_data
.flag_loop
: audio
.flags |
= 0x1
1824 if obj_data
.flag_nodoppler
: audio
.flags |
= 0x2
1825 if obj_data
.flag_3d
: audio
.flags |
= 0x4
1826 if obj_data
.flag_auto
: audio
.flags |
= 0x8
1827 if obj_data
.formato
== '0': audio
.flags |
= 0x000
1828 elif obj_data
.formato
== '1': audio
.flags |
= 0x400
1829 elif obj_data
.formato
== '2': audio
.flags |
= 0x1000
1831 audio
.channel_behaviour
= int(obj_data
.channel_behaviour
)
1832 if audio
.channel_behaviour
>= 1:#{
1833 audio
.group
= obj_data
.group
1835 if audio
.channel_behaviour
== 2:#{
1836 audio
.crossfade
= obj_data
.transition_duration
1838 audio
.probability_curve
= int(obj_data
.probability_curve
)
1840 for ci
in range(audio
.clip_count
):#{
1841 entry
= obj_data
.files
[ci
]
1842 clip
= ent_audio_clip()
1843 clip
.probability
= entry
.probability
1844 if obj_data
.formato
== '2':#{
1845 sr_pack_file( clip
._anon
.file, '', vg_str_bin(entry
.path
) )
1848 clip
._anon
.file.path
= sr_compile_string( entry
.path
)
1849 clip
._anon
.file.pack_offset
= 0
1850 clip
._anon
.file.pack_size
= 0
1854 sr_ent_push( audio
)
1856 elif ent_type
== 'ent_volume':#{
1857 obj_data
= obj
.SR_data
.ent_volume
[0]
1858 volume
= ent_volume()
1859 volume
.type = int(obj_data
.subtype
)
1860 compile_obj_transform( obj
, volume
.transform
)
1862 if obj_data
.target
:#{
1863 volume
.target
= sr_entity_id( obj_data
.target
)
1864 volume
._anon
.trigger
.event
= obj_data
.target_event
1866 ev
= 0xffffffff if obj_data
.target_event_leave
< 0 else \
1867 obj_data
.target_event_leave
1868 volume
._anon
.trigger
.event_leave
= ev
1873 elif ent_type
== 'ent_marker':#{
1874 marker
= ent_marker()
1875 marker
.name
= sr_compile_string( obj
.SR_data
.ent_marker
[0].alias
)
1876 compile_obj_transform( obj
, marker
.transform
)
1879 elif ent_type
== 'ent_skateshop':#{
1880 skateshop
= ent_skateshop()
1881 obj_data
= obj
.SR_data
.ent_skateshop
[0]
1882 skateshop
.type = int(obj_data
.tipo
)
1883 if skateshop
.type == 0:#{
1884 boardshop
= skateshop
._anonymous
_union
.boards
1885 boardshop
.id_display
= sr_entity_id( obj_data
.mark_display
)
1886 boardshop
.id_info
= sr_entity_id( obj_data
.mark_info
)
1887 boardshop
.id_rack
= sr_entity_id( obj_data
.mark_rack
)
1889 elif skateshop
.type == 1:#{
1890 charshop
= skateshop
._anonymous
_union
.character
1891 charshop
.id_display
= sr_entity_id( obj_data
.mark_display
)
1892 charshop
.id_info
= sr_entity_id( obj_data
.mark_info
)
1894 elif skateshop
.type == 2:#{
1895 worldshop
= skateshop
._anonymous
_union
.worlds
1896 worldshop
.id_display
= sr_entity_id( obj_data
.mark_display
)
1897 worldshop
.id_info
= sr_entity_id( obj_data
.mark_info
)
1899 elif skateshop
.type == 3:#{
1900 server
= skateshop
._anonymous
_union
.server
1901 server
.id_lever
= sr_entity_id( obj_data
.mark_display
)
1903 skateshop
.id_camera
= sr_entity_id( obj_data
.cam
)
1904 compile_obj_transform( obj
, skateshop
.transform
)
1905 sr_ent_push(skateshop
)
1907 elif ent_type
== 'ent_swspreview':#{
1908 workshop_preview
= ent_swspreview()
1909 obj_data
= obj
.SR_data
.ent_swspreview
[0]
1910 workshop_preview
.id_display
= sr_entity_id( obj_data
.mark_display
)
1911 workshop_preview
.id_display1
= sr_entity_id( obj_data
.mark_display1
)
1912 workshop_preview
.id_camera
= sr_entity_id( obj_data
.cam
)
1913 sr_ent_push( workshop_preview
)
1915 elif ent_type
== 'ent_worldinfo':#{
1916 worldinfo
= ent_worldinfo()
1917 obj_data
= obj
.SR_data
.ent_worldinfo
[0]
1918 worldinfo
.pstr_name
= sr_compile_string( obj_data
.name
)
1919 worldinfo
.pstr_author
= sr_compile_string( obj_data
.author
)
1920 worldinfo
.pstr_desc
= sr_compile_string( obj_data
.desc
)
1921 worldinfo
.timezone
= obj_data
.timezone
1922 worldinfo
.pstr_skybox
= sr_compile_string( obj_data
.skybox
)
1923 sr_ent_push( worldinfo
)
1925 elif ent_type
== 'ent_ccmd':#{
1927 obj_data
= obj
.SR_data
.ent_ccmd
[0]
1928 ccmd
.pstr_command
= sr_compile_string( obj_data
.command
)
1931 elif ent_type
== 'ent_objective':#{
1932 objective
= ent_objective()
1933 obj_data
= obj
.SR_data
.ent_objective
[0]
1934 objective
.id_next
= sr_entity_id( obj_data
.proxima
)
1935 objective
.id_win
= sr_entity_id( obj_data
.target
)
1936 objective
.win_event
= obj_data
.target_event
1937 objective
.filter = int(obj_data
.filtrar
)
1938 objective
.filter2
= 0
1939 objective
.time_limit
= obj_data
.time_limit
1941 compile_obj_transform( obj
, objective
.transform
)
1942 objective
.submesh_start
, objective
.submesh_count
, _
= \
1943 sr_compile_mesh_internal( obj
)
1945 sr_ent_push( objective
)
1947 elif ent_type
== 'ent_challenge':#{
1948 challenge
= ent_challenge()
1949 obj_data
= obj
.SR_data
.ent_challenge
[0]
1950 compile_obj_transform( obj
, challenge
.transform
)
1951 challenge
.pstr_alias
= sr_compile_string( obj_data
.alias
)
1952 challenge
.target
= sr_entity_id( obj_data
.target
)
1953 challenge
.target_event
= obj_data
.target_event
1954 challenge
.reset
= sr_entity_id( obj_data
.reset
)
1955 challenge
.reset_event
= obj_data
.reset_event
1956 challenge
.first
= sr_entity_id( obj_data
.first
)
1957 challenge
.flags
= 0x00
1958 challenge
.camera
= sr_entity_id( obj_data
.camera
)
1959 if obj_data
.time_limit
: challenge
.flags |
= 0x01
1960 challenge
.status
= 0
1961 sr_ent_push( challenge
)
1963 elif ent_type
== 'ent_relay':#{
1965 obj_data
= obj
.SR_data
.ent_relay
[0]
1966 relay
.targets
[0][0] = sr_entity_id( obj_data
.target0
)
1967 relay
.targets
[1][0] = sr_entity_id( obj_data
.target1
)
1968 relay
.targets
[2][0] = sr_entity_id( obj_data
.target2
)
1969 relay
.targets
[3][0] = sr_entity_id( obj_data
.target3
)
1970 relay
.targets
[0][1] = obj_data
.target0_event
1971 relay
.targets
[1][1] = obj_data
.target1_event
1972 relay
.targets
[2][1] = obj_data
.target2_event
1973 relay
.targets
[3][1] = obj_data
.target3_event
1974 sr_ent_push( relay
)
1976 elif ent_type
== 'ent_cubemap':#{
1977 cubemap
= ent_cubemap()
1978 co
= obj
.matrix_world
@ Vector((0,0,0))
1979 cubemap
.co
[0] = co
[0]
1980 cubemap
.co
[1] = co
[2]
1981 cubemap
.co
[2] = -co
[1]
1982 cubemap
.resolution
= 0
1984 sr_ent_push( cubemap
)
1986 elif ent_type
== 'ent_miniworld':#{
1987 miniworld
= ent_miniworld()
1988 obj_data
= obj
.SR_data
.ent_miniworld
[0]
1990 compile_obj_transform( obj
, miniworld
.transform
)
1991 miniworld
.pstr_world
= sr_compile_string( obj_data
.world
)
1992 miniworld
.proxy
= sr_entity_id( obj_data
.proxy
)
1993 miniworld
.camera
= sr_entity_id( obj_data
.camera
)
1994 sr_ent_push( miniworld
)
1996 elif ent_type
== 'ent_prop':#{
1998 compile_obj_transform( obj
, prop
.transform
)
1999 prop
.submesh_start
, prop
.submesh_count
, _
= \
2000 sr_compile_mesh_internal( obj
)
2007 sr_compile_menus( collection
)
2008 sr_compile_fonts( collection
)
2010 def _children( col
):#{
2012 for c
in col
.children
:#{
2013 yield from _children(c
)
2017 checkpoint_count
= 0
2018 pathindice_count
= 0
2021 for col
in _children(collection
):#{
2022 print( F
"Adding routes for subcollection: {col.name}" )
2028 for obj
in col
.objects
:#{
2029 if obj
.type == 'ARMATURE': pass
2031 ent_type
= obj_ent_type( obj
)
2033 if ent_type
== 'ent_gate':
2034 route_gates
+= [obj
]
2035 elif ent_type
== 'ent_route_node':#{
2036 if obj
.type == 'CURVE':#{
2037 route_curves
+= [obj
]
2040 elif ent_type
== 'ent_route':
2042 elif ent_type
== 'ent_traffic':
2047 dij
= create_node_graph( route_curves
, route_gates
)
2049 for obj
in routes
:#{
2050 obj_data
= obj
.SR_data
.ent_route
[0]
2052 route
.pstr_name
= sr_compile_string( obj_data
.alias
)
2053 route
.checkpoints_start
= checkpoint_count
2054 route
.checkpoints_count
= 0
2055 route
.id_camera
= sr_entity_id( obj_data
.cam
)
2058 route
.colour
[ci
] = obj_data
.colour
[ci
]
2059 route
.colour
[3] = 1.0
2061 compile_obj_transform( obj
, route
.transform
)
2062 checkpoints
= obj_data
.gates
2064 for i
in range(len(checkpoints
)):#{
2065 gi
= checkpoints
[i
].target
2066 gj
= checkpoints
[(i
+1)%len(checkpoints
)].target
2070 dest
= gi
.SR_data
.ent_gate
[0].target
2074 if gi
==gj
: continue # error?
2075 if not gi
or not gj
: continue
2077 checkpoint
= ent_checkpoint()
2078 checkpoint
.gate_index
= sr_compile
.entity_ids
[gate
.name
]
2079 checkpoint
.path_start
= pathindice_count
2080 checkpoint
.path_count
= 0
2082 path
= solve_graph( dij
, gi
.name
, gj
.name
)
2085 for pi
in range(len(path
)):#{
2086 pathindice
= ent_path_index()
2087 pathindice
.index
= routenode_count
+ path
[pi
]
2088 sr_ent_push( pathindice
)
2090 checkpoint
.path_count
+= 1
2091 pathindice_count
+= 1
2095 sr_ent_push( checkpoint
)
2096 route
.checkpoints_count
+= 1
2097 checkpoint_count
+= 1
2100 sr_ent_push( route
)
2103 for obj
in traffics
:#{
2104 traffic
= ent_traffic()
2105 compile_obj_transform( obj
, traffic
.transform
)
2106 traffic
.submesh_start
, traffic
.submesh_count
, _
= \
2107 sr_compile_mesh_internal( obj
)
2109 # find best subsection
2111 graph_keys
= list(dij
.graph
)
2115 for j
in range(len(dij
.points
)):#{
2116 point
= dij
.points
[j
]
2117 dist
= (point
-obj
.location
).magnitude
2119 if dist
< min_dist
:#{
2126 best_begin
= best_point
2127 best_end
= best_point
2130 map0
= dij
.subsections
[best_begin
]
2131 if map0
[1] == -1: break
2132 best_begin
= map0
[1]
2135 map1
= dij
.subsections
[best_end
]
2136 if map1
[2] == -1: break
2140 traffic
.start_node
= routenode_count
+ best_begin
2141 traffic
.node_count
= best_end
- best_begin
2142 traffic
.index
= best_point
- best_begin
2143 traffic
.speed
= obj
.SR_data
.ent_traffic
[0].speed
2146 sr_ent_push(traffic
)
2149 for point
in dij
.points
:#{
2150 rn
= ent_route_node()
2153 rn
.co
[2] = -point
[1]
2157 routenode_count
+= len(dij
.points
)
2160 print( F
"[SR] Writing file" )
2162 file_array_instructions
= {}
2165 def _write_array( name
, item_size
, data
):#{
2166 nonlocal file_array_instructions
, file_offset
2168 count
= len(data
)//item_size
2169 file_array_instructions
[name
] = {'count':count
, 'size':item_size
,\
2170 'data':data
, 'offset': file_offset
}
2171 file_offset
+= len(data
)
2172 file_offset
= int_align_to( file_offset
, 8 )
2175 _write_array( 'strings', 1, sr_compile
.string_data
)
2176 _write_array( 'mdl_mesh', sizeof(mdl_mesh
), sr_compile
.mesh_data
)
2177 _write_array( 'mdl_submesh', sizeof(mdl_submesh
), sr_compile
.submesh_data
)
2178 _write_array( 'mdl_material', sizeof(mdl_material
), sr_compile
.material_data
)
2179 _write_array( 'mdl_texture', sizeof(mdl_texture
), sr_compile
.texture_data
)
2180 _write_array( 'mdl_armature', sizeof(mdl_armature
), sr_compile
.armature_data
)
2181 _write_array( 'mdl_bone', sizeof(mdl_bone
), sr_compile
.bone_data
)
2183 for name
, buffer in sr_compile
.entity_data
.items():#{
2184 _write_array( name
, sr_compile
.entity_info
[name
]['size'], buffer )
2187 _write_array( 'mdl_animation', sizeof(mdl_animation
), sr_compile
.anim_data
)
2188 _write_array( 'mdl_keyframe', sizeof(mdl_transform
),sr_compile
.keyframe_data
)
2189 _write_array( 'mdl_vert', sizeof(mdl_vert
), sr_compile
.vertex_data
)
2190 _write_array( 'mdl_indice', sizeof(c_uint32
), sr_compile
.indice_data
)
2191 _write_array( 'pack', 1, sr_compile
.pack_data
)
2193 header_size
= int_align_to( sizeof(mdl_header
), 8 )
2194 index_size
= int_align_to( sizeof(mdl_array
)*len(file_array_instructions
),8 )
2196 folder
= bpy
.path
.abspath(bpy
.context
.scene
.SR_data
.export_dir
)
2197 path
= F
"{folder}{collection.name}.mdl"
2200 os
.makedirs(os
.path
.dirname(path
),exist_ok
=True)
2201 fp
= open( path
, "wb" )
2202 header
= mdl_header()
2203 header
.version
= MDL_VERSION_NR
2204 sr_array_title( header
.arrays
, \
2205 'index', len(file_array_instructions
), \
2206 sizeof(mdl_array
), header_size
)
2208 fp
.write( bytearray_align_to( bytearray(header
), 8 ) )
2210 print( F
'[SR] {"name":>16}| count | offset' )
2212 for name
,info
in file_array_instructions
.items():#{
2214 offset
= info
['offset'] + header_size
+ index_size
2215 sr_array_title( arr
, name
, info
['count'], info
['size'], offset
)
2216 index
.extend( bytearray(arr
) )
2218 print( F
'[SR] {name:>16}| {info["count"]: 8} '+\
2219 F
' 0x{info["offset"]:02x}' )
2221 fp
.write( bytearray_align_to( index
, 8 ) )
2222 #bytearray_print_hex( index )
2224 for name
,info
in file_array_instructions
.items():#{
2225 fp
.write( bytearray_align_to( info
['data'], 8 ) )
2230 print( '[SR] done' )
2233 class SR_SCENE_SETTINGS(bpy
.types
.PropertyGroup
):
2235 use_hidden
: bpy
.props
.BoolProperty( name
="use hidden", default
=False )
2236 export_dir
: bpy
.props
.StringProperty( name
="Export Dir", subtype
='DIR_PATH' )
2237 gizmos
: bpy
.props
.BoolProperty( name
="Draw Gizmos", default
=False )
2239 panel
: bpy
.props
.EnumProperty(
2243 ('EXPORT', 'Export', '', 'MOD_BUILD',0),
2244 ('ENTITY', 'Entity', '', 'MONKEY',1),
2245 ('SETTINGS', 'Settings', 'Settings', 'PREFERENCES',2),
2250 class SR_COLLECTION_SETTINGS(bpy
.types
.PropertyGroup
):
2252 pack_textures
: bpy
.props
.BoolProperty( name
="Pack Textures", default
=False )
2253 animations
: bpy
.props
.BoolProperty( name
="Export animation", default
=True)
2256 def sr_get_mirror_bone( bones
):
2258 side
= bones
.active
.name
[-1:]
2259 other_name
= bones
.active
.name
[:-1]
2260 if side
== 'L': other_name
+= 'R'
2261 elif side
== 'R': other_name
+= 'L'
2265 if b
.name
== other_name
:
2272 class SR_MIRROR_BONE_X(bpy
.types
.Operator
):
2274 bl_idname
="skaterift.mirror_bone"
2275 bl_label
="Mirror bone attributes - SkateRift"
2277 def execute(_
,context
):
2279 active_object
= context
.active_object
2280 bones
= active_object
.data
.bones
2282 b
= sr_get_mirror_bone( bones
)
2284 if not b
: return {'FINISHED'}
2286 b
.SR_data
.collider
= a
.SR_data
.collider
2288 def _v3copyflipy( a
, b
):#{
2294 _v3copyflipy( a
.SR_data
.collider_min
, b
.SR_data
.collider_min
)
2295 _v3copyflipy( a
.SR_data
.collider_max
, b
.SR_data
.collider_max
)
2296 b
.SR_data
.collider_min
[1] = -a
.SR_data
.collider_max
[1]
2297 b
.SR_data
.collider_max
[1] = -a
.SR_data
.collider_min
[1]
2299 b
.SR_data
.cone_constraint
= a
.SR_data
.cone_constraint
2301 _v3copyflipy( a
.SR_data
.conevx
, b
.SR_data
.conevy
)
2302 _v3copyflipy( a
.SR_data
.conevy
, b
.SR_data
.conevx
)
2303 _v3copyflipy( a
.SR_data
.coneva
, b
.SR_data
.coneva
)
2305 b
.SR_data
.conet
= a
.SR_data
.conet
2308 ob
= bpy
.context
.scene
.objects
[0]
2309 ob
.hide_render
= ob
.hide_render
2314 class SR_COMPILE(bpy
.types
.Operator
):
2316 bl_idname
="skaterift.compile_all"
2317 bl_label
="Compile All"
2319 def execute(_
,context
):
2321 view_layer
= bpy
.context
.view_layer
2322 for col
in view_layer
.layer_collection
.children
["export"].children
:
2323 if not col
.hide_viewport
or bpy
.context
.scene
.SR_data
.use_hidden
:
2324 sr_compile( bpy
.data
.collections
[col
.name
] )
2330 class SR_COMPILE_THIS(bpy
.types
.Operator
):
2332 bl_idname
="skaterift.compile_this"
2333 bl_label
="Compile This collection"
2335 def execute(_
,context
):
2337 col
= bpy
.context
.collection
2344 class SR_INTERFACE(bpy
.types
.Panel
):
2346 bl_idname
= "VIEW3D_PT_skate_rift"
2347 bl_label
= "Skate Rift"
2348 bl_space_type
= 'VIEW_3D'
2349 bl_region_type
= 'UI'
2350 bl_category
= "Skate Rift"
2352 def draw(_
, context
):
2356 row
= _
.layout
.row()
2358 row
.prop( context
.scene
.SR_data
, 'panel', expand
=True )
2360 if context
.scene
.SR_data
.panel
== 'SETTINGS': #{
2361 _
.layout
.prop( context
.scene
.SR_data
, 'gizmos' )
2363 elif context
.scene
.SR_data
.panel
== 'EXPORT': #{
2364 _
.layout
.prop( context
.scene
.SR_data
, "export_dir" )
2365 col
= bpy
.context
.collection
2367 found_in_export
= False
2369 view_layer
= bpy
.context
.view_layer
2370 for c1
in view_layer
.layer_collection
.children
["export"].children
: #{
2371 if not c1
.hide_viewport
or bpy
.context
.scene
.SR_data
.use_hidden
:
2374 if c1
.name
== col
.name
: #{
2375 found_in_export
= True
2379 box
= _
.layout
.box()
2381 row
.alignment
= 'CENTER'
2384 if found_in_export
: #{
2385 row
.label( text
=col
.name
+ ".mdl" )
2386 box
.prop( col
.SR_data
, "pack_textures" )
2387 box
.prop( col
.SR_data
, "animations" )
2388 box
.operator( "skaterift.compile_this" )
2392 row
.label( text
=col
.name
)
2396 row
.alignment
= 'CENTER'
2398 row
.label( text
="This collection is not in the export group" )
2401 box
= _
.layout
.box()
2404 split
= row
.split( factor
=0.3, align
=True )
2405 split
.prop( context
.scene
.SR_data
, "use_hidden", text
="hidden" )
2408 if export_count
== 0:
2410 row1
.operator( "skaterift.compile_all", \
2411 text
=F
"Compile all ({export_count} collections)" )
2413 elif context
.scene
.SR_data
.panel
== 'ENTITY': #{
2414 active_object
= context
.active_object
2415 if not active_object
: return
2417 amount
= max( 0, len(context
.selected_objects
)-1 )
2419 row
= _
.layout
.row()
2420 row
.operator( 'skaterift.copy_entity_data', \
2421 text
=F
'Copy entity data to {amount} other objects' )
2422 if amount
== 0: row
.enabled
=False
2424 box
= _
.layout
.box()
2426 row
.alignment
= 'CENTER'
2427 row
.label( text
=active_object
.name
)
2430 def _draw_prop_collection( source
, data
): #{
2433 row
.alignment
= 'CENTER'
2436 row
.label( text
=F
'{source}' )
2438 if hasattr(type(data
[0]),'sr_inspector'):#{
2439 type(data
[0]).sr_inspector( box
, data
)
2442 for a
in data
[0].__annotations
__:
2443 box
.prop( data
[0], a
)
2447 if active_object
.type == 'ARMATURE': #{
2448 if active_object
.mode
== 'POSE': #{
2449 bones
= active_object
.data
.bones
2450 mb
= sr_get_mirror_bone( bones
)
2452 box
.operator( "skaterift.mirror_bone", \
2453 text
=F
'Mirror attributes to {mb.name}' )
2456 _draw_prop_collection( \
2457 F
'bpy.types.Bone["{bones.active.name}"].SR_data',\
2458 [bones
.active
.SR_data
] )
2462 row
.alignment
='CENTER'
2465 row
.label( text
="Enter pose mode to modify bone properties" )
2468 elif active_object
.type == 'LIGHT': #{
2469 _draw_prop_collection( \
2470 F
'bpy.types.Light["{active_object.data.name}"].SR_data', \
2471 [active_object
.data
.SR_data
] )
2473 elif active_object
.type in ['EMPTY','CURVE','MESH']:#{
2474 box
.prop( active_object
.SR_data
, "ent_type" )
2475 ent_type
= active_object
.SR_data
.ent_type
2477 col
= getattr( active_object
.SR_data
, ent_type
, None )
2478 if col
!= None and len(col
)!=0:
2479 _draw_prop_collection( \
2480 F
'bpy.types.Object["{active_object.name}"].SR_data.{ent_type}[0]', \
2483 if active_object
.type == 'MESH':#{
2484 col
= getattr( active_object
.data
.SR_data
, ent_type
, None )
2485 if col
!= None and len(col
)!=0:
2486 _draw_prop_collection( \
2487 F
'bpy.types.Mesh["{active_object.data.name}"].SR_data.{ent_type}[0]', \
2495 class SR_MATERIAL_PANEL(bpy
.types
.Panel
):
2497 bl_label
="Skate Rift material"
2498 bl_idname
="MATERIAL_PT_sr_material"
2499 bl_space_type
='PROPERTIES'
2500 bl_region_type
='WINDOW'
2501 bl_context
="material"
2503 def draw(_
,context
):
2505 active_object
= bpy
.context
.active_object
2506 if active_object
== None: return
2507 active_mat
= active_object
.active_material
2508 if active_mat
== None: return
2510 info
= material_info( active_mat
)
2512 if 'tex_diffuse' in info
:#{
2513 _
.layout
.label( icon
='INFO', \
2514 text
=F
"{info['tex_diffuse'].name} will be compiled" )
2517 _
.layout
.prop( active_mat
.SR_data
, "shader" )
2518 _
.layout
.prop( active_mat
.SR_data
, "surface_prop" )
2519 _
.layout
.prop( active_mat
.SR_data
, "collision" )
2520 _
.layout
.prop( active_mat
.SR_data
, "tex_diffuse_rt" )
2522 if active_mat
.SR_data
.collision
:#{
2523 box
= _
.layout
.box()
2526 if (active_mat
.SR_data
.shader
!= 'invisible') and \
2527 (active_mat
.SR_data
.shader
!= 'boundary') and \
2528 (active_mat
.SR_data
.shader
!= 'walking'):#{
2529 row
.prop( active_mat
.SR_data
, "skate_surface" )
2530 row
.prop( active_mat
.SR_data
, "grind_surface" )
2531 row
.prop( active_mat
.SR_data
, "grow_grass" )
2532 row
.prop( active_mat
.SR_data
, "preview_visibile" )
2536 if active_mat
.SR_data
.shader
== "terrain_blend":#{
2537 box
= _
.layout
.box()
2538 box
.prop( active_mat
.SR_data
, "blend_offset" )
2539 box
.prop( active_mat
.SR_data
, "sand_colour" )
2541 elif active_mat
.SR_data
.shader
== "vertex_blend":#{
2542 box
= _
.layout
.box()
2543 box
.label( icon
='INFO', text
="Uses vertex colours, the R channel" )
2544 box
.prop( active_mat
.SR_data
, "blend_offset" )
2546 elif active_mat
.SR_data
.shader
== "water":#{
2547 box
= _
.layout
.box()
2548 box
.label( icon
='INFO', text
="Depth scale of 16 meters" )
2549 box
.prop( active_mat
.SR_data
, "shore_colour" )
2550 box
.prop( active_mat
.SR_data
, "ocean_colour" )
2552 elif active_mat
.SR_data
.shader
== "cubemap":#{
2553 box
= _
.layout
.box()
2554 box
.prop( active_mat
.SR_data
, "cubemap" )
2555 box
.prop( active_mat
.SR_data
, "tint" )
2560 def sr_get_type_enum( scene
, context
):
2562 items
= [('none','None',"")]
2563 mesh_entities
=['ent_gate','ent_water']
2564 point_entities
=['ent_spawn','ent_route_node','ent_route']
2566 for e
in point_entities
: items
+= [(e
,e
,'')]
2568 if context
.scene
.SR_data
.panel
== 'ENTITY': #{
2569 if context
.active_object
.type == 'MESH': #{
2570 for e
in mesh_entities
: items
+= [(e
,e
,'')]
2574 for e
in mesh_entities
: items
+= [(e
,e
,'')]
2580 def sr_on_type_change( _
, context
):
2582 obj
= context
.active_object
2583 ent_type
= obj
.SR_data
.ent_type
2584 if ent_type
== 'none': return
2585 if obj
.type == 'MESH':#{
2586 col
= getattr( obj
.data
.SR_data
, ent_type
, None )
2587 if col
!= None and len(col
)==0: col
.add()
2590 col
= getattr( obj
.SR_data
, ent_type
, None )
2591 if col
!= None and len(col
)==0: col
.add()
2594 class SR_OBJECT_ENT_SPAWN(bpy
.types
.PropertyGroup
):
2596 alias
: bpy
.props
.StringProperty( name
='alias' )
2599 class SR_OBJECT_ENT_GATE(bpy
.types
.PropertyGroup
):
2601 target
: bpy
.props
.PointerProperty( \
2602 type=bpy
.types
.Object
, name
="destination", \
2603 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_gate']))
2605 key
: bpy
.props
.StringProperty()
2606 tipo
: bpy
.props
.EnumProperty(items
=(('default', 'Default', ""),
2607 ('nonlocal', 'Non-Local', "")))
2609 flip
: bpy
.props
.BoolProperty( name
="Flip exit", default
=False )
2610 custom
: bpy
.props
.BoolProperty( name
="Mesh is surface", default
=False )
2611 locked
: bpy
.props
.BoolProperty( name
="Start Locked", default
=False )
2614 def sr_inspector( layout
, data
):
2617 box
.prop( data
[0], 'tipo', text
="subtype" )
2619 if data
[0].tipo
== 'default': box
.prop( data
[0], 'target' )
2620 elif data
[0].tipo
== 'nonlocal': box
.prop( data
[0], 'key' )
2623 flags
.prop( data
[0], 'flip' )
2624 flags
.prop( data
[0], 'custom' )
2625 flags
.prop( data
[0], 'locked' )
2629 class SR_MESH_ENT_GATE(bpy
.types
.PropertyGroup
):
2631 dimensions
: bpy
.props
.FloatVectorProperty(name
="dimensions",size
=3)
2634 class SR_OBJECT_ENT_ROUTE_ENTRY(bpy
.types
.PropertyGroup
):
2636 target
: bpy
.props
.PointerProperty( \
2637 type=bpy
.types
.Object
, name
='target', \
2638 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_gate']))
2641 class SR_OBJECT_ENT_MINIWORLD(bpy
.types
.PropertyGroup
):
2643 world
: bpy
.props
.StringProperty( name
='world UID' )
2644 proxy
: bpy
.props
.PointerProperty( \
2645 type=bpy
.types
.Object
, name
='proxy', \
2646 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_prop']))
2647 camera
: bpy
.props
.PointerProperty( \
2648 type=bpy
.types
.Object
, name
="Camera", \
2649 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
2652 class SR_UL_ROUTE_NODE_LIST(bpy
.types
.UIList
):
2654 bl_idname
= 'SR_UL_ROUTE_NODE_LIST'
2656 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2658 layout
.prop( item
, 'target', text
='', emboss
=False )
2662 def internal_listdel_execute(self
,context
,ent_name
,collection_name
):
2664 active_object
= context
.active_object
2665 data
= getattr(active_object
.SR_data
,ent_name
)[0]
2666 lista
= getattr(data
,collection_name
)
2667 index
= getattr(data
,F
'{collection_name}_index')
2671 setattr(data
,F
'{collection_name}_index', min(max(0,index
-1), len(lista
)-1))
2675 def internal_listadd_execute(self
,context
,ent_name
,collection_name
):
2677 active_object
= context
.active_object
2678 getattr(getattr(active_object
.SR_data
,ent_name
)[0],collection_name
).add()
2682 def copy_propgroup( de
, to
):
2684 for a
in de
.__annotations
__:#{
2685 if isinstance(getattr(de
,a
), bpy
.types
.bpy_prop_collection
):#{
2689 while len(cb
) != len(ca
):#{
2690 if len(cb
) < len(ca
): cb
.add()
2693 for i
in range(len(ca
)):#{
2694 copy_propgroup(ca
[i
],cb
[i
])
2698 setattr(to
,a
,getattr(de
,a
))
2703 class SR_OT_COPY_ENTITY_DATA(bpy
.types
.Operator
):
2705 bl_idname
= "skaterift.copy_entity_data"
2706 bl_label
= "Copy entity data"
2708 def execute(self
, context
):#{
2709 data
= context
.active_object
.SR_data
2710 new_type
= data
.ent_type
2711 print( F
"Copy entity data from: {context.active_object.name}" )
2713 for obj
in context
.selected_objects
:#{
2714 if obj
!= context
.active_object
:#{
2715 print( F
" To: {obj.name}" )
2717 obj
.SR_data
.ent_type
= new_type
2719 if active_object
.type == 'MESH':#{
2720 col
= getattr( obj
.data
.SR_data
, new_type
, None )
2721 if col
!= None and len(col
)==0: col
.add()
2722 mdata
= context
.active_object
.data
.SR_data
2723 copy_propgroup( getattr(mdata
,new_type
)[0], col
[0] )
2726 col
= getattr( obj
.SR_data
, new_type
, None )
2727 if col
!= None and len(col
)==0: col
.add()
2728 copy_propgroup( getattr(data
,new_type
)[0], col
[0] )
2735 class SR_OT_ROUTE_LIST_NEW_ITEM(bpy
.types
.Operator
):
2737 bl_idname
= "skaterift.new_entry"
2738 bl_label
= "Add gate"
2740 def execute(self
, context
):#{
2741 return internal_listadd_execute(self
,context
,'ent_route','gates')
2745 class SR_OT_ROUTE_LIST_DEL_ITEM(bpy
.types
.Operator
):
2747 bl_idname
= "skaterift.del_entry"
2748 bl_label
= "Remove gate"
2751 def poll(cls
, context
):#{
2752 active_object
= context
.active_object
2753 if obj_ent_type(active_object
) == 'ent_route':#{
2754 return active_object
.SR_data
.ent_route
[0].gates
2759 def execute(self
, context
):#{
2760 return internal_listdel_execute(self
,context
,'ent_route','gates')
2764 class SR_OT_AUDIO_LIST_NEW_ITEM(bpy
.types
.Operator
):
2766 bl_idname
= "skaterift.al_new_entry"
2767 bl_label
= "Add file"
2769 def execute(self
, context
):#{
2770 return internal_listadd_execute(self
,context
,'ent_audio','files')
2774 class SR_OT_AUDIO_LIST_DEL_ITEM(bpy
.types
.Operator
):
2776 bl_idname
= "skaterift.al_del_entry"
2777 bl_label
= "Remove file"
2780 def poll(cls
, context
):#{
2781 active_object
= context
.active_object
2782 if obj_ent_type(active_object
) == 'ent_audio':#{
2783 return active_object
.SR_data
.ent_audio
[0].files
2788 def execute(self
, context
):#{
2789 return internal_listdel_execute(self
,context
,'ent_audio','files')
2794 class SR_OT_GLYPH_LIST_NEW_ITEM(bpy
.types
.Operator
):
2796 bl_idname
= "skaterift.gl_new_entry"
2797 bl_label
= "Add glyph"
2799 def execute(self
, context
):#{
2800 active_object
= context
.active_object
2802 font
= active_object
.SR_data
.ent_font
[0]
2805 if len(font
.glyphs
) > 1:#{
2806 prev
= font
.glyphs
[-2]
2807 cur
= font
.glyphs
[-1]
2809 cur
.bounds
= prev
.bounds
2810 cur
.utf32
= prev
.utf32
+1
2817 class SR_OT_GLYPH_LIST_DEL_ITEM(bpy
.types
.Operator
):
2819 bl_idname
= "skaterift.gl_del_entry"
2820 bl_label
= "Remove Glyph"
2823 def poll(cls
, context
):#{
2824 active_object
= context
.active_object
2825 if obj_ent_type(active_object
) == 'ent_font':#{
2826 return active_object
.SR_data
.ent_font
[0].glyphs
2831 def execute(self
, context
):#{
2832 return internal_listdel_execute(self
,context
,'ent_font','glyphs')
2836 class SR_OT_GLYPH_LIST_MOVE_ITEM(bpy
.types
.Operator
):
2838 bl_idname
= "skaterift.gl_move_item"
2840 direction
: bpy
.props
.EnumProperty(items
=(('UP', 'Up', ""),
2841 ('DOWN', 'Down', ""),))
2844 def poll(cls
, context
):#{
2845 active_object
= context
.active_object
2846 if obj_ent_type(active_object
) == 'ent_font':#{
2847 return active_object
.SR_data
.ent_font
[0].glyphs
2852 def execute(_
, context
):#{
2853 active_object
= context
.active_object
2854 data
= active_object
.SR_data
.ent_font
[0]
2856 index
= data
.glyphs_index
2857 neighbor
= index
+ (-1 if _
.direction
== 'UP' else 1)
2858 data
.glyphs
.move( neighbor
, index
)
2860 list_length
= len(data
.glyphs
) - 1
2861 new_index
= index
+ (-1 if _
.direction
== 'UP' else 1)
2863 data
.glyphs_index
= max(0, min(new_index
, list_length
))
2869 class SR_OT_FONT_VARIANT_LIST_NEW_ITEM(bpy
.types
.Operator
):
2871 bl_idname
= "skaterift.fv_new_entry"
2872 bl_label
= "Add variant"
2874 def execute(self
, context
):#{
2875 return internal_listadd_execute(self
,context
,'ent_font','variants')
2879 class SR_OT_FONT_VARIANT_LIST_DEL_ITEM(bpy
.types
.Operator
):
2881 bl_idname
= "skaterift.fv_del_entry"
2882 bl_label
= "Remove variant"
2885 def poll(cls
, context
):#{
2886 active_object
= context
.active_object
2887 if obj_ent_type(active_object
) == 'ent_font':#{
2888 return active_object
.SR_data
.ent_font
[0].variants
2893 def execute(self
, context
):#{
2894 return internal_listdel_execute(self
,context
,'ent_font','variants')
2898 class SR_OBJECT_ENT_AUDIO_FILE_ENTRY(bpy
.types
.PropertyGroup
):
2900 path
: bpy
.props
.StringProperty( name
="Path" )
2901 probability
: bpy
.props
.FloatProperty( name
="Probability",default
=100.0 )
2904 class SR_UL_AUDIO_LIST(bpy
.types
.UIList
):
2906 bl_idname
= 'SR_UL_AUDIO_LIST'
2908 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2910 split
= layout
.split(factor
=0.7)
2912 c
.prop( item
, 'path', text
='', emboss
=False )
2914 c
.prop( item
, 'probability', text
='%', emboss
=True )
2918 class SR_UL_FONT_VARIANT_LIST(bpy
.types
.UIList
):
2920 bl_idname
= 'SR_UL_FONT_VARIANT_LIST'
2922 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2924 layout
.prop( item
, 'mesh', emboss
=False )
2925 layout
.prop( item
, 'tipo' )
2929 class SR_UL_FONT_GLYPH_LIST(bpy
.types
.UIList
):
2931 bl_idname
= 'SR_UL_FONT_GLYPH_LIST'
2933 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2935 s0
= layout
.split(factor
=0.3)
2937 s1
= c
.split(factor
=0.3)
2940 lbl
= chr(item
.utf32
) if item
.utf32
>= 32 and item
.utf32
<= 126 else \
2944 c
.prop( item
, 'utf32', text
='', emboss
=True )
2947 row
.prop( item
, 'bounds', text
='', emboss
=False )
2951 class SR_OBJECT_ENT_ROUTE(bpy
.types
.PropertyGroup
):
2953 gates
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_ROUTE_ENTRY
)
2954 gates_index
: bpy
.props
.IntProperty()
2956 colour
: bpy
.props
.FloatVectorProperty( \
2960 default
=Vector((0.79,0.63,0.48)),\
2961 description
="Route colour"\
2964 alias
: bpy
.props
.StringProperty(\
2966 default
="Untitled Course")
2968 cam
: bpy
.props
.PointerProperty( \
2969 type=bpy
.types
.Object
, name
="Viewpoint", \
2970 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
2973 def sr_inspector( layout
, data
):
2975 layout
.prop( data
[0], 'alias' )
2976 layout
.prop( data
[0], 'colour' )
2977 layout
.prop( data
[0], 'cam' )
2979 layout
.label( text
='Checkpoints' )
2980 layout
.template_list('SR_UL_ROUTE_NODE_LIST', 'Checkpoints', \
2981 data
[0], 'gates', data
[0], 'gates_index', rows
=5)
2984 row
.operator( 'skaterift.new_entry', text
='Add' )
2985 row
.operator( 'skaterift.del_entry', text
='Remove' )
2989 class SR_OBJECT_ENT_VOLUME(bpy
.types
.PropertyGroup
):#{
2990 subtype
: bpy
.props
.EnumProperty(
2992 items
=[('0','Trigger',''),
2993 ('1','Particles (0.1s)','')]
2996 target
: bpy
.props
.PointerProperty( \
2997 type=bpy
.types
.Object
, name
="Target", \
2998 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
2999 target_event
: bpy
.props
.IntProperty( name
="Enter Ev" )
3000 target_event_leave
: bpy
.props
.IntProperty( name
="Leave Ev", default
=-1 )
3003 def inspect_target( layout
, data
, propname
, evs
= ['_event'] ):#{
3005 box
.prop( data
[0], propname
)
3007 for evname
in evs
:#{
3009 row
.prop( data
[0], propname
+ evname
)
3011 target
= getattr( data
[0], propname
)
3013 tipo
= target
.SR_data
.ent_type
3014 cls
= globals()[ tipo
]
3016 table
= getattr( cls
, 'sr_functions', None )
3018 index
= getattr( data
[0], propname
+ evname
)
3020 row
.label( text
=table
[index
] )
3022 row
.label( text
="undefined function" )
3026 row
.label( text
="..." )
3033 def sr_inspector( layout
, data
):#{
3034 layout
.prop( data
[0], 'subtype' )
3035 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target', \
3036 ['_event','_event_leave'] )
3040 class SR_OBJECT_ENT_AUDIO(bpy
.types
.PropertyGroup
):
3042 files
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_AUDIO_FILE_ENTRY
)
3043 files_index
: bpy
.props
.IntProperty()
3045 flag_3d
: bpy
.props
.BoolProperty( name
="3D audio",default
=True )
3046 flag_loop
: bpy
.props
.BoolProperty( name
="Loop",default
=False )
3047 flag_auto
: bpy
.props
.BoolProperty( name
="Play at start",default
=False )
3048 flag_nodoppler
: bpy
.props
.BoolProperty( name
="No Doppler",default
=False )
3050 group
: bpy
.props
.IntProperty( name
="Group ID", default
=0 )
3051 formato
: bpy
.props
.EnumProperty(
3053 items
=[('0','Uncompressed Mono',''),
3054 ('1','Compressed Vorbis',''),
3055 ('2','[vg] Bird Synthesis','')]
3057 probability_curve
: bpy
.props
.EnumProperty(
3058 name
="Probability Curve",
3059 items
=[('0','Constant',''),
3060 ('1','Wildlife Daytime',''),
3061 ('2','Wildlife Nighttime','')])
3062 channel_behaviour
: bpy
.props
.EnumProperty(
3063 name
="Channel Behaviour",
3064 items
=[('0','Unlimited',''),
3065 ('1','Discard if group full', ''),
3066 ('2','Crossfade if group full','')])
3068 transition_duration
: bpy
.props
.FloatProperty(name
="Transition Time",\
3071 max_channels
: bpy
.props
.IntProperty( name
="Max Channels", default
=1 )
3072 volume
: bpy
.props
.FloatProperty( name
="Volume",default
=1.0 )
3075 def sr_inspector( layout
, data
):
3077 layout
.prop( data
[0], 'formato' )
3078 layout
.prop( data
[0], 'volume' )
3081 box
.label( text
='Channels' )
3082 split
= box
.split(factor
=0.3)
3084 c
.prop( data
[0], 'max_channels' )
3086 c
.prop( data
[0], 'channel_behaviour', text
='Behaviour' )
3087 if data
[0].channel_behaviour
>= '1':
3088 box
.prop( data
[0], 'group' )
3089 if data
[0].channel_behaviour
== '2':
3090 box
.prop( data
[0], 'transition_duration' )
3093 box
.label( text
='Flags' )
3094 box
.prop( data
[0], 'flag_3d' )
3095 if data
[0].flag_3d
: box
.prop( data
[0], 'flag_nodoppler' )
3097 box
.prop( data
[0], 'flag_loop' )
3098 box
.prop( data
[0], 'flag_auto' )
3100 layout
.prop( data
[0], 'probability_curve' )
3102 split
= layout
.split(factor
=0.7)
3104 c
.label( text
='Filepath' )
3106 c
.label( text
='Chance' )
3107 layout
.template_list('SR_UL_AUDIO_LIST', 'Files', \
3108 data
[0], 'files', data
[0], 'files_index', rows
=5)
3111 row
.operator( 'skaterift.al_new_entry', text
='Add' )
3112 row
.operator( 'skaterift.al_del_entry', text
='Remove' )
3116 class SR_OBJECT_ENT_MARKER(bpy
.types
.PropertyGroup
):
3118 alias
: bpy
.props
.StringProperty()
3121 class SR_OBJECT_ENT_GLYPH(bpy
.types
.PropertyGroup
):
3123 mini
: bpy
.props
.FloatVectorProperty(size
=2)
3124 maxi
: bpy
.props
.FloatVectorProperty(size
=2)
3125 utf32
: bpy
.props
.IntProperty()
3128 class SR_OBJECT_ENT_GLYPH_ENTRY(bpy
.types
.PropertyGroup
):
3130 bounds
: bpy
.props
.FloatVectorProperty(size
=4,subtype
='NONE')
3131 utf32
: bpy
.props
.IntProperty()
3134 class SR_OBJECT_ENT_FONT_VARIANT(bpy
.types
.PropertyGroup
):
3136 mesh
: bpy
.props
.PointerProperty(type=bpy
.types
.Object
)
3137 tipo
: bpy
.props
.StringProperty()
3140 class SR_OBJECT_ENT_FONT(bpy
.types
.PropertyGroup
):
3142 variants
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_FONT_VARIANT
)
3143 glyphs
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_GLYPH_ENTRY
)
3144 alias
: bpy
.props
.StringProperty()
3146 glyphs_index
: bpy
.props
.IntProperty()
3147 variants_index
: bpy
.props
.IntProperty()
3150 def sr_inspector( layout
, data
):
3152 layout
.prop( data
[0], 'alias' )
3154 layout
.label( text
='Variants' )
3155 layout
.template_list('SR_UL_FONT_VARIANT_LIST', 'Variants', \
3156 data
[0], 'variants', data
[0], 'variants_index',\
3159 row
.operator( 'skaterift.fv_new_entry', text
='Add' )
3160 row
.operator( 'skaterift.fv_del_entry', text
='Remove' )
3162 layout
.label( text
='ASCII Glyphs' )
3163 layout
.template_list('SR_UL_FONT_GLYPH_LIST', 'Glyphs', \
3164 data
[0], 'glyphs', data
[0], 'glyphs_index', rows
=5)
3167 row
.operator( 'skaterift.gl_new_entry', text
='Add' )
3168 row
.operator( 'skaterift.gl_del_entry', text
='Remove' )
3169 row
.operator( 'skaterift.gl_move_item', text
='^' ).direction
='UP'
3170 row
.operator( 'skaterift.gl_move_item', text
='v' ).direction
='DOWN'
3174 class SR_OBJECT_ENT_TRAFFIC(bpy
.types
.PropertyGroup
):
3176 speed
: bpy
.props
.FloatProperty(default
=1.0)
3179 class SR_OBJECT_ENT_SKATESHOP(bpy
.types
.PropertyGroup
):
3181 tipo
: bpy
.props
.EnumProperty( name
='Type',
3182 items
=[('0','boards',''),
3183 ('1','character',''),
3185 ('4','server','')] )
3186 mark_rack
: bpy
.props
.PointerProperty( \
3187 type=bpy
.types
.Object
, name
="Board Rack", \
3188 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3189 mark_display
: bpy
.props
.PointerProperty( \
3190 type=bpy
.types
.Object
, name
="Selected Board Display", \
3191 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3192 mark_info
: bpy
.props
.PointerProperty( \
3193 type=bpy
.types
.Object
, name
="Selected Board Info", \
3194 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,\
3195 ['ent_marker','ent_prop']))
3196 cam
: bpy
.props
.PointerProperty( \
3197 type=bpy
.types
.Object
, name
="Viewpoint", \
3198 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
3201 class SR_OBJECT_ENT_WORKSHOP_PREVIEW(bpy
.types
.PropertyGroup
):
3203 mark_display
: bpy
.props
.PointerProperty( \
3204 type=bpy
.types
.Object
, name
="Board Display", \
3205 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3206 mark_display1
: bpy
.props
.PointerProperty( \
3207 type=bpy
.types
.Object
, name
="Board Display (other side)", \
3208 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3209 cam
: bpy
.props
.PointerProperty( \
3210 type=bpy
.types
.Object
, name
="Viewpoint", \
3211 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
3214 class SR_OBJECT_ENT_MENU_ITEM(bpy
.types
.PropertyGroup
):
3216 link0
: bpy
.props
.PointerProperty( \
3217 type=bpy
.types
.Object
, name
="Link 0", \
3218 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3219 link1
: bpy
.props
.PointerProperty( \
3220 type=bpy
.types
.Object
, name
="Link 1", \
3221 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3222 link2
: bpy
.props
.PointerProperty( \
3223 type=bpy
.types
.Object
, name
="Link 2", \
3224 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3225 link3
: bpy
.props
.PointerProperty( \
3226 type=bpy
.types
.Object
, name
="Link 3", \
3227 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3229 newloc
: bpy
.props
.PointerProperty( \
3230 type=bpy
.types
.Object
, name
="New location", \
3231 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3232 stack_behaviour
: bpy
.props
.EnumProperty( name
='Stack Behaviour',
3233 items
=[('0','append',''),
3234 ('1','replace','')])
3236 camera
: bpy
.props
.PointerProperty( \
3237 type=bpy
.types
.Object
, name
="Camera", \
3238 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
3240 slider_minloc
: bpy
.props
.PointerProperty( \
3241 type=bpy
.types
.Object
, name
="Slider min", \
3242 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3243 slider_maxloc
: bpy
.props
.PointerProperty( \
3244 type=bpy
.types
.Object
, name
="Slider max", \
3245 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3246 slider_handle
: bpy
.props
.PointerProperty( \
3247 type=bpy
.types
.Object
, name
="Slider handle", \
3248 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3250 checkmark
: bpy
.props
.PointerProperty( \
3251 type=bpy
.types
.Object
, name
="Checked", \
3252 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3254 font_variant
: bpy
.props
.IntProperty( name
="Font Variant" )
3256 string
: bpy
.props
.StringProperty( name
="String" )
3257 tipo
: bpy
.props
.EnumProperty( name
='Type',
3258 items
=[('0','visual',''),
3259 ('1','event button',''),
3260 ('2','page button',''),
3265 ('7','visual(no colourize)','')])
3268 def sr_inspector( layout
, data
):
3272 box
.prop( data
, 'tipo' )
3274 if data
.tipo
== '0' or data
.tipo
== '7':#{
3275 box
.prop( data
, 'string', text
='Name' )
3278 elif data
.tipo
== '1':#{
3279 box
.prop( data
, 'string', text
='Event' )
3281 elif data
.tipo
== '2':#{
3282 box
.prop( data
, 'string', text
='Page' )
3283 box
.prop( data
, 'stack_behaviour' )
3285 elif data
.tipo
== '3':#{
3286 box
.prop( data
, 'string', text
='Data (i32)' )
3287 box
.prop( data
, 'checkmark' )
3289 elif data
.tipo
== '4':#{
3290 box
.prop( data
, 'string', text
='Data (f32)' )
3291 box
.prop( data
, 'slider_minloc' )
3292 box
.prop( data
, 'slider_maxloc' )
3293 box
.prop( data
, 'slider_handle' )
3295 box
.label( text
="Links" )
3296 box
.prop( data
, 'link0', text
='v0' )
3297 box
.prop( data
, 'link1', text
='v1' )
3300 elif data
.tipo
== '5':#{
3301 box
.prop( data
, 'string', text
='Page Name' )
3302 box
.prop( data
, 'newloc', text
='Entry Point' )
3303 box
.prop( data
, 'camera', text
='Viewpoint' )
3306 elif data
.tipo
== '6':#{
3307 box
.prop( data
, 'string', text
='ID' )
3308 box
.prop( data
, 'font_variant' )
3313 box
.label( text
="Links" )
3314 box
.prop( data
, 'link0' )
3315 box
.prop( data
, 'link1' )
3316 box
.prop( data
, 'link2' )
3317 box
.prop( data
, 'link3' )
3321 class SR_OBJECT_ENT_WORLD_INFO(bpy
.types
.PropertyGroup
):
3323 name
: bpy
.props
.StringProperty(name
="Name")
3324 desc
: bpy
.props
.StringProperty(name
="Description")
3325 author
: bpy
.props
.StringProperty(name
="Author")
3326 timezone
: bpy
.props
.FloatProperty(name
="Timezone(hrs) (UTC0 +hrs)")
3327 skybox
: bpy
.props
.StringProperty(name
="Skybox")
3330 class SR_OBJECT_ENT_CCMD(bpy
.types
.PropertyGroup
):
3332 command
: bpy
.props
.StringProperty(name
="Command Line")
3335 class SR_OBJECT_ENT_OBJECTIVE(bpy
.types
.PropertyGroup
):#{
3336 proxima
: bpy
.props
.PointerProperty( \
3337 type=bpy
.types
.Object
, name
="Next", \
3338 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_objective']))
3339 target
: bpy
.props
.PointerProperty( \
3340 type=bpy
.types
.Object
, name
="Win", \
3341 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3342 target_event
: bpy
.props
.IntProperty( name
="Event/Method" )
3343 time_limit
: bpy
.props
.FloatProperty( name
="Time Limit", default
=1.0 )
3344 filtrar
: bpy
.props
.EnumProperty( name
='Filter',\
3345 items
=[('0','none',''),
3346 (str(0x1),'trick_shuvit',''),
3347 (str(0x2),'trick_kickflip',''),
3348 (str(0x4),'trick_treflip',''),
3349 (str(0x1|
0x2|
0x4),'trick_any',''),
3350 (str(0x8),'flip_back',''),
3351 (str(0x10),'flip_front',''),
3352 (str(0x8|
0x10),'flip_any',''),
3353 (str(0x20),'grind_truck_any',''),
3354 (str(0x40),'grind_board_any',''),
3355 (str(0x20|
0x40),'grind_any',''),
3356 (str(0x80),'footplant',''),
3357 (str(0x100),'passthrough',''),
3361 def sr_inspector( layout
, data
):#{
3362 layout
.prop( data
[0], 'proxima' )
3363 layout
.prop( data
[0], 'time_limit' )
3364 layout
.prop( data
[0], 'filtrar' )
3365 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target' )
3369 class SR_OBJECT_ENT_CHALLENGE(bpy
.types
.PropertyGroup
):#{
3370 alias
: bpy
.props
.StringProperty( name
="Alias" )
3372 target
: bpy
.props
.PointerProperty( \
3373 type=bpy
.types
.Object
, name
="On Complete", \
3374 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3375 target_event
: bpy
.props
.IntProperty( name
="Event/Method" )
3376 reset
: bpy
.props
.PointerProperty( \
3377 type=bpy
.types
.Object
, name
="On Reset", \
3378 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3379 reset_event
: bpy
.props
.IntProperty( name
="Event/Method" )
3381 time_limit
: bpy
.props
.BoolProperty( name
="Time Limit" )
3383 first
: bpy
.props
.PointerProperty( \
3384 type=bpy
.types
.Object
, name
="First Objective", \
3385 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_objective']))
3387 camera
: bpy
.props
.PointerProperty( \
3388 type=bpy
.types
.Object
, name
="Camera", \
3389 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
3393 def sr_inspector( layout
, data
):#{
3394 layout
.prop( data
[0], 'alias' )
3395 layout
.prop( data
[0], 'camera' )
3396 layout
.prop( data
[0], 'first' )
3397 layout
.prop( data
[0], 'time_limit' )
3398 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target' )
3399 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'reset' )
3403 class SR_OBJECT_ENT_RELAY(bpy
.types
.PropertyGroup
):#{
3404 target0
: bpy
.props
.PointerProperty( \
3405 type=bpy
.types
.Object
, name
="Target 0", \
3406 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3407 target1
: bpy
.props
.PointerProperty( \
3408 type=bpy
.types
.Object
, name
="Target 1", \
3409 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3410 target2
: bpy
.props
.PointerProperty( \
3411 type=bpy
.types
.Object
, name
="Target 2", \
3412 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3413 target3
: bpy
.props
.PointerProperty( \
3414 type=bpy
.types
.Object
, name
="Target 3", \
3415 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3417 target0_event
: bpy
.props
.IntProperty( name
="Event" )
3418 target1_event
: bpy
.props
.IntProperty( name
="Event" )
3419 target2_event
: bpy
.props
.IntProperty( name
="Event" )
3420 target3_event
: bpy
.props
.IntProperty( name
="Event" )
3423 def sr_inspector( layout
, data
):#{
3424 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target0' )
3425 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target1' )
3426 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target2' )
3427 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target3' )
3431 class SR_OBJECT_PROPERTIES(bpy
.types
.PropertyGroup
):
3433 ent_gate
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_GATE
)
3434 ent_spawn
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_SPAWN
)
3435 ent_route
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_ROUTE
)
3436 ent_volume
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_VOLUME
)
3437 ent_audio
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_AUDIO
)
3438 ent_marker
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_MARKER
)
3439 ent_glyph
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_GLYPH
)
3440 ent_font
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_FONT
)
3441 ent_traffic
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_TRAFFIC
)
3442 ent_skateshop
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_SKATESHOP
)
3444 bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_WORKSHOP_PREVIEW
)
3445 ent_menuitem
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_MENU_ITEM
)
3446 ent_worldinfo
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_WORLD_INFO
)
3447 ent_ccmd
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_CCMD
)
3448 ent_objective
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_OBJECTIVE
)
3449 ent_challenge
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_CHALLENGE
)
3450 ent_relay
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_RELAY
)
3451 ent_miniworld
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_MINIWORLD
)
3453 ent_type
: bpy
.props
.EnumProperty(
3455 items
=sr_entity_list
,
3456 update
=sr_on_type_change
3460 class SR_MESH_PROPERTIES(bpy
.types
.PropertyGroup
):
3462 ent_gate
: bpy
.props
.CollectionProperty(type=SR_MESH_ENT_GATE
)
3465 class SR_LIGHT_PROPERTIES(bpy
.types
.PropertyGroup
):
3467 daytime
: bpy
.props
.BoolProperty( name
='Daytime' )
3470 class SR_BONE_PROPERTIES(bpy
.types
.PropertyGroup
):
3472 collider
: bpy
.props
.EnumProperty( name
='Collider Type',
3473 items
=[('0','none',''),
3475 ('2','capsule','')])
3477 collider_min
: bpy
.props
.FloatVectorProperty( name
='Collider Min', size
=3 )
3478 collider_max
: bpy
.props
.FloatVectorProperty( name
='Collider Max', size
=3 )
3480 cone_constraint
: bpy
.props
.BoolProperty( name
='Cone constraint' )
3482 conevx
: bpy
.props
.FloatVectorProperty( name
='vx' )
3483 conevy
: bpy
.props
.FloatVectorProperty( name
='vy' )
3484 coneva
: bpy
.props
.FloatVectorProperty( name
='va' )
3485 conet
: bpy
.props
.FloatProperty( name
='t' )
3488 def sr_inspector( layout
, data
):
3492 box
.prop( data
, 'collider' )
3494 if int(data
.collider
)>0:#{
3496 row
.prop( data
, 'collider_min' )
3498 row
.prop( data
, 'collider_max' )
3502 box
.prop( data
, 'cone_constraint' )
3503 if data
.cone_constraint
:#{
3505 row
.prop( data
, 'conevx' )
3507 row
.prop( data
, 'conevy' )
3509 row
.prop( data
, 'coneva' )
3510 box
.prop( data
, 'conet' )
3515 class SR_MATERIAL_PROPERTIES(bpy
.types
.PropertyGroup
):
3517 shader
: bpy
.props
.EnumProperty(
3520 ('standard',"standard",''),
3521 ('standard_cutout', "standard_cutout", ''),
3522 ('terrain_blend', "terrain_blend", ''),
3523 ('vertex_blend', "vertex_blend", ''),
3524 ('water',"water",''),
3525 ('invisible','Invisible',''),
3526 ('boundary','Boundary',''),
3527 ('fxglow','FX Glow',''),
3528 ('cubemap','Cubemap',''),
3529 ('walking','Walking','')
3532 surface_prop
: bpy
.props
.EnumProperty(
3533 name
="Surface Property",
3535 ('0','concrete',''),
3542 collision
: bpy
.props
.BoolProperty( \
3543 name
="Collisions Enabled",\
3545 description
= "Can the player collide with this material?"\
3547 skate_surface
: bpy
.props
.BoolProperty( \
3548 name
="Skate Target", \
3550 description
= "Should the game try to target this surface?" \
3552 grind_surface
: bpy
.props
.BoolProperty( \
3555 description
= "Can you grind on this surface?" \
3557 grow_grass
: bpy
.props
.BoolProperty( \
3558 name
="Grow Grass", \
3560 description
= "Spawn grass sprites on this surface?" \
3562 preview_visibile
: bpy
.props
.BoolProperty( \
3563 name
="Preview visibile", \
3565 description
= "Show this material in preview models?" \
3567 blend_offset
: bpy
.props
.FloatVectorProperty( \
3568 name
="Blend Offset", \
3570 default
=Vector((0.5,0.0)),\
3571 description
="When surface is more than 45 degrees, add this vector " +\
3574 sand_colour
: bpy
.props
.FloatVectorProperty( \
3575 name
="Sand Colour",\
3578 default
=Vector((0.79,0.63,0.48)),\
3579 description
="Blend to this colour near the 0 coordinate on UP axis"\
3581 shore_colour
: bpy
.props
.FloatVectorProperty( \
3582 name
="Shore Colour",\
3585 default
=Vector((0.03,0.32,0.61)),\
3586 description
="Water colour at the shoreline"\
3588 ocean_colour
: bpy
.props
.FloatVectorProperty( \
3589 name
="Ocean Colour",\
3592 default
=Vector((0.0,0.006,0.03)),\
3593 description
="Water colour in the deep bits"\
3595 tint
: bpy
.props
.FloatVectorProperty( \
3600 default
=Vector((1.0,1.0,1.0,1.0)),\
3601 description
="Reflection tint"\
3604 cubemap
: bpy
.props
.PointerProperty( \
3605 type=bpy
.types
.Object
, name
="cubemap", \
3606 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_cubemap']))
3608 tex_diffuse_rt
: bpy
.props
.IntProperty( name
="diffuse: RT index", default
=-1 )
3611 # ---------------------------------------------------------------------------- #
3615 # ---------------------------------------------------------------------------- #
3617 cv_view_draw_handler
= None
3618 cv_view_pixel_handler
= None
3619 cv_view_shader
= gpu
.shader
.from_builtin('3D_SMOOTH_COLOR')
3621 cv_view_colours
= []
3622 cv_view_course_i
= 0
3624 # Draw axis alligned sphere at position with radius
3626 def cv_draw_sphere( pos
, radius
, colour
):
3628 global cv_view_verts
, cv_view_colours
3630 ly
= pos
+ Vector((0,0,radius
))
3631 lx
= pos
+ Vector((0,radius
,0))
3632 lz
= pos
+ Vector((0,0,radius
))
3634 pi
= 3.14159265358979323846264
3636 for i
in range(16):#{
3637 t
= ((i
+1.0) * 1.0/16.0) * pi
* 2.0
3641 py
= pos
+ Vector((s
*radius
,0.0,c
*radius
))
3642 px
= pos
+ Vector((s
*radius
,c
*radius
,0.0))
3643 pz
= pos
+ Vector((0.0,s
*radius
,c
*radius
))
3645 cv_view_verts
+= [ px
, lx
]
3646 cv_view_verts
+= [ py
, ly
]
3647 cv_view_verts
+= [ pz
, lz
]
3649 cv_view_colours
+= [ colour
, colour
, colour
, colour
, colour
, colour
]
3658 # Draw axis alligned sphere at position with radius
3660 def cv_draw_halfsphere( pos
, tx
, ty
, tz
, radius
, colour
):
3662 global cv_view_verts
, cv_view_colours
3664 ly
= pos
+ tz
*radius
3665 lx
= pos
+ ty
*radius
3666 lz
= pos
+ tz
*radius
3668 pi
= 3.14159265358979323846264
3670 for i
in range(16):#{
3671 t
= ((i
+1.0) * 1.0/16.0) * pi
3675 s1
= math
.sin(t
*2.0)
3676 c1
= math
.cos(t
*2.0)
3678 py
= pos
+ s
*tx
*radius
+ c
*tz
*radius
3679 px
= pos
+ s
*tx
*radius
+ c
*ty
*radius
3680 pz
= pos
+ s1
*ty
*radius
+ c1
*tz
*radius
3682 cv_view_verts
+= [ px
, lx
]
3683 cv_view_verts
+= [ py
, ly
]
3684 cv_view_verts
+= [ pz
, lz
]
3686 cv_view_colours
+= [ colour
, colour
, colour
, colour
, colour
, colour
]
3695 # Draw transformed -1 -> 1 cube
3697 def cv_draw_ucube( transform
, colour
, s
=Vector((1,1,1)), o
=Vector((0,0,0)) ):
3699 global cv_view_verts
, cv_view_colours
3705 vs
[0] = transform
@ Vector((a
[0], a
[1], a
[2]))
3706 vs
[1] = transform
@ Vector((a
[0], b
[1], a
[2]))
3707 vs
[2] = transform
@ Vector((b
[0], b
[1], a
[2]))
3708 vs
[3] = transform
@ Vector((b
[0], a
[1], a
[2]))
3709 vs
[4] = transform
@ Vector((a
[0], a
[1], b
[2]))
3710 vs
[5] = transform
@ Vector((a
[0], b
[1], b
[2]))
3711 vs
[6] = transform
@ Vector((b
[0], b
[1], b
[2]))
3712 vs
[7] = transform
@ Vector((b
[0], a
[1], b
[2]))
3714 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\
3715 (0,4),(1,5),(2,6),(3,7)]
3720 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
3721 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
3722 cv_view_colours
+= [colour
, colour
]
3727 # Draw line with colour
3729 def cv_draw_line( p0
, p1
, colour
):
3731 global cv_view_verts
, cv_view_colours
3733 cv_view_verts
+= [p0
,p1
]
3734 cv_view_colours
+= [colour
, colour
]
3738 # Draw line with colour(s)
3740 def cv_draw_line2( p0
, p1
, c0
, c1
):
3742 global cv_view_verts
, cv_view_colours
3744 cv_view_verts
+= [p0
,p1
]
3745 cv_view_colours
+= [c0
,c1
]
3751 def cv_tangent_basis( n
, tx
, ty
):
3753 if abs( n
[0] ) >= 0.57735027:#{
3772 # Draw coloured arrow
3774 def cv_draw_arrow( p0
, p1
, c0
, size
=0.25, outline
=True ):
3776 global cv_view_verts
, cv_view_colours
3782 tx
= Vector((1,0,0))
3783 ty
= Vector((1,0,0))
3784 cv_tangent_basis( n
, tx
, ty
)
3790 gpu
.state
.line_width_set(1.0)
3793 cv_view_verts
+= [p0
,p1
, midpt
+(tx
-n
)*size
,midpt
, midpt
+(-tx
-n
)*size
,midpt
]
3794 cv_view_colours
+= [c0
,c0
,c0
,c0
,c0
,c0
]
3798 gpu
.state
.line_width_set(3.0)
3799 cv_view_verts
+= [p0
,p1
,midpt
+(tx
-n
)*size
,midpt
,midpt
+(-tx
-n
)*size
,midpt
]
3801 cv_view_colours
+= [b0
,b0
,b0
,b0
,b0
,b0
]
3803 gpu
.state
.line_width_set(2.0)
3807 def cv_draw_line_dotted( p0
, p1
, c0
, dots
=10 ):
3809 global cv_view_verts
, cv_view_colours
3811 for i
in range(dots
):#{
3815 p2
= p0
*(1.0-t0
)+p1
*t0
3816 p3
= p0
*(1.0-t1
)+p1
*t1
3818 cv_view_verts
+= [p2
,p3
]
3819 cv_view_colours
+= [c0
,c0
]
3824 # Drawhandles of a bezier control point
3826 def cv_draw_bhandle( obj
, direction
, colour
):
3828 global cv_view_verts
, cv_view_colours
3831 h0
= obj
.matrix_world
@ Vector((0,direction
,0))
3833 cv_view_verts
+= [p0
]
3834 cv_view_verts
+= [h0
]
3835 cv_view_colours
+= [colour
,colour
]
3839 # Draw a bezier curve (at fixed resolution 10)
3841 def cv_draw_bezier( p0
,h0
,p1
,h1
,c0
,c1
):
3843 global cv_view_verts
, cv_view_colours
3846 for i
in range(10):#{
3852 p
=ttt
*p1
+(3*tt
-3*ttt
)*h1
+(3*ttt
-6*tt
+3*t
)*h0
+(3*tt
-ttt
-3*t
+1)*p0
3854 cv_view_verts
+= [(last
[0],last
[1],last
[2])]
3855 cv_view_verts
+= [(p
[0],p
[1],p
[2])]
3856 cv_view_colours
+= [c0
*a0
+c1
*(1-a0
),c0
*a0
+c1
*(1-a0
)]
3863 # I think this one extends the handles of the bezier otwards......
3865 def cv_draw_sbpath( o0
,o1
,c0
,c1
,s0
,s1
):
3867 global cv_view_course_i
3869 offs
= ((cv_view_course_i
% 2)*2-1) * cv_view_course_i
* 0.02
3871 p0
= o0
.matrix_world
@ Vector((offs
, 0,0))
3872 h0
= o0
.matrix_world
@ Vector((offs
, s0
,0))
3873 p1
= o1
.matrix_world
@ Vector((offs
, 0,0))
3874 h1
= o1
.matrix_world
@ Vector((offs
,-s1
,0))
3876 cv_draw_bezier( p0
,h0
,p1
,h1
,c0
,c1
)
3880 # Flush the lines buffers. This is called often because god help you if you want
3881 # to do fixed, fast buffers in this catastrophic programming language.
3883 def cv_draw_lines():
3885 global cv_view_shader
, cv_view_verts
, cv_view_colours
3887 if len(cv_view_verts
) < 2:
3890 lines
= batch_for_shader(\
3891 cv_view_shader
, 'LINES', \
3892 { "pos":cv_view_verts
, "color":cv_view_colours
})
3894 if bpy
.context
.scene
.SR_data
.gizmos
:
3895 lines
.draw( cv_view_shader
)
3898 cv_view_colours
= []
3901 # I dont remember what this does exactly
3903 def cv_draw_bpath( o0
,o1
,c0
,c1
):
3905 cv_draw_sbpath( o0
,o1
,c0
,c1
,1.0,1.0 )
3908 # Semi circle to show the limit. and some lines
3910 def draw_limit( obj
, center
, major
, minor
, amin
, amax
, colour
):
3912 global cv_view_verts
, cv_view_colours
3917 for x
in range(16):#{
3920 a0
= amin
*(1.0-t0
)+amax
*t0
3921 a1
= amin
*(1.0-t1
)+amax
*t1
3923 p0
= center
+ major
*f
*math
.cos(a0
) + minor
*f
*math
.sin(a0
)
3924 p1
= center
+ major
*f
*math
.cos(a1
) + minor
*f
*math
.sin(a1
)
3926 p0
=obj
.matrix_world
@ p0
3927 p1
=obj
.matrix_world
@ p1
3928 cv_view_verts
+= [p0
,p1
]
3929 cv_view_colours
+= [colour
,colour
]
3932 cv_view_verts
+= [p0
,center
]
3933 cv_view_colours
+= [colour
,colour
]
3936 cv_view_verts
+= [p1
,center
]
3937 cv_view_colours
+= [colour
,colour
]
3941 cv_view_verts
+= [center
+major
*1.2*f
,center
+major
*f
*0.8]
3942 cv_view_colours
+= [colour
,colour
]
3947 # Cone and twist limit
3949 def draw_cone_twist( center
, vx
, vy
, va
):
3951 global cv_view_verts
, cv_view_colours
3952 axis
= vy
.cross( vx
)
3957 cv_view_verts
+= [center
, center
+va
*size
]
3958 cv_view_colours
+= [ (1,1,1), (1,1,1) ]
3960 for x
in range(32):#{
3961 t0
= (x
/32) * math
.tau
3962 t1
= ((x
+1)/32) * math
.tau
3969 p0
= center
+ (axis
+ vx
*c0
+ vy
*s0
).normalized() * size
3970 p1
= center
+ (axis
+ vx
*c1
+ vy
*s1
).normalized() * size
3972 col0
= ( abs(c0
), abs(s0
), 0.0 )
3973 col1
= ( abs(c1
), abs(s1
), 0.0 )
3975 cv_view_verts
+= [center
, p0
, p0
, p1
]
3976 cv_view_colours
+= [ (0,0,0), col0
, col0
, col1
]
3982 # Draws constraints and stuff for the skeleton. This isnt documented and wont be
3984 def draw_skeleton_helpers( obj
):
3986 global cv_view_verts
, cv_view_colours
3988 if obj
.data
.pose_position
!= 'REST':#{
3992 for bone
in obj
.data
.bones
:#{
3994 a
= Vector((bone
.SR_data
.collider_min
[0],
3995 bone
.SR_data
.collider_min
[1],
3996 bone
.SR_data
.collider_min
[2]))
3997 b
= Vector((bone
.SR_data
.collider_max
[0],
3998 bone
.SR_data
.collider_max
[1],
3999 bone
.SR_data
.collider_max
[2]))
4001 if bone
.SR_data
.collider
== '1':#{
4003 vs
[0]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+a
[1],c
[2]+a
[2]))
4004 vs
[1]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+b
[1],c
[2]+a
[2]))
4005 vs
[2]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+b
[1],c
[2]+a
[2]))
4006 vs
[3]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+a
[1],c
[2]+a
[2]))
4007 vs
[4]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+a
[1],c
[2]+b
[2]))
4008 vs
[5]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+b
[1],c
[2]+b
[2]))
4009 vs
[6]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+b
[1],c
[2]+b
[2]))
4010 vs
[7]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+a
[1],c
[2]+b
[2]))
4012 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\
4013 (0,4),(1,5),(2,6),(3,7)]
4019 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
4020 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
4021 cv_view_colours
+= [(0.5,0.5,0.5),(0.5,0.5,0.5)]
4024 elif bone
.SR_data
.collider
== '2':#{
4029 for i
in range(3):#{
4030 if abs(v0
[i
]) > largest
:#{
4031 largest
= abs(v0
[i
])
4036 v1
= Vector((0,0,0))
4037 v1
[major_axis
] = 1.0
4039 tx
= Vector((0,0,0))
4040 ty
= Vector((0,0,0))
4042 cv_tangent_basis( v1
, tx
, ty
)
4043 r
= (abs(tx
.dot( v0
)) + abs(ty
.dot( v0
))) * 0.25
4044 l
= v0
[ major_axis
] - r
*2
4046 p0
= obj
.matrix_world
@Vector( c
+ (a
+b
)*0.5 + v1
*l
*-0.5 )
4047 p1
= obj
.matrix_world
@Vector( c
+ (a
+b
)*0.5 + v1
*l
* 0.5 )
4049 colour
= [0.2,0.2,0.2]
4050 colour
[major_axis
] = 0.5
4052 cv_draw_halfsphere( p0
, -v1
, ty
, tx
, r
, colour
)
4053 cv_draw_halfsphere( p1
, v1
, ty
, tx
, r
, colour
)
4054 cv_draw_line( p0
+tx
* r
, p1
+tx
* r
, colour
)
4055 cv_draw_line( p0
+tx
*-r
, p1
+tx
*-r
, colour
)
4056 cv_draw_line( p0
+ty
* r
, p1
+ty
* r
, colour
)
4057 cv_draw_line( p0
+ty
*-r
, p1
+ty
*-r
, colour
)
4063 center
= obj
.matrix_world
@ c
4064 if bone
.SR_data
.cone_constraint
:#{
4065 vx
= Vector([bone
.SR_data
.conevx
[_
] for _
in range(3)])
4066 vy
= Vector([bone
.SR_data
.conevy
[_
] for _
in range(3)])
4067 va
= Vector([bone
.SR_data
.coneva
[_
] for _
in range(3)])
4068 draw_cone_twist( center
, vx
, vy
, va
)
4073 def cv_ent_gate( obj
):
4075 global cv_view_verts
, cv_view_colours
4077 if obj
.type != 'MESH': return
4079 mesh_data
= obj
.data
.SR_data
.ent_gate
[0]
4080 data
= obj
.SR_data
.ent_gate
[0]
4081 dims
= mesh_data
.dimensions
4084 c
= Vector((0,0,dims
[2]))
4086 vs
[0] = obj
.matrix_world
@ Vector((-dims
[0],0.0,-dims
[1]+dims
[2]))
4087 vs
[1] = obj
.matrix_world
@ Vector((-dims
[0],0.0, dims
[1]+dims
[2]))
4088 vs
[2] = obj
.matrix_world
@ Vector(( dims
[0],0.0, dims
[1]+dims
[2]))
4089 vs
[3] = obj
.matrix_world
@ Vector(( dims
[0],0.0,-dims
[1]+dims
[2]))
4090 vs
[4] = obj
.matrix_world
@ (c
+Vector((-1,0,-2)))
4091 vs
[5] = obj
.matrix_world
@ (c
+Vector((-1,0, 2)))
4092 vs
[6] = obj
.matrix_world
@ (c
+Vector(( 1,0, 2)))
4093 vs
[7] = obj
.matrix_world
@ (c
+Vector((-1,0, 0)))
4094 vs
[8] = obj
.matrix_world
@ (c
+Vector(( 1,0, 0)))
4096 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(7,8)]
4098 r3d
= bpy
.context
.area
.spaces
.active
.region_3d
4100 p0
= r3d
.view_matrix
.inverted().translation
4101 v0
= (obj
.matrix_world
@Vector((0,0,0))) - p0
4102 v1
= obj
.matrix_world
.to_3x3() @ Vector((0,1,0))
4104 if v0
.dot(v1
) > 0.0: cc
= (0,1,0)
4110 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
4111 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
4112 cv_view_colours
+= [cc
,cc
]
4116 if data
.target
!= None:
4117 cv_draw_arrow( obj
.location
, data
.target
.location
, sw
)
4120 def cv_ent_volume( obj
):
4122 global cv_view_verts
, cv_view_colours
4124 data
= obj
.SR_data
.ent_volume
[0]
4126 if data
.subtype
== '0':#{
4127 cv_draw_ucube( obj
.matrix_world
, (0,1,0), Vector((0.99,0.99,0.99)) )
4130 cv_draw_arrow( obj
.location
, data
.target
.location
, (1,1,1) )
4133 elif data
.subtype
== '1':#{
4134 cv_draw_ucube( obj
.matrix_world
, (1,1,0) )
4137 cv_draw_arrow( obj
.location
, data
.target
.location
, (1,1,1) )
4142 def dijkstra( graph
, start_node
, target_node
):
4144 unvisited
= [_
for _
in graph
]
4149 shortest_path
[n
] = 9999999.999999
4150 shortest_path
[start_node
] = 0
4153 current_min_node
= None
4154 for n
in unvisited
:#{
4155 if current_min_node
== None:
4156 current_min_node
= n
4157 elif shortest_path
[n
] < shortest_path
[current_min_node
]:
4158 current_min_node
= n
4161 for branch
in graph
[current_min_node
]:#{
4162 tentative_value
= shortest_path
[current_min_node
]
4163 tentative_value
+= graph
[current_min_node
][branch
]
4164 if tentative_value
< shortest_path
[branch
]:#{
4165 shortest_path
[branch
] = tentative_value
4166 previous_nodes
[branch
] = current_min_node
4170 unvisited
.remove(current_min_node
)
4175 while node
!= start_node
:#{
4178 if node
not in previous_nodes
: return None
4179 node
= previous_nodes
[node
]
4182 # Add the start node manually
4183 path
.append(start_node
)
4189 def __init__(_
,points
,graph
,subsections
):#{
4192 _
.subsections
= subsections
4196 def create_node_graph( curves
, gates
):
4198 # add endpoints of curves
4205 for c
in range(len(curves
)):#{
4206 for s
in range(len(curves
[c
].data
.splines
)):#{
4207 spline
= curves
[c
].data
.splines
[s
]
4208 l
= len(spline
.points
)
4211 dist
= round(spline
.calc_length(),2)
4214 ib
= point_count
+l
-1
4216 graph
[ia
] = { ib
: dist
}
4217 graph
[ib
] = { ia
: dist
}
4219 for i
in range(len(spline
.points
)):#{
4220 wco
= curves
[c
].matrix_world
@ spline
.points
[i
].co
4221 route_points
.append(Vector((wco
[0],wco
[1],wco
[2]+0.5)))
4226 if i
== 0: previous
= -1
4227 if i
== len(spline
.points
)-1: proxima
= -1
4229 subsections
.append((spline_count
,previous
,proxima
))
4238 graph_keys
= list(graph
)
4239 for i
in range(len(graph_keys
)-1):#{
4240 for j
in range(i
+1, len(graph_keys
)):#{
4241 if i
%2==0 and i
+1==j
: continue
4245 pi
= route_points
[ni
]
4246 pj
= route_points
[nj
]
4248 dist
= round((pj
-pi
).magnitude
,2)
4251 graph
[ni
][nj
] = dist
4252 graph
[nj
][ni
] = dist
4257 # add and link gates( by name )
4258 for gate
in gates
:#{
4259 v1
= gate
.matrix_world
.to_3x3() @ Vector((0,1,0))
4260 if gate
.SR_data
.ent_gate
[0].target
:
4263 graph
[ gate
.name
] = {}
4265 for i
in range(len(graph_keys
)):#{
4267 pi
= route_points
[ni
]
4269 v0
= pi
-gate
.location
4270 if v0
.dot(v1
) < 0.0: continue
4272 dist
= round(v0
.magnitude
,2)
4275 graph
[ gate
.name
][ ni
] = dist
4276 graph
[ ni
][ gate
.name
] = dist
4281 return dij_graph(route_points
,graph
,subsections
)
4284 def solve_graph( dij
, start
, end
):
4286 path
= dijkstra( dij
.graph
, end
, start
)
4290 for sj
in range(1,len(path
)-2):#{
4293 map0
= dij
.subsections
[i0
]
4294 map1
= dij
.subsections
[i1
]
4296 if map0
[0] == map1
[0]:#{
4297 if map0
[1] == -1: direction
= 2
4302 map0
= dij
.subsections
[i0
]
4303 i1
= map0
[direction
]
4317 full
.append( path
[-2] )
4322 def cv_draw_route( route
, dij
):
4324 pole
= Vector((0.2,0.2,10))
4325 hat
= Vector((1,8,0.2))
4326 cc
= (route
.SR_data
.ent_route
[0].colour
[0],
4327 route
.SR_data
.ent_route
[0].colour
[1],
4328 route
.SR_data
.ent_route
[0].colour
[2])
4330 cv_draw_ucube(route
.matrix_world
,cc
,Vector((0.5,-7.5,6)),\
4331 Vector((0,-6.5,5.5)))
4332 cv_draw_ucube(route
.matrix_world
,cc
,pole
, Vector(( 0.5, 0.5,0)) )
4333 cv_draw_ucube(route
.matrix_world
,cc
,pole
, Vector(( 0.5,-13.5,0)) )
4334 cv_draw_ucube(route
.matrix_world
,cc
,hat
, Vector((-0.5,-6.5, 12)) )
4335 cv_draw_ucube(route
.matrix_world
,cc
,hat
, Vector((-0.5,-6.5,-1)) )
4337 checkpoints
= route
.SR_data
.ent_route
[0].gates
4339 for i
in range(len(checkpoints
)):#{
4340 gi
= checkpoints
[i
].target
4341 gj
= checkpoints
[(i
+1)%len(checkpoints
)].target
4344 dest
= gi
.SR_data
.ent_gate
[0].target
4346 cv_draw_line_dotted( gi
.location
, dest
.location
, cc
)
4350 if gi
==gj
: continue # error?
4351 if not gi
or not gj
: continue
4353 path
= solve_graph( dij
, gi
.name
, gj
.name
)
4356 cv_draw_arrow(gi
.location
,dij
.points
[path
[0]],cc
,1.5,False)
4357 cv_draw_arrow(dij
.points
[path
[len(path
)-1]],gj
.location
,cc
,1.5,False)
4358 for j
in range(len(path
)-1):#{
4361 o0
= dij
.points
[ i0
]
4362 o1
= dij
.points
[ i1
]
4363 cv_draw_arrow(o0
,o1
,cc
,1.5,False)
4367 cv_draw_line_dotted( gi
.location
, gj
.location
, cc
)
4373 global cv_view_shader
4374 global cv_view_verts
4375 global cv_view_colours
4376 global cv_view_course_i
4378 cv_view_course_i
= 0
4380 cv_view_colours
= []
4382 cv_view_shader
.bind()
4383 gpu
.state
.depth_mask_set(True)
4384 gpu
.state
.line_width_set(2.0)
4385 gpu
.state
.face_culling_set('BACK')
4386 gpu
.state
.depth_test_set('LESS')
4387 gpu
.state
.blend_set('NONE')
4393 for obj
in bpy
.context
.collection
.objects
:#{
4394 if obj
.type == 'ARMATURE':#{
4395 if obj
.data
.pose_position
== 'REST':
4396 draw_skeleton_helpers( obj
)
4399 ent_type
= obj_ent_type( obj
)
4401 if ent_type
== 'ent_gate':#{
4403 route_gates
+= [obj
]
4405 elif ent_type
== 'ent_route_node':#{
4406 if obj
.type == 'CURVE':#{
4407 route_curves
+= [obj
]
4410 elif ent_type
== 'ent_route':
4412 elif ent_type
== 'ent_volume':#{
4413 cv_ent_volume( obj
)
4415 elif ent_type
== 'ent_objective':#{
4416 data
= obj
.SR_data
.ent_objective
[0]
4418 cv_draw_arrow( obj
.location
, data
.proxima
.location
, (1,0.6,0.2) )
4421 cv_draw_arrow( obj
.location
, data
.target
.location
, (1,1,1) )
4423 elif ent_type
== 'ent_relay':#{
4424 data
= obj
.SR_data
.ent_relay
[0]
4426 cv_draw_arrow( obj
.location
, data
.target0
.location
, (1,1,1) )
4428 cv_draw_arrow( obj
.location
, data
.target1
.location
, (1,1,1) )
4430 cv_draw_arrow( obj
.location
, data
.target2
.location
, (1,1,1) )
4432 cv_draw_arrow( obj
.location
, data
.target3
.location
, (1,1,1) )
4434 elif ent_type
== 'ent_challenge':#{
4435 data
= obj
.SR_data
.ent_challenge
[0]
4437 cv_draw_arrow( obj
.location
, data
.target
.location
, (1,1,1) )
4439 cv_draw_arrow( obj
.location
, data
.reset
.location
, (0.9,0,0) )
4441 cv_draw_arrow( obj
.location
, data
.first
.location
, (1,0.6,0.2) )
4444 info_cu
= Vector((1.2,0.01,0.72))*0.5
4445 info_co
= Vector((0.0,0.0,0.72))*0.5
4446 cv_draw_ucube( obj
.matrix_world
, cc1
, info_cu
, info_co
)
4448 cv_draw_line_dotted( obj
.location
, data
.camera
.location
, (1,1,1))
4450 vs
= [Vector((-0.2,0.0,0.10)),Vector((-0.2,0.0,0.62)),\
4451 Vector(( 0.2,0.0,0.62)),Vector((-0.2,0.0,0.30)),\
4452 Vector(( 0.1,0.0,0.30))]
4453 for v
in range(len(vs
)):#{
4454 vs
[v
] = obj
.matrix_world
@ vs
[v
]
4457 cv_view_verts
+= [vs
[0],vs
[1],vs
[1],vs
[2],vs
[3],vs
[4]]
4458 cv_view_colours
+= [cc1
,cc1
,cc1
,cc1
,cc1
,cc1
]
4460 elif ent_type
== 'ent_audio':#{
4461 if obj
.SR_data
.ent_audio
[0].flag_3d
:
4462 cv_draw_sphere( obj
.location
, obj
.scale
[0], (1,1,0) )
4464 elif ent_type
== 'ent_font':#{
4465 data
= obj
.SR_data
.ent_font
[0]
4467 for i
in range(len(data
.variants
)):#{
4468 sub
= data
.variants
[i
].mesh
4469 if not sub
: continue
4471 for ch
in data
.glyphs
:#{
4472 mini
= (ch
.bounds
[0],ch
.bounds
[1])
4473 maxi
= (ch
.bounds
[2]+mini
[0],ch
.bounds
[3]+mini
[1])
4474 p0
= sub
.matrix_world
@ Vector((mini
[0],0.0,mini
[1]))
4475 p1
= sub
.matrix_world
@ Vector((maxi
[0],0.0,mini
[1]))
4476 p2
= sub
.matrix_world
@ Vector((maxi
[0],0.0,maxi
[1]))
4477 p3
= sub
.matrix_world
@ Vector((mini
[0],0.0,maxi
[1]))
4479 if i
== data
.variants_index
: cc
= (0.5,0.5,0.5)
4482 cv_view_verts
+= [p0
,p1
,p1
,p2
,p2
,p3
,p3
,p0
]
4483 cv_view_colours
+= [cc
,cc
,cc
,cc
,cc
,cc
,cc
,cc
]
4487 elif ent_type
== 'ent_skateshop':#{
4488 data
= obj
.SR_data
.ent_skateshop
[0]
4489 display
= data
.mark_display
4490 info
= data
.mark_info
4492 if data
.tipo
== '0':#{
4497 rack
= data
.mark_rack
4499 rack_cu
= Vector((3.15,2.0,0.1))*0.5
4500 rack_co
= Vector((0.0,0.0,0.0))
4501 display_cu
= Vector((0.3,1.2,0.1))*0.5
4502 display_co
= Vector((0.0,0.0,0.1))*0.5
4503 info_cu
= Vector((1.2,0.01,0.3))*0.5
4504 info_co
= Vector((0.0,0.0,0.0))*0.5
4506 elif data
.tipo
== '1':#{
4510 display_cu
= Vector((0.4,0.4,2.0))*0.5
4511 display_co
= Vector((0.0,0.0,1.0))*0.5
4512 info_cu
= Vector((1.2,0.01,0.3))*0.5
4513 info_co
= Vector((0.0,0.0,0.0))*0.5
4515 elif data
.tipo
== '2':#{
4519 display_cu
= Vector((1.0,1.0,0.5))*0.5
4520 display_co
= Vector((0.0,0.0,0.5))*0.5
4521 info_cu
= Vector((1.2,0.01,0.3))*0.5
4522 info_co
= Vector((0.0,0.0,0.0))*0.5
4524 elif data
.tipo
== '3':#{
4529 elif data
.tipo
== '4':#{
4536 cv_draw_ucube( rack
.matrix_world
, cc
, rack_cu
, rack_co
)
4538 cv_draw_ucube( display
.matrix_world
, cc1
, display_cu
, display_co
)
4540 cv_draw_ucube( info
.matrix_world
, cc2
, info_cu
, info_co
)
4542 elif ent_type
== 'ent_swspreview':#{
4544 data
= obj
.SR_data
.ent_swspreview
[0]
4545 display
= data
.mark_display
4546 display1
= data
.mark_display1
4547 display_cu
= Vector((0.3,1.2,0.1))*0.5
4548 display_co
= Vector((0.0,0.0,0.1))*0.5
4550 cv_draw_ucube( display
.matrix_world
, cc1
, display_cu
, display_co
)
4552 cv_draw_ucube(display1
.matrix_world
, cc1
, display_cu
, display_co
)
4554 elif ent_type
== 'ent_menuitem':#{
4555 for i
,col
in enumerate(obj
.users_collection
):#{
4556 colour32
= hash_djb2( col
.name
)
4557 r
= pow(((colour32
) & 0xff) / 255.0, 2.2 )
4558 g
= pow(((colour32
>>8 ) & 0xff) / 255.0, 2.2 )
4559 b
= pow(((colour32
>>16) & 0xff) / 255.0, 2.2 )
4561 vs
= [None for _
in range(8)]
4563 for j
in range(8):#{
4564 v0
= Vector([(obj
.bound_box
[j
][z
]+\
4565 ((-1.0 if obj
.bound_box
[j
][z
]<0.0 else 1.0)*scale
)) \
4567 vs
[j
] = obj
.matrix_world
@ v0
4569 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\
4570 (0,4),(1,5),(2,6),(3,7)]
4574 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
4575 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
4576 cv_view_colours
+= [cc
,cc
]
4581 data
= obj
.SR_data
.ent_menuitem
[0]
4582 if data
.tipo
== '4':#{
4583 if data
.slider_minloc
and data
.slider_maxloc
:#{
4584 v0
= data
.slider_minloc
.location
4585 v1
= data
.slider_maxloc
.location
4586 cv_draw_line( v0
, v1
, cc
)
4590 colour32
= hash_djb2(obj
.name
)
4591 r
= ((colour32
) & 0xff) / 255.0
4592 g
= ((colour32
>>8 ) & 0xff) / 255.0
4593 b
= ((colour32
>>16) & 0xff) / 255.0
4595 origin
= obj
.location
+ (Vector((r
,g
,b
))*2.0-Vector((1.0,1.0,1.0)))\
4600 if data
.tipo
!= '0':#{
4601 if data
.tipo
== '4':#{
4603 cv_draw_arrow( origin
, data
.link0
.location
, cc
, size
)
4606 cv_draw_arrow( origin
, data
.link1
.location
, cc
, size
)
4611 cv_draw_arrow( origin
, data
.link0
.location
, cc
, size
)
4614 cv_draw_arrow( origin
, data
.link1
.location
, cc
, size
)
4617 cv_draw_arrow( origin
, data
.link2
.location
, cc
, size
)
4620 cv_draw_arrow( origin
, data
.link3
.location
, cc
, size
)
4628 dij
= create_node_graph( route_curves
, route_gates
)
4630 #cv_draw_route_map( route_nodes )
4631 for route
in routes
:#{
4632 cv_draw_route( route
, dij
)
4638 def pos3d_to_2d( pos
):#{
4639 return view3d_utils
.location_3d_to_region_2d( \
4640 bpy
.context
.region
, \
4641 bpy
.context
.space_data
.region_3d
, pos
)
4644 def cv_draw_pixel():#{
4645 if not bpy
.context
.scene
.SR_data
.gizmos
: return
4647 blf
.color(0, 1.0,1.0,1.0,0.9)
4648 blf
.enable(0,blf
.SHADOW
)
4649 blf
.shadow(0,3,0.0,0.0,0.0,1.0)
4650 for obj
in bpy
.context
.collection
.objects
:#{
4651 ent_type
= obj_ent_type( obj
)
4653 if ent_type
!= 'none':#{
4654 co
= pos3d_to_2d( obj
.location
)
4657 blf
.position(0,co
[0],co
[1],0)
4658 blf
.draw(0,ent_type
)
4663 classes
= [ SR_INTERFACE
, SR_MATERIAL_PANEL
,\
4664 SR_COLLECTION_SETTINGS
, SR_SCENE_SETTINGS
, \
4665 SR_COMPILE
, SR_COMPILE_THIS
, SR_MIRROR_BONE_X
,\
4667 SR_OBJECT_ENT_GATE
, SR_MESH_ENT_GATE
, SR_OBJECT_ENT_SPAWN
, \
4668 SR_OBJECT_ENT_ROUTE_ENTRY
, SR_UL_ROUTE_NODE_LIST
, \
4669 SR_OBJECT_ENT_ROUTE
, SR_OT_ROUTE_LIST_NEW_ITEM
,\
4670 SR_OT_GLYPH_LIST_NEW_ITEM
, SR_OT_GLYPH_LIST_DEL_ITEM
,\
4671 SR_OT_GLYPH_LIST_MOVE_ITEM
,\
4672 SR_OT_AUDIO_LIST_NEW_ITEM
,SR_OT_AUDIO_LIST_DEL_ITEM
,\
4673 SR_OT_FONT_VARIANT_LIST_NEW_ITEM
,SR_OT_FONT_VARIANT_LIST_DEL_ITEM
,\
4674 SR_OT_COPY_ENTITY_DATA
, \
4675 SR_OBJECT_ENT_VOLUME
, \
4676 SR_UL_AUDIO_LIST
, SR_OBJECT_ENT_AUDIO_FILE_ENTRY
,\
4677 SR_OT_ROUTE_LIST_DEL_ITEM
,\
4678 SR_OBJECT_ENT_AUDIO
,SR_OBJECT_ENT_MARKER
,SR_OBJECT_ENT_GLYPH
,\
4679 SR_OBJECT_ENT_FONT_VARIANT
,
4680 SR_OBJECT_ENT_GLYPH_ENTRY
,\
4681 SR_UL_FONT_VARIANT_LIST
,SR_UL_FONT_GLYPH_LIST
,\
4682 SR_OBJECT_ENT_FONT
,SR_OBJECT_ENT_TRAFFIC
,SR_OBJECT_ENT_SKATESHOP
,\
4683 SR_OBJECT_ENT_WORKSHOP_PREVIEW
,SR_OBJECT_ENT_MENU_ITEM
,\
4684 SR_OBJECT_ENT_WORLD_INFO
,SR_OBJECT_ENT_CCMD
,\
4685 SR_OBJECT_ENT_OBJECTIVE
,SR_OBJECT_ENT_CHALLENGE
,\
4686 SR_OBJECT_ENT_RELAY
,SR_OBJECT_ENT_MINIWORLD
,\
4688 SR_OBJECT_PROPERTIES
, SR_LIGHT_PROPERTIES
, SR_BONE_PROPERTIES
,
4689 SR_MESH_PROPERTIES
, SR_MATERIAL_PROPERTIES \
4695 bpy
.utils
.register_class(c
)
4697 bpy
.types
.Scene
.SR_data
= \
4698 bpy
.props
.PointerProperty(type=SR_SCENE_SETTINGS
)
4699 bpy
.types
.Collection
.SR_data
= \
4700 bpy
.props
.PointerProperty(type=SR_COLLECTION_SETTINGS
)
4702 bpy
.types
.Object
.SR_data
= \
4703 bpy
.props
.PointerProperty(type=SR_OBJECT_PROPERTIES
)
4704 bpy
.types
.Light
.SR_data
= \
4705 bpy
.props
.PointerProperty(type=SR_LIGHT_PROPERTIES
)
4706 bpy
.types
.Bone
.SR_data
= \
4707 bpy
.props
.PointerProperty(type=SR_BONE_PROPERTIES
)
4708 bpy
.types
.Mesh
.SR_data
= \
4709 bpy
.props
.PointerProperty(type=SR_MESH_PROPERTIES
)
4710 bpy
.types
.Material
.SR_data
= \
4711 bpy
.props
.PointerProperty(type=SR_MATERIAL_PROPERTIES
)
4713 global cv_view_draw_handler
, cv_view_pixel_handler
4714 cv_view_draw_handler
= bpy
.types
.SpaceView3D
.draw_handler_add(\
4715 cv_draw
,(),'WINDOW','POST_VIEW')
4716 cv_view_pixel_handler
= bpy
.types
.SpaceView3D
.draw_handler_add(\
4717 cv_draw_pixel
,(),'WINDOW','POST_PIXEL')
4723 bpy
.utils
.unregister_class(c
)
4725 global cv_view_draw_handler
, cv_view_pixel_handler
4726 bpy
.types
.SpaceView3D
.draw_handler_remove(cv_view_draw_handler
,'WINDOW')
4727 bpy
.types
.SpaceView3D
.draw_handler_remove(cv_view_pixel_handler
,'WINDOW')
4730 # ---------------------------------------------------------------------------- #
4734 # ---------------------------------------------------------------------------- #
4736 # Transliteration of: #
4737 # https://github.com/phoboslab/qoi/blob/master/qoi.h #
4739 # Copyright (c) 2021, Dominic Szablewski - https://phoboslab.org #
4740 # SPDX-License-Identifier: MIT #
4741 # QOI - The "Quite OK Image" format for fast, lossless image compression #
4743 # ---------------------------------------------------------------------------- #
4745 class qoi_rgba_t(Structure
):
4748 _fields_
= [("r",c_uint8
),
4754 QOI_OP_INDEX
= 0x00 # 00xxxxxx
4755 QOI_OP_DIFF
= 0x40 # 01xxxxxx
4756 QOI_OP_LUMA
= 0x80 # 10xxxxxx
4757 QOI_OP_RUN
= 0xc0 # 11xxxxxx
4758 QOI_OP_RGB
= 0xfe # 11111110
4759 QOI_OP_RGBA
= 0xff # 11111111
4761 QOI_MASK_2
= 0xc0 # 11000000
4763 def qoi_colour_hash( c
):
4765 return c
.r
*3 + c
.g
*5 + c
.b
*7 + c
.a
*11
4770 return (a
.r
==b
.r
) and (a
.g
==b
.g
) and (a
.b
==b
.b
) and (a
.a
==b
.a
)
4775 return bytearray([ (0xff000000 & v
) >> 24, \
4776 (0x00ff0000 & v
) >> 16, \
4777 (0x0000ff00 & v
) >> 8, \
4781 def qoi_encode( img
):
4785 print(F
"{' ':<30}",end
='\r')
4786 print(F
"[QOI] Encoding {img.name}.qoi[{img.size[0]},{img.size[1]}]",end
='\r')
4788 index
= [ qoi_rgba_t() for _
in range(64) ]
4792 data
.extend( bytearray(c_uint32(0x66696f71)) )
4793 data
.extend( qoi_32bit( img
.size
[0] ) )
4794 data
.extend( qoi_32bit( img
.size
[1] ) )
4795 data
.extend( bytearray(c_uint8(4)) )
4796 data
.extend( bytearray(c_uint8(0)) )
4799 px_prev
= qoi_rgba_t()
4800 px_prev
.r
= c_uint8(0)
4801 px_prev
.g
= c_uint8(0)
4802 px_prev
.b
= c_uint8(0)
4803 px_prev
.a
= c_uint8(255)
4811 px_len
= img
.size
[0] * img
.size
[1]
4812 paxels
= [ int(min(max(_
,0),1)*255) for _
in img
.pixels
]
4814 for px_pos
in range( px_len
): #{
4815 idx
= px_pos
* img
.channels
4818 px
.r
= paxels
[idx
+min(0,nc
)]
4819 px
.g
= paxels
[idx
+min(1,nc
)]
4820 px
.b
= paxels
[idx
+min(2,nc
)]
4821 px
.a
= paxels
[idx
+min(3,nc
)]
4823 if qoi_eq( px
, px_prev
): #{
4826 if (run
== 62) or (px_pos
== px_len
-1): #{
4827 data
.extend( bytearray( c_uint8(QOI_OP_RUN |
(run
-1))) )
4833 data
.extend( bytearray( c_uint8(QOI_OP_RUN |
(run
-1))) )
4837 index_pos
= qoi_colour_hash(px
) % 64
4839 if qoi_eq( index
[index_pos
], px
): #{
4840 data
.extend( bytearray( c_uint8(QOI_OP_INDEX | index_pos
)) )
4843 index
[ index_pos
].r
= px
.r
4844 index
[ index_pos
].g
= px
.g
4845 index
[ index_pos
].b
= px
.b
4846 index
[ index_pos
].a
= px
.a
4848 if px
.a
== px_prev
.a
: #{
4849 vr
= int(px
.r
) - int(px_prev
.r
)
4850 vg
= int(px
.g
) - int(px_prev
.g
)
4851 vb
= int(px
.b
) - int(px_prev
.b
)
4856 if (vr
> -3) and (vr
< 2) and\
4857 (vg
> -3) and (vg
< 2) and\
4858 (vb
> -3) and (vb
< 2):
4860 op
= QOI_OP_DIFF |
(vr
+2) << 4 |
(vg
+2) << 2 |
(vb
+2)
4861 data
.extend( bytearray( c_uint8(op
) ))
4863 elif (vg_r
> -9) and (vg_r
< 8) and\
4864 (vg
> -33) and (vg
< 32 ) and\
4865 (vg_b
> -9) and (vg_b
< 8):
4867 op
= QOI_OP_LUMA |
(vg
+32)
4868 delta
= (vg_r
+8) << 4 |
(vg_b
+ 8)
4869 data
.extend( bytearray( c_uint8(op
) ) )
4870 data
.extend( bytearray( c_uint8(delta
) ))
4873 data
.extend( bytearray( c_uint8(QOI_OP_RGB
) ) )
4874 data
.extend( bytearray( c_uint8(px
.r
) ))
4875 data
.extend( bytearray( c_uint8(px
.g
) ))
4876 data
.extend( bytearray( c_uint8(px
.b
) ))
4880 data
.extend( bytearray( c_uint8(QOI_OP_RGBA
) ) )
4881 data
.extend( bytearray( c_uint8(px
.r
) ))
4882 data
.extend( bytearray( c_uint8(px
.g
) ))
4883 data
.extend( bytearray( c_uint8(px
.b
) ))
4884 data
.extend( bytearray( c_uint8(px
.a
) ))
4897 data
.extend( bytearray( c_uint8(0) ))
4898 data
.extend( bytearray( c_uint8(1) ))
4899 bytearray_align_to( data
, 16, b
'\x00' )